File size: 6,317 Bytes
7f3d66e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | // Chess Game for Retro Arcade
class ChessGame {
constructor(canvas, ctx) {
this.canvas = canvas;
this.ctx = ctx;
this.boardSize = Math.min(canvas.width, canvas.height) - 40;
this.squareSize = this.boardSize / 8;
this.board = this.initializeBoard();
this.selectedPiece = null;
this.currentPlayer = 'white';
this.gameOver = false;
this.moveHistory = [];
}
initializeBoard() {
const board = [];
for (let row = 0; row < 8; row++) {
board[row] = [];
for (let col = 0; col < 8; col++) {
board[row][col] = this.getInitialPiece(row, col);
}
}
return board;
}
getInitialPiece(row, col) {
if (row === 1) return { type: 'pawn', color: 'black' };
if (row === 6) return { type: 'pawn', color: 'white' };
if (row === 0 || row === 7) {
const color = row === 0 ? 'black' : 'white';
const pieces = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook'];
return { type: pieces[col], color: color };
}
return null;
}
draw() {
this.ctx.fillStyle = '#8B4513';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
// Draw board
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const x = col * this.squareSize + 20;
const y = row * this.squareSize + 20;
// Square color
this.ctx.fillStyle = (row + col) % 2 === 0 ? '#D2B48C' : '#8B4513';
this.ctx.fillRect(x, y, this.squareSize, this.squareSize);
// Highlight selected piece
if (this.selectedPiece && this.selectedPiece.row === row && this.selectedPiece.col === col) {
this.ctx.strokeStyle = '#FFD700';
this.ctx.lineWidth = 3;
this.ctx.strokeRect(x, y, this.squareSize, this.squareSize);
}
// Draw piece
const piece = this.board[row][col];
if (piece) {
this.drawPiece(piece, x, y);
}
}
}
// Draw game info
this.ctx.fillStyle = '#FFF';
this.ctx.font = '16px Arial';
this.ctx.fillText(`Current: ${this.currentPlayer}`, 20, this.canvas.height - 10);
if (this.gameOver) {
this.ctx.fillStyle = 'rgba(0,0,0,0.7)';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.fillStyle = '#FFD700';
this.ctx.font = '30px Arial';
this.ctx.textAlign = 'center';
this.ctx.fillText('Game Over!', this.canvas.width/2, this.canvas.height/2);
}
}
drawPiece(piece, x, y) {
this.ctx.font = `${this.squareSize * 0.7}px Arial`;
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
const pieces = {
'king': '♔', 'queen': '♕', 'rook': '♖',
'bishop': '♗', 'knight': '♘', 'pawn': '♙'
};
this.ctx.fillStyle = piece.color === 'white' ? '#FFF' : '#000';
this.ctx.fillText(
pieces[piece.type],
x + this.squareSize/2,
y + this.squareSize/2
);
}
handleClick(x, y) {
if (this.gameOver) return;
const col = Math.floor((x - 20) / this.squareSize);
const row = Math.floor((y - 20) / this.squareSize);
if (col < 0 || col > 7 || row < 0 || row > 7) return;
const piece = this.board[row][col];
if (this.selectedPiece) {
// Try to move
if (this.isValidMove(this.selectedPiece, row, col)) {
this.movePiece(this.selectedPiece, row, col);
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
}
this.selectedPiece = null;
} else if (piece && piece.color === this.currentPlayer) {
this.selectedPiece = { row, col, piece };
}
}
isValidMove(from, toRow, toCol) {
const piece = from.piece;
const rowDiff = Math.abs(toRow - from.row);
const colDiff = Math.abs(toCol - from.col);
// Basic validation (simplified chess rules)
if (toRow < 0 || toRow > 7 || toCol < 0 || toCol > 7) return false;
const targetPiece = this.board[toRow][toCol];
if (targetPiece && targetPiece.color === piece.color) return false;
switch(piece.type) {
case 'pawn':
const direction = piece.color === 'white' ? -1 : 1;
if (colDiff === 0 && !targetPiece) {
if (toRow === from.row + direction) return true;
if ((from.row === 6 || from.row === 1) && toRow === from.row + 2 * direction) return true;
}
if (colDiff === 1 && toRow === from.row + direction && targetPiece) return true;
return false;
case 'rook':
return (rowDiff === 0 || colDiff === 0);
case 'bishop':
return rowDiff === colDiff;
case 'queen':
return (rowDiff === 0 || colDiff === 0 || rowDiff === colDiff);
case 'king':
return rowDiff <= 1 && colDiff <= 1;
case 'knight':
return (rowDiff === 2 && colDiff === 1) || (rowDiff === 1 && colDiff === 2);
default:
return false;
}
}
movePiece(from, toRow, toCol) {
this.board[toRow][toCol] = from.piece;
this.board[from.row][from.col] = null;
this.moveHistory.push({
from: { row: from.row, col: from.col },
to: { row: toRow, col: toCol },
piece: from.piece
});
}
}
// Export for use in main games.js
if (typeof module !== 'undefined' && module.exports) {
module.exports = ChessGame;
}
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