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Jun 2

Stage Light is Sequence^2: Multi-Light Control via Imitation Learning

Music-inspired Automatic Stage Lighting Control (ASLC) has gained increasing attention in recent years due to the substantial time and financial costs associated with hiring and training professional lighting engineers. However, existing methods suffer from several notable limitations: the low interpretability of rule-based approaches, the restriction to single-primary-light control in music-to-color-space methods, and the limited transferability of music-to-controlling-parameter frameworks. To address these gaps, we propose SeqLight, a hierarchical deep learning framework that maps music to multi-light Hue-Saturation-Value (HSV) space. Our approach first customizes SkipBART, an end-to-end single primary light generation model, to predict the full light color distribution for each frame, followed by hybrid Imitation Learning (IL) techniques to derive an effective decomposition strategy that distributes the global color distribution among individual lights. Notably, the light decomposition module can be trained under varying venue-specific lighting configurations using only mixed light data and no professional demonstrations, thereby flexibly adapting across diverse venues. In this stage, we formulate the light decomposition task as a Goal-Conditioned Markov Decision Process (GCMDP), construct an expert demonstration set inspired by Hindsight Experience Replay (HER), and introduce a three-phase IL training pipeline, achieving strong generalization capability. To validate our IL solution for the proposed GCMDP, we conduct a series of quantitative analysis and human study. The code and trained models are provided at https://github.com/RS2002/SeqLight .

  • 4 authors
·
May 4

OPIMA: Optical Processing-In-Memory for Convolutional Neural Network Acceleration

Recent advances in machine learning (ML) have spotlighted the pressing need for computing architectures that bridge the gap between memory bandwidth and processing power. The advent of deep neural networks has pushed traditional Von Neumann architectures to their limits due to the high latency and energy consumption costs associated with data movement between the processor and memory for these workloads. One of the solutions to overcome this bottleneck is to perform computation within the main memory through processing-in-memory (PIM), thereby limiting data movement and the costs associated with it. However, DRAM-based PIM struggles to achieve high throughput and energy efficiency due to internal data movement bottlenecks and the need for frequent refresh operations. In this work, we introduce OPIMA, a PIM-based ML accelerator, architected within an optical main memory. OPIMA has been designed to leverage the inherent massive parallelism within main memory while performing high-speed, low-energy optical computation to accelerate ML models based on convolutional neural networks. We present a comprehensive analysis of OPIMA to guide design choices and operational mechanisms. Additionally, we evaluate the performance and energy consumption of OPIMA, comparing it with conventional electronic computing systems and emerging photonic PIM architectures. The experimental results show that OPIMA can achieve 2.98x higher throughput and 137x better energy efficiency than the best-known prior work.

  • 5 authors
·
Jul 11, 2024

You Only Need One Color Space: An Efficient Network for Low-light Image Enhancement

Low-Light Image Enhancement (LLIE) task tends to restore the details and visual information from corrupted low-light images. Most existing methods learn the mapping function between low/normal-light images by Deep Neural Networks (DNNs) on sRGB and HSV color space. Nevertheless, enhancement involves amplifying image signals, and applying these color spaces to low-light images with a low signal-to-noise ratio can introduce sensitivity and instability into the enhancement process. Consequently, this results in the presence of color artifacts and brightness artifacts in the enhanced images. To alleviate this problem, we propose a novel trainable color space, named Horizontal/Vertical-Intensity (HVI). It not only decouples brightness and color from RGB channels to mitigate the instability during enhancement but also adapts to low-light images in different illumination ranges due to the trainable parameters. Further, we design a novel Color and Intensity Decoupling Network (CIDNet) with two branches dedicated to processing the decoupled image brightness and color in the HVI space. Within CIDNet, we introduce the Lightweight Cross-Attention (LCA) module to facilitate interaction between image structure and content information in both branches, while also suppressing noise in low-light images. Finally, we conducted 22 quantitative and qualitative experiments to show that the proposed CIDNet outperforms the state-of-the-art methods on 11 datasets. The code is available at https://github.com/Fediory/HVI-CIDNet.

  • 8 authors
·
Feb 8, 2024

Removing Diffraction Image Artifacts in Under-Display Camera via Dynamic Skip Connection Network

Recent development of Under-Display Camera (UDC) systems provides a true bezel-less and notch-free viewing experience on smartphones (and TV, laptops, tablets), while allowing images to be captured from the selfie camera embedded underneath. In a typical UDC system, the microstructure of the semi-transparent organic light-emitting diode (OLED) pixel array attenuates and diffracts the incident light on the camera, resulting in significant image quality degradation. Oftentimes, noise, flare, haze, and blur can be observed in UDC images. In this work, we aim to analyze and tackle the aforementioned degradation problems. We define a physics-based image formation model to better understand the degradation. In addition, we utilize one of the world's first commodity UDC smartphone prototypes to measure the real-world Point Spread Function (PSF) of the UDC system, and provide a model-based data synthesis pipeline to generate realistically degraded images. We specially design a new domain knowledge-enabled Dynamic Skip Connection Network (DISCNet) to restore the UDC images. We demonstrate the effectiveness of our method through extensive experiments on both synthetic and real UDC data. Our physics-based image formation model and proposed DISCNet can provide foundations for further exploration in UDC image restoration, and even for general diffraction artifact removal in a broader sense.

  • 6 authors
·
Apr 19, 2021

Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding

We consider the problem of active 3D imaging using single-shot structured light systems, which are widely employed in commercial 3D sensing devices such as Apple Face ID and Intel RealSense. Traditional structured light methods typically decode depth correspondences through pixel-domain matching algorithms, resulting in limited robustness under challenging scenarios like occlusions, fine-structured details, and non-Lambertian surfaces. Inspired by recent advances in neural feature matching, we propose a learning-based structured light decoding framework that performs robust correspondence matching within feature space rather than the fragile pixel domain. Our method extracts neural features from the projected patterns and captured infrared (IR) images, explicitly incorporating their geometric priors by building cost volumes in feature space, achieving substantial performance improvements over pixel-domain decoding approaches. To further enhance depth quality, we introduce a depth refinement module that leverages strong priors from large-scale monocular depth estimation models, improving fine detail recovery and global structural coherence. To facilitate effective learning, we develop a physically-based structured light rendering pipeline, generating nearly one million synthetic pattern-image pairs with diverse objects and materials for indoor settings. Experiments demonstrate that our method, trained exclusively on synthetic data with multiple structured light patterns, generalizes well to real-world indoor environments, effectively processes various pattern types without retraining, and consistently outperforms both commercial structured light systems and passive stereo RGB-based depth estimation methods. Project page: https://namisntimpot.github.io/NSLweb/.

  • 7 authors
·
Dec 15, 2025

AnalogGenie: A Generative Engine for Automatic Discovery of Analog Circuit Topologies

The massive and large-scale design of foundational semiconductor integrated circuits (ICs) is crucial to sustaining the advancement of many emerging and future technologies, such as generative AI, 5G/6G, and quantum computing. Excitingly, recent studies have shown the great capabilities of foundational models in expediting the design of digital ICs. Yet, applying generative AI techniques to accelerate the design of analog ICs remains a significant challenge due to critical domain-specific issues, such as the lack of a comprehensive dataset and effective representation methods for analog circuits. This paper proposes, AnalogGenie, a textbf{Gen}erattextbf{i}ve textbf{e}ngine for automatic design/discovery of textbf{Analog} circuit topologies--the most challenging and creative task in the conventional manual design flow of analog ICs. AnalogGenie addresses two key gaps in the field: building a foundational comprehensive dataset of analog circuit topology and developing a scalable sequence-based graph representation universal to analog circuits. Experimental results show the remarkable generation performance of AnalogGenie in broadening the variety of analog ICs, increasing the number of devices within a single design, and discovering unseen circuit topologies far beyond any prior arts. Our work paves the way to transform the longstanding time-consuming manual design flow of analog ICs to an automatic and massive manner powered by generative AI. Our source code is available at https://github.com/xz-group/AnalogGenie.

  • 4 authors
·
Feb 28, 2025

LLM4Laser: Large Language Models Automate the Design of Lasers

With the rapid evolution of global autonomous driving technology, the demand for its core sensing hardware, Light Detection and Ranging (LiDAR), is escalating. As the light source part of the LiDAR system, lasers, particularly the cutting-edge Photonic Crystal Surface Emitting Lasers (PCSEL), have correspondingly attracted extensive research attention. The conventional manual design and optimization of PCSEL typically require expertise in semiconductor physics and months of dedicated effort to achieve satisfactory results. While AI-driven approaches can expedite this process, laser designers still need to invest time in learning the AI algorithms involved. Meanwhile Large Language Models (LLMs), leveraging their powerful reasoning abilities, can effectively comprehend natural language and provide constructive feedback in multi-turn dialogues. They have already demonstrated potential to assist humans in scientific fields such as robotics design and chemical discovery. A question naturally arises is: Can LLMs transform the lasers design process? This paper proposes a novel human-AI co-design paradigm to show that LLMs can guide the laser design and optimization process both conceptually and technically. Specifically, by simply having conversations, GPT assisted us with writing both Finite Difference Time Domain (FDTD) simulation code and deep reinforcement learning (RL) code to acquire the optimized PCSEL solution, spanning from the proposition of ideas to the realization of algorithms. Given that GPT will perform better when given detailed and specific prompts, we break down the PCSEL design problem into a series of sub-problems and converse with GPT by posing open-ended heuristic questions rather than definitive commands. We achieved a significant milestone towards self-driving laboratories, that is, a fully automated AI-driven pipeline, for laser design and production.

  • 7 authors
·
Apr 25, 2021

EverLight: Indoor-Outdoor Editable HDR Lighting Estimation

Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through parametric lighting models), which emphasizes shading and strong cast shadows; or producing plausible texture (e.g., with GANs), which prioritizes plausible reflections. Approaches which provide editable lighting capabilities have been proposed, but these tend to be with simplified lighting models, offering limited realism. In this work, we propose to bridge the gap between these recent trends in the literature, and propose a method which combines a parametric light model with 360{\deg} panoramas, ready to use as HDRI in rendering engines. We leverage recent advances in GAN-based LDR panorama extrapolation from a regular image, which we extend to HDR using parametric spherical gaussians. To achieve this, we introduce a novel lighting co-modulation method that injects lighting-related features throughout the generator, tightly coupling the original or edited scene illumination within the panorama generation process. In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits. Furthermore, our method encompasses indoor and outdoor environments, demonstrating state-of-the-art results even when compared to domain-specific methods.

  • 4 authors
·
Apr 25, 2023

EAG-PT: Emission-Aware Gaussians and Path Tracing for Indoor Scene Reconstruction and Editing

Recent reconstruction methods based on radiance field such as NeRF and 3DGS reproduce indoor scenes with high visual fidelity, but break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, physically based inverse rendering relies on mesh representations and path tracing, which enforce correct light transport but place strong requirements on geometric fidelity, becoming a practical bottleneck for real indoor scenes. In this work, we propose Emission-Aware Gaussians and Path Tracing (EAG-PT), aiming for physically based light transport with a unified 2D Gaussian representation. Our design is based on three cores: (1) using 2D Gaussians as a unified scene representation and transport-friendly geometry proxy that avoids reconstructed mesh, (2) explicitly separating emissive and non-emissive components during reconstruction for further scene editing, and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing after scene editing. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent renders after editing than radiant scene reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared to mesh-based inverse path tracing. These results suggest promising directions for future use in interior design, XR content creation, and embodied AI.

  • 9 authors
·
Jan 30

Light-X: Generative 4D Video Rendering with Camera and Illumination Control

Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world scenes is the joint control of camera trajectory and illumination, since visual dynamics are inherently shaped by both geometry and lighting. To this end, we present Light-X, a video generation framework that enables controllable rendering from monocular videos with both viewpoint and illumination control. 1) We propose a disentangled design that decouples geometry and lighting signals: geometry and motion are captured via dynamic point clouds projected along user-defined camera trajectories, while illumination cues are provided by a relit frame consistently projected into the same geometry. These explicit, fine-grained cues enable effective disentanglement and guide high-quality illumination. 2) To address the lack of paired multi-view and multi-illumination videos, we introduce Light-Syn, a degradation-based pipeline with inverse-mapping that synthesizes training pairs from in-the-wild monocular footage. This strategy yields a dataset covering static, dynamic, and AI-generated scenes, ensuring robust training. Extensive experiments show that Light-X outperforms baseline methods in joint camera-illumination control and surpasses prior video relighting methods under both text- and background-conditioned settings.

  • 11 authors
·
Dec 4, 2025 2

UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback

Relighting is a crucial task with both practical demand and artistic value, and recent diffusion models have shown strong potential by enabling rich and controllable lighting effects. However, as they are typically optimized in semantic latent space, where proximity does not guarantee physical correctness in visual space, they often produce unrealistic results, such as overexposed highlights, misaligned shadows, and incorrect occlusions. We address this with UniLumos, a unified relighting framework for both images and videos that brings RGB-space geometry feedback into a flow matching backbone. By supervising the model with depth and normal maps extracted from its outputs, we explicitly align lighting effects with the scene structure, enhancing physical plausibility. Nevertheless, this feedback requires high-quality outputs for supervision in visual space, making standard multi-step denoising computationally expensive. To mitigate this, we employ path consistency learning, allowing supervision to remain effective even under few-step training regimes. To enable fine-grained relighting control and supervision, we design a structured six-dimensional annotation protocol capturing core illumination attributes. Building upon this, we propose LumosBench, a disentangled attribute-level benchmark that evaluates lighting controllability via large vision-language models, enabling automatic and interpretable assessment of relighting precision across individual dimensions. Extensive experiments demonstrate that UniLumos achieves state-of-the-art relighting quality with significantly improved physical consistency, while delivering a 20x speedup for both image and video relighting. Code is available at https://github.com/alibaba-damo-academy/Lumos-Custom.

Alibaba-DAMO-Academy DAMO Academy
·
Nov 3, 2025 1

Light-A-Video: Training-free Video Relighting via Progressive Light Fusion

Recent advancements in image relighting models, driven by large-scale datasets and pre-trained diffusion models, have enabled the imposition of consistent lighting. However, video relighting still lags, primarily due to the excessive training costs and the scarcity of diverse, high-quality video relighting datasets. A simple application of image relighting models on a frame-by-frame basis leads to several issues: lighting source inconsistency and relighted appearance inconsistency, resulting in flickers in the generated videos. In this work, we propose Light-A-Video, a training-free approach to achieve temporally smooth video relighting. Adapted from image relighting models, Light-A-Video introduces two key techniques to enhance lighting consistency. First, we design a Consistent Light Attention (CLA) module, which enhances cross-frame interactions within the self-attention layers to stabilize the generation of the background lighting source. Second, leveraging the physical principle of light transport independence, we apply linear blending between the source video's appearance and the relighted appearance, using a Progressive Light Fusion (PLF) strategy to ensure smooth temporal transitions in illumination. Experiments show that Light-A-Video improves the temporal consistency of relighted video while maintaining the image quality, ensuring coherent lighting transitions across frames. Project page: https://bujiazi.github.io/light-a-video.github.io/.

  • 13 authors
·
Feb 12, 2025 2

Parkinson's Disease Classification via EEG: All You Need is a Single Convolutional Layer

In this work, we introduce LightCNN, a minimalist Convolutional Neural Network (CNN) architecture designed for Parkinson's disease (PD) classification using EEG data. LightCNN's strength lies in its simplicity, utilizing just a single convolutional layer. Embracing Leonardo da Vinci's principle that "simplicity is the ultimate sophistication," LightCNN demonstrates that complexity is not required to achieve outstanding results. We benchmarked LightCNN against several state-of-the-art deep learning models known for their effectiveness in EEG-based PD classification. Remarkably, LightCNN outperformed all these complex architectures, with a 2.3% improvement in recall, a 4.6% increase in precision, a 0.1% edge in AUC, a 4% boost in F1-score, and a 3.3% higher accuracy compared to the closest competitor. Furthermore, LightCNN identifies known pathological brain rhythms associated with PD and effectively captures clinically relevant neurophysiological changes in EEG. Its simplicity and interpretability make it ideal for deployment in resource-constrained environments, such as mobile or embedded systems for EEG analysis. In conclusion, LightCNN represents a significant step forward in efficient EEG-based PD classification, demonstrating that a well-designed, lightweight model can achieve superior performance over more complex architectures. This work underscores the potential for minimalist models to meet the needs of modern healthcare applications, particularly where resources are limited.

  • 1 authors
·
Aug 19, 2024

Hardware Co-Design Scaling Laws via Roofline Modelling for On-Device LLMs

Vision-Language-Action Models (VLAs) have emerged as a key paradigm of Physical AI and are increasingly deployed in autonomous vehicles, robots, and smart spaces. In these resource-constrained on-device settings, selecting an appropriate large language model (LLM) backbone is a critical challenge: models must balance accuracy with strict inference latency and hardware efficiency constraints. This makes hardware-software co-design a game-changing requirement for on-device LLM deployment, where each hardware platform demands a tailored architectural solution. We propose a hardware co-design law that jointly captures model accuracy and inference performance. Specifically, we model training loss as an explicit function of architectural hyperparameters and characterise inference latency via roofline modelling. We empirically evaluate 1,942 candidate architectures on NVIDIA Jetson Orin, training 170 selected models for 10B tokens each to fit a scaling law relating architecture to training loss. By coupling this scaling law with latency modelling, we establish a direct accuracy-latency correspondence and identify the Pareto frontier for hardware co-designed LLMs. We further formulate architecture search as a joint optimisation over precision and performance, deriving feasible design regions under industrial hardware and application budgets. Our approach reduces architecture selection from months to days. At the same latency as Qwen2.5-0.5B on the target hardware, our co-designed architecture achieves 19.42% lower perplexity on WikiText-2. To our knowledge, this is the first principled and operational framework for hardware co-design scaling laws in on-device LLM deployment. We will make the code and related checkpoints publicly available.

  • 12 authors
·
Feb 10 2

Multi-modal On-Device Learning for Monocular Depth Estimation on Ultra-low-power MCUs

Monocular depth estimation (MDE) plays a crucial role in enabling spatially-aware applications in Ultra-low-power (ULP) Internet-of-Things (IoT) platforms. However, the limited number of parameters of Deep Neural Networks for the MDE task, designed for IoT nodes, results in severe accuracy drops when the sensor data observed in the field shifts significantly from the training dataset. To address this domain shift problem, we present a multi-modal On-Device Learning (ODL) technique, deployed on an IoT device integrating a Greenwaves GAP9 MicroController Unit (MCU), a 80 mW monocular camera and a 8 x 8 pixel depth sensor, consuming approx300mW. In its normal operation, this setup feeds a tiny 107 k-parameter μPyD-Net model with monocular images for inference. The depth sensor, usually deactivated to minimize energy consumption, is only activated alongside the camera to collect pseudo-labels when the system is placed in a new environment. Then, the fine-tuning task is performed entirely on the MCU, using the new data. To optimize our backpropagation-based on-device training, we introduce a novel memory-driven sparse update scheme, which minimizes the fine-tuning memory to 1.2 MB, 2.2x less than a full update, while preserving accuracy (i.e., only 2% and 1.5% drops on the KITTI and NYUv2 datasets). Our in-field tests demonstrate, for the first time, that ODL for MDE can be performed in 17.8 minutes on the IoT node, reducing the root mean squared error from 4.9 to 0.6m with only 3 k self-labeled samples, collected in a real-life deployment scenario.

Cambricon-LLM: A Chiplet-Based Hybrid Architecture for On-Device Inference of 70B LLM

Deploying advanced large language models on edge devices, such as smartphones and robotics, is a growing trend that enhances user data privacy and network connectivity resilience while preserving intelligent capabilities. However, such a task exhibits single-batch computing with incredibly low arithmetic intensity, which poses the significant challenges of huge memory footprint and bandwidth demands on limited edge resources. To address these issues, we introduce Cambricon-LLM, a chiplet-based hybrid architecture with NPU and a dedicated NAND flash chip to enable efficient on-device inference of 70B LLMs. Such a hybrid architecture utilizes both the high computing capability of NPU and the data capacity of the NAND flash chip, with the proposed hardware-tiling strategy that minimizes the data movement overhead between NPU and NAND flash chip. Specifically, the NAND flash chip, enhanced by our innovative in-flash computing and on-die ECC techniques, excels at performing precise lightweight on-die processing. Simultaneously, the NPU collaborates with the flash chip for matrix operations and handles special function computations beyond the flash's on-die processing capabilities. Overall, Cambricon-LLM enables the on-device inference of 70B LLMs at a speed of 3.44 token/s, and 7B LLMs at a speed of 36.34 token/s, which is over 22X to 45X faster than existing flash-offloading technologies, showing the potentiality of deploying powerful LLMs in edge devices.

  • 15 authors
·
Sep 23, 2024

Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color Prediction

Light plays an important role in human well-being. However, most computer vision tasks treat pixels without considering their relationship to physical luminance. To address this shortcoming, we introduce the Laval Photometric Indoor HDR Dataset, the first large-scale photometrically calibrated dataset of high dynamic range 360{\deg} panoramas. Our key contribution is the calibration of an existing, uncalibrated HDR Dataset. We do so by accurately capturing RAW bracketed exposures simultaneously with a professional photometric measurement device (chroma meter) for multiple scenes across a variety of lighting conditions. Using the resulting measurements, we establish the calibration coefficients to be applied to the HDR images. The resulting dataset is a rich representation of indoor scenes which displays a wide range of illuminance and color, and varied types of light sources. We exploit the dataset to introduce three novel tasks, where: per-pixel luminance, per-pixel color and planar illuminance can be predicted from a single input image. Finally, we also capture another smaller photometric dataset with a commercial 360{\deg} camera, to experiment on generalization across cameras. We are optimistic that the release of our datasets and associated code will spark interest in physically accurate light estimation within the community. Dataset and code are available at https://lvsn.github.io/beyondthepixel/.

  • 5 authors
·
Apr 24, 2023

IC-Custom: Diverse Image Customization via In-Context Learning

Image customization, a crucial technique for industrial media production, aims to generate content that is consistent with reference images. However, current approaches conventionally separate image customization into position-aware and position-free customization paradigms and lack a universal framework for diverse customization, limiting their applications across various scenarios. To overcome these limitations, we propose IC-Custom, a unified framework that seamlessly integrates position-aware and position-free image customization through in-context learning. IC-Custom concatenates reference images with target images to a polyptych, leveraging DiT's multi-modal attention mechanism for fine-grained token-level interactions. We introduce the In-context Multi-Modal Attention (ICMA) mechanism with learnable task-oriented register tokens and boundary-aware positional embeddings to enable the model to correctly handle different task types and distinguish various inputs in polyptych configurations. To bridge the data gap, we carefully curated a high-quality dataset of 12k identity-consistent samples with 8k from real-world sources and 4k from high-quality synthetic data, avoiding the overly glossy and over-saturated synthetic appearance. IC-Custom supports various industrial applications, including try-on, accessory placement, furniture arrangement, and creative IP customization. Extensive evaluations on our proposed ProductBench and the publicly available DreamBench demonstrate that IC-Custom significantly outperforms community workflows, closed-source models, and state-of-the-art open-source approaches. IC-Custom achieves approximately 73% higher human preference across identity consistency, harmonicity, and text alignment metrics, while training only 0.4% of the original model parameters. Project page: https://liyaowei-stu.github.io/project/IC_Custom

  • 14 authors
·
Jul 2, 2025

BRIDGES: Bridging Graph Modality and Large Language Models within EDA Tasks

While many EDA tasks already involve graph-based data, existing LLMs in EDA primarily either represent graphs as sequential text, or simply ignore graph-structured data that might be beneficial like dataflow graphs of RTL code. Recent studies have found that LLM performance suffers when graphs are represented as sequential text, and using additional graph information significantly boosts performance. To address these challenges, we introduce BRIDGES, a framework designed to incorporate graph modality into LLMs for EDA tasks. BRIDGES integrates an automated data generation workflow, a solution that combines graph modality with LLM, and a comprehensive evaluation suite. First, we establish an LLM-driven workflow to generate RTL and netlist-level data, converting them into dataflow and netlist graphs with function descriptions. This workflow yields a large-scale dataset comprising over 500,000 graph instances and more than 1.5 billion tokens. Second, we propose a lightweight cross-modal projector that encodes graph representations into text-compatible prompts, enabling LLMs to effectively utilize graph data without architectural modifications. Experimental results demonstrate 2x to 10x improvements across multiple tasks compared to text-only baselines, including accuracy in design retrieval, type prediction and perplexity in function description, with negligible computational overhead (<1% model weights increase and <30% additional runtime overhead). Even without additional LLM finetuning, our results outperform text-only by a large margin. We plan to release BRIDGES, including the dataset, models, and training flow.

  • 6 authors
·
Apr 7, 2025

QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth

  • 12 authors
·
Mar 20, 2025 2

Reduced Precision Floating-Point Optimization for Deep Neural Network On-Device Learning on MicroControllers

Enabling On-Device Learning (ODL) for Ultra-Low-Power Micro-Controller Units (MCUs) is a key step for post-deployment adaptation and fine-tuning of Deep Neural Network (DNN) models in future TinyML applications. This paper tackles this challenge by introducing a novel reduced precision optimization technique for ODL primitives on MCU-class devices, leveraging the State-of-Art advancements in RISC-V RV32 architectures with support for vectorized 16-bit floating-point (FP16) Single-Instruction Multiple-Data (SIMD) operations. Our approach for the Forward and Backward steps of the Back-Propagation training algorithm is composed of specialized shape transform operators and Matrix Multiplication (MM) kernels, accelerated with parallelization and loop unrolling. When evaluated on a single training step of a 2D Convolution layer, the SIMD-optimized FP16 primitives result up to 1.72times faster than the FP32 baseline on a RISC-V-based 8+1-core MCU. An average computing efficiency of 3.11 Multiply and Accumulate operations per clock cycle (MAC/clk) and 0.81 MAC/clk is measured for the end-to-end training tasks of a ResNet8 and a DS-CNN for Image Classification and Keyword Spotting, respectively -- requiring 17.1 ms and 6.4 ms on the target platform to compute a training step on a single sample. Overall, our approach results more than two orders of magnitude faster than existing ODL software frameworks for single-core MCUs and outperforms by 1.6 times previous FP32 parallel implementations on a Continual Learning setup.

  • 4 authors
·
May 30, 2023

New Solutions on LLM Acceleration, Optimization, and Application

Large Language Models (LLMs) have become extremely potent instruments with exceptional capacities for comprehending and producing human-like text in a wide range of applications. However, the increasing size and complexity of LLMs present significant challenges in both training and deployment, leading to substantial computational and storage costs as well as heightened energy consumption. In this paper, we provide a review of recent advancements and research directions aimed at addressing these challenges and enhancing the efficiency of LLM-based systems. We begin by discussing algorithm-level acceleration techniques focused on optimizing LLM inference speed and resource utilization. We also explore LLM-hardware co-design strategies with a vision to improve system efficiency by tailoring hardware architectures to LLM requirements. Further, we delve into LLM-to-accelerator compilation approaches, which involve customizing hardware accelerators for efficient LLM deployment. Finally, as a case study to leverage LLMs for assisting circuit design, we examine LLM-aided design methodologies for an important task: High-Level Synthesis (HLS) functional verification, by creating a new dataset that contains a large number of buggy and bug-free codes, which can be essential for training LLMs to specialize on HLS verification and debugging. For each aspect mentioned above, we begin with a detailed background study, followed by the presentation of several novel solutions proposed to overcome specific challenges. We then outline future research directions to drive further advancements. Through these efforts, we aim to pave the way for more efficient and scalable deployment of LLMs across a diverse range of applications.

  • 8 authors
·
Jun 16, 2024

Automatic Stage Lighting Control: Is it a Rule-Driven Process or Generative Task?

Stage lighting plays an essential role in live music performances, influencing the engaging experience of both musicians and audiences. Given the high costs associated with hiring or training professional lighting engineers, Automatic Stage Lighting Control (ASLC) has gained increasing attention. However, most existing approaches only classify music into limited categories and map them to predefined light patterns, resulting in formulaic and monotonous outcomes that lack rationality. To address this issue, this paper presents an end-to-end solution that directly learns from experienced lighting engineers -- Skip-BART. To the best of our knowledge, this is the first work to conceptualize ASLC as a generative task rather than merely a classification problem. Our method modifies the BART model to take audio music as input and produce light hue and value (intensity) as output, incorporating a novel skip connection mechanism to enhance the relationship between music and light within the frame grid.We validate our method through both quantitative analysis and an human evaluation, demonstrating that Skip-BART outperforms conventional rule-based methods across all evaluation metrics and shows only a limited gap compared to real lighting engineers.Specifically, our method yields a p-value of 0.72 in a statistical comparison based on human evaluations with human lighting engineers, suggesting that the proposed approach closely matches human lighting engineering performance. To support further research, we have made our self-collected dataset, code, and trained model parameters available at https://github.com/RS2002/Skip-BART .

  • 4 authors
·
Jun 2, 2025

LowFormer: Hardware Efficient Design for Convolutional Transformer Backbones

Research in efficient vision backbones is evolving into models that are a mixture of convolutions and transformer blocks. A smart combination of both, architecture-wise and component-wise is mandatory to excel in the speedaccuracy trade-off. Most publications focus on maximizing accuracy and utilize MACs (multiply accumulate operations) as an efficiency metric. The latter however often do not measure accurately how fast a model actually is due to factors like memory access cost and degree of parallelism. We analyzed common modules and architectural design choices for backbones not in terms of MACs, but rather in actual throughput and latency, as the combination of the latter two is a better representation of the efficiency of models in real applications. We applied the conclusions taken from that analysis to create a recipe for increasing hardware-efficiency in macro design. Additionally we introduce a simple slimmed-down version of MultiHead Self-Attention, that aligns with our analysis. We combine both macro and micro design to create a new family of hardware-efficient backbone networks called LowFormer. LowFormer achieves a remarkable speedup in terms of throughput and latency, while achieving similar or better accuracy than current state-of-the-art efficient backbones. In order to prove the generalizability of our hardware-efficient design, we evaluate our method on GPU, mobile GPU and ARM CPU. We further show that the downstream tasks object detection and semantic segmentation profit from our hardware-efficient architecture. Code and models are available at https://github.com/ altair199797/LowFormer.

  • 3 authors
·
Sep 5, 2024

CompactFlowNet: Efficient Real-time Optical Flow Estimation on Mobile Devices

We present CompactFlowNet, the first real-time mobile neural network for optical flow prediction, which involves determining the displacement of each pixel in an initial frame relative to the corresponding pixel in a subsequent frame. Optical flow serves as a fundamental building block for various video-related tasks, such as video restoration, motion estimation, video stabilization, object tracking, action recognition, and video generation. While current state-of-the-art methods prioritize accuracy, they often overlook constraints regarding speed and memory usage. Existing light models typically focus on reducing size but still exhibit high latency, compromise significantly on quality, or are optimized for high-performance GPUs, resulting in sub-optimal performance on mobile devices. This study aims to develop a mobile-optimized optical flow model by proposing a novel mobile device-compatible architecture, as well as enhancements to the training pipeline, which optimize the model for reduced weight, low memory utilization, and increased speed while maintaining minimal error. Our approach demonstrates superior or comparable performance to the state-of-the-art lightweight models on the challenging KITTI and Sintel benchmarks. Furthermore, it attains a significantly accelerated inference speed, thereby yielding real-time operational efficiency on the iPhone 8, while surpassing real-time performance levels on more advanced mobile devices.

  • 5 authors
·
Dec 17, 2024

FemtoDet: An Object Detection Baseline for Energy Versus Performance Tradeoffs

Efficient detectors for edge devices are often optimized for parameters or speed count metrics, which remain in weak correlation with the energy of detectors. However, some vision applications of convolutional neural networks, such as always-on surveillance cameras, are critical for energy constraints. This paper aims to serve as a baseline by designing detectors to reach tradeoffs between energy and performance from two perspectives: 1) We extensively analyze various CNNs to identify low-energy architectures, including selecting activation functions, convolutions operators, and feature fusion structures on necks. These underappreciated details in past work seriously affect the energy consumption of detectors; 2) To break through the dilemmatic energy-performance problem, we propose a balanced detector driven by energy using discovered low-energy components named FemtoDet. In addition to the novel construction, we improve FemtoDet by considering convolutions and training strategy optimizations. Specifically, we develop a new instance boundary enhancement (IBE) module for convolution optimization to overcome the contradiction between the limited capacity of CNNs and detection tasks in diverse spatial representations, and propose a recursive warm-restart (RecWR) for optimizing training strategy to escape the sub-optimization of light-weight detectors by considering the data shift produced in popular augmentations. As a result, FemtoDet with only 68.77k parameters achieves a competitive score of 46.3 AP50 on PASCAL VOC and 1.11 W & 64.47 FPS on Qualcomm Snapdragon 865 CPU platforms. Extensive experiments on COCO and TJU-DHD datasets indicate that the proposed method achieves competitive results in diverse scenes.

  • 6 authors
·
Jan 17, 2023

QEIL v2: Heterogeneous Computing for Edge Intelligence via Roofline-Derived Pareto-Optimal Energy Modeling and Multi-Objective Orchestration

Deploying large language models (LLMs) on heterogeneous edge devices demands frameworks that jointly optimize energy efficiency, inference quality, and reliability. Our prior QEIL v1 (Kumar & Jha, 2026) achieved 4.82x IPW improvement but relied on static efficiency factors, greedy optimization, and unverified candidate selection. QEIL v2 replaces every static heuristic with physics-grounded, runtime-adaptive models. We introduce three device-workload metrics: DASI (roofline-derived compute utilization), CPQ (memory pressure from allocation theory), and Phi (thermal yield from CMOS leakage physics), forming a unified energy equation with every coefficient traceable to semiconductor physics. For optimization, PGSAM (Pareto-Guided Simulated Annealing with Momentum) simultaneously minimizes energy, latency, and device underutilization. At inference time, the EAC/ARDE selection cascade with CSVET early stopping provides progressive verification among repeated samples. Evaluated on WikiText-103, GSM8K, and ARC-Challenge across seven model families (125M-8B parameters, including one pre-quantized variant), QEIL v2 achieves 75.7% pass@k at 63.8W (IPW=0.9749), a 2.86x improvement over standard inference. When applied to a 4-bit Llama-3.1-8B, QEIL v2's physics-grounded routing achieves IPW=1.024 at 54.8W -- the first edge orchestration system to surpass the IPW=1.0 empirical reference mark, with the gain attributable entirely to QEIL v2's workload-adaptive device allocation on a model with reduced memory bandwidth requirements. Total energy drops 75.6% vs. standard with 38.3% latency reduction, zero thermal throttling, and 100% fault recovery across all benchmarks and model families.

  • 2 authors
·
Apr 4 2

IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations

Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material properties, and environmental lighting from dense multi-view inputs, while still struggling with inherent ambiguities between lighting and material. On the other hand, learning-based approaches leverage rich material priors from existing 3D object datasets but face challenges with maintaining multi-view consistency. In this paper, we introduce IDArb, a diffusion-based model designed to perform intrinsic decomposition on an arbitrary number of images under varying illuminations. Our method achieves accurate and multi-view consistent estimation on surface normals and material properties. This is made possible through a novel cross-view, cross-domain attention module and an illumination-augmented, view-adaptive training strategy. Additionally, we introduce ARB-Objaverse, a new dataset that provides large-scale multi-view intrinsic data and renderings under diverse lighting conditions, supporting robust training. Extensive experiments demonstrate that IDArb outperforms state-of-the-art methods both qualitatively and quantitatively. Moreover, our approach facilitates a range of downstream tasks, including single-image relighting, photometric stereo, and 3D reconstruction, highlighting its broad applications in realistic 3D content creation.

  • 6 authors
·
Dec 16, 2024 2

LAN-HDR: Luminance-based Alignment Network for High Dynamic Range Video Reconstruction

As demands for high-quality videos continue to rise, high-resolution and high-dynamic range (HDR) imaging techniques are drawing attention. To generate an HDR video from low dynamic range (LDR) images, one of the critical steps is the motion compensation between LDR frames, for which most existing works employed the optical flow algorithm. However, these methods suffer from flow estimation errors when saturation or complicated motions exist. In this paper, we propose an end-to-end HDR video composition framework, which aligns LDR frames in the feature space and then merges aligned features into an HDR frame, without relying on pixel-domain optical flow. Specifically, we propose a luminance-based alignment network for HDR (LAN-HDR) consisting of an alignment module and a hallucination module. The alignment module aligns a frame to the adjacent reference by evaluating luminance-based attention, excluding color information. The hallucination module generates sharp details, especially for washed-out areas due to saturation. The aligned and hallucinated features are then blended adaptively to complement each other. Finally, we merge the features to generate a final HDR frame. In training, we adopt a temporal loss, in addition to frame reconstruction losses, to enhance temporal consistency and thus reduce flickering. Extensive experiments demonstrate that our method performs better or comparable to state-of-the-art methods on several benchmarks.

  • 2 authors
·
Aug 21, 2023

Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing

We present a novel differentiable point-based rendering framework for material and lighting decomposition from multi-view images, enabling editing, ray-tracing, and real-time relighting of the 3D point cloud. Specifically, a 3D scene is represented as a set of relightable 3D Gaussian points, where each point is additionally associated with a normal direction, BRDF parameters, and incident lights from different directions. To achieve robust lighting estimation, we further divide incident lights of each point into global and local components, as well as view-dependent visibilities. The 3D scene is optimized through the 3D Gaussian Splatting technique while BRDF and lighting are decomposed by physically-based differentiable rendering. Moreover, we introduce an innovative point-based ray-tracing approach based on the bounding volume hierarchy for efficient visibility baking, enabling real-time rendering and relighting of 3D Gaussian points with accurate shadow effects. Extensive experiments demonstrate improved BRDF estimation and novel view rendering results compared to state-of-the-art material estimation approaches. Our framework showcases the potential to revolutionize the mesh-based graphics pipeline with a relightable, traceable, and editable rendering pipeline solely based on point cloud. Project page:https://nju-3dv.github.io/projects/Relightable3DGaussian/.

  • 7 authors
·
Nov 27, 2023

Embedding Fourier for Ultra-High-Definition Low-Light Image Enhancement

Ultra-High-Definition (UHD) photo has gradually become the standard configuration in advanced imaging devices. The new standard unveils many issues in existing approaches for low-light image enhancement (LLIE), especially in dealing with the intricate issue of joint luminance enhancement and noise removal while remaining efficient. Unlike existing methods that address the problem in the spatial domain, we propose a new solution, UHDFour, that embeds Fourier transform into a cascaded network. Our approach is motivated by a few unique characteristics in the Fourier domain: 1) most luminance information concentrates on amplitudes while noise is closely related to phases, and 2) a high-resolution image and its low-resolution version share similar amplitude patterns.Through embedding Fourier into our network, the amplitude and phase of a low-light image are separately processed to avoid amplifying noise when enhancing luminance. Besides, UHDFour is scalable to UHD images by implementing amplitude and phase enhancement under the low-resolution regime and then adjusting the high-resolution scale with few computations. We also contribute the first real UHD LLIE dataset, UHD-LL, that contains 2,150 low-noise/normal-clear 4K image pairs with diverse darkness and noise levels captured in different scenarios. With this dataset, we systematically analyze the performance of existing LLIE methods for processing UHD images and demonstrate the advantage of our solution. We believe our new framework, coupled with the dataset, would push the frontier of LLIE towards UHD. The code and dataset are available at https://li-chongyi.github.io/UHDFour.

  • 7 authors
·
Feb 23, 2023

Orion-MSP: Multi-Scale Sparse Attention for Tabular In-Context Learning

Tabular data remain the predominant format for real-world applications. Yet, developing effective neural models for tabular data remains challenging due to heterogeneous feature types and complex interactions occurring at multiple scales. Recent advances in tabular in-context learning (ICL), such as TabPFN and TabICL, have achieved state-of-the-art performance comparable to gradient-boosted trees (GBTs) without task-specific fine-tuning. However, current architectures exhibit key limitations: (1) single-scale feature processing that overlooks hierarchical dependencies, (2) dense attention with quadratic scaling in table width, and (3) strictly sequential component processing that prevents iterative representation refinement and cross-component communication. To address these challenges, we introduce Orion-MSP, a tabular ICL architecture featuring three key innovations: (1) multi-scale processing to capture hierarchical feature interactions; (2) block-sparse attention combining windowed, global, and random patterns for scalable efficiency and long-range connectivity; and (3) a Perceiver-style memory enabling safe bidirectional information flow across components. Across diverse benchmarks, Orion-MSP matches or surpasses state-of-the-art performance while scaling effectively to high-dimensional tables, establishing a new standard for efficient tabular in-context learning. The model is publicly available at https://github.com/Lexsi-Labs/Orion-MSP .

Lexsi Lexsi Labs
·
Nov 4, 2025 2

Real-Time Neural Light Field on Mobile Devices

Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15times sim 24times storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one 1008times756 image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset).

  • 9 authors
·
Dec 15, 2022

Unlocking the potential of two-point cells for energy-efficient and resilient training of deep nets

Context-sensitive two-point layer 5 pyramidal cells (L5PCs) were discovered as long ago as 1999. However, the potential of this discovery to provide useful neural computation has yet to be demonstrated. Here we show for the first time how a transformative L5PCs-driven deep neural network (DNN), termed the multisensory cooperative computing (MCC) architecture, can effectively process large amounts of heterogeneous real-world audio-visual (AV) data, using far less energy compared to best available 'point' neuron-driven DNNs. A novel highly-distributed parallel implementation on a Xilinx UltraScale+ MPSoC device estimates energy savings up to 245759 times 50000 muJ (i.e., 62% less than the baseline model in a semi-supervised learning setup) where a single synapse consumes 8e^{-5}muJ. In a supervised learning setup, the energy-saving can potentially reach up to 1250x less (per feedforward transmission) than the baseline model. The significantly reduced neural activity in MCC leads to inherently fast learning and resilience against sudden neural damage. This remarkable performance in pilot experiments demonstrates the embodied neuromorphic intelligence of our proposed cooperative L5PC that receives input from diverse neighbouring neurons as context to amplify the transmission of most salient and relevant information for onward transmission, from overwhelmingly large multimodal information utilised at the early stages of on-chip training. Our proposed approach opens new cross-disciplinary avenues for future on-chip DNN training implementations and posits a radical shift in current neuromorphic computing paradigms.

  • 6 authors
·
Oct 24, 2022

See through the Dark: Learning Illumination-affined Representations for Nighttime Occupancy Prediction

Occupancy prediction aims to estimate the 3D spatial distribution of occupied regions along with their corresponding semantic labels. Existing vision-based methods perform well on daytime benchmarks but struggle in nighttime scenarios due to limited visibility and challenging lighting conditions. To address these challenges, we propose LIAR, a novel framework that learns illumination-affined representations. LIAR first introduces Selective Low-light Image Enhancement (SLLIE), which leverages the illumination priors from daytime scenes to adaptively determine whether a nighttime image is genuinely dark or sufficiently well-lit, enabling more targeted global enhancement. Building on the illumination maps generated by SLLIE, LIAR further incorporates two illumination-aware components: 2D Illumination-guided Sampling (2D-IGS) and 3D Illumination-driven Projection (3D-IDP), to respectively tackle local underexposure and overexposure. Specifically, 2D-IGS modulates feature sampling positions according to illumination maps, assigning larger offsets to darker regions and smaller ones to brighter regions, thereby alleviating feature degradation in underexposed areas. Subsequently, 3D-IDP enhances semantic understanding in overexposed regions by constructing illumination intensity fields and supplying refined residual queries to the BEV context refinement process. Extensive experiments on both real and synthetic datasets demonstrate the superior performance of LIAR under challenging nighttime scenarios. The source code and pretrained models are available https://github.com/yanzq95/LIAR{here}.

  • 5 authors
·
May 26, 2025

LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures

Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time novel view synthesis (NVS) with impressive quality in indoor scenes. However, achieving high-fidelity rendering requires meticulously captured images covering the entire scene, limiting accessibility for general users. We aim to develop a practical 3DGS-based NVS framework using simple panorama-style motion with a handheld camera (e.g., mobile device). While convenient, this rotation-dominant motion and narrow baseline make accurate camera pose and 3D point estimation challenging, especially in textureless indoor scenes. To address these challenges, we propose LighthouseGS, a novel framework inspired by the lighthouse-like sweeping motion of panoramic views. LighthouseGS leverages rough geometric priors, such as mobile device camera poses and monocular depth estimation, and utilizes the planar structures often found in indoor environments. We present a new initialization method called plane scaffold assembly to generate consistent 3D points on these structures, followed by a stable pruning strategy to enhance geometry and optimization stability. Additionally, we introduce geometric and photometric corrections to resolve inconsistencies from motion drift and auto-exposure in mobile devices. Tested on collected real and synthetic indoor scenes, LighthouseGS delivers photorealistic rendering, surpassing state-of-the-art methods and demonstrating the potential for panoramic view synthesis and object placement.

  • 7 authors
·
Jul 8, 2025

Impact of Static Disorder and Dephasing on Quantum Transport in LH1-RC Models

We numerically study excitation transfer in an artificial LH1-RC complex -- an N-site donor ring coupled to a central acceptor -- driven by a narrowband optical mode and evolved under a Lindblad master equation with loss and dephasing. In the absence of disorder, the light-driven system exhibits a tall, narrow on-resonance efficiency peak (near unity for our parameters); dephasing lowers and narrows this peak without shifting its position. Off resonance, the efficiency shows environmentally assisted transport with a clear non-monotonic dependence on dephasing and a finite optimum. Under static disorder, two regimes emerge: photon-ring coupling and diagonal energetic disorder mix the drive into dark ring modes, activate dissipative channels, and depress efficiency over a detuning window, whereas intra-ring coupling disorder has a much smaller impact in the tested range; increasing the intra-ring coupling g moves dark-mode crossings away from the operating detuning and restores near-peak performance. In the ordered, symmetric, single-excitation, narrowband limit we analytically derive closed-form transfer efficiencies by projecting onto the k{=}0 bright mode and solving the photon--bright mode--acceptor trimer via a Laplace/linear-algebra (determinant) formula; these expressions include a probability-conservation identity eta + sum_k L_k = 1 that benchmarks the simulations and quantitatively predicts the resonant line shape and its dephasing-induced narrowing. A minimal ring toy model further reproduces coherent trapping and its relief by moderate dephasing (ENAQT). These analytics are exact in the ordered limit and serve as mechanistic guides outside this limit, yielding practical design rules for robust, bio-inspired light-harvesting devices.

  • 4 authors
·
Sep 23, 2025

Lumen: Consistent Video Relighting and Harmonious Background Replacement with Video Generative Models

Video relighting is a challenging yet valuable task, aiming to replace the background in videos while correspondingly adjusting the lighting in the foreground with harmonious blending. During translation, it is essential to preserve the original properties of the foreground, e.g., albedo, and propagate consistent relighting among temporal frames. In this paper, we propose Lumen, an end-to-end video relighting framework developed on large-scale video generative models, receiving flexible textual description for instructing the control of lighting and background. Considering the scarcity of high-qualified paired videos with the same foreground in various lighting conditions, we construct a large-scale dataset with a mixture of realistic and synthetic videos. For the synthetic domain, benefiting from the abundant 3D assets in the community, we leverage advanced 3D rendering engine to curate video pairs in diverse environments. For the realistic domain, we adapt a HDR-based lighting simulation to complement the lack of paired in-the-wild videos. Powered by the aforementioned dataset, we design a joint training curriculum to effectively unleash the strengths of each domain, i.e., the physical consistency in synthetic videos, and the generalized domain distribution in realistic videos. To implement this, we inject a domain-aware adapter into the model to decouple the learning of relighting and domain appearance distribution. We construct a comprehensive benchmark to evaluate Lumen together with existing methods, from the perspectives of foreground preservation and video consistency assessment. Experimental results demonstrate that Lumen effectively edit the input into cinematic relighted videos with consistent lighting and strict foreground preservation. Our project page: https://lumen-relight.github.io/

  • 9 authors
·
Aug 18, 2025 3

UbiMoE: A Ubiquitous Mixture-of-Experts Vision Transformer Accelerator With Hybrid Computation Pattern on FPGA

Compared to traditional Vision Transformers (ViT), Mixture-of-Experts Vision Transformers (MoE-ViT) are introduced to scale model size without a proportional increase in computational complexity, making them a new research focus. Given the high performance and reconfigurability, FPGA-based accelerators for MoE-ViT emerge, delivering substantial gains over general-purpose processors. However, existing accelerators often fall short of fully exploring the design space, leading to suboptimal trade-offs between resource utilization and performance. To overcome this problem, we introduce UbiMoE, a novel end-to-end FPGA accelerator tailored for MoE-ViT. Leveraging the unique computational and memory access patterns of MoE-ViTs, we develop a latency-optimized streaming attention kernel and a resource-efficient reusable linear kernel, effectively balancing performance and resource consumption. To further enhance design efficiency, we propose a two-stage heuristic search algorithm that optimally tunes hardware parameters for various FPGA resource constraints. Compared to state-of-the-art (SOTA) FPGA designs, UbiMoE achieves 1.34x and 3.35x throughput improvements for MoE-ViT on Xilinx ZCU102 and Alveo U280 platforms, respectively, while enhancing energy efficiency by 1.75x and 1.54x. Our implementation is available at https://github.com/DJ000011/UbiMoE.

  • 7 authors
·
Feb 8, 2025

InTAR: Inter-Task Auto-Reconfigurable Accelerator Design for High Data Volume Variation in DNNs

The rise of deep neural networks (DNNs) has driven an increased demand for computing power and memory. Modern DNNs exhibit high data volume variation (HDV) across tasks, which poses challenges for FPGA acceleration: conventional accelerators rely on fixed execution patterns (dataflow or sequential) that can lead to pipeline stalls or necessitate frequent off-chip memory accesses. To address these challenges, we introduce the Inter-Task Auto-Reconfigurable Accelerator (InTAR), a novel accelerator design methodology for HDV applications on FPGAs. InTAR combines the high computational efficiency of sequential execution with the reduced off-chip memory overhead of dataflow execution. It switches execution patterns automatically with a static schedule determined before circuit design based on resource constraints and problem sizes. Unlike previous reconfigurable accelerators, InTAR encodes reconfiguration schedules during circuit design, allowing model-specific optimizations that allocate only the necessary logic and interconnects. Thus, InTAR achieves a high clock frequency with fewer resources and low reconfiguration time. Furthermore, InTAR supports high-level tools such as HLS for fast design generation. We implement a set of multi-task HDV DNN kernels using InTAR. Compared with dataflow and sequential accelerators, InTAR exhibits 1.8times and 7.1 times speedups correspondingly. Moreover, we extend InTAR to GPT-2 medium as a more complex example, which is 3.65 sim 39.14times faster and a 1.72 sim 10.44times more DSP efficient than SoTA accelerators (Allo and DFX) on FPGAs. Additionally, this design demonstrates 1.66 sim 7.17times better power efficiency than GPUs. Code: https://github.com/OswaldHe/InTAR

  • 4 authors
·
Feb 12, 2025

OPTIAGENT: A Physics-Driven Agentic Framework for Automated Optical Design

Optical design is the process of configuring optical elements to precisely manipulate light for high-fidelity imaging. It is inherently a highly non-convex optimization problem that relies heavily on human heuristic expertise and domain-specific knowledge. While Large Language Models (LLMs) possess extensive optical knowledge, their capabilities in leveraging the knowledge in designing lens system remain significantly constrained. This work represents the first attempt to employ LLMs in the field of optical design. We bridge the expertise gap by enabling users without formal optical training to successfully develop functional lens systems. Concretely, we curate a comprehensive dataset, named OptiDesignQA, which encompasses both classical lens systems sourced from standard optical textbooks and novel configurations generated by automated design algorithms for training and evaluation. Furthermore, we inject domain-specific optical expertise into the LLM through a hybrid objective of full-system synthesis and lens completion. To align the model with optical principles, we employ Group Relative Policy Optimization Done Right (DrGRPO) guided by Optical Lexicographic Reward for physics-driven policy alignment. This reward system incorporates structural format rewards, physical feasibility rewards, light-manipulation accuracy, and LLM-based heuristics. Finally, our model integrates with specialized optical optimization routines for end-to-end fine-tuning and precision refinement. We benchmark our proposed method against both traditional optimization-based automated design algorithms and LLM counterparts, and experimental results show the superiority of our method.

  • 9 authors
·
Feb 27

SmolVLM: Redefining small and efficient multimodal models

Large Vision-Language Models (VLMs) deliver exceptional performance but require significant computational resources, limiting their deployment on mobile and edge devices. Smaller VLMs typically mirror design choices of larger models, such as extensive image tokenization, leading to inefficient GPU memory usage and constrained practicality for on-device applications. We introduce SmolVLM, a series of compact multimodal models specifically engineered for resource-efficient inference. We systematically explore architectural configurations, tokenization strategies, and data curation optimized for low computational overhead. Through this, we identify key design choices that yield substantial performance gains on image and video tasks with minimal memory footprints. Our smallest model, SmolVLM-256M, uses less than 1GB GPU memory during inference and outperforms the 300-times larger Idefics-80B model, despite an 18-month development gap. Our largest model, at 2.2B parameters, rivals state-of-the-art VLMs consuming twice the GPU memory. SmolVLM models extend beyond static images, demonstrating robust video comprehension capabilities. Our results emphasize that strategic architectural optimizations, aggressive yet efficient tokenization, and carefully curated training data significantly enhance multimodal performance, facilitating practical, energy-efficient deployments at significantly smaller scales.

huggingface Hugging Face
·
Apr 7, 2025 10

PS-GS: Gaussian Splatting for Multi-View Photometric Stereo

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment illumination. However, efficient inverse rendering with MVPS remains challenging. To fill this gap, we introduce the Gaussian Splatting for Multi-view Photometric Stereo (PS-GS), which efficiently and jointly estimates the geometry, materials, and lighting of the object that is illuminated by diverse directional lights (multi-light). Our method first reconstructs a standard 2D Gaussian splatting model as the initial geometry. Based on the initialization model, it then proceeds with the deferred inverse rendering by the full rendering equation containing a lighting-computing multi-layer perceptron. During the whole optimization, we regularize the rendered normal maps by the uncalibrated photometric stereo estimated normals. We also propose the 2D Gaussian ray-tracing for single directional light to refine the incident lighting. The regularizations and the use of multi-view and multi-light images mitigate the ill-posed problem of inverse rendering. After optimization, the reconstructed object can be used for novel-view synthesis, relighting, and material and shape editing. Experiments on both synthetic and real datasets demonstrate that our method outperforms prior works in terms of reconstruction accuracy and computational efficiency.

  • 6 authors
·
Jul 24, 2025

MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level inverse rendering, scene-level inverse rendering has primarily been studied using single-view images due to the lack of a dataset containing high dynamic range multi-view images with ground-truth geometry, material, and spatially-varying lighting. To improve the quality of scene-level inverse rendering, a novel framework called Multi-view Attention Inverse Rendering (MAIR) was recently introduced. MAIR performs scene-level multi-view inverse rendering by expanding the OpenRooms dataset, designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Although MAIR showed impressive results, its lighting representation is fixed to spherical Gaussians, which limits its ability to render images realistically. Consequently, MAIR cannot be directly used in applications such as material editing. Moreover, its multi-view aggregation networks have difficulties extracting rich features because they only focus on the mean and variance between multi-view features. In this paper, we propose its extended version, called MAIR++. MAIR++ addresses the aforementioned limitations by introducing an implicit lighting representation that accurately captures the lighting conditions of an image while facilitating realistic rendering. Furthermore, we design a directional attention-based multi-view aggregation network to infer more intricate relationships between views. Experimental results show that MAIR++ not only achieves better performance than MAIR and single-view-based methods, but also displays robust performance on unseen real-world scenes.

  • 6 authors
·
Aug 13, 2024

VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation

Recent image-to-video generation methods have demonstrated success in enabling control over one or two visual elements, such as camera trajectory or object motion. However, these methods are unable to offer control over multiple visual elements due to limitations in data and network efficacy. In this paper, we introduce VidCRAFT3, a novel framework for precise image-to-video generation that enables control over camera motion, object motion, and lighting direction simultaneously. To better decouple control over each visual element, we propose the Spatial Triple-Attention Transformer, which integrates lighting direction, text, and image in a symmetric way. Since most real-world video datasets lack lighting annotations, we construct a high-quality synthetic video dataset, the VideoLightingDirection (VLD) dataset. This dataset includes lighting direction annotations and objects of diverse appearance, enabling VidCRAFT3 to effectively handle strong light transmission and reflection effects. Additionally, we propose a three-stage training strategy that eliminates the need for training data annotated with multiple visual elements (camera motion, object motion, and lighting direction) simultaneously. Extensive experiments on benchmark datasets demonstrate the efficacy of VidCRAFT3 in producing high-quality video content, surpassing existing state-of-the-art methods in terms of control granularity and visual coherence. All code and data will be publicly available. Project page: https://sixiaozheng.github.io/VidCRAFT3/.

  • 7 authors
·
Feb 11, 2025 3