File size: 7,443 Bytes
04ff6fc |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 |
"""
League of Legends Replay Packet Definitions
"""
from dataclasses import dataclass
from typing import Dict, List, Optional, Union
from enum import Enum
@dataclass
class Position:
"""2D position on the game map"""
x: float
z: float
class AIType(Enum):
"""Type of AI entity"""
UNKNOWN = "Unknown"
HERO = "Hero"
MINION = "Minion"
TURRET = "Turret"
NEUTRAL = "Neutral"
class ReplicationInternalData:
"""Internal replication data that can be int or float"""
def __init__(self, value: Union[int, float]):
self.value = value
self.is_int = isinstance(value, int)
self.is_float = isinstance(value, float)
@dataclass
class CreateHero:
"""Packet for hero/champion creation"""
time: float
net_id: int
name: str
champion: str
@dataclass
class WaypointGroup:
"""Packet containing movement waypoints for entities"""
time: float
waypoints: Dict[int, List[Position]]
@dataclass
class WaypointGroupWithSpeed:
"""Packet containing movement waypoints with speed data"""
time: float
waypoints: Dict[int, List[Position]]
@dataclass
class EnterFog:
"""Packet for entity entering fog of war"""
time: float
net_id: int
@dataclass
class LeaveFog:
"""Packet for entity leaving fog of war"""
time: float
net_id: int
@dataclass
class UnitApplyDamage:
"""Packet for damage application between units"""
time: float
source_net_id: int
target_net_id: int
damage: float
@dataclass
class DoSetCooldown:
"""Packet for ability cooldown updates"""
time: float
net_id: int
slot: int
cooldown: float
display_cooldown: float
@dataclass
class BasicAttackPos:
"""Packet for basic attack with positional data"""
time: float
source_net_id: int
target_net_id: int
source_position: Position
target_position: Position
slot: int
caster_net_id: int
spell_chain_owner_net_id: int
spell_hash: int
spell_name: str
level: int
target_end_position: Position
target_net_ids: List[int]
windup_time: float
cooldown: float
mana_cost: float
@dataclass
class CastSpellAns:
"""Packet for spell casting"""
time: float
caster_net_id: int
spell_chain_owner_net_id: int
spell_hash: int
spell_name: str
level: int
source_position: Position
target_position: Position
target_end_position: Position
target_net_ids: List[int]
windup_time: float
cooldown: float
mana_cost: float
slot: int
@dataclass
class BarrackSpawnUnit:
"""Packet for minion spawning from barracks"""
time: float
barrack_net_id: int
minion_net_id: int
wave_count: int
minion_type: int # 0xc0 = cannon, 0x60 = ranged, 0 = melee
minion_level: int
@dataclass
class ReplicationData:
"""Replication data for game state synchronization"""
primary_index: int
secondary_index: int
name: str
data: ReplicationInternalData
@dataclass
class Replication:
"""Packet containing replication data for multiple entities"""
time: float
net_id_to_replication_datas: Dict[int, ReplicationData]
@dataclass
class SpawnMinion:
"""Packet for minion spawning"""
time: float
net_id: int
position1: Position
position2: Position
name: str
skin_name: str
level: int
targetable_on_client: int
targetable_to_team_flags_on_client: int
bot: bool
@dataclass
class CreateNeutral:
"""Packet for neutral monster creation"""
time: float
net_id: int
position1: Position
position2: Position
name: str
skin_name: str
level: int
direction: Position
camp_id: int
neutral_type: int
@dataclass
class CreateTurret:
"""Packet for turret creation"""
time: float
net_id: int
owner_net_id: int
name: str
@dataclass
class NPCDieMapView:
"""Packet for NPC death (map view)"""
time: float
killer_net_id: int
killed_net_id: int
@dataclass
class NPCDieMapViewBroadcast:
"""Packet for NPC death broadcast"""
time: float
killer_net_id: int
killed_net_id: int
@dataclass
class HeroDie:
"""Packet for hero/champion death"""
time: float
net_id: int
@dataclass
class BuyItem:
"""Packet for item purchase"""
time: float
net_id: int
slot: int
item_id: int
item_name: str
items_in_slot: int
spell_charges: int
item_gold: float
entity_gold_after_change: float
@dataclass
class RemoveItem:
"""Packet for item removal"""
time: float
net_id: int
slot: int
items_in_slot: int
entity_gold_after_change: float
@dataclass
class SwapItem:
"""Packet for item slot swapping"""
time: float
net_id: int
source_slot: int
target_slot: int
@dataclass
class UseItem:
"""Packet for item usage"""
time: float
net_id: int
slot: int
items_in_slot: int
spell_charges: int
# Union type for all possible packets
PacketType = Union[
CreateHero,
WaypointGroup,
WaypointGroupWithSpeed,
EnterFog,
LeaveFog,
UnitApplyDamage,
DoSetCooldown,
BasicAttackPos,
CastSpellAns,
BarrackSpawnUnit,
Replication,
SpawnMinion,
CreateNeutral,
CreateTurret,
NPCDieMapView,
NPCDieMapViewBroadcast,
HeroDie,
BuyItem,
RemoveItem,
SwapItem,
UseItem
]
def parse_packet_from_dict(packet_dict: dict) -> PacketType:
"""
Parse a packet dictionary into the appropriate packet dataclass.
Args:
packet_dict: Dictionary containing packet data with 'packet_type' field
Returns:
Appropriate packet dataclass instance
Raises:
ValueError: If packet_type is unknown
"""
packet_type = packet_dict.get('packet_type')
# Remove packet_type from dict for dataclass creation
data = {k: v for k, v in packet_dict.items() if k != 'packet_type'}
# Convert position dictionaries to Position objects
def convert_positions(obj):
if isinstance(obj, dict):
if 'x' in obj and 'z' in obj and len(obj) == 2:
return Position(x=obj['x'], z=obj['z'])
return {k: convert_positions(v) for k, v in obj.items()}
elif isinstance(obj, list):
return [convert_positions(item) for item in obj]
return obj
data = convert_positions(data)
# Map packet types to dataclasses
packet_classes = {
'CreateHero': CreateHero,
'WaypointGroup': WaypointGroup,
'WaypointGroupWithSpeed': WaypointGroupWithSpeed,
'EnterFog': EnterFog,
'LeaveFog': LeaveFog,
'UnitApplyDamage': UnitApplyDamage,
'DoSetCooldown': DoSetCooldown,
'BasicAttackPos': BasicAttackPos,
'CastSpellAns': CastSpellAns,
'BarrackSpawnUnit': BarrackSpawnUnit,
'Replication': Replication,
'SpawnMinion': SpawnMinion,
'CreateNeutral': CreateNeutral,
'CreateTurret': CreateTurret,
'NPCDieMapView': NPCDieMapView,
'NPCDieMapViewBroadcast': NPCDieMapViewBroadcast,
'HeroDie': HeroDie,
'BuyItem': BuyItem,
'RemoveItem': RemoveItem,
'SwapItem': SwapItem,
'UseItem': UseItem
}
if packet_type not in packet_classes:
raise ValueError(f"Unknown packet type: {packet_type}")
return packet_classes[packet_type](**data)
|