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games.js
ADDED
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@@ -0,0 +1,1230 @@
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|
|
| 1 |
+
// Retro Arcade - Game Engine
|
| 2 |
+
let currentGame = null;
|
| 3 |
+
let gameLoop = null;
|
| 4 |
+
let canvas, ctx;
|
| 5 |
+
let isMobile = false;
|
| 6 |
+
|
| 7 |
+
// Detect mobile
|
| 8 |
+
function checkMobile() {
|
| 9 |
+
return (('ontouchstart' in window) ||
|
| 10 |
+
(navigator.maxTouchPoints > 0) ||
|
| 11 |
+
(navigator.msMaxTouchPoints > 0));
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
function openGame(gameName) {
|
| 15 |
+
const modal = document.getElementById('gameModal');
|
| 16 |
+
const title = document.getElementById('gameTitle');
|
| 17 |
+
const instructions = document.getElementById('gameInstructions');
|
| 18 |
+
|
| 19 |
+
canvas = document.getElementById('gameCanvas');
|
| 20 |
+
ctx = canvas.getContext('2d');
|
| 21 |
+
|
| 22 |
+
isMobile = checkMobile();
|
| 23 |
+
|
| 24 |
+
// Set canvas size based on device
|
| 25 |
+
if (isMobile) {
|
| 26 |
+
canvas.width = Math.min(window.innerWidth - 40, 400);
|
| 27 |
+
canvas.height = Math.min(window.innerHeight - 300, 300);
|
| 28 |
+
} else {
|
| 29 |
+
canvas.width = 600;
|
| 30 |
+
canvas.height = 400;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
modal.style.display = 'flex';
|
| 34 |
+
currentGame = gameName;
|
| 35 |
+
|
| 36 |
+
// Show/hide mobile controls
|
| 37 |
+
const dpad = document.getElementById('dpad');
|
| 38 |
+
const actionBtn = document.getElementById('actionButtons');
|
| 39 |
+
const memoryTouch = document.getElementById('memoryTouch');
|
| 40 |
+
|
| 41 |
+
if (isMobile) {
|
| 42 |
+
document.querySelector('.mobile-controls').style.display = 'block';
|
| 43 |
+
|
| 44 |
+
// Show appropriate controls for each game
|
| 45 |
+
switch(gameName) {
|
| 46 |
+
case 'snake':
|
| 47 |
+
case 'tetris':
|
| 48 |
+
dpad.style.display = 'flex';
|
| 49 |
+
actionBtn.style.display = 'none';
|
| 50 |
+
memoryTouch.style.display = 'none';
|
| 51 |
+
break;
|
| 52 |
+
case 'dino':
|
| 53 |
+
dpad.style.display = 'none';
|
| 54 |
+
actionBtn.style.display = 'flex';
|
| 55 |
+
memoryTouch.style.display = 'none';
|
| 56 |
+
document.getElementById('btnAction').textContent = 'JUMP';
|
| 57 |
+
break;
|
| 58 |
+
case 'invaders':
|
| 59 |
+
title.textContent = '👾 Space Invaders';
|
| 60 |
+
instructions.textContent = isMobile ? 'D-Pad to move, Action to shoot' : 'Arrow keys to move, Space to shoot';
|
| 61 |
+
dpad.style.display = 'flex';
|
| 62 |
+
actionBtn.style.display = 'flex';
|
| 63 |
+
memoryTouch.style.display = 'none';
|
| 64 |
+
document.getElementById('btnAction').textContent = 'SHOOT';
|
| 65 |
+
initInvaders();
|
| 66 |
+
break;
|
| 67 |
+
case 'memory':
|
| 68 |
+
default:
|
| 69 |
+
dpad.style.display = 'none';
|
| 70 |
+
actionBtn.style.display = 'none';
|
| 71 |
+
memoryTouch.style.display = 'none';
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
switch(gameName) {
|
| 76 |
+
case 'snake':
|
| 77 |
+
title.textContent = '🐍 Snake';
|
| 78 |
+
instructions.textContent = isMobile ? 'Use D-Pad to move. Eat food!' : 'Use arrow keys to move. Eat food to grow!';
|
| 79 |
+
initSnake();
|
| 80 |
+
break;
|
| 81 |
+
case 'tetris':
|
| 82 |
+
title.textContent = '🧱 Tetris';
|
| 83 |
+
instructions.textContent = isMobile ? 'D-Pad: Left/Right/Down, Up to rotate' : 'Arrow keys to move, Up to rotate';
|
| 84 |
+
initTetris();
|
| 85 |
+
break;
|
| 86 |
+
case 'pong':
|
| 87 |
+
title.textContent = '🏓 Pong';
|
| 88 |
+
instructions.textContent = isMobile ? 'Touch paddle to move' : 'Mouse or arrow keys to move paddle';
|
| 89 |
+
initPong();
|
| 90 |
+
break;
|
| 91 |
+
case 'breakout':
|
| 92 |
+
title.textContent = '🧱 Breakout';
|
| 93 |
+
instructions.textContent = isMobile ? 'Touch to move paddle' : 'Mouse or arrow keys to move paddle';
|
| 94 |
+
initBreakout();
|
| 95 |
+
break;
|
| 96 |
+
case 'dino':
|
| 97 |
+
title.textContent = '🦕 Chrome Dino';
|
| 98 |
+
instructions.textContent = isMobile ? 'Tap JUMP button or tap screen' : 'Space or Up arrow to jump';
|
| 99 |
+
initDino();
|
| 100 |
+
break;
|
| 101 |
+
case 'invaders':
|
| 102 |
+
title.textContent = '👾 Space Invaders';
|
| 103 |
+
instructions.textContent = isMobile ? 'D-Pad to move, Action to shoot' : 'Arrow keys to move, Space to shoot';
|
| 104 |
+
initInvaders();
|
| 105 |
+
break;
|
| 106 |
+
case 'memory':
|
| 107 |
+
title.textContent = '🃏 Memory Match';
|
| 108 |
+
instructions.textContent = 'Tap cards to flip them';
|
| 109 |
+
initMemory();
|
| 110 |
+
break;
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
// Setup mobile controls
|
| 114 |
+
if (isMobile) {
|
| 115 |
+
setupMobileControls(gameName);
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
function closeGame() {
|
| 120 |
+
// Stop any active game loops
|
| 121 |
+
if (gameLoop) {
|
| 122 |
+
if (currentGame === 'tetris') {
|
| 123 |
+
clearTimeout(gameLoop);
|
| 124 |
+
} else {
|
| 125 |
+
cancelAnimationFrame(gameLoop);
|
| 126 |
+
}
|
| 127 |
+
gameLoop = null;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
// Remove all event listeners
|
| 131 |
+
document.removeEventListener('keydown', handleSnakeInput);
|
| 132 |
+
document.removeEventListener('keydown', handleTetrisInput);
|
| 133 |
+
|
| 134 |
+
// Remove canvas event listeners by cloning
|
| 135 |
+
const newCanvas = canvas.cloneNode(true);
|
| 136 |
+
canvas.parentNode.replaceChild(newCanvas, canvas);
|
| 137 |
+
canvas = newCanvas;
|
| 138 |
+
ctx = canvas.getContext('2d');
|
| 139 |
+
|
| 140 |
+
// Hide modal
|
| 141 |
+
document.getElementById('gameModal').style.display = 'none';
|
| 142 |
+
currentGame = null;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
function resetGame() {
|
| 146 |
+
if (currentGame) {
|
| 147 |
+
// Store the current game name before closing
|
| 148 |
+
const gameToRestart = currentGame;
|
| 149 |
+
closeGame();
|
| 150 |
+
// Small delay to ensure cleanup completes
|
| 151 |
+
setTimeout(() => openGame(gameToRestart), 100);
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
// ==================== SNAKE GAME ====================
|
| 156 |
+
let snake, food, direction, score;
|
| 157 |
+
|
| 158 |
+
function initSnake() {
|
| 159 |
+
// Reset game state
|
| 160 |
+
snake = [{x: 10, y: 10}];
|
| 161 |
+
food = {x: 15, y: 15};
|
| 162 |
+
direction = {x: 1, y: 0};
|
| 163 |
+
score = 0;
|
| 164 |
+
|
| 165 |
+
// Clear previous loop if any
|
| 166 |
+
if (gameLoop) {
|
| 167 |
+
cancelAnimationFrame(gameLoop);
|
| 168 |
+
gameLoop = null;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
snakeLoop();
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
function handleSnakeInput(e) {
|
| 175 |
+
if (!currentGame || currentGame !== 'snake') return;
|
| 176 |
+
|
| 177 |
+
switch(e.key) {
|
| 178 |
+
case 'ArrowUp': if (direction.y === 0) direction = {x: 0, y: -1}; break;
|
| 179 |
+
case 'ArrowDown': if (direction.y === 0) direction = {x: 0, y: 1}; break;
|
| 180 |
+
case 'ArrowLeft': if (direction.x === 0) direction = {x: -1, y: 0}; break;
|
| 181 |
+
case 'ArrowRight': if (direction.x === 0) direction = {x: 1, y: 0}; break;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
// Prevent default scrolling
|
| 185 |
+
if(['ArrowUp','ArrowDown','ArrowLeft','ArrowRight'].includes(e.key)) {
|
| 186 |
+
e.preventDefault();
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
function snakeLoop() {
|
| 191 |
+
if (currentGame !== 'snake') return;
|
| 192 |
+
|
| 193 |
+
// Move snake
|
| 194 |
+
const head = {x: snake[0].x + direction.x, y: snake[0].y + direction.y};
|
| 195 |
+
|
| 196 |
+
// Check walls
|
| 197 |
+
if (head.x < 0 || head.x >= 30 || head.y < 0 || head.y >= 20) {
|
| 198 |
+
gameOver('Game Over! Score: ' + score);
|
| 199 |
+
return;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
// Check self collision
|
| 203 |
+
for (let segment of snake) {
|
| 204 |
+
if (head.x === segment.x && head.y === segment.y) {
|
| 205 |
+
gameOver('Game Over! Score: ' + score);
|
| 206 |
+
return;
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
snake.unshift(head);
|
| 211 |
+
|
| 212 |
+
// Check food
|
| 213 |
+
if (head.x === food.x && head.y === food.y) {
|
| 214 |
+
score += 10;
|
| 215 |
+
food = {
|
| 216 |
+
x: Math.floor(Math.random() * 30),
|
| 217 |
+
y: Math.floor(Math.random() * 20)
|
| 218 |
+
};
|
| 219 |
+
} else {
|
| 220 |
+
snake.pop();
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
// Draw
|
| 224 |
+
ctx.fillStyle = '#000';
|
| 225 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 226 |
+
|
| 227 |
+
// Draw snake
|
| 228 |
+
ctx.fillStyle = '#00ff00';
|
| 229 |
+
for (let segment of snake) {
|
| 230 |
+
ctx.fillRect(segment.x * 20, segment.y * 20, 18, 18);
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
// Draw food
|
| 234 |
+
ctx.fillStyle = '#ff0000';
|
| 235 |
+
ctx.fillRect(food.x * 20, food.y * 20, 18, 18);
|
| 236 |
+
|
| 237 |
+
// Draw score
|
| 238 |
+
ctx.fillStyle = '#fff';
|
| 239 |
+
ctx.font = '20px Courier';
|
| 240 |
+
ctx.fillText('Score: ' + score, 10, 30);
|
| 241 |
+
|
| 242 |
+
gameLoop = requestAnimationFrame(() => setTimeout(snakeLoop, 100));
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
// ==================== PONG GAME ====================
|
| 246 |
+
let pongBall, pongPaddle, pongAI, pongScore;
|
| 247 |
+
|
| 248 |
+
function initPong() {
|
| 249 |
+
pongBall = {x: canvas.width/2, y: canvas.height/2, dx: 4, dy: 4, radius: 8};
|
| 250 |
+
pongPaddle = {y: canvas.height/2 - 40, height: 80, width: 10};
|
| 251 |
+
pongAI = {y: canvas.height/2 - 40, height: 80, width: 10};
|
| 252 |
+
pongScore = {player: 0, ai: 0};
|
| 253 |
+
|
| 254 |
+
// Clear previous loop if any
|
| 255 |
+
if (gameLoop) {
|
| 256 |
+
cancelAnimationFrame(gameLoop);
|
| 257 |
+
gameLoop = null;
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// Mouse control
|
| 261 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 262 |
+
if (currentGame !== 'pong') return;
|
| 263 |
+
const rect = canvas.getBoundingClientRect();
|
| 264 |
+
pongPaddle.y = e.clientY - rect.top - pongPaddle.height / 2;
|
| 265 |
+
});
|
| 266 |
+
|
| 267 |
+
// Touch control for mobile
|
| 268 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 269 |
+
if (currentGame !== 'pong') return;
|
| 270 |
+
e.preventDefault();
|
| 271 |
+
const rect = canvas.getBoundingClientRect();
|
| 272 |
+
const touch = e.touches[0];
|
| 273 |
+
pongPaddle.y = touch.clientY - rect.top - pongPaddle.height / 2;
|
| 274 |
+
}, {passive: false});
|
| 275 |
+
|
| 276 |
+
pongLoop();
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
function pongLoop() {
|
| 280 |
+
if (currentGame !== 'pong') return;
|
| 281 |
+
|
| 282 |
+
// Move ball
|
| 283 |
+
pongBall.x += pongBall.dx;
|
| 284 |
+
pongBall.y += pongBall.dy;
|
| 285 |
+
|
| 286 |
+
// Bounce off top/bottom
|
| 287 |
+
if (pongBall.y - pongBall.radius < 0 || pongBall.y + pongBall.radius > canvas.height) {
|
| 288 |
+
pongBall.dy = -pongBall.dy;
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
// AI paddle movement
|
| 292 |
+
const aiCenter = pongAI.y + pongAI.height / 2;
|
| 293 |
+
if (aiCenter < pongBall.y - 10) pongAI.y += 3;
|
| 294 |
+
if (aiCenter > pongBall.y + 10) pongAI.y -= 3;
|
| 295 |
+
|
| 296 |
+
// Player collision
|
| 297 |
+
if (pongBall.x - pongBall.radius < pongPaddle.width &&
|
| 298 |
+
pongBall.y > pongPaddle.y && pongBall.y < pongPaddle.y + pongPaddle.height) {
|
| 299 |
+
pongBall.dx = -pongBall.dx * 1.1;
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
// AI collision
|
| 303 |
+
if (pongBall.x + pongBall.radius > canvas.width - pongAI.width &&
|
| 304 |
+
pongBall.y > pongAI.y && pongBall.y < pongAI.y + pongAI.height) {
|
| 305 |
+
pongBall.dx = -pongBall.dx * 1.1;
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
// Scoring
|
| 309 |
+
if (pongBall.x < 0) {
|
| 310 |
+
pongScore.ai++;
|
| 311 |
+
resetPongBall();
|
| 312 |
+
}
|
| 313 |
+
if (pongBall.x > canvas.width) {
|
| 314 |
+
pongScore.player++;
|
| 315 |
+
resetPongBall();
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
// Draw
|
| 319 |
+
ctx.fillStyle = '#000';
|
| 320 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 321 |
+
|
| 322 |
+
// Draw paddles
|
| 323 |
+
ctx.fillStyle = '#00ff00';
|
| 324 |
+
ctx.fillRect(0, pongPaddle.y, pongPaddle.width, pongPaddle.height);
|
| 325 |
+
ctx.fillRect(canvas.width - pongAI.width, pongAI.y, pongAI.width, pongAI.height);
|
| 326 |
+
|
| 327 |
+
// Draw ball
|
| 328 |
+
ctx.beginPath();
|
| 329 |
+
ctx.arc(pongBall.x, pongBall.y, pongBall.radius, 0, Math.PI * 2);
|
| 330 |
+
ctx.fillStyle = '#fff';
|
| 331 |
+
ctx.fill();
|
| 332 |
+
|
| 333 |
+
// Draw score
|
| 334 |
+
ctx.fillStyle = '#fff';
|
| 335 |
+
ctx.font = '30px Courier';
|
| 336 |
+
ctx.fillText(pongScore.player, canvas.width / 4, 50);
|
| 337 |
+
ctx.fillText(pongScore.ai, 3 * canvas.width / 4, 50);
|
| 338 |
+
|
| 339 |
+
gameLoop = requestAnimationFrame(pongLoop);
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
function resetPongBall() {
|
| 343 |
+
pongBall.x = canvas.width / 2;
|
| 344 |
+
pongBall.y = canvas.height / 2;
|
| 345 |
+
pongBall.dx = (Math.random() > 0.5 ? 4 : -4);
|
| 346 |
+
pongBall.dy = (Math.random() * 4 - 2);
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
// ==================== BREAKOUT GAME ====================
|
| 350 |
+
let breakoutBall, breakoutPaddle, breakoutBricks, breakoutScore;
|
| 351 |
+
|
| 352 |
+
function initBreakout() {
|
| 353 |
+
breakoutBall = {x: canvas.width/2, y: canvas.height/2, dx: 3, dy: -3, radius: 6};
|
| 354 |
+
breakoutPaddle = {x: canvas.width/2 - 50, y: canvas.height - 30, width: 100, height: 10};
|
| 355 |
+
breakoutScore = 0;
|
| 356 |
+
|
| 357 |
+
// Create bricks - responsive to canvas size
|
| 358 |
+
const brickCols = Math.floor(canvas.width / 60);
|
| 359 |
+
const brickWidth = (canvas.width - (brickCols + 1) * 5) / brickCols;
|
| 360 |
+
breakoutBricks = [];
|
| 361 |
+
for (let row = 0; row < 5; row++) {
|
| 362 |
+
for (let col = 0; col < brickCols; col++) {
|
| 363 |
+
breakoutBricks.push({
|
| 364 |
+
x: col * (brickWidth + 5) + 5,
|
| 365 |
+
y: row * 25 + 30,
|
| 366 |
+
width: brickWidth,
|
| 367 |
+
height: 20,
|
| 368 |
+
color: `hsl(${row * 60}, 100%, 50%)`,
|
| 369 |
+
alive: true
|
| 370 |
+
});
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
// Clear previous loop if any
|
| 375 |
+
if (gameLoop) {
|
| 376 |
+
cancelAnimationFrame(gameLoop);
|
| 377 |
+
gameLoop = null;
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
// Mouse control
|
| 381 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 382 |
+
if (currentGame !== 'breakout') return;
|
| 383 |
+
const rect = canvas.getBoundingClientRect();
|
| 384 |
+
breakoutPaddle.x = e.clientX - rect.left - breakoutPaddle.width / 2;
|
| 385 |
+
});
|
| 386 |
+
|
| 387 |
+
// Touch control for mobile
|
| 388 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 389 |
+
if (currentGame !== 'breakout') return;
|
| 390 |
+
e.preventDefault();
|
| 391 |
+
const rect = canvas.getBoundingClientRect();
|
| 392 |
+
const touch = e.touches[0];
|
| 393 |
+
breakoutPaddle.x = touch.clientX - rect.left - breakoutPaddle.width / 2;
|
| 394 |
+
}, {passive: false});
|
| 395 |
+
|
| 396 |
+
breakoutLoop();
|
| 397 |
+
}
|
| 398 |
+
|
| 399 |
+
function breakoutLoop() {
|
| 400 |
+
if (currentGame !== 'breakout') return;
|
| 401 |
+
|
| 402 |
+
// Move ball
|
| 403 |
+
breakoutBall.x += breakoutBall.dx;
|
| 404 |
+
breakoutBall.y += breakoutBall.dy;
|
| 405 |
+
|
| 406 |
+
// Wall collision
|
| 407 |
+
if (breakoutBall.x - breakoutBall.radius < 0 || breakoutBall.x + breakoutBall.radius > canvas.width) {
|
| 408 |
+
breakoutBall.dx = -breakoutBall.dx;
|
| 409 |
+
}
|
| 410 |
+
if (breakoutBall.y - breakoutBall.radius < 0) {
|
| 411 |
+
breakoutBall.dy = -breakoutBall.dy;
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
// Paddle collision
|
| 415 |
+
if (breakoutBall.y + breakoutBall.radius > breakoutPaddle.y &&
|
| 416 |
+
breakoutBall.x > breakoutPaddle.x && breakoutBall.x < breakoutPaddle.x + breakoutPaddle.width) {
|
| 417 |
+
breakoutBall.dy = -breakoutBall.dy;
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Brick collision
|
| 421 |
+
for (let brick of breakoutBricks) {
|
| 422 |
+
if (brick.alive &&
|
| 423 |
+
breakoutBall.x > brick.x && breakoutBall.x < brick.x + brick.width &&
|
| 424 |
+
breakoutBall.y > brick.y && breakoutBall.y < brick.y + brick.height) {
|
| 425 |
+
brick.alive = false;
|
| 426 |
+
breakoutBall.dy = -breakoutBall.dy;
|
| 427 |
+
breakoutScore += 10;
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
// Game over
|
| 432 |
+
if (breakoutBall.y > canvas.height) {
|
| 433 |
+
gameOver('Game Over! Score: ' + breakoutScore);
|
| 434 |
+
return;
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
// Win condition
|
| 438 |
+
if (breakoutBricks.every(b => !b.alive)) {
|
| 439 |
+
gameOver('You Win! Score: ' + breakoutScore);
|
| 440 |
+
return;
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
// Draw
|
| 444 |
+
ctx.fillStyle = '#000';
|
| 445 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 446 |
+
|
| 447 |
+
// Draw bricks
|
| 448 |
+
for (let brick of breakoutBricks) {
|
| 449 |
+
if (brick.alive) {
|
| 450 |
+
ctx.fillStyle = brick.color;
|
| 451 |
+
ctx.fillRect(brick.x, brick.y, brick.width, brick.height);
|
| 452 |
+
}
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
// Draw paddle
|
| 456 |
+
ctx.fillStyle = '#00ff00';
|
| 457 |
+
ctx.fillRect(breakoutPaddle.x, breakoutPaddle.y, breakoutPaddle.width, breakoutPaddle.height);
|
| 458 |
+
|
| 459 |
+
// Draw ball
|
| 460 |
+
ctx.beginPath();
|
| 461 |
+
ctx.arc(breakoutBall.x, breakoutBall.y, breakoutBall.radius, 0, Math.PI * 2);
|
| 462 |
+
ctx.fillStyle = '#fff';
|
| 463 |
+
ctx.fill();
|
| 464 |
+
|
| 465 |
+
// Draw score
|
| 466 |
+
ctx.fillStyle = '#fff';
|
| 467 |
+
ctx.font = '20px Courier';
|
| 468 |
+
ctx.fillText('Score: ' + breakoutScore, 10, 25);
|
| 469 |
+
|
| 470 |
+
gameLoop = requestAnimationFrame(breakoutLoop);
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// ==================== MEMORY GAME ====================
|
| 474 |
+
let memoryCards, memoryFlipped, memoryMatched, memoryCanFlip;
|
| 475 |
+
|
| 476 |
+
function initMemory() {
|
| 477 |
+
const emojis = ['🐶', '🐱', '🐭', '🐹', '🐰', '🦊', '🐻', '🐼'];
|
| 478 |
+
memoryCards = [...emojis, ...emojis].sort(() => Math.random() - 0.5);
|
| 479 |
+
memoryFlipped = [];
|
| 480 |
+
memoryMatched = 0;
|
| 481 |
+
memoryCanFlip = true;
|
| 482 |
+
|
| 483 |
+
// Responsive canvas for mobile
|
| 484 |
+
const cols = 4;
|
| 485 |
+
const rows = 4;
|
| 486 |
+
const cardSize = Math.min(80, (canvas.width - 50) / cols);
|
| 487 |
+
const padding = 10;
|
| 488 |
+
|
| 489 |
+
canvas.width = cols * (cardSize + padding) + padding;
|
| 490 |
+
canvas.height = rows * (cardSize + padding) + padding + 40;
|
| 491 |
+
|
| 492 |
+
// Clear previous event listeners by cloning
|
| 493 |
+
const newCanvas = canvas.cloneNode(true);
|
| 494 |
+
canvas.parentNode.replaceChild(newCanvas, canvas);
|
| 495 |
+
canvas = newCanvas;
|
| 496 |
+
ctx = canvas.getContext('2d');
|
| 497 |
+
|
| 498 |
+
canvas.addEventListener('click', handleMemoryClick);
|
| 499 |
+
|
| 500 |
+
// Touch support
|
| 501 |
+
canvas.addEventListener('touchstart', handleMemoryTouch, {passive: false});
|
| 502 |
+
|
| 503 |
+
drawMemory();
|
| 504 |
+
}
|
| 505 |
+
|
| 506 |
+
function handleMemoryClick(e) {
|
| 507 |
+
if (!memoryCanFlip || currentGame !== 'memory') return;
|
| 508 |
+
|
| 509 |
+
const rect = canvas.getBoundingClientRect();
|
| 510 |
+
const x = e.clientX - rect.left;
|
| 511 |
+
const y = e.clientY - rect.top;
|
| 512 |
+
|
| 513 |
+
processMemoryFlip(x, y);
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
function handleMemoryTouch(e) {
|
| 517 |
+
if (!memoryCanFlip || currentGame !== 'memory') return;
|
| 518 |
+
e.preventDefault();
|
| 519 |
+
|
| 520 |
+
const rect = canvas.getBoundingClientRect();
|
| 521 |
+
const touch = e.touches[0];
|
| 522 |
+
const x = touch.clientX - rect.left;
|
| 523 |
+
const y = touch.clientY - rect.top;
|
| 524 |
+
|
| 525 |
+
processMemoryFlip(x, y);
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
function processMemoryFlip(x, y) {
|
| 529 |
+
const cols = 4;
|
| 530 |
+
const cardSize = Math.min(80, (canvas.width - 50) / cols);
|
| 531 |
+
const padding = 10;
|
| 532 |
+
|
| 533 |
+
const col = Math.floor((x - padding) / (cardSize + padding));
|
| 534 |
+
const row = Math.floor((y - padding) / (cardSize + padding));
|
| 535 |
+
const index = row * 4 + col;
|
| 536 |
+
|
| 537 |
+
if (index < 0 || index >= 16) return;
|
| 538 |
+
if (memoryFlipped.includes(index) || memoryCards[index] === null) return;
|
| 539 |
+
|
| 540 |
+
memoryFlipped.push(index);
|
| 541 |
+
drawMemory();
|
| 542 |
+
|
| 543 |
+
if (memoryFlipped.length === 2) {
|
| 544 |
+
memoryCanFlip = false;
|
| 545 |
+
const [first, second] = memoryFlipped;
|
| 546 |
+
|
| 547 |
+
if (memoryCards[first] === memoryCards[second]) {
|
| 548 |
+
memoryCards[first] = null;
|
| 549 |
+
memoryCards[second] = null;
|
| 550 |
+
memoryMatched += 2;
|
| 551 |
+
memoryFlipped = [];
|
| 552 |
+
memoryCanFlip = true;
|
| 553 |
+
|
| 554 |
+
if (memoryMatched === 16) {
|
| 555 |
+
setTimeout(() => gameOver('You Win! All pairs matched!'), 500);
|
| 556 |
+
}
|
| 557 |
+
} else {
|
| 558 |
+
setTimeout(() => {
|
| 559 |
+
memoryFlipped = [];
|
| 560 |
+
memoryCanFlip = true;
|
| 561 |
+
drawMemory();
|
| 562 |
+
}, 1000);
|
| 563 |
+
}
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
function drawMemory() {
|
| 568 |
+
const cols = 4;
|
| 569 |
+
const cardSize = Math.min(80, (canvas.width - 50) / cols);
|
| 570 |
+
const padding = 10;
|
| 571 |
+
|
| 572 |
+
ctx.fillStyle = '#2c3e50';
|
| 573 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 574 |
+
|
| 575 |
+
for (let i = 0; i < 16; i++) {
|
| 576 |
+
const row = Math.floor(i / 4);
|
| 577 |
+
const col = i % 4;
|
| 578 |
+
const x = col * (cardSize + padding) + padding;
|
| 579 |
+
const y = row * (cardSize + padding) + padding;
|
| 580 |
+
|
| 581 |
+
if (memoryCards[i] === null) {
|
| 582 |
+
ctx.fillStyle = '#27ae60';
|
| 583 |
+
ctx.fillRect(x, y, cardSize, cardSize);
|
| 584 |
+
} else if (memoryFlipped.includes(i)) {
|
| 585 |
+
ctx.fillStyle = '#ecf0f1';
|
| 586 |
+
ctx.fillRect(x, y, cardSize, cardSize);
|
| 587 |
+
ctx.fillStyle = '#2c3e50';
|
| 588 |
+
ctx.font = `${cardSize * 0.6}px Arial`;
|
| 589 |
+
ctx.textAlign = 'center';
|
| 590 |
+
ctx.textBaseline = 'middle';
|
| 591 |
+
ctx.fillText(memoryCards[i], x + cardSize/2, y + cardSize/2);
|
| 592 |
+
} else {
|
| 593 |
+
ctx.fillStyle = '#3498db';
|
| 594 |
+
ctx.fillRect(x, y, cardSize, cardSize);
|
| 595 |
+
ctx.fillStyle = '#2980b9';
|
| 596 |
+
ctx.fillRect(x + 5, y + 5, cardSize - 10, cardSize - 10);
|
| 597 |
+
}
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
// Draw score
|
| 601 |
+
ctx.fillStyle = '#ecf0f1';
|
| 602 |
+
ctx.font = '16px Arial';
|
| 603 |
+
ctx.textAlign = 'left';
|
| 604 |
+
ctx.fillText(`Matched: ${memoryMatched/2}/8`, 10, canvas.height - 10);
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
// ==================== TETRIS GAME ====================
|
| 608 |
+
let tetrisBoard, tetrisPiece, tetrisScore;
|
| 609 |
+
|
| 610 |
+
const TETRIS_SHAPES = [
|
| 611 |
+
[[1,1,1,1]], // I
|
| 612 |
+
[[1,1],[1,1]], // O
|
| 613 |
+
[[1,1,1],[0,1,0]], // T
|
| 614 |
+
[[1,1,1],[1,0,0]], // L
|
| 615 |
+
[[1,1,1],[0,0,1]], // J
|
| 616 |
+
[[0,1,1],[1,1,0]], // S
|
| 617 |
+
[[1,1,0],[0,1,1]] // Z
|
| 618 |
+
];
|
| 619 |
+
|
| 620 |
+
function initTetris() {
|
| 621 |
+
tetrisBoard = Array(20).fill().map(() => Array(10).fill(0));
|
| 622 |
+
tetrisScore = 0;
|
| 623 |
+
newTetrisPiece();
|
| 624 |
+
|
| 625 |
+
// Clear previous loop if any
|
| 626 |
+
if (gameLoop) {
|
| 627 |
+
clearTimeout(gameLoop);
|
| 628 |
+
gameLoop = null;
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
tetrisLoop();
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
function newTetrisPiece() {
|
| 635 |
+
const shape = TETRIS_SHAPES[Math.floor(Math.random() * TETRIS_SHAPES.length)];
|
| 636 |
+
tetrisPiece = {
|
| 637 |
+
shape: shape,
|
| 638 |
+
x: 4,
|
| 639 |
+
y: 0,
|
| 640 |
+
color: `hsl(${Math.random() * 360}, 100%, 50%)`
|
| 641 |
+
};
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
function handleTetrisInput(e) {
|
| 645 |
+
if (!currentGame || currentGame !== 'tetris') return;
|
| 646 |
+
|
| 647 |
+
switch(e.key) {
|
| 648 |
+
case 'ArrowLeft': moveTetris(-1, 0); break;
|
| 649 |
+
case 'ArrowRight': moveTetris(1, 0); break;
|
| 650 |
+
case 'ArrowDown': moveTetris(0, 1); break;
|
| 651 |
+
case 'ArrowUp': rotateTetris(); break;
|
| 652 |
+
}
|
| 653 |
+
|
| 654 |
+
// Prevent default scrolling
|
| 655 |
+
if(['ArrowUp','ArrowDown','ArrowLeft','ArrowRight'].includes(e.key)) {
|
| 656 |
+
e.preventDefault();
|
| 657 |
+
}
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
function moveTetris(dx, dy) {
|
| 661 |
+
tetrisPiece.x += dx;
|
| 662 |
+
tetrisPiece.y += dy;
|
| 663 |
+
|
| 664 |
+
if (collision()) {
|
| 665 |
+
tetrisPiece.x -= dx;
|
| 666 |
+
tetrisPiece.y -= dy;
|
| 667 |
+
|
| 668 |
+
if (dy > 0) {
|
| 669 |
+
mergePiece();
|
| 670 |
+
clearLines();
|
| 671 |
+
newTetrisPiece();
|
| 672 |
+
if (collision()) {
|
| 673 |
+
gameOver('Game Over! Score: ' + tetrisScore);
|
| 674 |
+
}
|
| 675 |
+
}
|
| 676 |
+
}
|
| 677 |
+
}
|
| 678 |
+
|
| 679 |
+
function rotateTetris() {
|
| 680 |
+
const rotated = tetrisPiece.shape[0].map((_, i) =>
|
| 681 |
+
tetrisPiece.shape.map(row => row[i]).reverse()
|
| 682 |
+
);
|
| 683 |
+
const oldShape = tetrisPiece.shape;
|
| 684 |
+
tetrisPiece.shape = rotated;
|
| 685 |
+
|
| 686 |
+
if (collision()) {
|
| 687 |
+
tetrisPiece.shape = oldShape;
|
| 688 |
+
}
|
| 689 |
+
}
|
| 690 |
+
|
| 691 |
+
function collision() {
|
| 692 |
+
for (let y = 0; y < tetrisPiece.shape.length; y++) {
|
| 693 |
+
for (let x = 0; x < tetrisPiece.shape[y].length; x++) {
|
| 694 |
+
if (tetrisPiece.shape[y][x]) {
|
| 695 |
+
const boardX = tetrisPiece.x + x;
|
| 696 |
+
const boardY = tetrisPiece.y + y;
|
| 697 |
+
|
| 698 |
+
if (boardX < 0 || boardX >= 10 || boardY >= 20) return true;
|
| 699 |
+
if (boardY >= 0 && tetrisBoard[boardY][boardX]) return true;
|
| 700 |
+
}
|
| 701 |
+
}
|
| 702 |
+
}
|
| 703 |
+
return false;
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
function mergePiece() {
|
| 707 |
+
for (let y = 0; y < tetrisPiece.shape.length; y++) {
|
| 708 |
+
for (let x = 0; x < tetrisPiece.shape[y].length; x++) {
|
| 709 |
+
if (tetrisPiece.shape[y][x]) {
|
| 710 |
+
const boardY = tetrisPiece.y + y;
|
| 711 |
+
if (boardY >= 0) {
|
| 712 |
+
tetrisBoard[boardY][tetrisPiece.x + x] = tetrisPiece.color;
|
| 713 |
+
}
|
| 714 |
+
}
|
| 715 |
+
}
|
| 716 |
+
}
|
| 717 |
+
}
|
| 718 |
+
|
| 719 |
+
function clearLines() {
|
| 720 |
+
for (let y = tetrisBoard.length - 1; y >= 0; y--) {
|
| 721 |
+
if (tetrisBoard[y].every(cell => cell !== 0)) {
|
| 722 |
+
tetrisBoard.splice(y, 1);
|
| 723 |
+
tetrisBoard.unshift(Array(10).fill(0));
|
| 724 |
+
tetrisScore += 100;
|
| 725 |
+
}
|
| 726 |
+
}
|
| 727 |
+
}
|
| 728 |
+
|
| 729 |
+
function tetrisLoop() {
|
| 730 |
+
if (currentGame !== 'tetris') return;
|
| 731 |
+
|
| 732 |
+
// Auto-move down
|
| 733 |
+
if (!tetrisPiece) newTetrisPiece();
|
| 734 |
+
moveTetris(0, 1);
|
| 735 |
+
|
| 736 |
+
// Draw
|
| 737 |
+
ctx.fillStyle = '#000';
|
| 738 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 739 |
+
|
| 740 |
+
// Draw board
|
| 741 |
+
for (let y = 0; y < 20; y++) {
|
| 742 |
+
for (let x = 0; x < 10; x++) {
|
| 743 |
+
if (tetrisBoard[y][x]) {
|
| 744 |
+
ctx.fillStyle = tetrisBoard[y][x];
|
| 745 |
+
ctx.fillRect(x * 30, y * 20, 29, 19);
|
| 746 |
+
}
|
| 747 |
+
}
|
| 748 |
+
}
|
| 749 |
+
|
| 750 |
+
// Draw piece
|
| 751 |
+
ctx.fillStyle = tetrisPiece.color;
|
| 752 |
+
for (let y = 0; y < tetrisPiece.shape.length; y++) {
|
| 753 |
+
for (let x = 0; x < tetrisPiece.shape[y].length; x++) {
|
| 754 |
+
if (tetrisPiece.shape[y][x]) {
|
| 755 |
+
ctx.fillRect((tetrisPiece.x + x) * 30, (tetrisPiece.y + y) * 20, 29, 19);
|
| 756 |
+
}
|
| 757 |
+
}
|
| 758 |
+
}
|
| 759 |
+
|
| 760 |
+
// Draw score
|
| 761 |
+
ctx.fillStyle = '#fff';
|
| 762 |
+
ctx.font = '20px Courier';
|
| 763 |
+
ctx.fillText('Score: ' + tetrisScore, 10, 30);
|
| 764 |
+
|
| 765 |
+
gameLoop = setTimeout(() => requestAnimationFrame(tetrisLoop), 500);
|
| 766 |
+
}
|
| 767 |
+
|
| 768 |
+
// ==================== CHROME DINO GAME ====================
|
| 769 |
+
let dino, dinoObstacles, dinoScore, dinoJumping, dinoGravity;
|
| 770 |
+
|
| 771 |
+
function initDino() {
|
| 772 |
+
dino = {x: 50, y: canvas.height - 50, width: 30, height: 40, jumpVelocity: 0};
|
| 773 |
+
dinoObstacles = [];
|
| 774 |
+
dinoScore = 0;
|
| 775 |
+
dinoJumping = false;
|
| 776 |
+
dinoGravity = 0.8;
|
| 777 |
+
groundY = canvas.height - 10;
|
| 778 |
+
|
| 779 |
+
// Clear previous loop if any
|
| 780 |
+
if (gameLoop) {
|
| 781 |
+
cancelAnimationFrame(gameLoop);
|
| 782 |
+
gameLoop = null;
|
| 783 |
+
}
|
| 784 |
+
|
| 785 |
+
// Keyboard controls
|
| 786 |
+
document.addEventListener('keydown', (e) => {
|
| 787 |
+
if (currentGame !== 'dino') return;
|
| 788 |
+
if ((e.code === 'Space' || e.code === 'ArrowUp') && !dinoJumping) {
|
| 789 |
+
dinoJumping = true;
|
| 790 |
+
dino.jumpVelocity = -15;
|
| 791 |
+
e.preventDefault();
|
| 792 |
+
}
|
| 793 |
+
});
|
| 794 |
+
|
| 795 |
+
// Touch controls for mobile
|
| 796 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 797 |
+
if (currentGame !== 'dino') return;
|
| 798 |
+
e.preventDefault();
|
| 799 |
+
if (!dinoJumping) {
|
| 800 |
+
dinoJumping = true;
|
| 801 |
+
dino.jumpVelocity = -15;
|
| 802 |
+
}
|
| 803 |
+
}, {passive: false});
|
| 804 |
+
|
| 805 |
+
dinoLoop();
|
| 806 |
+
}
|
| 807 |
+
|
| 808 |
+
function dinoLoop() {
|
| 809 |
+
if (currentGame !== 'dino') return;
|
| 810 |
+
|
| 811 |
+
// Update dino
|
| 812 |
+
if (dinoJumping) {
|
| 813 |
+
dino.y += dino.jumpVelocity;
|
| 814 |
+
dino.jumpVelocity += dinoGravity;
|
| 815 |
+
|
| 816 |
+
if (dino.y >= groundY - dino.height) {
|
| 817 |
+
dino.y = groundY - dino.height;
|
| 818 |
+
dinoJumping = false;
|
| 819 |
+
dino.jumpVelocity = 0;
|
| 820 |
+
}
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
// Spawn obstacles
|
| 824 |
+
if (Math.random() < 0.02) {
|
| 825 |
+
dinoObstacles.push({
|
| 826 |
+
x: canvas.width,
|
| 827 |
+
y: groundY - 30 - Math.random() * 30,
|
| 828 |
+
width: 20 + Math.random() * 20,
|
| 829 |
+
height: 30 + Math.random() * 30
|
| 830 |
+
});
|
| 831 |
+
}
|
| 832 |
+
|
| 833 |
+
// Move obstacles
|
| 834 |
+
for (let obs of dinoObstacles) {
|
| 835 |
+
obs.x -= 6;
|
| 836 |
+
}
|
| 837 |
+
|
| 838 |
+
// Remove off-screen
|
| 839 |
+
dinoObstacles = dinoObstacles.filter(obs => obs.x + obs.width > 0);
|
| 840 |
+
|
| 841 |
+
// Check collision
|
| 842 |
+
for (let obs of dinoObstacles) {
|
| 843 |
+
if (dino.x < obs.x + obs.width &&
|
| 844 |
+
dino.x + dino.width > obs.x &&
|
| 845 |
+
dino.y < obs.y + obs.height &&
|
| 846 |
+
dino.y + dino.height > obs.y) {
|
| 847 |
+
gameOver('Game Over! Score: ' + Math.floor(dinoScore));
|
| 848 |
+
return;
|
| 849 |
+
}
|
| 850 |
+
}
|
| 851 |
+
|
| 852 |
+
dinoScore += 0.1;
|
| 853 |
+
|
| 854 |
+
// Draw
|
| 855 |
+
ctx.fillStyle = '#f7f7f7';
|
| 856 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 857 |
+
|
| 858 |
+
// Draw ground
|
| 859 |
+
ctx.fillStyle = '#535353';
|
| 860 |
+
ctx.fillRect(0, groundY, canvas.width, 10);
|
| 861 |
+
|
| 862 |
+
// Draw dino
|
| 863 |
+
ctx.fillStyle = '#535353';
|
| 864 |
+
ctx.fillRect(dino.x, dino.y, dino.width, dino.height);
|
| 865 |
+
|
| 866 |
+
// Draw obstacles
|
| 867 |
+
for (let obs of dinoObstacles) {
|
| 868 |
+
ctx.fillRect(obs.x, obs.y, obs.width, obs.height);
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
// Draw score
|
| 872 |
+
ctx.fillStyle = '#535353';
|
| 873 |
+
ctx.font = '20px Courier';
|
| 874 |
+
ctx.fillText('Score: ' + Math.floor(dinoScore), 10, 30);
|
| 875 |
+
|
| 876 |
+
gameLoop = requestAnimationFrame(dinoLoop);
|
| 877 |
+
}
|
| 878 |
+
|
| 879 |
+
// Add keyup handler for smooth movement
|
| 880 |
+
let invadersPlayer = {x: 0, y: 0, width: 30, height: 20, dx: 0};
|
| 881 |
+
let invadersBullets = [];
|
| 882 |
+
let invadersAliens = [];
|
| 883 |
+
let invadersScore = 0;
|
| 884 |
+
let invadersDirection = 1; // 1 for right, -1 for left
|
| 885 |
+
let invadersMoveDown = false;
|
| 886 |
+
|
| 887 |
+
function shootBullet() {
|
| 888 |
+
if (!currentGame || currentGame !== 'invaders') return;
|
| 889 |
+
invadersBullets.push({
|
| 890 |
+
x: invadersPlayer.x + invadersPlayer.width / 2,
|
| 891 |
+
y: invadersPlayer.y,
|
| 892 |
+
dy: -5
|
| 893 |
+
});
|
| 894 |
+
}
|
| 895 |
+
|
| 896 |
+
function initInvaders() {
|
| 897 |
+
// Reset game state
|
| 898 |
+
invadersPlayer = {
|
| 899 |
+
x: canvas.width / 2 - 15,
|
| 900 |
+
y: canvas.height - 30,
|
| 901 |
+
width: 30,
|
| 902 |
+
height: 20,
|
| 903 |
+
dx: 0
|
| 904 |
+
};
|
| 905 |
+
invadersBullets = [];
|
| 906 |
+
invadersScore = 0;
|
| 907 |
+
invadersDirection = 1;
|
| 908 |
+
invadersMoveDown = false;
|
| 909 |
+
|
| 910 |
+
// Create alien grid
|
| 911 |
+
invadersAliens = [];
|
| 912 |
+
const rows = 4;
|
| 913 |
+
const cols = 8;
|
| 914 |
+
const alienWidth = 25;
|
| 915 |
+
const alienHeight = 20;
|
| 916 |
+
const padding = 10;
|
| 917 |
+
|
| 918 |
+
for (let row = 0; row < rows; row++) {
|
| 919 |
+
for (let col = 0; col < cols; col++) {
|
| 920 |
+
invadersAliens.push({
|
| 921 |
+
x: col * (alienWidth + padding) + 20,
|
| 922 |
+
y: row * (alienHeight + padding) + 30,
|
| 923 |
+
width: alienWidth,
|
| 924 |
+
height: alienHeight,
|
| 925 |
+
alive: true,
|
| 926 |
+
color: `hsl(${row * 90 + 120}, 100%, 60%)`
|
| 927 |
+
});
|
| 928 |
+
}
|
| 929 |
+
}
|
| 930 |
+
|
| 931 |
+
// Clear previous loop if any
|
| 932 |
+
if (gameLoop) {
|
| 933 |
+
cancelAnimationFrame(gameLoop);
|
| 934 |
+
gameLoop = null;
|
| 935 |
+
}
|
| 936 |
+
|
| 937 |
+
invadersLoop();
|
| 938 |
+
}
|
| 939 |
+
|
| 940 |
+
function invadersLoop() {
|
| 941 |
+
if (currentGame !== 'invaders') return;
|
| 942 |
+
|
| 943 |
+
// Move player
|
| 944 |
+
invadersPlayer.x += invadersPlayer.dx;
|
| 945 |
+
|
| 946 |
+
// Keep player on screen
|
| 947 |
+
if (invadersPlayer.x < 0) invadersPlayer.x = 0;
|
| 948 |
+
if (invadersPlayer.x > canvas.width - invadersPlayer.width) invadersPlayer.x = canvas.width - invadersPlayer.width;
|
| 949 |
+
|
| 950 |
+
// Move bullets
|
| 951 |
+
for (let bullet of invadersBullets) {
|
| 952 |
+
bullet.y += bullet.dy;
|
| 953 |
+
}
|
| 954 |
+
|
| 955 |
+
// Remove off-screen bullets
|
| 956 |
+
invadersBullets = invadersBullets.filter(bullet => bullet.y > 0);
|
| 957 |
+
|
| 958 |
+
// Check bullet-alien collisions
|
| 959 |
+
for (let bullet of invadersBullets) {
|
| 960 |
+
for (let alien of invadersAliens) {
|
| 961 |
+
if (alien.alive &&
|
| 962 |
+
bullet.x > alien.x && bullet.x < alien.x + alien.width &&
|
| 963 |
+
bullet.y > alien.y && bullet.y < alien.y + alien.height) {
|
| 964 |
+
alien.alive = false;
|
| 965 |
+
invadersScore += 10;
|
| 966 |
+
}
|
| 967 |
+
}
|
| 968 |
+
}
|
| 969 |
+
|
| 970 |
+
// Check win condition
|
| 971 |
+
if (invadersAliens.every(alien => !alien.alive)) {
|
| 972 |
+
gameOver('Victory! Score: ' + invadersScore);
|
| 973 |
+
return;
|
| 974 |
+
}
|
| 975 |
+
|
| 976 |
+
// Move aliens - check if any hit the edge
|
| 977 |
+
let hitEdge = false;
|
| 978 |
+
let rightmostX = 0;
|
| 979 |
+
let leftmostX = canvas.width;
|
| 980 |
+
|
| 981 |
+
// Find edges of alive aliens
|
| 982 |
+
for (let alien of invadersAliens) {
|
| 983 |
+
if (alien.alive) {
|
| 984 |
+
if (alien.x + alien.width > rightmostX) rightmostX = alien.x + alien.width;
|
| 985 |
+
if (alien.x < leftmostX) leftmostX = alien.x;
|
| 986 |
+
}
|
| 987 |
+
}
|
| 988 |
+
|
| 989 |
+
// Debug log
|
| 990 |
+
console.log('Direction:', invadersDirection, 'Rightmost:', rightmostX, 'Leftmost:', leftmostX, 'Canvas:', canvas.width);
|
| 991 |
+
|
| 992 |
+
// Check if aliens should move down and reverse
|
| 993 |
+
// Use >= for right edge, <= for left edge with margin
|
| 994 |
+
const margin = 5; // Safety margin
|
| 995 |
+
if (invadersDirection === 1 && rightmostX + margin >= canvas.width) {
|
| 996 |
+
console.log('Hit right edge! Reversing to left.');
|
| 997 |
+
invadersDirection = -1;
|
| 998 |
+
hitEdge = true;
|
| 999 |
+
} else if (invadersDirection === -1 && leftmostX - margin <= 0) {
|
| 1000 |
+
console.log('Hit left edge! Reversing to right.');
|
| 1001 |
+
invadersDirection = 1;
|
| 1002 |
+
hitEdge = true;
|
| 1003 |
+
}
|
| 1004 |
+
|
| 1005 |
+
// If hit edge, move down
|
| 1006 |
+
if (hitEdge) {
|
| 1007 |
+
for (let alien of invadersAliens) {
|
| 1008 |
+
if (alien.alive) {
|
| 1009 |
+
alien.y += 15; // Move down more
|
| 1010 |
+
}
|
| 1011 |
+
}
|
| 1012 |
+
}
|
| 1013 |
+
|
| 1014 |
+
// Move all aliens horizontally
|
| 1015 |
+
for (let alien of invadersAliens) {
|
| 1016 |
+
if (alien.alive) {
|
| 1017 |
+
alien.x += invadersDirection * 3; // Move faster
|
| 1018 |
+
}
|
| 1019 |
+
}
|
| 1020 |
+
|
| 1021 |
+
// Check game over (aliens reach bottom)
|
| 1022 |
+
for (let alien of invadersAliens) {
|
| 1023 |
+
if (alien.alive && alien.y + alien.height >= invadersPlayer.y) {
|
| 1024 |
+
gameOver('Game Over! Aliens reached Earth! Score: ' + invadersScore);
|
| 1025 |
+
return;
|
| 1026 |
+
}
|
| 1027 |
+
}
|
| 1028 |
+
|
| 1029 |
+
// Draw
|
| 1030 |
+
ctx.fillStyle = '#000';
|
| 1031 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 1032 |
+
|
| 1033 |
+
// Draw stars background
|
| 1034 |
+
ctx.fillStyle = '#fff';
|
| 1035 |
+
for (let i = 0; i < 20; i++) {
|
| 1036 |
+
const x = (i * 37 + invadersScore) % canvas.width;
|
| 1037 |
+
const y = (i * 23) % canvas.height;
|
| 1038 |
+
ctx.fillRect(x, y, 2, 2);
|
| 1039 |
+
}
|
| 1040 |
+
|
| 1041 |
+
// Draw aliens
|
| 1042 |
+
for (let alien of invadersAliens) {
|
| 1043 |
+
if (alien.alive) {
|
| 1044 |
+
ctx.fillStyle = alien.color;
|
| 1045 |
+
ctx.fillRect(alien.x, alien.y, alien.width, alien.height);
|
| 1046 |
+
// Draw alien eyes
|
| 1047 |
+
ctx.fillStyle = '#000';
|
| 1048 |
+
ctx.fillRect(alien.x + 5, alien.y + 5, 4, 4);
|
| 1049 |
+
ctx.fillRect(alien.x + alien.width - 9, alien.y + 5, 4, 4);
|
| 1050 |
+
}
|
| 1051 |
+
}
|
| 1052 |
+
|
| 1053 |
+
// Draw player
|
| 1054 |
+
ctx.fillStyle = '#00ff00';
|
| 1055 |
+
ctx.fillRect(invadersPlayer.x, invadersPlayer.y, invadersPlayer.width, invadersPlayer.height);
|
| 1056 |
+
// Player cannon
|
| 1057 |
+
ctx.fillRect(invadersPlayer.x + 12, invadersPlayer.y - 5, 6, 5);
|
| 1058 |
+
|
| 1059 |
+
// Draw bullets
|
| 1060 |
+
ctx.fillStyle = '#ff0';
|
| 1061 |
+
for (let bullet of invadersBullets) {
|
| 1062 |
+
ctx.fillRect(bullet.x - 1, bullet.y, 2, 5);
|
| 1063 |
+
}
|
| 1064 |
+
|
| 1065 |
+
// Draw score
|
| 1066 |
+
ctx.fillStyle = '#fff';
|
| 1067 |
+
ctx.font = '20px Courier';
|
| 1068 |
+
ctx.fillText('Score: ' + invadersScore, 10, 25);
|
| 1069 |
+
|
| 1070 |
+
gameLoop = requestAnimationFrame(invadersLoop);
|
| 1071 |
+
}
|
| 1072 |
+
|
| 1073 |
+
// ==================== GAME OVER ====================
|
| 1074 |
+
function gameOver(message) {
|
| 1075 |
+
// Stop game loop but keep currentGame active for restart
|
| 1076 |
+
if (gameLoop) {
|
| 1077 |
+
if (currentGame === 'tetris') {
|
| 1078 |
+
clearTimeout(gameLoop);
|
| 1079 |
+
} else {
|
| 1080 |
+
cancelAnimationFrame(gameLoop);
|
| 1081 |
+
}
|
| 1082 |
+
gameLoop = null;
|
| 1083 |
+
}
|
| 1084 |
+
|
| 1085 |
+
// Draw game over screen
|
| 1086 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
| 1087 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 1088 |
+
|
| 1089 |
+
ctx.fillStyle = '#fff';
|
| 1090 |
+
ctx.font = '24px Courier';
|
| 1091 |
+
ctx.textAlign = 'center';
|
| 1092 |
+
ctx.textBaseline = 'middle';
|
| 1093 |
+
ctx.fillText(message, canvas.width / 2, canvas.height / 2 - 20);
|
| 1094 |
+
|
| 1095 |
+
ctx.font = '16px Courier';
|
| 1096 |
+
ctx.fillText('Tap Restart button below', canvas.width / 2, canvas.height / 2 + 20);
|
| 1097 |
+
|
| 1098 |
+
ctx.textAlign = 'left';
|
| 1099 |
+
ctx.textBaseline = 'alphabetic';
|
| 1100 |
+
}
|
| 1101 |
+
|
| 1102 |
+
// Mobile control handlers
|
| 1103 |
+
function setupMobileControls(gameName) {
|
| 1104 |
+
// D-Pad buttons
|
| 1105 |
+
const btnUp = document.getElementById('btnUp');
|
| 1106 |
+
const btnDown = document.getElementById('btnDown');
|
| 1107 |
+
const btnLeft = document.getElementById('btnLeft');
|
| 1108 |
+
const btnRight = document.getElementById('btnRight');
|
| 1109 |
+
const btnAction = document.getElementById('btnAction');
|
| 1110 |
+
|
| 1111 |
+
// Remove old listeners
|
| 1112 |
+
const newBtnUp = btnUp.cloneNode(true);
|
| 1113 |
+
const newBtnDown = btnDown.cloneNode(true);
|
| 1114 |
+
const newBtnLeft = btnLeft.cloneNode(true);
|
| 1115 |
+
const newBtnRight = btnRight.cloneNode(true);
|
| 1116 |
+
const newBtnAction = btnAction.cloneNode(true);
|
| 1117 |
+
|
| 1118 |
+
btnUp.parentNode.replaceChild(newBtnUp, btnUp);
|
| 1119 |
+
btnDown.parentNode.replaceChild(newBtnDown, btnDown);
|
| 1120 |
+
btnLeft.parentNode.replaceChild(newBtnLeft, btnLeft);
|
| 1121 |
+
btnRight.parentNode.replaceChild(newBtnRight, btnRight);
|
| 1122 |
+
btnAction.parentNode.replaceChild(newBtnAction, btnAction);
|
| 1123 |
+
|
| 1124 |
+
// Add touch handlers
|
| 1125 |
+
if (gameName === 'snake') {
|
| 1126 |
+
newBtnUp.addEventListener('touchstart', (e) => { e.preventDefault(); if (direction.y === 0) direction = {x: 0, y: -1}; });
|
| 1127 |
+
newBtnDown.addEventListener('touchstart', (e) => { e.preventDefault(); if (direction.y === 0) direction = {x: 0, y: 1}; });
|
| 1128 |
+
newBtnLeft.addEventListener('touchstart', (e) => { e.preventDefault(); if (direction.x === 0) direction = {x: -1, y: 0}; });
|
| 1129 |
+
newBtnRight.addEventListener('touchstart', (e) => { e.preventDefault(); if (direction.x === 0) direction = {x: 1, y: 0}; });
|
| 1130 |
+
} else if (gameName === 'tetris') {
|
| 1131 |
+
newBtnUp.addEventListener('touchstart', (e) => { e.preventDefault(); rotateTetris(); });
|
| 1132 |
+
newBtnDown.addEventListener('touchstart', (e) => { e.preventDefault(); moveTetris(0, 1); });
|
| 1133 |
+
newBtnLeft.addEventListener('touchstart', (e) => { e.preventDefault(); moveTetris(-1, 0); });
|
| 1134 |
+
newBtnRight.addEventListener('touchstart', (e) => { e.preventDefault(); moveTetris(1, 0); });
|
| 1135 |
+
|
| 1136 |
+
// Hold down for repeated movement
|
| 1137 |
+
let moveInterval;
|
| 1138 |
+
newBtnDown.addEventListener('touchstart', (e) => {
|
| 1139 |
+
e.preventDefault();
|
| 1140 |
+
moveInterval = setInterval(() => moveTetris(0, 1), 100);
|
| 1141 |
+
});
|
| 1142 |
+
newBtnDown.addEventListener('touchend', () => clearInterval(moveInterval));
|
| 1143 |
+
} else if (gameName === 'invaders') {
|
| 1144 |
+
// Space Invaders controls
|
| 1145 |
+
newBtnLeft.addEventListener('touchstart', (e) => { e.preventDefault(); invadersPlayer.dx = -3; });
|
| 1146 |
+
newBtnLeft.addEventListener('touchend', (e) => { e.preventDefault(); if (invadersPlayer.dx < 0) invadersPlayer.dx = 0; });
|
| 1147 |
+
newBtnRight.addEventListener('touchstart', (e) => { e.preventDefault(); invadersPlayer.dx = 3; });
|
| 1148 |
+
newBtnRight.addEventListener('touchend', (e) => { e.preventDefault(); if (invadersPlayer.dx > 0) invadersPlayer.dx = 0; });
|
| 1149 |
+
newBtnUp.style.display = 'none';
|
| 1150 |
+
newBtnDown.style.display = 'none';
|
| 1151 |
+
|
| 1152 |
+
// Shoot button
|
| 1153 |
+
newBtnAction.addEventListener('touchstart', (e) => {
|
| 1154 |
+
e.preventDefault();
|
| 1155 |
+
shootBullet();
|
| 1156 |
+
});
|
| 1157 |
+
} else if (gameName === 'dino') {
|
| 1158 |
+
newBtnAction.addEventListener('touchstart', (e) => {
|
| 1159 |
+
e.preventDefault();
|
| 1160 |
+
if (!dinoJumping) {
|
| 1161 |
+
dinoJumping = true;
|
| 1162 |
+
dino.jumpVelocity = -15;
|
| 1163 |
+
}
|
| 1164 |
+
});
|
| 1165 |
+
|
| 1166 |
+
// Also allow tap on canvas to jump
|
| 1167 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 1168 |
+
e.preventDefault();
|
| 1169 |
+
if (!dinoJumping) {
|
| 1170 |
+
dinoJumping = true;
|
| 1171 |
+
dino.jumpVelocity = -15;
|
| 1172 |
+
}
|
| 1173 |
+
});
|
| 1174 |
+
}
|
| 1175 |
+
}
|
| 1176 |
+
|
| 1177 |
+
// Global keyboard event listener
|
| 1178 |
+
document.addEventListener('keydown', (e) => {
|
| 1179 |
+
if (!currentGame) return;
|
| 1180 |
+
|
| 1181 |
+
switch(currentGame) {
|
| 1182 |
+
case 'snake':
|
| 1183 |
+
handleSnakeInput(e);
|
| 1184 |
+
break;
|
| 1185 |
+
case 'tetris':
|
| 1186 |
+
handleTetrisInput(e);
|
| 1187 |
+
break;
|
| 1188 |
+
case 'dino':
|
| 1189 |
+
if ((e.code === 'Space' || e.code === 'ArrowUp') && !dinoJumping) {
|
| 1190 |
+
dinoJumping = true;
|
| 1191 |
+
dino.jumpVelocity = -15;
|
| 1192 |
+
e.preventDefault();
|
| 1193 |
+
}
|
| 1194 |
+
break;
|
| 1195 |
+
case 'invaders':
|
| 1196 |
+
if (e.code === 'Space' || e.code === 'ArrowUp') {
|
| 1197 |
+
shootBullet();
|
| 1198 |
+
e.preventDefault();
|
| 1199 |
+
} else if (e.code === 'ArrowLeft') {
|
| 1200 |
+
invadersPlayer.dx = -3;
|
| 1201 |
+
} else if (e.code === 'ArrowRight') {
|
| 1202 |
+
invadersPlayer.dx = 3;
|
| 1203 |
+
}
|
| 1204 |
+
break;
|
| 1205 |
+
}
|
| 1206 |
+
});
|
| 1207 |
+
|
| 1208 |
+
// Add keyup handler for smooth movement
|
| 1209 |
+
document.addEventListener('keyup', (e) => {
|
| 1210 |
+
if (currentGame === 'invaders') {
|
| 1211 |
+
if (e.code === 'ArrowLeft' || e.code === 'ArrowRight') {
|
| 1212 |
+
invadersPlayer.dx = 0;
|
| 1213 |
+
}
|
| 1214 |
+
}
|
| 1215 |
+
});
|
| 1216 |
+
|
| 1217 |
+
// Prevent context menu on long press
|
| 1218 |
+
document.addEventListener('contextmenu', function(event) {
|
| 1219 |
+
if (event.target.tagName === 'CANVAS' || event.target.tagName === 'BUTTON') {
|
| 1220 |
+
event.preventDefault();
|
| 1221 |
+
}
|
| 1222 |
+
});
|
| 1223 |
+
|
| 1224 |
+
// Close modal when clicking outside
|
| 1225 |
+
window.onclick = function(event) {
|
| 1226 |
+
const modal = document.getElementById('gameModal');
|
| 1227 |
+
if (event.target === modal) {
|
| 1228 |
+
closeGame();
|
| 1229 |
+
}
|
| 1230 |
+
}
|