• The host discusses firing an unnamed guest from the show • Discussion of NVIDIA's new mobile graphics cards (970M and 980M) • HP splitting into two companies • HTC launching two selfie-optimized phones • Criticism of Ubisoft for promoting 30 FPS as more cinematic than 60 FPS • Debate on whether 30 FPS is sufficient, with Ryan Shrout disagreeing with the industry's stance • Discussion of Assassin's Creed Dev's comments on dropping the 60 FPS standard • The speaker criticizes the decision to limit game resolution and frame rate on consoles • They argue that dropping frame rate isn't an answer for motion blur, and after-the-fact effects aren't comparable to native motion blur • The speaker disputes the idea of targeting 30 frames per second as a deliberate design choice • They mention the limitations of console technology and some games being locked at 30 FPS due to visual fidelity concerns • There are reports of audio sync issues in the game, but it's unclear if they're widespread or specific to the streamer's setup • The speaker is disappointed by Ubisoft's decision to limit Assassin's Creed's resolution to 900p • They also mention Halo 2 Anniversary Edition campaign not running in 1080p, but at a high frame rate instead • Running Halo 2 at 1080p on Xbox One is a performance issue due to rendering both sound and physics engines simultaneously. • Compromise involves sacrificing horizontal resolution for 60fps. • Rendering options, such as disabling background graphics or audio, could improve performance. • Graphics performance of current consoles may be insufficient due to underinvestment in hardware. • Microsoft and Sony made similar decisions regarding console hardware, potentially contributing to the issue. • Upgrading to native resolution, even if lower than desired, might be preferable to upscaled 1328x1080 resolution. • Details about upscaling are unclear, but it may involve black bars or other issues. • The host is discussing a behind-the-scenes look at how content is created for the WAN show. • Ryan Trout from PC Perspective joins as a substitute and discusses his role reviewing PC hardware for 15 years. • Ryan explains that PC Perspective used to focus on AMD hardware but now covers NVIDIA and AMD, offering in-depth technical analysis. • The difference between Ryan's style (detailed technical analysis) and the host's style (general overview content) is discussed. • A shout-out is given to Wordo165 for an original post on the Linus Tech Tips forum. • Discussion of recent news articles about MSI graphics cards, including specific models 980M and 970M. • Discussion of the Aorus X7 Pro and Asus G751 laptops • Comparison of NVIDIA GTX 980M and 970M mobile variants to their desktop counterparts • Criticism of NVIDIA's naming scheme and graph comparing mobile GPUs to desktop ones • Explanation of GPU Boost 2.0 and its impact on comparisons between non-reference designs • Discussion of TDP (Thermal Design Power) and how it is not clearly stated for mobile GPUs • Clarification that notebook manufacturers can tweak clock speeds individually to fit within thermal envelopes • The GT72 laptop with an NVIDIA GeForce GTX 980M GPU struggles to handle high resolutions due to limited power. • High-resolution displays (3K or 4K) in notebooks may be impractical due to downscaling and reduced visual quality. • Dynamic Super Resolution (DSR) technology can enhance visuals on a lower resolution display by taking more samples. • The sweet spot for gaming laptops might be a balance between powerful GPUs (e.g. 2980M) and suitable displays (2.5K or native 1080p). • NVIDIA's messaging may not match the actual designs coming out, with some notebooks featuring high-resolution displays but underpowered GPUs. • The speaker discusses the power efficiency of NVIDIA's mobile GPUs and how they compare to their desktop counterparts. • They express disappointment with the slow progress in bridging the performance gap between desktop and mobile GPUs, citing manufacturing process issues and NVIDIA's numbering scheme as factors. • The speaker notes that Maxwell was designed for power efficiency and that this has led to a compression of performance across both notebook and desktop GPUs. • They compare the GTX 980m to other NVIDIA GPUs, stating that its closest analog is the 970 desktop model, which sits between the 680 and 770 in terms of performance. • The conversation then shifts to discussing Unreal Engine's subsurface scattering feature, which allows for more realistic rendering of semi-translucent materials such as skin and candles. • NVIDIA's demonstration of subsurface scattering and VXGI technology • The long time it takes for tech demos to be implemented in game engines and games • NVIDIA's GameWorks program and its goal of getting advanced technologies into games quickly, potentially sacrificing compatibility and industry support • The adoption and implementation of new graphics technologies by game developers and their willingness to invest resources in supporting them • The role of hardware vendors and software companies in pushing the development of new graphics technologies • Misconceptions about FreeSync • Relationship between FreeSync and G-Sync • Hardware requirements for FreeSync to work • Cost of implementing FreeSync technology • Licensing fees for FreeSync • Competition between G-Sync and FreeSync • Potential for widespread adoption of FreeSync • Discussion about NVIDIA's licensing fee and markup on G-Sync monitors • Comparison between G-Sync and FreeSync technology, including concerns about the latter's complexity and potential for AMD to gain a competitive advantage if NVIDIA supports Adaptive Sync displays • Criticism of NVIDIA's delayed release of G-Sync technology and its potential impact on the adoption of Adaptive Sync displays • Concerns about the difficulty in making a monitor with good gaming experience through firmware updates alone • Discussion about the evolution of gaming experience evaluation, from simple FPS measurements to more complex considerations like runt frames and stutters • Difficulty measuring smoothness of gaming experience due to varying frame rates • Importance of capturing graphics card output and analyzing every frame for accurate measurement • Challenges in quantifying smoothness of variable refresh rate displays • Need for software on tested PC side to output results and post-processing algorithm to measure actual viewing experience • Potential issues with NVIDIA and AMD cooperation on this technology • Move away from subjective testing methods back towards objective ones • Industry's recognition that this issue needs to be resolved due to financial and reputational stakes • Dynamic roving personnel locations in games • Difficulty of benchmarking games with dynamic environments • Limitations of the Shadow of Mordor benchmark • In-game performance affected by weather conditions and model complexity • Usefulness of benchmarks for gauging actual game performance • iPhone 6 release and features, including sapphire glass screen • GT Advanced Technologies, Apple's sapphire glass supplier, has filed for bankruptcy • The company had a $500 million deal with Apple to supply sapphire glass, but is now down to $85 million in cash and seeking additional financing • This may indicate that Apple does not plan to use sapphire glass in the iPhone as previously thought • Sapphire glass is more suitable for smaller devices like smartwatches, such as the Apple Watch, than larger ones • Corning's Gorilla Glass 3 may remain a preferred option for screen protection due to its ease of manufacture and lower cost • The future of sapphire glass technology remains uncertain but may be developed further with manufacturing breakthroughs • Battery life issues with wearable devices • Wireless charging as a potential solution • Standard USB ports vs proprietary cradles for charging • Desire for longer battery life in smartphones (2-3 days) • Compromise between thinness, sexiness, and battery capacity • Feasibility of a 2-day or 3-day battery phone with thicker design • Project Aura and modular components as potential alternatives • Companies like Samsung release multiple phones with similar features, hoping that some will stick • Consumers are demanding longer battery life and faster charging technology • High-capacity batteries can be charged quickly, but adding this feature increases phone cost • Battery life is a trade-off between performance and affordability • The speaker shares personal anecdotes about using larger batteries to extend phone life • They also discuss the history of portable devices with limited storage capacity • Lynda.com offer: free 7-day trial with all-you-can-eat access • Sponsorship testimonials from lynda.com and Phantom Glass • Review of Phantom Glass screen protector, featuring its durability and scratch resistance • Comparison to Gorilla Glass, noting that Phantom Glass is removable and reapplyable • CES event plans with Phantom Glass, including a potentially humorous video featuring the screen protector's protective capabilities • Discussing a "ghost costume" for CES • Google Glass capabilities, including closed captions in real life • Translation and language barriers with Google Glass technology • Future of augmented reality and processing power • Comparison of Google Now and Siri • Debate about Google Now's functionality and accuracy • Discussion of customer information compromised in an AT&T insider breach • AT&T warns 1,600 customers of data breach • Rogue employee stole information from AT&T • Issue is not the terms of service, but rather who has access to collected data • Companies can have bad employees just like any other organization • Data breaches are a concern with both digital and human systems • Potential issue with limited credit card numbers and the need for alpha characters • Comparison of US and Canadian banking systems, with the US system being more advanced • Story about a Canadian trying to use a credit card in the US, resulting in suspicion over their identity • Discussion of chip readers and their absence in the US • Introduction of a unrelated topic: Bridgestone's air-free tires that never need inflation • Discussion of a car's design and features • Analysis of the potential benefits of replaceable treads on cars • Criticism of the design as being ugly and impractical for consumer vehicles • Humorous speculation about the return of hubcaps and associated issues (theft, flying off) • Mention of HTC's new phone with two 13 megapixel cameras, one on the front and back • Discussion of the benefits of having a high-quality front-facing camera, including improved selfie quality • Brief reminiscence about non-phone snapshot cameras with small screens on the front for previewing photos • Straw polls show 83% of respondents say they take no selfies • New phone features dual SIM and better selfie cameras, but not available in US market • High battery capacity phones are not being released by manufacturers • Steam releases Canadian pricing, with some games unavailable for purchase due to price changes • Discussion on why Steam should display prices in users' native currency instead of US dollars • Exchange rates for different countries are not always straightforward and can be affected by factors such as companies locking their exchange rates over long periods. • Pricing of products like books and games can vary significantly between countries due to these exchange rate complexities. • The speaker recalls a Canadian company that only updated its exchange rates every 2-5 years, leading to significant losses before they adjusted. • The conversation touches on the NBA 2K15 price increase from $59.99 to $69.99 in the US and how this is not unusual for similar games. • There's discussion about server locations and how there are no penalties for crossing borders, with fast connection speeds across regions. • A humorous anecdote about Jeremy having Skype issues due to supposed Border Patrol packet blocking is shared. • The conversation ends with a mention of a forum post discussing ARM and TSMC heading towards 10 nanometer technology. • TSMC's manufacturing capacity and limitations • Intel's lead in process technology (14nm, Broadwell) • TSMC's 20nm production issues and limited adoption • Move to FinFET production (Trigate 3D transistors) and 16nm parts • AMD and NVIDIA's manufacturing plans and potential node mismatch • Power consumption and clock frequency advantages of smaller nodes • NVIDIA's cost benefit analysis and wafer yield • Discussion of the GTX 980's performance and lack of die shrink • Comparison with the GM 200 chip and waiting for the GM 210 release • Ryan Shrout's appearance on Linus's show and his wife's reaction • PC Per's website, YouTube channel, and social media presence • Discussion about the use of IRC for chat and its requirements • Explanation of reasons behind certain decisions or actions being taken in a way that may not be immediately obvious • Personal experience participating in Twitch chat and enjoying it • Response to criticism from viewers, including hate comments on social media • Announcement of upcoming guest, Paul and Kyle from NewEgg TV • Technical difficulties with switching scenes and equipment issues