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Oct 29

MDPO: Overcoming the Training-Inference Divide of Masked Diffusion Language Models

Diffusion language models, as a promising alternative to traditional autoregressive (AR) models, enable faster generation and richer conditioning on bidirectional context. However, they suffer from a key discrepancy between training and inference: during inference, MDLMs progressively reveal the structure of the generated sequence by producing fewer and fewer masked tokens, whereas this structure is ignored in training as tokens are masked at random. Although this discrepancy between training and inference can lead to suboptimal performance, it has been largely overlooked by previous works, leaving closing this gap between the two stages an open problem. To address this, we frame the problem of learning effective denoising trajectories as a sequential decision-making problem and use the resulting framework to apply reinforcement learning. We propose a novel Masked Diffusion Policy Optimization (MDPO) to exploit the Markov property diffusion possesses and explicitly train the model under the same progressive refining schedule used at inference. MDPO matches the performance of the previous state-of-the-art (SOTA) method with 60x fewer gradient updates, while achieving average improvements of 9.6% on MATH500 and 54.2% on Countdown over SOTA when trained within the same number of weight updates. Additionally, we improve the remasking strategy of MDLMs as a plug-in inference replacement to overcome the limitation that the model cannot refine tokens flexibly. This simple yet effective training-free strategy, what we refer to as RCR, consistently improves performance and yields additional gains when combined with MDPO. Our findings establish great potential for investigating the discrepancy between pre-training and inference of MDLMs. Code: https://github.com/autonomousvision/mdpo. Project Page: https://cli212.github.io/MDPO/.

  • 4 authors
·
Aug 18

Advantage Weighted Matching: Aligning RL with Pretraining in Diffusion Models

Reinforcement Learning (RL) has emerged as a central paradigm for advancing Large Language Models (LLMs), where pre-training and RL post-training share the same log-likelihood formulation. In contrast, recent RL approaches for diffusion models, most notably Denoising Diffusion Policy Optimization (DDPO), optimize an objective different from the pretraining objectives--score/flow matching loss. In this work, we establish a novel theoretical analysis: DDPO is an implicit form of score/flow matching with noisy targets, which increases variance and slows convergence. Building on this analysis, we introduce Advantage Weighted Matching (AWM), a policy-gradient method for diffusion. It uses the same score/flow-matching loss as pretraining to obtain a lower-variance objective and reweights each sample by its advantage. In effect, AWM raises the influence of high-reward samples and suppresses low-reward ones while keeping the modeling objective identical to pretraining. This unifies pretraining and RL conceptually and practically, is consistent with policy-gradient theory, reduces variance, and yields faster convergence. This simple yet effective design yields substantial benefits: on GenEval, OCR, and PickScore benchmarks, AWM delivers up to a 24times speedup over Flow-GRPO (which builds on DDPO), when applied to Stable Diffusion 3.5 Medium and FLUX, without compromising generation quality. Code is available at https://github.com/scxue/advantage_weighted_matching.

adobe Adobe
·
Sep 29 1

Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model

Using reinforcement learning with human feedback (RLHF) has shown significant promise in fine-tuning diffusion models. Previous methods start by training a reward model that aligns with human preferences, then leverage RL techniques to fine-tune the underlying models. However, crafting an efficient reward model demands extensive datasets, optimal architecture, and manual hyperparameter tuning, making the process both time and cost-intensive. The direct preference optimization (DPO) method, effective in fine-tuning large language models, eliminates the necessity for a reward model. However, the extensive GPU memory requirement of the diffusion model's denoising process hinders the direct application of the DPO method. To address this issue, we introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to directly fine-tune diffusion models. The theoretical analysis demonstrates that although D3PO omits training a reward model, it effectively functions as the optimal reward model trained using human feedback data to guide the learning process. This approach requires no training of a reward model, proving to be more direct, cost-effective, and minimizing computational overhead. In experiments, our method uses the relative scale of objectives as a proxy for human preference, delivering comparable results to methods using ground-truth rewards. Moreover, D3PO demonstrates the ability to reduce image distortion rates and generate safer images, overcoming challenges lacking robust reward models.

  • 9 authors
·
Nov 22, 2023 5

Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis

Human motion generation is a long-standing problem, and scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data whose quantity is limited. Meanwhile, it is difficult to generalize to diverse scenes when trained only on a few specific ones. Thus, we propose a unified framework, termed Diffusion Implicit Policy (DIP), for scene-aware motion synthesis, where paired motion-scene data are no longer necessary. In this framework, we disentangle human-scene interaction from motion synthesis during training and then introduce an interaction-based implicit policy into motion diffusion during inference. Synthesized motion can be derived through iterative diffusion denoising and implicit policy optimization, thus motion naturalness and interaction plausibility can be maintained simultaneously. The proposed implicit policy optimizes the intermediate noised motion in a GAN Inversion manner to maintain motion continuity and control keyframe poses though the ControlNet branch and motion inpainting. For long-term motion synthesis, we introduce motion blending for stable transitions between multiple sub-tasks, where motions are fused in rotation power space and translation linear space. The proposed method is evaluated on synthesized scenes with ShapeNet furniture, and real scenes from PROX and Replica. Results show that our framework presents better motion naturalness and interaction plausibility than cutting-edge methods. This also indicates the feasibility of utilizing the DIP for motion synthesis in more general tasks and versatile scenes. https://jingyugong.github.io/DiffusionImplicitPolicy/

  • 9 authors
·
Dec 3, 2024

Inpainting-Guided Policy Optimization for Diffusion Large Language Models

Masked diffusion large language models (dLLMs) are emerging as promising alternatives to autoregressive LLMs, offering competitive performance while supporting unique generation capabilities such as inpainting. We explore how inpainting can inform RL algorithm design for dLLMs. Aligning LLMs with reinforcement learning faces an exploration challenge: sparse reward signals and sample waste when models fail to discover correct solutions. While this inefficiency affects LLMs broadly, dLLMs offer a distinctive opportunity--their inpainting ability can guide exploration. We introduce IGPO (Inpainting Guided Policy Optimization), an RL framework that strategically inserts partial ground-truth reasoning traces during online sampling. Unlike providing full solutions, inpainting steers exploration toward promising trajectory spaces while preserving self-generated reasoning, bridging supervised fine-tuning and reinforcement learning. We apply IGPO to group-based optimization methods such as GRPO, where exploration failures cause zero advantages and gradients. IGPO restores meaningful gradients while improving sample efficiency. We also propose supervised fine-tuning on synthetically rewritten concise traces that better align with dLLM generation patterns. With additional techniques including entropy-based filtering, our training recipe yields substantial gains across three mathematical benchmarks--GSM8K, Math500, and AMC--achieving new state-of-the-art results for full-attention masked dLLMs.

  • 11 authors
·
Sep 12 2

Boundary-Guided Policy Optimization for Memory-efficient RL of Diffusion Large Language Models

A key challenge in applying reinforcement learning (RL) to diffusion large language models (dLLMs) lies in the intractability of their likelihood functions, which are essential for the RL objective, necessitating corresponding approximation in each training step. While existing methods approximate the log-likelihoods by their evidence lower bounds (ELBOs) via customized Monte Carlo (MC) sampling, the forward computational graphs of all MC samples need to be retained for the gradient computation of non-linear terms in the RL objective, resulting in significant memory overhead. This constraint restricts feasible sample sizes, leading to imprecise likelihood approximations and ultimately distorting the RL objective. To overcome this limitation, we propose Boundary-Guided Policy Optimization (BGPO), a memory-efficient RL algorithm that maximizes a specially constructed lower bound of the ELBO-based objective. This lower bound is carefully designed to satisfy two key properties: (1) Linearity: it is formulated in a linear sum where each term depends only on a single MC sample, thereby enabling gradient accumulation across samples and ensuring constant memory usage; (2) Equivalence: Both the value and gradient of this lower bound are equal to those of the ELBO-based objective in on-policy training, making it also an effective approximation for the original RL objective. These properties allow BGPO to adopt a large MC sample size, resulting in more accurate likelihood approximations and improved RL objective estimation, which in turn leads to enhanced performance. Experiments show that BGPO significantly outperforms previous RL algorithms for dLLMs in math problem solving, code generation, and planning tasks.

zai-org Z.ai
·
Oct 13 2

FIND: Fine-tuning Initial Noise Distribution with Policy Optimization for Diffusion Models

In recent years, large-scale pre-trained diffusion models have demonstrated their outstanding capabilities in image and video generation tasks. However, existing models tend to produce visual objects commonly found in the training dataset, which diverges from user input prompts. The underlying reason behind the inaccurate generated results lies in the model's difficulty in sampling from specific intervals of the initial noise distribution corresponding to the prompt. Moreover, it is challenging to directly optimize the initial distribution, given that the diffusion process involves multiple denoising steps. In this paper, we introduce a Fine-tuning Initial Noise Distribution (FIND) framework with policy optimization, which unleashes the powerful potential of pre-trained diffusion networks by directly optimizing the initial distribution to align the generated contents with user-input prompts. To this end, we first reformulate the diffusion denoising procedure as a one-step Markov decision process and employ policy optimization to directly optimize the initial distribution. In addition, a dynamic reward calibration module is proposed to ensure training stability during optimization. Furthermore, we introduce a ratio clipping algorithm to utilize historical data for network training and prevent the optimized distribution from deviating too far from the original policy to restrain excessive optimization magnitudes. Extensive experiments demonstrate the effectiveness of our method in both text-to-image and text-to-video tasks, surpassing SOTA methods in achieving consistency between prompts and the generated content. Our method achieves 10 times faster than the SOTA approach. Our homepage is available at https://github.com/vpx-ecnu/FIND-website.

  • 7 authors
·
Jul 28, 2024

Diverse Controllable Diffusion Policy with Signal Temporal Logic

Generating realistic simulations is critical for autonomous system applications such as self-driving and human-robot interactions. However, driving simulators nowadays still have difficulty in generating controllable, diverse, and rule-compliant behaviors for road participants: Rule-based models cannot produce diverse behaviors and require careful tuning, whereas learning-based methods imitate the policy from data but are not designed to follow the rules explicitly. Besides, the real-world datasets are by nature "single-outcome", making the learning method hard to generate diverse behaviors. In this paper, we leverage Signal Temporal Logic (STL) and Diffusion Models to learn controllable, diverse, and rule-aware policy. We first calibrate the STL on the real-world data, then generate diverse synthetic data using trajectory optimization, and finally learn the rectified diffusion policy on the augmented dataset. We test on the NuScenes dataset and our approach can achieve the most diverse rule-compliant trajectories compared to other baselines, with a runtime 1/17X to the second-best approach. In the closed-loop testing, our approach reaches the highest diversity, rule satisfaction rate, and the least collision rate. Our method can generate varied characteristics conditional on different STL parameters in testing. A case study on human-robot encounter scenarios shows our approach can generate diverse and closed-to-oracle trajectories. The annotation tool, augmented dataset, and code are available at https://github.com/mengyuest/pSTL-diffusion-policy.

  • 2 authors
·
Mar 4 2

World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation

Robotic manipulation policies are commonly initialized through imitation learning, but their performance is limited by the scarcity and narrow coverage of expert data. Reinforcement learning can refine polices to alleviate this limitation, yet real-robot training is costly and unsafe, while training in simulators suffers from the sim-to-real gap. Recent advances in generative models have demonstrated remarkable capabilities in real-world simulation, with diffusion models in particular excelling at generation. This raises the question of how diffusion model-based world models can be combined to enhance pre-trained policies in robotic manipulation. In this work, we propose World4RL, a framework that employs diffusion-based world models as high-fidelity simulators to refine pre-trained policies entirely in imagined environments for robotic manipulation. Unlike prior works that primarily employ world models for planning, our framework enables direct end-to-end policy optimization. World4RL is designed around two principles: pre-training a diffusion world model that captures diverse dynamics on multi-task datasets and refining policies entirely within a frozen world model to avoid online real-world interactions. We further design a two-hot action encoding scheme tailored for robotic manipulation and adopt diffusion backbones to improve modeling fidelity. Extensive simulation and real-world experiments demonstrate that World4RL provides high-fidelity environment modeling and enables consistent policy refinement, yielding significantly higher success rates compared to imitation learning and other baselines. More visualization results are available at https://world4rl.github.io/.

  • 9 authors
·
Sep 23

Real-Time Iteration Scheme for Diffusion Policy

Diffusion Policies have demonstrated impressive performance in robotic manipulation tasks. However, their long inference time, resulting from an extensive iterative denoising process, and the need to execute an action chunk before the next prediction to maintain consistent actions limit their applicability to latency-critical tasks or simple tasks with a short cycle time. While recent methods explored distillation or alternative policy structures to accelerate inference, these often demand additional training, which can be resource-intensive for large robotic models. In this paper, we introduce a novel approach inspired by the Real-Time Iteration (RTI) Scheme, a method from optimal control that accelerates optimization by leveraging solutions from previous time steps as initial guesses for subsequent iterations. We explore the application of this scheme in diffusion inference and propose a scaling-based method to effectively handle discrete actions, such as grasping, in robotic manipulation. The proposed scheme significantly reduces runtime computational costs without the need for distillation or policy redesign. This enables a seamless integration into many pre-trained diffusion-based models, in particular, to resource-demanding large models. We also provide theoretical conditions for the contractivity which could be useful for estimating the initial denoising step. Quantitative results from extensive simulation experiments show a substantial reduction in inference time, with comparable overall performance compared with Diffusion Policy using full-step denoising. Our project page with additional resources is available at: https://rti-dp.github.io/.

  • 3 authors
·
Aug 7

Diffusion Distillation With Direct Preference Optimization For Efficient 3D LiDAR Scene Completion

The application of diffusion models in 3D LiDAR scene completion is limited due to diffusion's slow sampling speed. Score distillation accelerates diffusion sampling but with performance degradation, while post-training with direct policy optimization (DPO) boosts performance using preference data. This paper proposes Distillation-DPO, a novel diffusion distillation framework for LiDAR scene completion with preference aligment. First, the student model generates paired completion scenes with different initial noises. Second, using LiDAR scene evaluation metrics as preference, we construct winning and losing sample pairs. Such construction is reasonable, since most LiDAR scene metrics are informative but non-differentiable to be optimized directly. Third, Distillation-DPO optimizes the student model by exploiting the difference in score functions between the teacher and student models on the paired completion scenes. Such procedure is repeated until convergence. Extensive experiments demonstrate that, compared to state-of-the-art LiDAR scene completion diffusion models, Distillation-DPO achieves higher-quality scene completion while accelerating the completion speed by more than 5-fold. Our method is the first to explore adopting preference learning in distillation to the best of our knowledge and provide insights into preference-aligned distillation. Our code is public available on https://github.com/happyw1nd/DistillationDPO.

  • 8 authors
·
Apr 15 2

BranchGRPO: Stable and Efficient GRPO with Structured Branching in Diffusion Models

Recent progress in aligning image and video generative models with Group Relative Policy Optimization (GRPO) has improved human preference alignment, but existing variants remain inefficient due to sequential rollouts and large numbers of sampling steps, unreliable credit assignment: sparse terminal rewards are uniformly propagated across timesteps, failing to capture the varying criticality of decisions during denoising. In this paper, we present BranchGRPO, a method that restructures the rollout process into a branching tree, where shared prefixes amortize computation and pruning removes low-value paths and redundant depths. BranchGRPO introduces three contributions: (1) a branching scheme that amortizes rollout cost through shared prefixes while preserving exploration diversity; (2) a reward fusion and depth-wise advantage estimator that transforms sparse terminal rewards into dense step-level signals; and (3) pruning strategies that cut gradient computation but leave forward rollouts and exploration unaffected. On HPDv2.1 image alignment, BranchGRPO improves alignment scores by up to 16\% over DanceGRPO, while reducing per-iteration training time by nearly 55\%. A hybrid variant, BranchGRPO-Mix, further accelerates training to 4.7x faster than DanceGRPO without degrading alignment. On WanX video generation, it further achieves higher Video-Align scores with sharper and temporally consistent frames compared to DanceGRPO. Codes are available at https://fredreic1849.github.io/BranchGRPO-Webpage/{BranchGRPO}.

  • 7 authors
·
Sep 7

Taming Masked Diffusion Language Models via Consistency Trajectory Reinforcement Learning with Fewer Decoding Step

Masked diffusion language models (MDLMs) have recently emerged as a promising alternative to autoregressive (AR) language models, offering properties such as parallel decoding, flexible generation orders, and the potential for fewer inference steps. Despite these advantages, decoding strategies and reinforcement learning (RL) algorithms tailored for MDLMs remain underexplored. A naive approach is to directly transfer techniques well-established for AR models to MDLMs. However, this raises an immediate question: Is such a naive transfer truly optimal? For example, 1) Block-wise and semi-AR decoding strategies are not employed during the training of MDLMs, so why do they outperform full diffusion-style decoding during inference? 2) Applying RL algorithms designed for AR models directly to MDLMs exhibits a training-inference inconsistency, since MDLM decoding are non-causal (parallel). This results in inconsistencies between the rollout trajectory and the optimization trajectory. To address these challenges, we propose EOS Early Rejection (EOSER) and Ascending Step-Size (ASS) decoding scheduler, which unlock the potential of MDLMs to perform full diffusion-style decoding, achieving competitive performance with fewer decoding steps. Additionally, we introduce Consistency Trajectory Group Relative Policy Optimization (CJ-GRPO) for taming MDLMs, which emphasizes the consistency between rollout trajectory and optimization trajectory, and reduces the optimization errors caused by skip-step optimization. We conduct extensive experiments on reasoning tasks, such as mathematical and planning benchmarks, using LLaDA-8B-Instruct. The results demonstrate that the proposed EOSER and ASS mechanisms, together with CJ-GRPO, hold significant promise for effectively and efficiently taming MDLMs. Code: https://github.com/yjyddq/EOSER-ASS-RL.

Uniworld-V2: Reinforce Image Editing with Diffusion Negative-aware Finetuning and MLLM Implicit Feedback

Instruction-based image editing has achieved remarkable progress; however, models solely trained via supervised fine-tuning often overfit to annotated patterns, hindering their ability to explore and generalize beyond training distributions. To this end, we introduce Edit-R1, a novel post-training framework for instruction-based image editing based on policy optimization. Specifically, we utilize Diffusion Negative-aware Finetuning (DiffusionNFT), a likelihood-free policy optimization method consistent with the flow matching forward process, thereby enabling the use of higher-order samplers and more efficient training. Another key challenge here is the absence of a universal reward model, resulting from the diverse nature of editing instructions and tasks. To bridge this gap, we employ a Multimodal Large Language Model (MLLM) as a unified, training-free reward model, leveraging its output logits to provide fine-grained feedback. Furthermore, we carefully design a low-variance group filtering mechanism to reduce MLLM scoring noise and stabilize optimization. UniWorld-V2, trained with this framework, achieves state-of-the-art results on the ImgEdit and GEdit-Bench benchmarks, scoring 4.49 and 7.83, respectively. Crucially, our framework is model-agnostic, delivering substantial performance gains when applied to diverse base models like Qwen-Image-Edit and FLUX-Kontext, demonstrating its wide applicability. Code and models are publicly available at https://github.com/PKU-YuanGroup/UniWorld-V2.

DanceGRPO: Unleashing GRPO on Visual Generation

Recent breakthroughs in generative models-particularly diffusion models and rectified flows-have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. Existing reinforcement learning (RL)-based methods for visual generation face critical limitations: incompatibility with modern Ordinary Differential Equations (ODEs)-based sampling paradigms, instability in large-scale training, and lack of validation for video generation. This paper introduces DanceGRPO, the first unified framework to adapt Group Relative Policy Optimization (GRPO) to visual generation paradigms, unleashing one unified RL algorithm across two generative paradigms (diffusion models and rectified flows), three tasks (text-to-image, text-to-video, image-to-video), four foundation models (Stable Diffusion, HunyuanVideo, FLUX, SkyReel-I2V), and five reward models (image/video aesthetics, text-image alignment, video motion quality, and binary reward). To our knowledge, DanceGRPO is the first RL-based unified framework capable of seamless adaptation across diverse generative paradigms, tasks, foundational models, and reward models. DanceGRPO demonstrates consistent and substantial improvements, which outperform baselines by up to 181% on benchmarks such as HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Notably, DanceGRPO not only can stabilize policy optimization for complex video generation, but also enables generative policy to better capture denoising trajectories for Best-of-N inference scaling and learn from sparse binary feedback. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis. The code will be released.

  • 11 authors
·
May 12 3

SePPO: Semi-Policy Preference Optimization for Diffusion Alignment

Reinforcement learning from human feedback (RLHF) methods are emerging as a way to fine-tune diffusion models (DMs) for visual generation. However, commonly used on-policy strategies are limited by the generalization capability of the reward model, while off-policy approaches require large amounts of difficult-to-obtain paired human-annotated data, particularly in visual generation tasks. To address the limitations of both on- and off-policy RLHF, we propose a preference optimization method that aligns DMs with preferences without relying on reward models or paired human-annotated data. Specifically, we introduce a Semi-Policy Preference Optimization (SePPO) method. SePPO leverages previous checkpoints as reference models while using them to generate on-policy reference samples, which replace "losing images" in preference pairs. This approach allows us to optimize using only off-policy "winning images." Furthermore, we design a strategy for reference model selection that expands the exploration in the policy space. Notably, we do not simply treat reference samples as negative examples for learning. Instead, we design an anchor-based criterion to assess whether the reference samples are likely to be winning or losing images, allowing the model to selectively learn from the generated reference samples. This approach mitigates performance degradation caused by the uncertainty in reference sample quality. We validate SePPO across both text-to-image and text-to-video benchmarks. SePPO surpasses all previous approaches on the text-to-image benchmarks and also demonstrates outstanding performance on the text-to-video benchmarks. Code will be released in https://github.com/DwanZhang-AI/SePPO.

  • 11 authors
·
Oct 7, 2024 2

Ranking-based Preference Optimization for Diffusion Models from Implicit User Feedback

Direct preference optimization (DPO) methods have shown strong potential in aligning text-to-image diffusion models with human preferences by training on paired comparisons. These methods improve training stability by avoiding the REINFORCE algorithm but still struggle with challenges such as accurately estimating image probabilities due to the non-linear nature of the sigmoid function and the limited diversity of offline datasets. In this paper, we introduce Diffusion Denoising Ranking Optimization (Diffusion-DRO), a new preference learning framework grounded in inverse reinforcement learning. Diffusion-DRO removes the dependency on a reward model by casting preference learning as a ranking problem, thereby simplifying the training objective into a denoising formulation and overcoming the non-linear estimation issues found in prior methods. Moreover, Diffusion-DRO uniquely integrates offline expert demonstrations with online policy-generated negative samples, enabling it to effectively capture human preferences while addressing the limitations of offline data. Comprehensive experiments show that Diffusion-DRO delivers improved generation quality across a range of challenging and unseen prompts, outperforming state-of-the-art baselines in both both quantitative metrics and user studies. Our source code and pre-trained models are available at https://github.com/basiclab/DiffusionDRO.

  • 4 authors
·
Oct 21 1

Diffusion Model Alignment Using Direct Preference Optimization

Large language models (LLMs) are fine-tuned using human comparison data with Reinforcement Learning from Human Feedback (RLHF) methods to make them better aligned with users' preferences. In contrast to LLMs, human preference learning has not been widely explored in text-to-image diffusion models; the best existing approach is to fine-tune a pretrained model using carefully curated high quality images and captions to improve visual appeal and text alignment. We propose Diffusion-DPO, a method to align diffusion models to human preferences by directly optimizing on human comparison data. Diffusion-DPO is adapted from the recently developed Direct Preference Optimization (DPO), a simpler alternative to RLHF which directly optimizes a policy that best satisfies human preferences under a classification objective. We re-formulate DPO to account for a diffusion model notion of likelihood, utilizing the evidence lower bound to derive a differentiable objective. Using the Pick-a-Pic dataset of 851K crowdsourced pairwise preferences, we fine-tune the base model of the state-of-the-art Stable Diffusion XL (SDXL)-1.0 model with Diffusion-DPO. Our fine-tuned base model significantly outperforms both base SDXL-1.0 and the larger SDXL-1.0 model consisting of an additional refinement model in human evaluation, improving visual appeal and prompt alignment. We also develop a variant that uses AI feedback and has comparable performance to training on human preferences, opening the door for scaling of diffusion model alignment methods.

  • 10 authors
·
Nov 21, 2023 3

Safe Offline Reinforcement Learning with Feasibility-Guided Diffusion Model

Safe offline RL is a promising way to bypass risky online interactions towards safe policy learning. Most existing methods only enforce soft constraints, i.e., constraining safety violations in expectation below thresholds predetermined. This can lead to potentially unsafe outcomes, thus unacceptable in safety-critical scenarios. An alternative is to enforce the hard constraint of zero violation. However, this can be challenging in offline setting, as it needs to strike the right balance among three highly intricate and correlated aspects: safety constraint satisfaction, reward maximization, and behavior regularization imposed by offline datasets. Interestingly, we discover that via reachability analysis of safe-control theory, the hard safety constraint can be equivalently translated to identifying the largest feasible region given the offline dataset. This seamlessly converts the original trilogy problem to a feasibility-dependent objective, i.e., maximizing reward value within the feasible region while minimizing safety risks in the infeasible region. Inspired by these, we propose FISOR (FeasIbility-guided Safe Offline RL), which allows safety constraint adherence, reward maximization, and offline policy learning to be realized via three decoupled processes, while offering strong safety performance and stability. In FISOR, the optimal policy for the translated optimization problem can be derived in a special form of weighted behavior cloning. Thus, we propose a novel energy-guided diffusion model that does not require training a complicated time-dependent classifier to extract the policy, greatly simplifying the training. We compare FISOR against baselines on DSRL benchmark for safe offline RL. Evaluation results show that FISOR is the only method that can guarantee safety satisfaction in all tasks, while achieving top returns in most tasks.

  • 7 authors
·
Jan 19, 2024

Policy-Guided Diffusion

In many real-world settings, agents must learn from an offline dataset gathered by some prior behavior policy. Such a setting naturally leads to distribution shift between the behavior policy and the target policy being trained - requiring policy conservatism to avoid instability and overestimation bias. Autoregressive world models offer a different solution to this by generating synthetic, on-policy experience. However, in practice, model rollouts must be severely truncated to avoid compounding error. As an alternative, we propose policy-guided diffusion. Our method uses diffusion models to generate entire trajectories under the behavior distribution, applying guidance from the target policy to move synthetic experience further on-policy. We show that policy-guided diffusion models a regularized form of the target distribution that balances action likelihood under both the target and behavior policies, leading to plausible trajectories with high target policy probability, while retaining a lower dynamics error than an offline world model baseline. Using synthetic experience from policy-guided diffusion as a drop-in substitute for real data, we demonstrate significant improvements in performance across a range of standard offline reinforcement learning algorithms and environments. Our approach provides an effective alternative to autoregressive offline world models, opening the door to the controllable generation of synthetic training data.

  • 6 authors
·
Apr 9, 2024

Steering Your Diffusion Policy with Latent Space Reinforcement Learning

Robotic control policies learned from human demonstrations have achieved impressive results in many real-world applications. However, in scenarios where initial performance is not satisfactory, as is often the case in novel open-world settings, such behavioral cloning (BC)-learned policies typically require collecting additional human demonstrations to further improve their behavior -- an expensive and time-consuming process. In contrast, reinforcement learning (RL) holds the promise of enabling autonomous online policy improvement, but often falls short of achieving this due to the large number of samples it typically requires. In this work we take steps towards enabling fast autonomous adaptation of BC-trained policies via efficient real-world RL. Focusing in particular on diffusion policies -- a state-of-the-art BC methodology -- we propose diffusion steering via reinforcement learning (DSRL): adapting the BC policy by running RL over its latent-noise space. We show that DSRL is highly sample efficient, requires only black-box access to the BC policy, and enables effective real-world autonomous policy improvement. Furthermore, DSRL avoids many of the challenges associated with finetuning diffusion policies, obviating the need to modify the weights of the base policy at all. We demonstrate DSRL on simulated benchmarks, real-world robotic tasks, and for adapting pretrained generalist policies, illustrating its sample efficiency and effective performance at real-world policy improvement.

  • 8 authors
·
Jun 18

Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask Learning

Diffusion Policies have become widely used in Imitation Learning, offering several appealing properties, such as generating multimodal and discontinuous behavior. As models are becoming larger to capture more complex capabilities, their computational demands increase, as shown by recent scaling laws. Therefore, continuing with the current architectures will present a computational roadblock. To address this gap, we propose Mixture-of-Denoising Experts (MoDE) as a novel policy for Imitation Learning. MoDE surpasses current state-of-the-art Transformer-based Diffusion Policies while enabling parameter-efficient scaling through sparse experts and noise-conditioned routing, reducing both active parameters by 40% and inference costs by 90% via expert caching. Our architecture combines this efficient scaling with noise-conditioned self-attention mechanism, enabling more effective denoising across different noise levels. MoDE achieves state-of-the-art performance on 134 tasks in four established imitation learning benchmarks (CALVIN and LIBERO). Notably, by pretraining MoDE on diverse robotics data, we achieve 4.01 on CALVIN ABC and 0.95 on LIBERO-90. It surpasses both CNN-based and Transformer Diffusion Policies by an average of 57% across 4 benchmarks, while using 90% fewer FLOPs and fewer active parameters compared to default Diffusion Transformer architectures. Furthermore, we conduct comprehensive ablations on MoDE's components, providing insights for designing efficient and scalable Transformer architectures for Diffusion Policies. Code and demonstrations are available at https://mbreuss.github.io/MoDE_Diffusion_Policy/.

  • 4 authors
·
Dec 17, 2024 2

Compose Your Policies! Improving Diffusion-based or Flow-based Robot Policies via Test-time Distribution-level Composition

Diffusion-based models for robotic control, including vision-language-action (VLA) and vision-action (VA) policies, have demonstrated significant capabilities. Yet their advancement is constrained by the high cost of acquiring large-scale interaction datasets. This work introduces an alternative paradigm for enhancing policy performance without additional model training. Perhaps surprisingly, we demonstrate that the composed policies can exceed the performance of either parent policy. Our contribution is threefold. First, we establish a theoretical foundation showing that the convex composition of distributional scores from multiple diffusion models can yield a superior one-step functional objective compared to any individual score. A Gr\"onwall-type bound is then used to show that this single-step improvement propagates through entire generation trajectories, leading to systemic performance gains. Second, motivated by these results, we propose General Policy Composition (GPC), a training-free method that enhances performance by combining the distributional scores of multiple pre-trained policies via a convex combination and test-time search. GPC is versatile, allowing for the plug-and-play composition of heterogeneous policies, including VA and VLA models, as well as those based on diffusion or flow-matching, irrespective of their input visual modalities. Third, we provide extensive empirical validation. Experiments on Robomimic, PushT, and RoboTwin benchmarks, alongside real-world robotic evaluations, confirm that GPC consistently improves performance and adaptability across a diverse set of tasks. Further analysis of alternative composition operators and weighting strategies offers insights into the mechanisms underlying the success of GPC. These results establish GPC as a simple yet effective method for improving control performance by leveraging existing policies.

DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving

Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10times reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with the aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions. Code and model will be available at https://github.com/hustvl/DiffusionDrive.

  • 11 authors
·
Nov 22, 2024 2

Prediction with Action: Visual Policy Learning via Joint Denoising Process

Diffusion models have demonstrated remarkable capabilities in image generation tasks, including image editing and video creation, representing a good understanding of the physical world. On the other line, diffusion models have also shown promise in robotic control tasks by denoising actions, known as diffusion policy. Although the diffusion generative model and diffusion policy exhibit distinct capabilities--image prediction and robotic action, respectively--they technically follow a similar denoising process. In robotic tasks, the ability to predict future images and generate actions is highly correlated since they share the same underlying dynamics of the physical world. Building on this insight, we introduce PAD, a novel visual policy learning framework that unifies image Prediction and robot Action within a joint Denoising process. Specifically, PAD utilizes Diffusion Transformers (DiT) to seamlessly integrate images and robot states, enabling the simultaneous prediction of future images and robot actions. Additionally, PAD supports co-training on both robotic demonstrations and large-scale video datasets and can be easily extended to other robotic modalities, such as depth images. PAD outperforms previous methods, achieving a significant 26.3% relative improvement on the full Metaworld benchmark, by utilizing a single text-conditioned visual policy within a data-efficient imitation learning setting. Furthermore, PAD demonstrates superior generalization to unseen tasks in real-world robot manipulation settings with 28.0% success rate increase compared to the strongest baseline. Project page at https://sites.google.com/view/pad-paper

  • 7 authors
·
Nov 27, 2024

DiWA: Diffusion Policy Adaptation with World Models

Fine-tuning diffusion policies with reinforcement learning (RL) presents significant challenges. The long denoising sequence for each action prediction impedes effective reward propagation. Moreover, standard RL methods require millions of real-world interactions, posing a major bottleneck for practical fine-tuning. Although prior work frames the denoising process in diffusion policies as a Markov Decision Process to enable RL-based updates, its strong dependence on environment interaction remains highly inefficient. To bridge this gap, we introduce DiWA, a novel framework that leverages a world model for fine-tuning diffusion-based robotic skills entirely offline with reinforcement learning. Unlike model-free approaches that require millions of environment interactions to fine-tune a repertoire of robot skills, DiWA achieves effective adaptation using a world model trained once on a few hundred thousand offline play interactions. This results in dramatically improved sample efficiency, making the approach significantly more practical and safer for real-world robot learning. On the challenging CALVIN benchmark, DiWA improves performance across eight tasks using only offline adaptation, while requiring orders of magnitude fewer physical interactions than model-free baselines. To our knowledge, this is the first demonstration of fine-tuning diffusion policies for real-world robotic skills using an offline world model. We make the code publicly available at https://diwa.cs.uni-freiburg.de.

  • 6 authors
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Aug 5

Diffusion Models as Optimizers for Efficient Planning in Offline RL

Diffusion models have shown strong competitiveness in offline reinforcement learning tasks by formulating decision-making as sequential generation. However, the practicality of these methods is limited due to the lengthy inference processes they require. In this paper, we address this problem by decomposing the sampling process of diffusion models into two decoupled subprocesses: 1) generating a feasible trajectory, which is a time-consuming process, and 2) optimizing the trajectory. With this decomposition approach, we are able to partially separate efficiency and quality factors, enabling us to simultaneously gain efficiency advantages and ensure quality assurance. We propose the Trajectory Diffuser, which utilizes a faster autoregressive model to handle the generation of feasible trajectories while retaining the trajectory optimization process of diffusion models. This allows us to achieve more efficient planning without sacrificing capability. To evaluate the effectiveness and efficiency of the Trajectory Diffuser, we conduct experiments on the D4RL benchmarks. The results demonstrate that our method achieves it 3-it 10 times faster inference speed compared to previous sequence modeling methods, while also outperforming them in terms of overall performance. https://github.com/RenMing-Huang/TrajectoryDiffuser Keywords: Reinforcement Learning and Efficient Planning and Diffusion Model

  • 7 authors
·
Jul 22, 2024

Towards Better Alignment: Training Diffusion Models with Reinforcement Learning Against Sparse Rewards

Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue, reinforcement learning (RL) has been considered for diffusion model fine-tuning. Yet, RL's effectiveness is limited by the challenge of sparse reward, where feedback is only available at the end of the generation process. This makes it difficult to identify which actions during the denoising process contribute positively to the final generated image, potentially leading to ineffective or unnecessary denoising policies. To this end, this paper presents a novel RL-based framework that addresses the sparse reward problem when training diffusion models. Our framework, named B^2-DiffuRL, employs two strategies: Backward progressive training and Branch-based sampling. For one thing, backward progressive training focuses initially on the final timesteps of denoising process and gradually extends the training interval to earlier timesteps, easing the learning difficulty from sparse rewards. For another, we perform branch-based sampling for each training interval. By comparing the samples within the same branch, we can identify how much the policies of the current training interval contribute to the final image, which helps to learn effective policies instead of unnecessary ones. B^2-DiffuRL is compatible with existing optimization algorithms. Extensive experiments demonstrate the effectiveness of B^2-DiffuRL in improving prompt-image alignment and maintaining diversity in generated images. The code for this work is available.

  • 9 authors
·
Mar 14

An Overview of Diffusion Models: Applications, Guided Generation, Statistical Rates and Optimization

Diffusion models, a powerful and universal generative AI technology, have achieved tremendous success in computer vision, audio, reinforcement learning, and computational biology. In these applications, diffusion models provide flexible high-dimensional data modeling, and act as a sampler for generating new samples under active guidance towards task-desired properties. Despite the significant empirical success, theory of diffusion models is very limited, potentially slowing down principled methodological innovations for further harnessing and improving diffusion models. In this paper, we review emerging applications of diffusion models, understanding their sample generation under various controls. Next, we overview the existing theories of diffusion models, covering their statistical properties and sampling capabilities. We adopt a progressive routine, beginning with unconditional diffusion models and connecting to conditional counterparts. Further, we review a new avenue in high-dimensional structured optimization through conditional diffusion models, where searching for solutions is reformulated as a conditional sampling problem and solved by diffusion models. Lastly, we discuss future directions about diffusion models. The purpose of this paper is to provide a well-rounded theoretical exposure for stimulating forward-looking theories and methods of diffusion models.

  • 4 authors
·
Apr 11, 2024

EXPO: Stable Reinforcement Learning with Expressive Policies

We study the problem of training and fine-tuning expressive policies with online reinforcement learning (RL) given an offline dataset. Training expressive policy classes with online RL present a unique challenge of stable value maximization. Unlike simpler Gaussian policies commonly used in online RL, expressive policies like diffusion and flow-matching policies are parameterized by a long denoising chain, which hinders stable gradient propagation from actions to policy parameters when optimizing against some value function. Our key insight is that we can address stable value maximization by avoiding direct optimization over value with the expressive policy and instead construct an on-the-fly RL policy to maximize Q-value. We propose Expressive Policy Optimization (EXPO), a sample-efficient online RL algorithm that utilizes an on-the-fly policy to maximize value with two parameterized policies -- a larger expressive base policy trained with a stable imitation learning objective and a light-weight Gaussian edit policy that edits the actions sampled from the base policy toward a higher value distribution. The on-the-fly policy optimizes the actions from the base policy with the learned edit policy and chooses the value maximizing action from the base and edited actions for both sampling and temporal-difference (TD) backup. Our approach yields up to 2-3x improvement in sample efficiency on average over prior methods both in the setting of fine-tuning a pretrained policy given offline data and in leveraging offline data to train online.

  • 4 authors
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Jul 10

Adaptive Guidance: Training-free Acceleration of Conditional Diffusion Models

This paper presents a comprehensive study on the role of Classifier-Free Guidance (CFG) in text-conditioned diffusion models from the perspective of inference efficiency. In particular, we relax the default choice of applying CFG in all diffusion steps and instead search for efficient guidance policies. We formulate the discovery of such policies in the differentiable Neural Architecture Search framework. Our findings suggest that the denoising steps proposed by CFG become increasingly aligned with simple conditional steps, which renders the extra neural network evaluation of CFG redundant, especially in the second half of the denoising process. Building upon this insight, we propose "Adaptive Guidance" (AG), an efficient variant of CFG, that adaptively omits network evaluations when the denoising process displays convergence. Our experiments demonstrate that AG preserves CFG's image quality while reducing computation by 25%. Thus, AG constitutes a plug-and-play alternative to Guidance Distillation, achieving 50% of the speed-ups of the latter while being training-free and retaining the capacity to handle negative prompts. Finally, we uncover further redundancies of CFG in the first half of the diffusion process, showing that entire neural function evaluations can be replaced by simple affine transformations of past score estimates. This method, termed LinearAG, offers even cheaper inference at the cost of deviating from the baseline model. Our findings provide insights into the efficiency of the conditional denoising process that contribute to more practical and swift deployment of text-conditioned diffusion models.

  • 8 authors
·
Dec 19, 2023

Goal-Conditioned Imitation Learning using Score-based Diffusion Policies

We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "BEhavior generation with ScOre-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 denoising steps, compared to 30+ steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for goal-conditioned behavior generation. Demonstrations and Code are available at https://intuitive-robots.github.io/beso-website/

  • 4 authors
·
Apr 5, 2023

NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance

Learning navigation in dynamic open-world environments is an important yet challenging skill for robots. Most previous methods rely on precise localization and mapping or learn from expensive real-world demonstrations. In this paper, we propose the Navigation Diffusion Policy (NavDP), an end-to-end framework trained solely in simulation and can zero-shot transfer to different embodiments in diverse real-world environments. The key ingredient of NavDP's network is the combination of diffusion-based trajectory generation and a critic function for trajectory selection, which are conditioned on only local observation tokens encoded from a shared policy transformer. Given the privileged information of the global environment in simulation, we scale up the demonstrations of good quality to train the diffusion policy and formulate the critic value function targets with contrastive negative samples. Our demonstration generation approach achieves about 2,500 trajectories/GPU per day, 20times more efficient than real-world data collection, and results in a large-scale navigation dataset with 363.2km trajectories across 1244 scenes. Trained with this simulation dataset, NavDP achieves state-of-the-art performance and consistently outstanding generalization capability on quadruped, wheeled, and humanoid robots in diverse indoor and outdoor environments. In addition, we present a preliminary attempt at using Gaussian Splatting to make in-domain real-to-sim fine-tuning to further bridge the sim-to-real gap. Experiments show that adding such real-to-sim data can improve the success rate by 30\% without hurting its generalization capability.

  • 9 authors
·
May 13 2

Block-wise Adaptive Caching for Accelerating Diffusion Policy

Diffusion Policy has demonstrated strong visuomotor modeling capabilities, but its high computational cost renders it impractical for real-time robotic control. Despite huge redundancy across repetitive denoising steps, existing diffusion acceleration techniques fail to generalize to Diffusion Policy due to fundamental architectural and data divergences. In this paper, we propose Block-wise Adaptive Caching(BAC), a method to accelerate Diffusion Policy by caching intermediate action features. BAC achieves lossless action generation acceleration by adaptively updating and reusing cached features at the block level, based on a key observation that feature similarities vary non-uniformly across timesteps and locks. To operationalize this insight, we first propose the Adaptive Caching Scheduler, designed to identify optimal update timesteps by maximizing the global feature similarities between cached and skipped features. However, applying this scheduler for each block leads to signiffcant error surges due to the inter-block propagation of caching errors, particularly within Feed-Forward Network (FFN) blocks. To mitigate this issue, we develop the Bubbling Union Algorithm, which truncates these errors by updating the upstream blocks with signiffcant caching errors before downstream FFNs. As a training-free plugin, BAC is readily integrable with existing transformer-based Diffusion Policy and vision-language-action models. Extensive experiments on multiple robotic benchmarks demonstrate that BAC achieves up to 3x inference speedup for free.

  • 7 authors
·
Jun 16

Planning-Guided Diffusion Policy Learning for Generalizable Contact-Rich Bimanual Manipulation

Contact-rich bimanual manipulation involves precise coordination of two arms to change object states through strategically selected contacts and motions. Due to the inherent complexity of these tasks, acquiring sufficient demonstration data and training policies that generalize to unseen scenarios remain a largely unresolved challenge. Building on recent advances in planning through contacts, we introduce Generalizable Planning-Guided Diffusion Policy Learning (GLIDE), an approach that effectively learns to solve contact-rich bimanual manipulation tasks by leveraging model-based motion planners to generate demonstration data in high-fidelity physics simulation. Through efficient planning in randomized environments, our approach generates large-scale and high-quality synthetic motion trajectories for tasks involving diverse objects and transformations. We then train a task-conditioned diffusion policy via behavior cloning using these demonstrations. To tackle the sim-to-real gap, we propose a set of essential design options in feature extraction, task representation, action prediction, and data augmentation that enable learning robust prediction of smooth action sequences and generalization to unseen scenarios. Through experiments in both simulation and the real world, we demonstrate that our approach can enable a bimanual robotic system to effectively manipulate objects of diverse geometries, dimensions, and physical properties. Website: https://glide-manip.github.io/

  • 6 authors
·
Dec 3, 2024

Stochastic Policy Gradient Methods: Improved Sample Complexity for Fisher-non-degenerate Policies

Recently, the impressive empirical success of policy gradient (PG) methods has catalyzed the development of their theoretical foundations. Despite the huge efforts directed at the design of efficient stochastic PG-type algorithms, the understanding of their convergence to a globally optimal policy is still limited. In this work, we develop improved global convergence guarantees for a general class of Fisher-non-degenerate parameterized policies which allows to address the case of continuous state action spaces. First, we propose a Normalized Policy Gradient method with Implicit Gradient Transport (N-PG-IGT) and derive a mathcal{O}(varepsilon^{-2.5}) sample complexity of this method for finding a global varepsilon-optimal policy. Improving over the previously known mathcal{O}(varepsilon^{-3}) complexity, this algorithm does not require the use of importance sampling or second-order information and samples only one trajectory per iteration. Second, we further improve this complexity to mathcal{mathcal{O} }(varepsilon^{-2}) by considering a Hessian-Aided Recursive Policy Gradient ((N)-HARPG) algorithm enhanced with a correction based on a Hessian-vector product. Interestingly, both algorithms are (i) simple and easy to implement: single-loop, do not require large batches of trajectories and sample at most two trajectories per iteration; (ii) computationally and memory efficient: they do not require expensive subroutines at each iteration and can be implemented with memory linear in the dimension of parameters.

  • 4 authors
·
Feb 3, 2023

Smoothed Preference Optimization via ReNoise Inversion for Aligning Diffusion Models with Varied Human Preferences

Direct Preference Optimization (DPO) aligns text-to-image (T2I) generation models with human preferences using pairwise preference data. Although substantial resources are expended in collecting and labeling datasets, a critical aspect is often neglected: preferences vary across individuals and should be represented with more granularity. To address this, we propose SmPO-Diffusion, a novel method for modeling preference distributions to improve the DPO objective, along with a numerical upper bound estimation for the diffusion optimization objective. First, we introduce a smoothed preference distribution to replace the original binary distribution. We employ a reward model to simulate human preferences and apply preference likelihood averaging to improve the DPO loss, such that the loss function approaches zero when preferences are similar. Furthermore, we utilize an inversion technique to simulate the trajectory preference distribution of the diffusion model, enabling more accurate alignment with the optimization objective. Our approach effectively mitigates issues of excessive optimization and objective misalignment present in existing methods through straightforward modifications. Our SmPO-Diffusion achieves state-of-the-art performance in preference evaluation, outperforming baselines across metrics with lower training costs. The project page is https://jaydenlyh.github.io/SmPO-project-page/.

  • 5 authors
·
Jun 3

Policy Regularized Distributionally Robust Markov Decision Processes with Linear Function Approximation

Decision-making under distribution shift is a central challenge in reinforcement learning (RL), where training and deployment environments differ. We study this problem through the lens of robust Markov decision processes (RMDPs), which optimize performance against adversarial transition dynamics. Our focus is the online setting, where the agent has only limited interaction with the environment, making sample efficiency and exploration especially critical. Policy optimization, despite its success in standard RL, remains theoretically and empirically underexplored in robust RL. To bridge this gap, we propose Distributionally Robust Regularized Policy Optimization algorithm (DR-RPO), a model-free online policy optimization method that learns robust policies with sublinear regret. To enable tractable optimization within the softmax policy class, DR-RPO incorporates reference-policy regularization, yielding RMDP variants that are doubly constrained in both transitions and policies. To scale to large state-action spaces, we adopt the d-rectangular linear MDP formulation and combine linear function approximation with an upper confidence bonus for optimistic exploration. We provide theoretical guarantees showing that policy optimization can achieve polynomial suboptimality bounds and sample efficiency in robust RL, matching the performance of value-based approaches. Finally, empirical results across diverse domains corroborate our theory and demonstrate the robustness of DR-RPO.

  • 4 authors
·
Oct 15

Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion Models

Diffusion models have seen rapid adoption in robotic imitation learning, enabling autonomous execution of complex dexterous tasks. However, action synthesis is often slow, requiring many steps of iterative denoising, limiting the extent to which models can be used in tasks that require fast reactive policies. To sidestep this, recent works have explored how the distillation of the diffusion process can be used to accelerate policy synthesis. However, distillation is computationally expensive and can hurt both the accuracy and diversity of synthesized actions. We propose SDP (Streaming Diffusion Policy), an alternative method to accelerate policy synthesis, leveraging the insight that generating a partially denoised action trajectory is substantially faster than a full output action trajectory. At each observation, our approach outputs a partially denoised action trajectory with variable levels of noise corruption, where the immediate action to execute is noise-free, with subsequent actions having increasing levels of noise and uncertainty. The partially denoised action trajectory for a new observation can then be quickly generated by applying a few steps of denoising to the previously predicted noisy action trajectory (rolled over by one timestep). We illustrate the efficacy of this approach, dramatically speeding up policy synthesis while preserving performance across both simulated and real-world settings.

  • 3 authors
·
Jun 7, 2024 1

Learning More with Less: A Dynamic Dual-Level Down-Sampling Framework for Efficient Policy Optimization

Critic-free methods like GRPO reduce memory demands by estimating advantages from multiple rollouts but tend to converge slowly, as critical learning signals are diluted by an abundance of uninformative samples and tokens. To tackle this challenge, we propose the Dynamic Dual-Level Down-Sampling (D^3S) framework that prioritizes the most informative samples and tokens across groups to improve the efficient of policy optimization. D^3S operates along two levels: (1) the sample-level, which selects a subset of rollouts to maximize advantage variance (Var(A)). We theoretically proven that this selection is positively correlated with the upper bound of the policy gradient norms, yielding higher policy gradients. (2) the token-level, which prioritizes tokens with a high product of advantage magnitude and policy entropy (|A_{i,t}|times H_{i,t}), focusing updates on tokens where the policy is both uncertain and impactful. Moreover, to prevent overfitting to high-signal data, D^3S employs a dynamic down-sampling schedule inspired by curriculum learning. This schedule starts with aggressive down-sampling to accelerate early learning and gradually relaxes to promote robust generalization. Extensive experiments on Qwen2.5 and Llama3.1 demonstrate that integrating D^3S into advanced RL algorithms achieves state-of-the-art performance and generalization while requiring fewer samples and tokens across diverse reasoning benchmarks. Our code is added in the supplementary materials and will be made publicly available.

  • 8 authors
·
Sep 26

Personalized Preference Fine-tuning of Diffusion Models

RLHF techniques like DPO can significantly improve the generation quality of text-to-image diffusion models. However, these methods optimize for a single reward that aligns model generation with population-level preferences, neglecting the nuances of individual users' beliefs or values. This lack of personalization limits the efficacy of these models. To bridge this gap, we introduce PPD, a multi-reward optimization objective that aligns diffusion models with personalized preferences. With PPD, a diffusion model learns the individual preferences of a population of users in a few-shot way, enabling generalization to unseen users. Specifically, our approach (1) leverages a vision-language model (VLM) to extract personal preference embeddings from a small set of pairwise preference examples, and then (2) incorporates the embeddings into diffusion models through cross attention. Conditioning on user embeddings, the text-to-image models are fine-tuned with the DPO objective, simultaneously optimizing for alignment with the preferences of multiple users. Empirical results demonstrate that our method effectively optimizes for multiple reward functions and can interpolate between them during inference. In real-world user scenarios, with as few as four preference examples from a new user, our approach achieves an average win rate of 76\% over Stable Cascade, generating images that more accurately reflect specific user preferences.

  • 5 authors
·
Jan 11

Optimizing Return Distributions with Distributional Dynamic Programming

We introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond expected utilities, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained so far (since the first time step). We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we combine the core ideas of distributional value iteration with the deep RL agent DQN, and empirically evaluate it for solving instances of the applications discussed.

  • 9 authors
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Jan 22

Mirror Descent Policy Optimization

Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous control tasks. Code is available at https://github.com/manantomar/Mirror-Descent-Policy-Optimization.

  • 4 authors
·
May 19, 2020

BNPO: Beta Normalization Policy Optimization

Recent studies, including DeepSeek-R1 and Kimi-k1.5, have demonstrated that reinforcement learning with rule-based, binary-valued reward functions can significantly enhance the reasoning capabilities of large language models. These models primarily utilize REINFORCE-based policy optimization techniques, such as REINFORCE with baseline and group relative policy optimization (GRPO). However, a key limitation remains: current policy optimization methods either neglect reward normalization or employ static normalization strategies, which fail to adapt to the dynamic nature of policy updates during training. This may result in unstable gradient estimates and hinder training stability. To address this issue, we propose Beta Normalization Policy Optimization (BNPO), a novel policy optimization method that adaptively normalizes rewards using a Beta distribution with dynamically updated parameters. BNPO aligns the normalization with the changing policy distribution, enabling more precise and lower-variance gradient estimation, which in turn promotes stable training dynamics. We provide theoretical analysis demonstrating BNPO's variance-reducing properties and show that it generalizes both REINFORCE and GRPO under binary-valued reward settings. Furthermore, we introduce an advantage decomposition mechanism to extend BNPO's applicability to more complex reward systems. Experimental results confirm that BNPO achieves state-of-the-art performance among policy optimization methods on reasoning tasks. The code is available at https://github.com/changyi7231/BNPO.

  • 3 authors
·
Jun 3

Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning

Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 41.5% length-controlled win rate on AlpacaEval 2.0 and a 38.3% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art iterative algorithm [Dong et al., 2024] under the BT model assumption. Additionally, our ablation study highlights the benefits of incorporating KL regularization for response length control.

  • 9 authors
·
Jun 30, 2024 1

C-MORL: Multi-Objective Reinforcement Learning through Efficient Discovery of Pareto Front

Multi-objective reinforcement learning (MORL) excels at handling rapidly changing preferences in tasks that involve multiple criteria, even for unseen preferences. However, previous dominating MORL methods typically generate a fixed policy set or preference-conditioned policy through multiple training iterations exclusively for sampled preference vectors, and cannot ensure the efficient discovery of the Pareto front. Furthermore, integrating preferences into the input of policy or value functions presents scalability challenges, in particular as the dimension of the state and preference space grow, which can complicate the learning process and hinder the algorithm's performance on more complex tasks. To address these issues, we propose a two-stage Pareto front discovery algorithm called Constrained MORL (C-MORL), which serves as a seamless bridge between constrained policy optimization and MORL. Concretely, a set of policies is trained in parallel in the initialization stage, with each optimized towards its individual preference over the multiple objectives. Then, to fill the remaining vacancies in the Pareto front, the constrained optimization steps are employed to maximize one objective while constraining the other objectives to exceed a predefined threshold. Empirically, compared to recent advancements in MORL methods, our algorithm achieves more consistent and superior performances in terms of hypervolume, expected utility, and sparsity on both discrete and continuous control tasks, especially with numerous objectives (up to nine objectives in our experiments).

  • 7 authors
·
Oct 3, 2024

Scaf-GRPO: Scaffolded Group Relative Policy Optimization for Enhancing LLM Reasoning

Reinforcement learning from verifiable rewards has emerged as a powerful technique for enhancing the complex reasoning abilities of Large Language Models (LLMs). However, these methods are fundamentally constrained by the ''learning cliff'' phenomenon: when faced with problems far beyond their current capabilities, models consistently fail, yielding a persistent zero-reward signal. In policy optimization algorithms like GRPO, this collapses the advantage calculation to zero, rendering these difficult problems invisible to the learning gradient and stalling progress. To overcome this, we introduce Scaf-GRPO (Scaffolded Group Relative Policy Optimization), a progressive training framework that strategically provides minimal guidance only when a model's independent learning has plateaued. The framework first diagnoses learning stagnation and then intervenes by injecting tiered in-prompt hints, ranging from abstract concepts to concrete steps, enabling the model to construct a valid solution by itself. Extensive experiments on challenging mathematics benchmarks demonstrate Scaf-GRPO's effectiveness, boosting the pass@1 score of the Qwen2.5-Math-7B model on the AIME24 benchmark by a relative 44.3% over a vanilla GRPO baseline. This result demonstrates our framework provides a robust and effective methodology for unlocking a model's ability to solve problems previously beyond its reach, a critical step towards extending the frontier of autonomous reasoning in LLM.

  • 7 authors
·
Oct 22

RiskPO: Risk-based Policy Optimization via Verifiable Reward for LLM Post-Training

Reinforcement learning with verifiable reward has recently emerged as a central paradigm for post-training large language models (LLMs); however, prevailing mean-based methods, such as Group Relative Policy Optimization (GRPO), suffer from entropy collapse and limited reasoning gains. We argue that these issues stem from overemphasizing high-probability output sequences while neglecting rare but informative reasoning paths. To address these challenges, we propose Risk-based Policy Optimization (RiskPO), which substitutes classical mean-based objectives with principled risk measures. Specifically, we introduce a Mixed Value-at-Risk objective that integrates weighted attention over multiple regions of the reward distribution, thereby amplifying gradient signals on challenging instances and preventing overconfident convergence. We further design a bundling scheme that aggregates multiple questions into bundles, thus enriching the feedback signal and yielding more stable and informative training dynamics. Theoretically, we prove that the risk-averse update alleviates entropy collapse and promotes exploration. Numerically, RiskPO achieves consistent and significant improvements in mathematical reasoning, multi-modal reasoning, and code generation benchmarks, surpassing GRPO and its variants on both Pass@1 and Pass@k metrics. Our results demonstrate that risk-based optimization provides a rigorous and effective paradigm for enhancing LLM reasoning capabilities.

  • 13 authors
·
Oct 1

CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks

As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.

  • 7 authors
·
Aug 15