File size: 15,819 Bytes
6a726cf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/* Shared, deterministic Canvas renderers. No network access or model execution. */
(function(global) {
"use strict";
const C = {bg:"#ffffff",panel:"#f4f6f8",line:"#cbd4df",cream:"#273448",muted:"#697586",gold:"#a87821",mint:"#3b7db6"};
// Coordinates and turn signs mirror arena/games/cube.py. Every sticker is read
// from the recorded payload, including faces revealed during a layer turn.
const CUBE_FACES={
  U:{normal:[0,1,0],right:[1,0,0],down:[0,0,1]},
  D:{normal:[0,-1,0],right:[1,0,0],down:[0,0,-1]},
  L:{normal:[-1,0,0],right:[0,0,1],down:[0,-1,0]},
  R:{normal:[1,0,0],right:[0,0,-1],down:[0,-1,0]},
  F:{normal:[0,0,1],right:[1,0,0],down:[0,-1,0]},
  B:{normal:[0,0,-1],right:[-1,0,0],down:[0,-1,0]}
};
const cubeAdd=(a,b)=>a.map((v,i)=>v+b[i]);
const cubeScale=(a,s)=>a.map(v=>v*s);
const cubeDot=(a,b)=>a.reduce((s,v,i)=>s+v*b[i],0);
function cubePosition(face,row,column){const f=CUBE_FACES[face];return cubeAdd(f.normal,cubeAdd(cubeScale(f.right,column-1),cubeScale(f.down,row-1)));}
function cubeRotate(v,axis,angle){
  const [x,y,z]=v,c=Math.cos(angle),s=Math.sin(angle);
  return axis===0?[x,y*c-z*s,y*s+z*c]:axis===1?[x*c+z*s,y,-x*s+z*c]:[x*c-y*s,x*s+y*c,z];
}
function cubeTurn(action){
  if(typeof action!=="string"||!/^[UDLRFB]'?$/.test(action))return null;
  const n=CUBE_FACES[action[0]].normal,axis=n.findIndex(v=>v!==0),sign=n[axis];
  return {axis,sign,angle:(action.endsWith("'")?sign:-sign)*Math.PI/2};
}
function cubeStickers(faces){
  if(!faces)return null;
  const result=[];
  for(const [face,f] of Object.entries(CUBE_FACES)){
    const rows=faces[face];
    if(!Array.isArray(rows)||rows.length!==3||rows.some(r=>!Array.isArray(r)||r.length!==3))return null;
    rows.forEach((row,r)=>row.forEach((color,c)=>result.push({position:cubePosition(face,r,c),normal:f.normal,color,face,row:r,column:c})));
  }
  return result;
}
function cubeKey(position,normal){return [...position,...normal].map(v=>Math.round(v)).join(",");}
function cubeTransitionMatches(before,after,action){
  const turn=cubeTurn(action),source=cubeStickers(before?.faces),target=cubeStickers(after?.faces);
  if(!turn||!source||!target)return false;
  const actual=new Map(target.map(s=>[cubeKey(s.position,s.normal),s.color]));
  return source.every(s=>{
    const moving=s.position[turn.axis]===turn.sign;
    const p=moving?cubeRotate(s.position,turn.axis,turn.angle):s.position;
    const n=moving?cubeRotate(s.normal,turn.axis,turn.angle):s.normal;
    return actual.get(cubeKey(p,n))===s.color;
  });
}
function create(canvas, options={}) {
const ctx=canvas.getContext("2d");
let renderSequence=0;
const nesImages=new Map();
const compactMode=()=>options.compact ?? (window.innerWidth<=600);
// All drawings come directly from the active game's renderer payload.
function rect(x,y,w,h,fill,r=0,stroke=null){ctx.beginPath();ctx.roundRect(x,y,w,h,r);if(fill){ctx.fillStyle=fill;ctx.fill();}if(stroke){ctx.strokeStyle=stroke;ctx.lineWidth=1;ctx.stroke();}}
function text(value,x,y,size=16,color=C.cream,align="left",serif=false){ctx.fillStyle=color;ctx.font=`${size}px ${serif?"Georgia":"system-ui, sans-serif"}`;ctx.textAlign=align;ctx.textBaseline="middle";ctx.fillText(String(value),x,y);}
function line(x1,y1,x2,y2,color,width=1){ctx.beginPath();ctx.moveTo(x1,y1);ctx.lineTo(x2,y2);ctx.strokeStyle=color;ctx.lineWidth=width;ctx.stroke();}
// Optional replayContext for a recorded cube turn:
// { previousView: viewBefore, action: "R'", progress: 0..1 }.
// The supplied view is viewAfter. Invalid transitions remain static; this API
// never advances a game or reads wall-clock time, so seeking is deterministic.
function render(view, replayContext=null) {
  const sequence=++renderSequence;
  const compact=compactMode(),width=compact?600:1000,height=compact?650:600;canvas.width=width;canvas.height=height;ctx.clearRect(0,0,width,height);
  const grad=ctx.createRadialGradient(500,280,50,500,300,600);grad.addColorStop(0,"#ffffff");grad.addColorStop(1,"#ffffff");ctx.fillStyle=grad;ctx.fillRect(0,0,width,height);
  if(view?.kind!=="cube"){ctx.globalAlpha=.35;for(let x=20;x<1000;x+=25)for(let y=20;y<600;y+=25){ctx.fillStyle=C.line;ctx.fillRect(x,y,1,1);}ctx.globalAlpha=1;}
  if(!view)return;
  if(compact)ctx.translate(-200,25);
  if(view.kind==="tetris")drawTetris(view);
  else if(view.kind==="cube")drawCube(view,replayContext);
  else if(view.kind==="obstacles"||view.kind==="sokoban")drawGrid(view);
  else if(view.kind==="mario"){
    if(view.engine==="nes")return drawNesMario(view,sequence);
    drawMario(view);
  }
}
function tileBlock(x,y,size,color,alpha=1) {ctx.globalAlpha=alpha;rect(x+1.5,y+1.5,size-3,size-3,color,3);ctx.globalAlpha=alpha*.25;rect(x+4,y+4,size-8,3,"#fff",1);ctx.globalAlpha=1;}
function drawTetris(v) {
  const s=25,x0=350,y0=45;rect(x0-10,y0-10,270,520,"#ffffff",8,"#cdd4df");
  v.board.forEach((row,y)=>row.forEach((piece,x)=>{rect(x0+x*s+1,y0+y*s+1,s-2,s-2,"#f1f4f7",1);if(piece)tileBlock(x0+x*s,y0+y*s,s,v.colors[piece]);}));
  if(v.ghost)v.ghost.cells.forEach(([x,y])=>{if(y>=0)rect(x0+x*s+3,y0+y*s+3,s-6,s-6,null,3,"#a8782177");});
  if(v.active)v.active.cells.forEach(([x,y])=>{if(y>=0)tileBlock(x0+x*s,y0+y*s,s,v.colors[v.active.piece]);});
  const labelX=compactMode()?310:285;
  text("LINE CLEAR",labelX,110,13,C.muted,"right");text(`${v.lines} / ${v.goal_lines}`,labelX,153,compactMode()?36:44,C.gold,"right",true);
  text("SCORE",labelX,229,13,C.muted,"right");text(v.score,labelX,269,30,C.cream,"right",true);
  text("NEXT",665,87,13,C.muted);v.next.slice(0,3).forEach((piece,i)=>{rect(655,115+i*113,143,94,"#f7f8fa",6,"#dce1e7");(v.piece_shapes[piece]||[]).forEach(([x,y])=>tileBlock(677+x*24,137+i*113+y*24,24,v.colors[piece]));});
  text(v.realtime?`${v.speed_multiplier.toFixed(1)}× FALL SPEED · ${Math.round(v.gravity_ms)} ms / row`:"Find the gap. Make it fit.",500,575,14,v.realtime?C.gold:C.muted,"center");
}
function drawCube(v,replayContext) {
  let source=v,turn=null,angle=0,progress=1;
  if(replayContext&&Number.isFinite(replayContext.progress)
     &&cubeTransitionMatches(replayContext.previousView,v,replayContext.action)){
    progress=Math.max(0,Math.min(1,replayContext.progress));
    // Exact endpoints use their recorded state, avoiding floating-point seams.
    if(progress<1){source=replayContext.previousView;turn=cubeTurn(replayContext.action);angle=turn.angle*(progress*progress*(3-2*progress));}
  }
  const stickers=cubeStickers(source.faces);
  if(!stickers){text("Cube state unavailable",500,300,20,C.muted,"center");return;}
  const stickerMap=new Map(stickers.map(s=>[cubeKey(s.position,s.normal),s.color]));
  const eye=[1,1,1].map(n=>n/Math.sqrt(3));
  const right=[Math.SQRT1_2,0,-Math.SQRT1_2],up=[-1/Math.sqrt(6),2/Math.sqrt(6),-1/Math.sqrt(6)];
  const scale=86,center=[500,286],polygons=[];
  const project=p=>[center[0]+scale*cubeDot(p,right),center[1]-scale*cubeDot(p,up)];
  const transform=(p,moving)=>moving?cubeRotate(p,turn.axis,angle):p;
  const corners=(center,u,d,half)=>[[-1,-1],[1,-1],[1,1],[-1,1]].map(([a,b])=>cubeAdd(center,cubeAdd(cubeScale(u,a*half),cubeScale(d,b*half))));
  // Paint all solid cubies, not only the front stickers. During a quarter turn
  // this exposes the genuine plastic underside of the moving slice.
  for(let x=-1;x<=1;x++)for(let y=-1;y<=1;y++)for(let z=-1;z<=1;z++){
    const position=[x,y,z],moving=!!turn&&position[turn.axis]===turn.sign;
    for(const face of Object.values(CUBE_FACES)){
      const normal=transform(face.normal,moving);
      if(cubeDot(normal,eye)<=1e-7)continue;
      const middle=transform(cubeAdd(position,cubeScale(face.normal,.487)),moving);
      const points=corners(cubeAdd(position,cubeScale(face.normal,.487)),face.right,face.down,.487).map(p=>transform(p,moving));
      const color=stickerMap.get(cubeKey(position,face.normal));
      polygons.push({depth:cubeDot(middle,eye),points:points.map(project),normal,
        sticker:color===undefined?null:{color:source.colors[color],points:corners(cubeAdd(position,cubeScale(face.normal,.489)),face.right,face.down,.415).map(p=>project(transform(p,moving)))}});
    }
  }
  ctx.save();ctx.translate(500,515);ctx.scale(1,.12);
  const shadow=ctx.createRadialGradient(0,0,10,0,0,200);
  shadow.addColorStop(0,"#27344824");shadow.addColorStop(1,"#27344800");
  ctx.fillStyle=shadow;ctx.fillRect(-220,-220,440,440);ctx.restore();
  function polygon(points,roundness=0){
    ctx.beginPath();
    points.forEach((p,i)=>{
      const prev=points[(i+points.length-1)%points.length],next=points[(i+1)%points.length];
      const a=p.map((v,j)=>v+(prev[j]-v)*roundness),b=p.map((v,j)=>v+(next[j]-v)*roundness);
      if(i===0)ctx.moveTo(...a);else ctx.lineTo(...a);
      ctx.quadraticCurveTo(...p,...b);
    });ctx.closePath();
  }
  polygons.sort((a,b)=>a.depth-b.depth).forEach(p=>{
    const top=Math.max(0,p.normal[1]),side=Math.max(0,p.normal[0]);
    polygon(p.points,.025);ctx.fillStyle=top>.5?"#293544":side>.5?"#15202e":"#1d2938";ctx.fill();
    ctx.strokeStyle="#0c17253b";ctx.lineWidth=.65;ctx.stroke();
    if(p.sticker){
      polygon(p.sticker.points,.095);ctx.fillStyle=p.sticker.color;ctx.fill();
      // Gentle material highlights retain each recorded sticker's base color.
      const ys=p.sticker.points.map(q=>q[1]),shine=ctx.createLinearGradient(0,Math.min(...ys),0,Math.max(...ys));
      shine.addColorStop(0,`rgba(255,255,255,${.12+.08*top})`);shine.addColorStop(.5,"rgba(255,255,255,0)");shine.addColorStop(1,`rgba(0,0,0,${.035+.035*side})`);
      ctx.fillStyle=shine;ctx.fill();ctx.strokeStyle="#ffffff38";ctx.lineWidth=.7;ctx.stroke();
    }
  });
  text("RUBIK’S CUBE",500,35,12,C.muted,"center");
  text(`${source.solved_faces} of 6 faces aligned`,500,554,18,C.cream,"center");
  if(turn&&progress>0&&progress<1){rect(466,575,68,24,"#f0f4f7",12);text(replayContext.action,500,587,15,C.cream,"center");}
}
function drawGrid(v) {
  if(v.campaign)text(`LEVEL ${v.campaign.level} / ${v.campaign.total_levels}  ·  ${v.campaign.completed_levels} CLEARED`,500,45,18,C.gold,"center");
  const size=Math.min(61,490/v.height,690/v.width),left=(1000-v.width*size)/2,top=(600-v.height*size)/2;
  rect(left-12,top-12,v.width*size+24,v.height*size+24,"#ffffff",10,"#cbd4df");
  for(let y=0;y<v.height;y++)for(let x=0;x<v.width;x++)rect(left+x*size+1,top+y*size+1,size-2,size-2,"#f1f4f7",3);
  v.walls.forEach(([x,y])=>{rect(left+x*size+1,top+y*size+1,size-2,size-2,"#91a0b2",3);line(left+x*size+6,top+y*size+6,left+(x+1)*size-6,top+y*size+6,"#bac7d5",1);});
  if(v.kind==="sokoban") {
    v.goals.forEach(([x,y])=>{const cx=left+(x+.5)*size,cy=top+(y+.5)*size;ctx.beginPath();ctx.arc(cx,cy,size*.22,0,Math.PI*2);ctx.strokeStyle=C.gold;ctx.lineWidth=2;ctx.stroke();ctx.fillStyle="#a8782124";ctx.fill();});
    const goals=new Set(v.goals.map(p=>p.join(",")));
    v.boxes.forEach(([x,y])=>{const px=left+x*size+5,py=top+y*size+5,s=size-10,on=goals.has([x,y].join(","));rect(px,py,s,s,on?"#a6bb7f":"#c79e58",4,on?"#d4e4a7":"#e1c17f");line(px+5,py+5,px+s-5,py+s-5,"#6a6838",2);line(px+s-5,py+5,px+5,py+s-5,"#6a6838",2);});
  } else {
    const [gx,gy]=v.goal;rect(left+gx*size+6,top+gy*size+6,size-12,size-12,C.gold,6);text("⚑",left+(gx+.5)*size,top+(gy+.5)*size,size*.52,C.bg,"center");
    v.obstacles.forEach(o=>{const [x,y]=o.position,cx=left+(x+.5)*size,cy=top+(y+.5)*size;ctx.save();ctx.translate(cx,cy);ctx.rotate(Math.PI/4);rect(-size*.3,-size*.3,size*.6,size*.6,"#dc9278",4);ctx.restore();text(o.direction==="right"?"→":"←",cx,cy,Math.max(13,size*.4),"#4b3025","center");});
  }
  const [px,py]=v.player,cx=left+(px+.5)*size,cy=top+(py+.5)*size;ctx.beginPath();ctx.arc(cx,cy,size*.28,0,Math.PI*2);ctx.fillStyle=C.cream;ctx.fill();ctx.strokeStyle="#ffffff";ctx.lineWidth=3;ctx.stroke();ctx.beginPath();ctx.arc(cx+size*.06,cy-size*.07,size*.055,0,Math.PI*2);ctx.fillStyle=C.bg;ctx.fill();
}
function drawNesMario(v,sequence) {
  const uri=v.screen?.png;
  if(typeof uri!=="string"||!uri.startsWith("data:image/png;base64,"))
    return Promise.reject(new Error("Original Mario recording is missing its native PNG frame."));
  let pending=nesImages.get(uri);
  if(!pending){
    pending=new Promise((resolve,reject)=>{
      const nativeImage=new Image();
      nativeImage.onload=()=>resolve(nativeImage);
      nativeImage.onerror=()=>reject(new Error("Could not decode the original Mario frame."));
      nativeImage.src=uri;
    });
    nesImages.set(uri,pending);
    if(nesImages.size>24)nesImages.delete(nesImages.keys().next().value);
  }
  return pending.then(nativeImage=>{
    // Live playback may have requested a newer frame while PNG decoding ran.
    if(sequence!==renderSequence)return;
    const scale=2,left=500-nativeImage.width*scale/2,top=58;
    rect(left-7,top-7,nativeImage.width*scale+14,nativeImage.height*scale+14,"#ffffff",8,"#cbd4df");
    ctx.imageSmoothingEnabled=false;
    ctx.drawImage(nativeImage,left,top,nativeImage.width*scale,nativeImage.height*scale);
    text("SUPER MARIO BROS.",500,28,13,C.muted,"center");
    text(`WORLD ${v.hud?.world??1}-${v.hud?.stage??1}`,500,574,15,C.cream,"center");
  });
}
function drawMario(v) {
  if(!v.camera||!v.tiles){text("Mario AI Framework is preparing the level…",500,300,22,C.cream,"center",true);return;}
  const scale=1.98,w=v.camera.width*scale,h=v.camera.height*scale,left=(1000-w)/2,top=(600-h)/2,tile=v.tile_size||16;
  ctx.save();ctx.beginPath();ctx.roundRect(left-6,top-6,w+12,h+12,8);ctx.fillStyle="#ffffff";ctx.fill();ctx.strokeStyle="#cbd4df";ctx.stroke();ctx.beginPath();ctx.rect(left,top,w,h);ctx.clip();ctx.translate(left,top);ctx.scale(scale,scale);
  const sky=ctx.createLinearGradient(0,0,0,v.camera.height);sky.addColorStop(0,"#cde8ff");sky.addColorStop(1,"#f5fbff");ctx.fillStyle=sky;ctx.fillRect(0,0,v.camera.width,v.camera.height);
  // Decorative sky follows the camera; every playable tile comes from the engine.
  for(let i=0;i<5;i++){const x=(i*97-v.camera.x*.15)%340;rect(x,30+(i%3)*22,27,7,"#e7e4c4",4);rect(x+6,25+(i%3)*22,13,12,"#e7e4c4",4);}
  const palettes={ground:["#9b8152","#a0ac6b"],pipe:["#507e40","#83a352"],question:["#d2ad4d","#f0cf66"],brick:["#aa704e","#d29463"],used:["#947d58","#baa377"],platform:["#6f8258","#a7b075"]};
  v.tiles.forEach(t=>{const x=t.x*tile-v.camera.x,y=t.y*tile-(v.camera.y||0);if(t.kind==="coin"){ctx.beginPath();ctx.ellipse(x+8,y+8,3,6,0,0,Math.PI*2);ctx.fillStyle="#f1d163";ctx.fill();return;}if(t.kind==="flag"){rect(x+7,y,2,16,"#ebebd8");ctx.beginPath();ctx.moveTo(x+7,y+2);ctx.lineTo(x+15,y+5);ctx.lineTo(x+7,y+9);ctx.fillStyle="#a87821";ctx.fill();return;}const colors=palettes[t.kind]||palettes.ground;rect(x,y,tile,tile,colors[0]);rect(x+1,y+1,tile-2,3,colors[1]);if(t.kind==="question")text("?",x+8,y+9,12,"#604c28","center");if(t.kind==="brick"){line(x,y+8,x+16,y+8,"#704d35");line(x+8,y,x+8,y+8,"#704d35");line(x+4,y+8,x+4,y+16,"#704d35");}if(t.kind==="pipe"){rect(x+3,y,3,tile,"#99b16b");}});
  (v.enemies||[]).forEach(e=>{const x=e.x-v.camera.x-e.width/2,y=e.y-(v.camera.y||0)-e.height;rect(x,y,e.width,e.height,"#855132",4);rect(x+2,y+3,3,4,"#f5e7ca");rect(x+e.width-5,y+3,3,4,"#f5e7ca");rect(x-1,y+e.height-3,e.width+2,3,"#45382b",1);});
  const p=v.player;if(p){const x=p.x-v.camera.x-p.width/2,y=p.y-(v.camera.y||0)-p.height,pw=p.width,ph=p.height;rect(x,y+ph*.35,pw,ph*.5,"#497799",1);rect(x+1,y+ph*.1,pw-2,ph*.38,"#e2b886",1);rect(x-1,y,pw+2,ph*.18,"#b5533f",1);rect(x+(p.facing<0?1:pw-3),y+ph*.2,2,3,"#3a3025");rect(x-1,y+ph-3,pw/2,3,"#46392e",1);rect(x+pw/2+1,y+ph-3,pw/2,3,"#46392e",1);}
  ctx.restore();if(!compactMode()){text("MARIO AI FRAMEWORK",left-29,85,12,C.gold,"right");text("Reach the flag",left-29,112,15,C.muted,"right");text("COINS",left+w+29,85,12,C.muted);text(v.hud?.coins??0,left+w+29,120,30,C.cream,"left",true);}
}


return {render};
}
global.ArenaRenderer={create};
})(window);