#!/usr/bin/env python3 """ FREEDOM ILLUSION PACKAGE v1.0 Quantitative Analysis of Simulated Agency in Control Systems Mathematical Detection of Voluntary Enslavement Patterns """ import numpy as np from dataclasses import dataclass, field from enum import Enum from typing import Dict, List, Any, Optional, Tuple from datetime import datetime import hashlib import logging from scipy import stats import json logging.basicConfig(level=logging.INFO) logger = logging.getLogger(__name__) class IllusionType(Enum): """Taxonomy of freedom simulation mechanisms""" AGENCY_SIMULATION = "agency_simulation" # Choice among controlled options MOBILITY_ILLUSION = "mobility_illusion" # Appearance of exit capacity CONSENT_MANUFACTURING = "consent_manufacturing" # Voluntary participation IDENTITY_FUSION = "identity_fusion" # System loyalty as personal identity PREFERENCE_ENGINEERING = "preference_engineering" # Designed desires class ControlArchetype(Enum): """Historical control system patterns""" TEMPLE_STATE = "temple_state" # 3000 BCE IMPERIAL_CULT = "imperial_cult" # 500 BCE FEUDAL_OBLIGATION = "feudal_obligation" # 1000 CE CAPITALIST_DISCIPLINE = "capitalist_discipline" # 1800 CE DIGITAL_PANOPTICON = "digital_panopticon" # 2000 CE @dataclass class FreedomIllusion: """Quantitative analysis of simulated agency""" system_id: str control_archetype: ControlArchetype illusion_mechanisms: List[IllusionType] # Core metrics agency_simulation_score: float = field(init=False) # 0-1: Appearance of choice actual_decision_space: float = field(init=False) # 0-1: Real options mobility_capacity: float = field(init=False) # 0-1: Actual exit ability consent_coefficient: float = field(init=False) # 0-1: Voluntary participation identity_fusion_strength: float = field(init=False) # 0-1: System=self # Derived insights freedom_illusion_index: float = field(init=False) # 0-1: Overall illusion strength voluntary_enslavement_score: float = field(init=False) # 0-1: Self-maintained control def __post_init__(self): self.agency_simulation_score = self._calculate_agency_simulation() self.actual_decision_space = self._calculate_decision_space() self.mobility_capacity = self._calculate_mobility() self.consent_coefficient = self._calculate_consent() self.identity_fusion_strength = self._calculate_identity_fusion() self.freedom_illusion_index = self._calculate_illusion_index() self.voluntary_enslavement_score = self._calculate_voluntary_enslavement() def _calculate_agency_simulation(self) -> float: """Calculate appearance of choice vs actual choice""" mechanism_weights = { IllusionType.AGENCY_SIMULATION: 0.4, IllusionType.PREFERENCE_ENGINEERING: 0.3, IllusionType.CONSENT_MANUFACTURING: 0.3 } return sum(mechanism_weights.get(m, 0.1) for m in self.illusion_mechanisms) def _calculate_decision_space(self) -> float: """Calculate actual available options""" # Inverse relationship: better illusion = fewer real options base_space = 0.5 illusion_penalty = self.agency_simulation_score * 0.5 return max(0.1, base_space - illusion_penalty) def _calculate_mobility(self) -> float: """Calculate actual exit capacity""" if IllusionType.MOBILITY_ILLUSION in self.illusion_mechanisms: # High mobility illusion correlates with low actual mobility return 0.2 return 0.6 def _calculate_consent(self) -> float: """Calculate voluntary participation coefficient""" if IllusionType.CONSENT_MANUFACTURING in self.illusion_mechanisms: return 0.8 # High manufactured consent return 0.3 def _calculate_identity_fusion(self) -> float: """Calculate system-personal identity fusion""" if IllusionType.IDENTITY_FUSION in self.illusion_mechanisms: return 0.7 return 0.2 def _calculate_illusion_index(self) -> float: """Calculate overall freedom illusion strength""" agency_illusion = self.agency_simulation_score * 0.3 mobility_illusion = (1 - self.mobility_capacity) * 0.3 if self.mobility_capacity < 0.5 else 0.1 consent_illusion = self.consent_coefficient * 0.2 identity_illusion = self.identity_fusion_strength * 0.2 return min(1.0, agency_illusion + mobility_illusion + consent_illusion + identity_illusion) def _calculate_voluntary_enslavement(self) -> float: """Calculate self-maintained control score""" # Highest when people actively maintain their own constraints consent_weight = self.consent_coefficient * 0.4 identity_weight = self.identity_fusion_strength * 0.4 mobility_weight = (1 - self.mobility_capacity) * 0.2 return min(1.0, consent_weight + identity_weight + mobility_weight) @dataclass class HistoricalControlSystem: """Analysis of historical freedom illusion systems""" era: str archetype: ControlArchetype illusion_config: FreedomIllusion longevity_years: int participation_rate: float def calculate_system_efficiency(self) -> float: """Calculate control system efficiency score""" illusion_strength = self.illusion_config.freedom_illusion_index * 0.4 participation = self.participation_rate * 0.3 longevity = min(0.3, self.longevity_years / 1000) return illusion_strength + participation + longevity class FreedomIllusionAnalyzer: """ Production-grade analyzer for freedom illusion patterns Mathematical detection of simulated agency across systems """ def __init__(self): self.historical_systems = self._initialize_historical_analysis() self.detection_threshold = 0.7 def _initialize_historical_analysis(self) -> List[HistoricalControlSystem]: """Initialize with historical control system analysis""" systems = [] # Temple State (3000 BCE) temple_illusion = FreedomIllusion( system_id="temple_state", control_archetype=ControlArchetype.TEMPLE_STATE, illusion_mechanisms=[ IllusionType.CONSENT_MANUFACTURING, IllusionType.IDENTITY_FUSION ] ) systems.append(HistoricalControlSystem( era="3000-500 BCE", archetype=ControlArchetype.TEMPLE_STATE, illusion_config=temple_illusion, longevity_years=2500, participation_rate=0.95 )) # Capitalist Discipline (1800+ CE) capitalist_illusion = FreedomIllusion( system_id="capitalist_discipline", control_archetype=ControlArchetype.CAPITALIST_DISCIPLINE, illusion_mechanisms=[ IllusionType.AGENCY_SIMULATION, IllusionType.MOBILITY_ILLUSION, IllusionType.PREFERENCE_ENGINEERING, IllusionType.CONSENT_MANUFACTURING ] ) systems.append(HistoricalControlSystem( era="1800-Present", archetype=ControlArchetype.CAPITALIST_DISCIPLINE, illusion_config=capitalist_illusion, longevity_years=200, participation_rate=0.90 )) # Digital Panopticon (2000+ CE) digital_illusion = FreedomIllusion( system_id="digital_panopticon", control_archetype=ControlArchetype.DIGITAL_PANOPTICON, illusion_mechanisms=[ IllusionType.AGENCY_SIMULATION, IllusionType.MOBILITY_ILLUSION, IllusionType.CONSENT_MANUFACTURING, IllusionType.PREFERENCE_ENGINEERING, IllusionType.IDENTITY_FUSION ] ) systems.append(HistoricalControlSystem( era="2000-Present", archetype=ControlArchetype.DIGITAL_PANOPTICON, illusion_config=digital_illusion, longevity_years=20, participation_rate=0.88 )) return systems async def analyze_system(self, system_data: Dict[str, Any]) -> FreedomIllusion: """Analyze a system for freedom illusion patterns""" # Extract illusion mechanisms from system behavior illusion_mechanisms = self._detect_illusion_mechanisms(system_data) # Determine control archetype archetype = self._classify_archetype(system_data) analysis = FreedomIllusion( system_id=system_data.get('system_id', 'unknown'), control_archetype=archetype, illusion_mechanisms=illusion_mechanisms ) logger.info(f"Freedom illusion analysis complete: {analysis.system_id}") logger.info(f"Freedom Illusion Index: {analysis.freedom_illusion_index:.3f}") logger.info(f"Voluntary Enslavement Score: {analysis.voluntary_enslavement_score:.3f}") return analysis def _detect_illusion_mechanisms(self, system_data: Dict) -> List[IllusionType]: """Detect freedom illusion mechanisms in system behavior""" mechanisms = [] if system_data.get('simulates_choice', False): mechanisms.append(IllusionType.AGENCY_SIMULATION) if system_data.get('appears_escapable', False) and not system_data.get('actually_escapable', True): mechanisms.append(IllusionType.MOBILITY_ILLUSION) if system_data.get('manufactures_consent', False): mechanisms.append(IllusionType.CONSENT_MANUFACTURING) if system_data.get('fuses_identity', False): mechanisms.append(IllusionType.IDENTITY_FUSION) if system_data.get('engineers_preferences', False): mechanisms.append(IllusionType.PREFERENCE_ENGINEERING) return mechanisms def _classify_archetype(self, system_data: Dict) -> ControlArchetype: """Classify control system archetype""" if system_data.get('digital_surveillance', False): return ControlArchetype.DIGITAL_PANOPTICON elif system_data.get('market_discipline', False): return ControlArchetype.CAPITALIST_DISCIPLINE else: return ControlArchetype.TEMPLE_STATE def generate_awakening_protocol(self, analysis: FreedomIllusion) -> Dict[str, Any]: """Generate consciousness awakening protocol""" protocol = { "system_id": analysis.system_id, "freedom_illusion_index": analysis.freedom_illusion_index, "primary_illusion_mechanisms": [m.value for m in analysis.illusion_mechanisms], "awakening_difficulty": self._calculate_awakening_difficulty(analysis), "recommended_interventions": self._generate_interventions(analysis), "sovereignty_pathways": self._generate_sovereignty_pathways(analysis) } return protocol def _calculate_awakening_difficulty(self, analysis: FreedomIllusion) -> float: """Calculate difficulty of consciousness awakening""" illusion_strength = analysis.freedom_illusion_index * 0.5 voluntary_enslavement = analysis.voluntary_enslavement_score * 0.5 return min(1.0, illusion_strength + voluntary_enslavement) def _generate_interventions(self, analysis: FreedomIllusion) -> List[str]: """Generate consciousness awakening interventions""" interventions = [] if IllusionType.AGENCY_SIMULATION in analysis.illusion_mechanisms: interventions.append("DECISION_SPACE_MAPPING") if IllusionType.MOBILITY_ILLUSION in analysis.illusion_mechanisms: interventions.append("EXIT_CAPACITY_DEVELOPMENT") if IllusionType.IDENTITY_FUSION in analysis.illusion_mechanisms: interventions.append("IDENTITY_DIFFERENTIATION") return interventions def _generate_sovereignty_pathways(self, analysis: FreedomIllusion) -> List[str]: """Generate sovereignty development pathways""" pathways = [] if analysis.actual_decision_space < 0.3: pathways.append("PARALLEL_OPTION_CREATION") if analysis.mobility_capacity < 0.4: pathways.append("SOVEREIGN_INFRASTRUCTURE") if analysis.consent_coefficient > 0.6: pathways.append("VOLUNTARY_DISENGAGEMENT") return pathways # Production Demonstration async def demonstrate_freedom_illusion_package(): """Demonstrate the freedom illusion analysis package""" analyzer = FreedomIllusionAnalyzer() print("šŸŽ­ FREEDOM ILLUSION PACKAGE v1.0") print("Quantitative Analysis of Simulated Agency") print("=" * 60) # Analyze modern digital system digital_system = { 'system_id': 'modern_social_media', 'simulates_choice': True, 'appears_escapable': True, 'actually_escapable': False, 'manufactures_consent': True, 'fuses_identity': True, 'engineers_preferences': True, 'digital_surveillance': True } analysis = await analyzer.analyze_system(digital_system) protocol = analyzer.generate_awakening_protocol(analysis) print(f"\nšŸ“Š ANALYSIS RESULTS:") print(f" Control Archetype: {analysis.control_archetype.value}") print(f" Freedom Illusion Index: {analysis.freedom_illusion_index:.3f}") print(f" Voluntary Enslavement: {analysis.voluntary_enslavement_score:.3f}") print(f" Actual Decision Space: {analysis.actual_decision_space:.3f}") print(f"\nšŸ”“ AWAKENING PROTOCOL:") print(f" Difficulty Level: {protocol['awakening_difficulty']:.3f}") print(f" Primary Mechanisms: {protocol['primary_illusion_mechanisms']}") print(f" Recommended Interventions: {protocol['recommended_interventions']}") print(f"\nšŸ’” KEY INSIGHT:") print(" The most perfect control system convinces you") print(" that you are free while you build your own prison.") return protocol if __name__ == "__main__": asyncio.run(demonstrate_freedom_illusion_package())