""" League of Legends Replay Packet Definitions """ from dataclasses import dataclass from typing import Dict, List, Optional, Union from enum import Enum @dataclass class Position: """2D position on the game map""" x: float z: float class AIType(Enum): """Type of AI entity""" UNKNOWN = "Unknown" HERO = "Hero" MINION = "Minion" TURRET = "Turret" NEUTRAL = "Neutral" class ReplicationInternalData: """Internal replication data that can be int or float""" def __init__(self, value: Union[int, float]): self.value = value self.is_int = isinstance(value, int) self.is_float = isinstance(value, float) @dataclass class CreateHero: """Packet for hero/champion creation""" time: float net_id: int name: str champion: str @dataclass class WaypointGroup: """Packet containing movement waypoints for entities""" time: float waypoints: Dict[int, List[Position]] @dataclass class WaypointGroupWithSpeed: """Packet containing movement waypoints with speed data""" time: float waypoints: Dict[int, List[Position]] @dataclass class EnterFog: """Packet for entity entering fog of war""" time: float net_id: int @dataclass class LeaveFog: """Packet for entity leaving fog of war""" time: float net_id: int @dataclass class UnitApplyDamage: """Packet for damage application between units""" time: float source_net_id: int target_net_id: int damage: float @dataclass class DoSetCooldown: """Packet for ability cooldown updates""" time: float net_id: int slot: int cooldown: float display_cooldown: float @dataclass class BasicAttackPos: """Packet for basic attack with positional data""" time: float source_net_id: int target_net_id: int source_position: Position target_position: Position slot: int caster_net_id: int spell_chain_owner_net_id: int spell_hash: int spell_name: str level: int target_end_position: Position target_net_ids: List[int] windup_time: float cooldown: float mana_cost: float @dataclass class CastSpellAns: """Packet for spell casting""" time: float caster_net_id: int spell_chain_owner_net_id: int spell_hash: int spell_name: str level: int source_position: Position target_position: Position target_end_position: Position target_net_ids: List[int] windup_time: float cooldown: float mana_cost: float slot: int @dataclass class BarrackSpawnUnit: """Packet for minion spawning from barracks""" time: float barrack_net_id: int minion_net_id: int wave_count: int minion_type: int # 0xc0 = cannon, 0x60 = ranged, 0 = melee minion_level: int @dataclass class ReplicationData: """Replication data for game state synchronization""" primary_index: int secondary_index: int name: str data: ReplicationInternalData @dataclass class Replication: """Packet containing replication data for multiple entities""" time: float net_id_to_replication_datas: Dict[int, ReplicationData] @dataclass class SpawnMinion: """Packet for minion spawning""" time: float net_id: int position1: Position position2: Position name: str skin_name: str level: int targetable_on_client: int targetable_to_team_flags_on_client: int bot: bool @dataclass class CreateNeutral: """Packet for neutral monster creation""" time: float net_id: int position1: Position position2: Position name: str skin_name: str level: int direction: Position camp_id: int neutral_type: int @dataclass class CreateTurret: """Packet for turret creation""" time: float net_id: int owner_net_id: int name: str @dataclass class NPCDieMapView: """Packet for NPC death (map view)""" time: float killer_net_id: int killed_net_id: int @dataclass class NPCDieMapViewBroadcast: """Packet for NPC death broadcast""" time: float killer_net_id: int killed_net_id: int @dataclass class HeroDie: """Packet for hero/champion death""" time: float net_id: int @dataclass class BuyItem: """Packet for item purchase""" time: float net_id: int slot: int item_id: int item_name: str items_in_slot: int spell_charges: int item_gold: float entity_gold_after_change: float @dataclass class RemoveItem: """Packet for item removal""" time: float net_id: int slot: int items_in_slot: int entity_gold_after_change: float @dataclass class SwapItem: """Packet for item slot swapping""" time: float net_id: int source_slot: int target_slot: int @dataclass class UseItem: """Packet for item usage""" time: float net_id: int slot: int items_in_slot: int spell_charges: int # Union type for all possible packets PacketType = Union[ CreateHero, WaypointGroup, WaypointGroupWithSpeed, EnterFog, LeaveFog, UnitApplyDamage, DoSetCooldown, BasicAttackPos, CastSpellAns, BarrackSpawnUnit, Replication, SpawnMinion, CreateNeutral, CreateTurret, NPCDieMapView, NPCDieMapViewBroadcast, HeroDie, BuyItem, RemoveItem, SwapItem, UseItem ] def parse_packet_from_dict(packet_dict: dict) -> PacketType: """ Parse a packet dictionary into the appropriate packet dataclass. Args: packet_dict: Dictionary containing packet data with 'packet_type' field Returns: Appropriate packet dataclass instance Raises: ValueError: If packet_type is unknown """ packet_type = packet_dict.get('packet_type') # Remove packet_type from dict for dataclass creation data = {k: v for k, v in packet_dict.items() if k != 'packet_type'} # Convert position dictionaries to Position objects def convert_positions(obj): if isinstance(obj, dict): if 'x' in obj and 'z' in obj and len(obj) == 2: return Position(x=obj['x'], z=obj['z']) return {k: convert_positions(v) for k, v in obj.items()} elif isinstance(obj, list): return [convert_positions(item) for item in obj] return obj data = convert_positions(data) # Map packet types to dataclasses packet_classes = { 'CreateHero': CreateHero, 'WaypointGroup': WaypointGroup, 'WaypointGroupWithSpeed': WaypointGroupWithSpeed, 'EnterFog': EnterFog, 'LeaveFog': LeaveFog, 'UnitApplyDamage': UnitApplyDamage, 'DoSetCooldown': DoSetCooldown, 'BasicAttackPos': BasicAttackPos, 'CastSpellAns': CastSpellAns, 'BarrackSpawnUnit': BarrackSpawnUnit, 'Replication': Replication, 'SpawnMinion': SpawnMinion, 'CreateNeutral': CreateNeutral, 'CreateTurret': CreateTurret, 'NPCDieMapView': NPCDieMapView, 'NPCDieMapViewBroadcast': NPCDieMapViewBroadcast, 'HeroDie': HeroDie, 'BuyItem': BuyItem, 'RemoveItem': RemoveItem, 'SwapItem': SwapItem, 'UseItem': UseItem } if packet_type not in packet_classes: raise ValueError(f"Unknown packet type: {packet_type}") return packet_classes[packet_type](**data)