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- README.md +100 -0
.gitattributes
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# Audio files - uncompressed
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README.md
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---
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tags:
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- text-to-image
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- lora
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- diffusers
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- template:diffusion-lora
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widget:
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- output:
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url: images/Painting__00477_.png
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text: >-
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cre4tur3 demon italian horror genre special fx, prop, dino-like gargoyle
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with scaly skin, large black eyes, and a robust, showing in an agressive
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stance. Standing upright in a a red lair horror film.
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- output:
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url: images/Painting__00295_.png
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text: >-
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cre4tur3 A close-up of a detailed, special fx prop, dinosaur-like creature
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with sharp teeth and a menacing expression, driving a car. The creature has
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textured, scaly skin and a large, open mouth. The background is blurred,
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showing a dimly lit interior.
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- output:
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url: images/Painting__00276_.jpeg
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text: '-'
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- output:
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url: images/Painting__00410_.png
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text: >-
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cre4tur3 alien with lifelike face, big black eyes, green lime colored skin,
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soft smooth skin, wearing a red leather biker jacket and the character has
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puffy black hair like a shrunken head
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- output:
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url: images/Painting__00478_.png
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text: >-
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cre4tur3 Photograph of a muscular alien with a bald head, large black eyes,
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and a larger physique. It wears a brown armor and has pale skin. Background
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is a fiery battlefield on Mars.
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- output:
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url: images/Painting__00359_.jpeg
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text: >-
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cre4tur3 a detailed, special fx prop, alligator-like monster with fur sharp
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teeth and a menacing expression. The creature has textured, scaly matte skin
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and a large, open mouth. The background is slightly blurred, showing a dimly
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lit interior of a dungeon with fog on the ground.
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- output:
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url: images/Painting__00363_.png
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text: >-
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cre4tur3 a detailed, special fx prop, donkey-like monster with fur sharp
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teeth and an angry expression with thick bushy brows. The creature has
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textured, scaly matte skin and a large, open mouth. The background is
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slightly blurred, showing a dimly lit interior of a purple lighting stage
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with fog on the ground.
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- output:
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url: images/Painting__00277_.png
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text: >-
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cre4tur3 A close-up photograph of stoic surreal horror hairy yellow eyes,
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bushy brows demoni creature with porcelain mask and sharp claws, in a dimly
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lit room with wooden paneling and bookshelf with jars of skulls on the wall.
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- output:
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url: images/Painting__00414_.jpeg
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text: >-
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cre4tur3 alien big black eyes, lizard scaly colored skin wrinkles, soft
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skin, wearing a white tank top against a plain blue background, focused 14mm
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sharp professional candid photo of paranormal
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- output:
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url: images/Painting__00403_.jpeg
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text: '-'
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- output:
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url: images/Painting__00475_.jpeg
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text: '-'
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- output:
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url: images/Painting__00469_.png
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text: '-'
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base_model: black-forest-labs/FLUX.1-dev
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instance_prompt: cre4tur3
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license: apache-2.0
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---
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# Creature Shock Flux
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<Gallery />
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## Model description
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My Creature Shock Flux LoRA was trained on approximately 60 images to excel at generating uniquely strange creatures with distinctive features such as fur, sharp teeth, skin details and detailed eyes. While Flux already produces creature images, this LoRA greatly enhances detail, creating more realistic textures like scaly skin and an overall production-quality appearance, making the creatures look truly alive. This one is a lot of a fun and it can do more than you think, prompt adherence is pretty decent, I've included some more details below.
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I utilized the Lion optimizer option in Kohya, which proved effective in refining the concept and style without overtraining. The training process involved a batch size of 2, 60 images (no repeats), a maximum of 3000 steps, 35 epochs and a learning rate of 0.0003. The entire training took approximately 4 hours. Images were captioned using Joy Caption Batch, and the model was trained with Kohya and tested in ComfyUI.
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The gallery will feature examples with workflows attached, I'm running a very simple 2-pass workflow for most of these, drag and drop the first image into ComfyUI to see the workflow.
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There are a couple of things with variety that I'd like to improve. I'm still putting the model through its paces, and you can expect v1, trained with some of its generated outputs from v0, to drop soon. I really wanted to share this because I think we, as a community, often get stuck just repeating the same 'recommended' settings without experimenting with how different approaches can break away from default behaviors.
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renderartist.com
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## Trigger words
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You should use `cre4tur3` to trigger the image generation.
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## Download model
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[Download](/renderartist/creature-shock-flux/tree/main) them in the Files & versions tab.
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