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material_surface tmp1(::df::weighted_layer(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::df::directional_factor(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(metal_color, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_multiply, diffuse_variation).tint, color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_overlay, diffuse_variation).tint, color(1.f, 1.f, 1.f), 3.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, "")), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(metal_color, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_multiply, diffuse_variation).tint, color(float3(::base::file_texture(texture_2d("./textures/hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_overlay, diffuse_variation).tint, 0.f, ""), bsdf(), ::base::tangent_space_normal_texture(texture_2d("./textures/hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::base::tangent_space_normal_texture(texture_2d("./textures/hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::base::tangent_space_normal_texture(texture_2d("./textures/hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |