Download chess.js from Gomesy72/retro-arcade-games: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Gomesy72/retro-arcade-games/resolve/f55624253365b4dcce555f6d5b9ff324ffcc612b/chess.js
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hf download hf://datasets/Gomesy72/retro-arcade-games@f55624253365b4dcce555f6d5b9ff324ffcc612b/chess.js
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curl -L -o chess.js https://huggingface.co/datasets/Gomesy72/retro-arcade-games/resolve/f55624253365b4dcce555f6d5b9ff324ffcc612b/chess.js
6.32 kB
| // Chess Game for Retro Arcade | |
| class ChessGame { | |
| constructor(canvas, ctx) { | |
| this.canvas = canvas; | |
| this.ctx = ctx; | |
| this.boardSize = Math.min(canvas.width, canvas.height) - 40; | |
| this.squareSize = this.boardSize / 8; | |
| this.board = this.initializeBoard(); | |
| this.selectedPiece = null; | |
| this.currentPlayer = 'white'; | |
| this.gameOver = false; | |
| this.moveHistory = []; | |
| } | |
| initializeBoard() { | |
| const board = []; | |
| for (let row = 0; row < 8; row++) { | |
| board[row] = []; | |
| for (let col = 0; col < 8; col++) { | |
| board[row][col] = this.getInitialPiece(row, col); | |
| } | |
| } | |
| return board; | |
| } | |
| getInitialPiece(row, col) { | |
| if (row === 1) return { type: 'pawn', color: 'black' }; | |
| if (row === 6) return { type: 'pawn', color: 'white' }; | |
| if (row === 0 || row === 7) { | |
| const color = row === 0 ? 'black' : 'white'; | |
| const pieces = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook']; | |
| return { type: pieces[col], color: color }; | |
| } | |
| return null; | |
| } | |
| draw() { | |
| this.ctx.fillStyle = '#8B4513'; | |
| this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); | |
| // Draw board | |
| for (let row = 0; row < 8; row++) { | |
| for (let col = 0; col < 8; col++) { | |
| const x = col * this.squareSize + 20; | |
| const y = row * this.squareSize + 20; | |
| // Square color | |
| this.ctx.fillStyle = (row + col) % 2 === 0 ? '#D2B48C' : '#8B4513'; | |
| this.ctx.fillRect(x, y, this.squareSize, this.squareSize); | |
| // Highlight selected piece | |
| if (this.selectedPiece && this.selectedPiece.row === row && this.selectedPiece.col === col) { | |
| this.ctx.strokeStyle = '#FFD700'; | |
| this.ctx.lineWidth = 3; | |
| this.ctx.strokeRect(x, y, this.squareSize, this.squareSize); | |
| } | |
| // Draw piece | |
| const piece = this.board[row][col]; | |
| if (piece) { | |
| this.drawPiece(piece, x, y); | |
| } | |
| } | |
| } | |
| // Draw game info | |
| this.ctx.fillStyle = '#FFF'; | |
| this.ctx.font = '16px Arial'; | |
| this.ctx.fillText(`Current: ${this.currentPlayer}`, 20, this.canvas.height - 10); | |
| if (this.gameOver) { | |
| this.ctx.fillStyle = 'rgba(0,0,0,0.7)'; | |
| this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); | |
| this.ctx.fillStyle = '#FFD700'; | |
| this.ctx.font = '30px Arial'; | |
| this.ctx.textAlign = 'center'; | |
| this.ctx.fillText('Game Over!', this.canvas.width/2, this.canvas.height/2); | |
| } | |
| } | |
| drawPiece(piece, x, y) { | |
| this.ctx.font = `${this.squareSize * 0.7}px Arial`; | |
| this.ctx.textAlign = 'center'; | |
| this.ctx.textBaseline = 'middle'; | |
| const pieces = { | |
| 'king': '♔', 'queen': '♕', 'rook': '♖', | |
| 'bishop': '♗', 'knight': '♘', 'pawn': '♙' | |
| }; | |
| this.ctx.fillStyle = piece.color === 'white' ? '#FFF' : '#000'; | |
| this.ctx.fillText( | |
| pieces[piece.type], | |
| x + this.squareSize/2, | |
| y + this.squareSize/2 | |
| ); | |
| } | |
| handleClick(x, y) { | |
| if (this.gameOver) return; | |
| const col = Math.floor((x - 20) / this.squareSize); | |
| const row = Math.floor((y - 20) / this.squareSize); | |
| if (col < 0 || col > 7 || row < 0 || row > 7) return; | |
| const piece = this.board[row][col]; | |
| if (this.selectedPiece) { | |
| // Try to move | |
| if (this.isValidMove(this.selectedPiece, row, col)) { | |
| this.movePiece(this.selectedPiece, row, col); | |
| this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white'; | |
| } | |
| this.selectedPiece = null; | |
| } else if (piece && piece.color === this.currentPlayer) { | |
| this.selectedPiece = { row, col, piece }; | |
| } | |
| } | |
| isValidMove(from, toRow, toCol) { | |
| const piece = from.piece; | |
| const rowDiff = Math.abs(toRow - from.row); | |
| const colDiff = Math.abs(toCol - from.col); | |
| // Basic validation (simplified chess rules) | |
| if (toRow < 0 || toRow > 7 || toCol < 0 || toCol > 7) return false; | |
| const targetPiece = this.board[toRow][toCol]; | |
| if (targetPiece && targetPiece.color === piece.color) return false; | |
| switch(piece.type) { | |
| case 'pawn': | |
| const direction = piece.color === 'white' ? -1 : 1; | |
| if (colDiff === 0 && !targetPiece) { | |
| if (toRow === from.row + direction) return true; | |
| if ((from.row === 6 || from.row === 1) && toRow === from.row + 2 * direction) return true; | |
| } | |
| if (colDiff === 1 && toRow === from.row + direction && targetPiece) return true; | |
| return false; | |
| case 'rook': | |
| return (rowDiff === 0 || colDiff === 0); | |
| case 'bishop': | |
| return rowDiff === colDiff; | |
| case 'queen': | |
| return (rowDiff === 0 || colDiff === 0 || rowDiff === colDiff); | |
| case 'king': | |
| return rowDiff <= 1 && colDiff <= 1; | |
| case 'knight': | |
| return (rowDiff === 2 && colDiff === 1) || (rowDiff === 1 && colDiff === 2); | |
| default: | |
| return false; | |
| } | |
| } | |
| movePiece(from, toRow, toCol) { | |
| this.board[toRow][toCol] = from.piece; | |
| this.board[from.row][from.col] = null; | |
| this.moveHistory.push({ | |
| from: { row: from.row, col: from.col }, | |
| to: { row: toRow, col: toCol }, | |
| piece: from.piece | |
| }); | |
| } | |
| } | |
| // Export for use in main games.js | |
| if (typeof module !== 'undefined' && module.exports) { | |
| module.exports = ChessGame; | |
| } | |