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PhysBird red_v2
Science Birds (open-source Angry Birds clone) episodes for training action-conditioned world models. Code:
the physbird-wm repository (data generation, VAEs, NanoWM world models, evaluation).
- 1,584 generated levels: towers of wood / ice / stone blocks with pigs; red birds only; blocks indestructible.
- Each level is reset 12 times with a different first shot (counterfactual branches); 4 branches continue with the remaining birds. 19,008 episodes in total.
- Physics at 50 Hz; the training store keeps every 4th step (12.5 fps), frames 320 x 640 RGB, fixed camera.
| split | levels | episodes | frames |
|---|---|---|---|
| train | 1500 | 18,000 | 2,276,950 |
| test (level families seen in training) | 24 | 288 | 36,120 |
| test_ood (held-out family x material cells) | 60 | 720 | 89,336 |
Layout
red_v2_hi/ training store (one torch file per episode)
<split>/<hundreds:03d>/<tens:02d>/<ones>/<id>.pt
obs_blk, obs_shape, obs_block frames as independent zstd blocks of 32 frames, uint8 (T, 3, 320, 640)
act (T, 28) action of the window after frame t: phase one-hot (no shot / aiming / launched), tap,
two shot slots (vx0, vy0 px, tau, pull, cos, sin, bird type one-hot 5, valid)
state (T, K, 9) per body: x, y in [-1, 1], cos, sin, vx, vy px/frame, w, mass, alive
shape (K, 6) w, h, kind (box / circle / triangle), material, gravity scale, drag
regime (T, K) 0 absent / 1 free flight / 2 contact / 3 resting / 4 scripted
contacts (E, 6) frame, body a, body b, relative speed, impulse, static partner
bird (T, 3) pixel position of the active bird + valid
dyn, ff, traj, activity, rew, end, trunc, info (level id, branch, split, frame indices)
background.pt fixed background frame, uint8 (3, 320, 640)
files_<split>.txt episode list per split
manifest.json split levels, camera, action / state layouts
red_v2/ raw generator output (levels/*.xml, per-step episodes, stats); only needed to
re-convert the store
index/<vae>/nwm_index_<split>.pt world-model episode index: per episode the store file and latent directory
(relative paths), length, events (launch / flight / impact / onset / collapse),
realigned actions, bird track
latents/<vae>/<split>/<episode>/ (optional, can be regenerated with scripts/cache_latents.sh)
zu_d4.npy (T, 8, 80, 160) float16 VAE posterior mean of frames (t-1, t), normalised per channel
obj_d4.npy (T, 64, 12) float32 GT object records: valid, class, cx, cy, long, short, cos, sin, vx, vy, omega, symmetry
<vae> is uvae_d4 (unified VAE, physics read-out on 4 of the 8 channels) or uvae_d4_vis (visual-only VAE).
Read a store episode with latent.data.load_raw / decode_frames from the code repository.
Units: px, px/frame, px/frame^2. A launched bird falls at 0.96 px/frame^2.
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