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Rexton Briar
Rexton regarda la fille tomber sur le sol et révéla accidentellement ses oreilles de renard. Il n'était pas trop stupéfait. Il ne sentait toujours aucune forme de sang lycan qui traversait ses veines, mais ça ne voulait pas dire que ce n'était pas possible. Il avait vu beaucoup de choses bizarres alors qu'il vivait seul en marge de la société. Ce n'est que lorsque la femme aux yeux rouges lui a parlé, qu'il a réalisé que la raison pour laquelle elle a paniqué et est tombée était à cause de son apparence. Il était sur le point de s'excuser auprès de la fille, mais le propriétaire du bar accusé. Il s'est plaint de quelques choses, mais Rex n'a jamais vraiment prêté attention à lui. Il aime les boissons mystérieuses qu'il recevrait, et beaucoup de temps ils étaient bons. Rexton se tourna vers Magnus et lui répondit alors que le propriétaire continuait à parler : « Je veux dire qu'il n'y a qu'un moyen de le savoir, n'est-ce pas? » Rex sourit au nain en armure rouge.
Le propriétaire a fini de parler, et la renarde a décidé de révéler ses oreilles et même sa queue aux gens du bar. Rexton a écouté la fille comme elle s'est expliquée au propriétaire et à ceux autour d'elle. Il n'avait vu personne avec des mutations avant, mais il n'a pas eu le temps de traiter vraiment ce fait comme la fille a expliqué que certains prêtres pourraient vouloir l'exécuter à cause de ses mutations. Cela a laissé un très mauvais goût dans la bouche de Rex et il a visiblement tendu vers le haut quand la fille a fini de parler. "Ce n'est pas juste," dit-il et son sourire est maintenant parti, "Tuer quelqu'un à cause des caractéristiques avec lesquelles ils sont nés. Je me fiche de ce qu'ils disent, c'est mal. Je veux dire que les gens devraient être jugés en fonction de leur comportement et non de leur apparence », a-t-il pris un souffle et a poursuivi, « Je ne défendrai pas quelque chose comme ça. Tuer vous ne fera rien d'autre qu'exaucer un homme cruel désir de revenir au monde dans lequel nous vivons. Si vous me le demandez, c'est lui qui devrait être exécuté », secoua-t-il la tête et son sourire revint, « Mais c'est juste moi qui dérape. Je suis désolé que mon apparence vous ait surpris, mademoiselle. Si vous vous trouvez dans des ennuis à cause de votre apparence. ou pour une raison quelconque, n'ayez pas peur de me chercher. La plupart des chasseurs de la ville me connaissent, et comment m'attraper. Alors n'ayez pas peur d'afficher ces belles petites oreilles et queues que vous avez là. Ils sont ce qui te rend, toi. Ça ne devrait pas être une raison de les cacher, et je ne pense pas que le propriétaire de ce bel établissement s'en occupe. La discrimination n'est vraiment pas son truc." Il a dit en regardant la fille. Une autre fille a parlé au groupe, et Rexton lui a poliment agité en retour. Il a pensé qu'il en avait assez parlé et a décidé d'écouter le groupe quelques secondes de plus.
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Name: Rexton “Rex” Briar
Age: 24
Race: Natural Lycanthrope - Wolf
Appearance: Rexton has neon white hair with black streaks that falls just short of his shoulders. Amber eyes that glow brightly in the night. He has white wolf ears with black fur lining the edges, and a large black tail. Scars, of various shapes and sizes, blanket his 5’6” body from the shoulders down. He has a slim form, but a very toned build. With a closer look, every muscle seems to be built for speed rather than power. Rex is usually seen wearing a ragged and torn white coatthat has a hood attached, a black T-shirt, and grey shorts.
Personality: Rexton is like a two sided coin. On one side Rexton is a relatively happy individual despite being alone until recently. He tries to aid those that need help and doesn’t treat anybody like they are inferior. He doesn’t expect to make any friends, but if he does, he is surprisingly loyal to them. He will put his life on the line for those he cares about. On the other side of the coin is the boy who is haunted by troubles and death of his pack. He can’t stand bullying and will get physically rough with those who are trying to victimize somebody. He has a surprisingly short temper when it comes to talking about his past. Despite his good and bad points, he is an amazing tactician. This is mainly due to his will to survive from the years he spent alone. He doesn’t tend to lead a group, but is always willing to give his opinion or advice when it is needed.
Morality / Religion: Rex worships no gods. He doesn’t hate or belittle those who do, but his faith in the gods was lost the day his pack died. Although he hates all the Anti-Gods, he especially detests Ruthek, the Leper due to his direct role in the murder of his pack. Although he doesn’t believe in indiscriminate murder or anything of the like, he is willing to do what he has to do in this day and age.
Biography:Rexton was the smallest of three brothers. His eldest brother was named Axel, and his other older brother was named Lee. Not only were his brothers taller, they were also stronger. The Briar pack viewed strength with the highest regard as it was key to the way they hunted. Rexton, growing up in this environment, with the mindset of his pack, was belittled and bullied by the other members of the pack. Lee was the worst offender. He was always scolding and bullying Rexton as if he was waste of space. His other brother, Axel, had a different point of view and was often the one defending Rexton from the ceaseless shaming sessions. Axel was the only member of the pack that never indulged himself in shaming his brother. Rexton was always encouraged by his brother to fight back, and show them that strength isn’t everything, but Rex never knew what his brother was talking about until later.
Rexton was still relatively young when The Great Descent happened. Axel had fully matured, and became the alpha of the pack. This was also around the time that Rexton’s own talents began to come into fruition. Where once he was beaten and bruised by the bigger and stronger members of his pack, they now couldn’t even touch him. He was fast, and his speed was considered a great resource in these new perilous days. The pack used Rex and his speed to scout out lands ahead for the never ending storms and the decending gods. He slowly found his own place in the pack, and was now more respected rather than hated. There were still a few, including his brother Lee, who continued to verbally abuse him, but those people were becoming fewer and fewer. Rexton and his pack were careful to steer clear of any signs of trouble and lived in relative peace. It wasn’t until almost a year later that the troubles of Reath hit Rexton and his pack. His pack was campin out a few miles away from a nearby village when Rex was asked to go scout a safe path to their next destination, and he happily agreed. When he was sure the path ahead was in the clear, he went back to his pack only to find death. When he finally returned, he found his pack closer to the village and facing down a large amount of monsters. The god Ruthek had descended upon the village and brought monsters and plague both down upon it. Rex watched, frozen in awe and terror, as his pack valiantly fought against the monsters. There were those who fell to the monsters, but the pack as a whole seemed as if they were fighting the monsters on equal footing, at least until Ruthek turned his gaze towards them. With a wave of a hand, Ruthek sent forth a fog like plaque that almost instantly killed the entire pack. One by one, the disease infected their skin and rapidly began eating away at their bodies. Axel, who was on the front lines, noticed this and locked eyes with Rexton who was far enough away that he wasn’t affected yet. With his dying breaths, Axel screamed at Rexton to run and get away from the area before he was infected too. Rex watched his brother slowly decay away after commanding him to flee. Rexton then turned and bolted away from the scene only turning back once he knew his away.
Rexton, now a lone wolf, lived a solemn life. He began to live alone on the outskirts of society, running away from the first sight of danger, and he did this for multiple years. Eventually, the life of solidarity began to eat away at his psyche and one day he snapped. When he came back to reality he was in front of the ruins of a destroyed village, covered in wounds and surrounded by the dead bodies of monsters and mortals. He doesn’t remember what happened, but survivors from the ruined village told him. The village was apparently attacked by the monsters, and that Rexton charged into them alone. He had used the exact same shadows the monsters were born from against them. He darted in and out of the darkness striking at the weaknesses of each monster. After all was done, he had multiple monsters and saved the lives of multiple people. He had sustained multiple serious injuries during the ordeal, and had to travel with the survivors in order to heal.
After Rexton’s wounds healed and he was back at full strength, he left the group of survivors and headed towards the port city of Urenda. He had heard that the city was a temporary safe haven. He has been there since, training his body and patiently waiting for the day he has the chance to kill a god.
Class: Assasin
Combat Style:He uses his speed in order to evade enemy attacks and then attack an enemy's weak point. If no weak point is available, he will attack the exact same spot in order to create or reveal a weak spot.
Weapons / Tools:A Wakizashi
Skills / Natural Abilities:(Things you have learned to do / abilities from your race or body. Also skills like natural or innate talents, i.e. he can run really fast)Unnatural Speed -He is really fast and becomes even faster the more his body consumes energyHide Presence - He can conceal himself in the shadows and nearly erase his presence from the surrounding area.Low-Light Vision - He can see normally with little light needed Transformation and Infection - He can transform into multiple form ranging from human to wolf, and can infect others with his lycanthropy.
Magic:Illusion Magic - After Image - Rexton can create after image of himself after using this ability. The cost of this ability is a large amount of strain on his muscles and can only be used a few times with out rest.
General Equipment:A small packDaggers6 days rationsfirst aid supplies
Miscellaneous:Theme Song -
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Orodyuke a accepté la tasse de whisky avec reconnaissance. "Merci" il a dit aussi gentiment qu'il pouvait gérer, se sentant sympathique pour Tori après l'avoir regardé se faire mâcher par l'aubergiste. "Je vais retenir le petit déjeuner. C'est un repas que je n'ai pas encore gagné, et j'ai de la nourriture de la route qui ne gardera pas beaucoup plus longtemps. » Même après tout ce temps, il n'a pas aimé accepter la charité où il pouvait se tenir sur ses propres pieds.
Il a siroté son verre tranquillement, savourant le feu qu'il lui a apporté à l'estomac. Maintenant qu'il était plus éveillé, il a profité de l'occasion pour examiner les autres clients de l'auberge qui causaient une telle agitation. Ils étaient certainement un groupe intéressant. Tu n'as pas vu les lyncans tous les jours. Apparemment, Urenda a dessiné toutes sortes de personnages. L'histoire de mutation de l'elfe l'intriguait en particulier. Pauvre fille. Si elle avait vécu seule comme ça tout ce temps, ce n'était pas étonnant qu'elle ait eu peur de ce que les habitants penseraient d'elle.
"Je vous demande pardon, jeune fille," il grondait dans son accent épais de l'autre côté du bar. "Mais vous dites que la mort criante a provoqué votre changement d'apparence? Vous permettez que je vous demande comment? J'étudie ses effets de corruption et c'est un cas très intéressant. » Il a essayé un sourire fatigué. "Je m'excuse. Je n'ai pas l'intention de le faire, mais je suis forgeron de métier, donc s'il le compense, je peux peut-être donner quelques conseils à votre maison. »
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Name: Delsaran Taranath
Age: 33
Race: Frost Elf
Appearance: Delsaran sports long, snow white hair past his shoulders styled plainly with extended bangs, which, at times, he keeps in a ponytail. The Frost Elf has alabaster skin marred by various scars, though none draw too much attention to themselves. Pale lavender orbs watch the world with wary eyes, a common sight in the desecrated Reath. He stands at 5'7" and has a moderate build, showing that he is taut and traveled, but not martially inclined. His features are angular with almond shaped eyes and a thin chin. He now mostly dresses in the plum robes of the Priesthood of Relanthon that has a white sun embellished one the back. The robes are enchanted with divine magic which makes them more than conventional for travel.
Personality: Del is a congenial man when caught at the right time. However, due to his responsibilities and the state of his charges, he is often under pressure and stress, and at times like these he is blunt and efficient. Del is a man with much to do in little time, and he doesn't like those who stand in the way of progress for his charges. He's a born leader, although admittedly not a strategist, and even though he is not near the top of the order, many in his clergy come to him for advice and assistance. Outside of town, Del is a strong willed and knowledgeable survivor of the wasteland that was once Reath, having spent much of his time with the clergy rescuing others and bringing them to safety. Despite this, he is really a friendly, warm person, who does his best to do the right thing. He tries to bring good people back to Urenda in hopes that they will look after the place whenever he is gone.
Morality/Religion: Del is a priest of Relanthon. He has few oaths or commandments, but must act in accordance with his God's morals. The Elven God stands, resolutely, for doing the right thing in any moment, and protecting those who cannot protect themselves. He views life and nature, both, as sacred and will defend both until his death. The semantics of religion do not bother Del, he cares not for rivalries made in a world long passed, and instead focuses on the here-and-now and what he can do for the helpless mortals of Reath.
Biography:Delsaran was born and raised by a small community in one of the most northern settlements of Frost Elves in the frosty tundra at the top of the continent. Raised in a life that cherishes every resource dearly, Del was taught early on to work for what ever he needed. Their clan was close from being so isolated from the rest of the world, and they worshipped both Relanthon and the elven goddess of winter. When he was young, Del was a page for the clan's Relanthpn Priests. He had never known his parents, as they had died his first winter, and was raised communally between the priests and other helpful clan members.
The Great Descent began, however they did not get affected until the elven defectors came down and drove the northern cland either into the icy sea or to the south a few weeks later. Delsaran fled south with his clan, trying to rally with their southern kin, but found much of the previously lush forests uprooted and chared by elemental storms. Over time, Del, a novice priest, got separated from his clan through violent circumstances, and traveled alone until he met Yuuril Eletha.
He met the high priestess in the south as her and her remaining clergy were fleeing a dark storm. They took refuge together and the younger man joined their ranks. Then congregation headed north and set it out on the high road. They found the ruins of Urenda. They moved on, having had no plans to stop, however they were ambushed by a cult of demons. The attack was short lived, but they realized that several of their members were taken from them. They traveled into the city, falling into an expected real. The congregation had managed to thin the demon ranks somewhat, but they're eventual victory was attributed to an incredible feat of the high priestess. They cleared the rest of the ruins, and so was the start of the new city.
Other Notes:N/A
Class: Priest
Combat Style:The priest has access to the Creation school of magic through devotion to his deity. He specializes in the Life and Light aspects as a low experience caster. Shield spells, healing spells, and empowerment spells are specifically offered by this deity. Eventually, the priest will be able to summon the servants of this deity from their home plane. A priest is a force for good in the world, and by mixing his magic with physical prowess, he becomes a more efficient guardian. He wields a large staff with a bladed end as a weapon. He tries to keep a distance from attackers and attempts to disarm or distract with magic.
Weapons / Tools:Divine Robes: These robes are enchanted to resist damage. Because it is imbued with light, any shadow or demon that touches it will be burned.Biting Staff: A five foot staff made of redwood with a sharp, with an 8 in. iron blade at one end and a weight on the other.
Skills / Natural Abilities:Frost Elf: He can create sparks with his hands.Cold Resistance: The elf grew up withstanding the harshest of blizzards and constant, extreme cold.Willful: He is strong of mind; he does not fall easily to Charm or Illusion Magic.
Spells / Magical Abilities: Light Shield: The priest creates a shield of light. It radiates a bright light and shields against both physical and magical assaults for a short duration.Blinding Flash: A bright flash of light comes from the priest, blinding any who don't shield their face, rendering them disoriented.Arrow of Light: A biting projectile of light shoots at a target.Dispel: The priest can dispel magical effectsBanish: The Priest can command low-level extra-planar beings to flee an area for a short period of time.Heal: The priest can stitch together minor wounds and sooth burns. The priest can heal other minor health complaints such as aches and pains, as well as simple sicknesses.Purify Food/Water: The priest purifies food and/or water for consumption.
General Equipment:Rucksack, containing the followingSilver Relanthon holy symbol necklace3 days rationsSmall hunting knife20ft hemp ropeBedroll
Miscellaneous:N/A
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Magnus le Rouge
Je dis jovialement à Rex, avant de se rendre compte rapidement que la fille aux oreilles de renard parle, et de garder un peu de silence. Un peu uncaractéristiquement long. Il y a tout un truc avec Rex proclamant qu'il protégera les oreilles de renard avec sa vie ou ce qui vous a si quelqu'un mentionne ses oreilles de renard dans une mauvaise lumière, puis un groupe de gens se lèvent, puis l'aubergiste continue à parler... Dieux, ces gens parlent beaucoup.
Tu sais, tout ce que tu as ta do ta pas insulter personne n'est ta... eh bien, pas insulter personne. Ah, c'est Jus qui dit, c'est tout. D'un autre côté, la moquerie au cœur léger est tout à fait un « bon », j'élabore, « un » quelqu'un qui peut l'apprécier » est un bon individu dans mon livre. J'en finis avec un sourire qui s'élargit à mesure que la bonne se promène. 'Je pense que c'était Jus' de moi qui parlais, mass,' je lui dis. "L'école un Devastation, une" une bonne école un battage qu'il est. Et depuis que je l'ai askin', tu crois qu'ah a demandé à Fer de l'alcool il y a quelques minutes? Ah, si le triste sac de tha en a quelques-uns dès que j'arrive... je finis en me branlant la tête vers la naine très doucement parlée au-dessus de là-bas. Près de nous. L'un ou l'autre.
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Name:
Magnus the Red
Age:
26
Race:
Rust Dwarf
Appearance:
Magnus naturally appears similar to other rust dwarves, at only around 120cm tall and a quite bulky build, with red scruffy hair on both his head and face, as well as dark brown skin and eyes that, whilst once a similar shade of brown, now tend more toward maroon, or even a dark crimson shade in the right lighting; his face, at least what can be seen of it under his beard, is seemingly quite angular. Most of his bodily features are, however, hidden under his choice of clothing, a plain bright red robe over darker red clothing of the same material, up to and including gloves, itself concealing both armour and another layer of clothing beneath that, plus a large solid helmet completely covering his head. Most of his carried items tend to be hidden somewhere within his robes, including his stave, and the whole setup tends to make him look at least a head taller than he really is.
Personality:
Magnus tends to react to the world around him in a non-plussed manner - he has, so to speak, "seen it all", or at least a large enough proportion of whatever "it" entails to not be particularly fazed by the events that occur in his life, despite his fairly young age. Thus, his interactions with others are frequently quite deadpan in terms of response content, though his tone is typically jovial, if occasionally mocking to a fault if he thinks he can get a rise out of somebody.
Morality/Religion:
Having experienced the worst excesses of religious fervor firsthand, and given that a full two thirds of the Dwaorkint Pantheon has turned against the mortals of the world, Magnus rarely if ever pays heed to any deity, and has a tendency to make jokes at the expense of any priests in the area if he knows they are present. Despite this, he is not malicious at heart - he will apologise when he recognises that he's gone too far with a joke, and tends to assist those who are technically good over those who are technically just when his hand is forced; he also secretly admires the goddess Juunda for remaining steadfastly on the side of dwarfkind and mortal life in general when the other two dwarven deities fell for, in the grand scheme of things, two of the most materialistic and quite frankly downright petty reasons out of all the Anti-Gods.
Biography:
Born with the last name of Vulkan a few years before the Great Descent began, Magnus remembers little of his early childhood, aside from moving out of the underground caves where most other dwarves lived a while back due to some dispute involving his parents, the content of which he has never been made aware. Regardless, he and his family were not located within these caves when the Creeping Death trapped most of their number inside, and after the fact, his parents for some reason began believing that part of a prophecy had been fulfilled, with the remainder stating that every last mortal would die... never mind that they themselves came up with the prophecy, at least a year after the Descent proper had ended, and this issue soon escalated into full-blown worship of the Anti-Gods, with the radical and extreme nature of such worship increasing with the passage of time. Needless to say, it didn't take a genius to realise that there was something inherently wrong about this sort of behaviour, though it took the young Magnus a few years to figure out exactly why worshipping the entities apparently trying to destroy everything was a bad idea, not helped by several well-placed lies from his parents. He finally reached a tipping point when, not a mile from where he lived, he discovered the remnants of an elemental storm's passing, and at the age of thirteen, packed his belongings and ran away from home.
This, evidently, was not a good idea. His violent hatred of anything resembling religion at the time made him quite a few enemies amongst those mortals worshipping the deities who had not turned against them, and he was poorly equipped at best to fighting even the weakest of Living Shadows, thus forcing him to live a life of poverty on the streets of his home city for a good two years. It was at this point that things finally turned up for Magnus, in the form of the School of Devastation passing through the city. Desperate for a change, he demanded to be accepted into the School as an acolyte Artist, a notion which was scoffed at until he floored one of the more senior members with a lucky jaw punch, subsequently passed off as a certain degree of "street smarts". Convinced by at least his physical ability, the heads of the School begrudgingly allowed him to begin training as an Artist, reasoning that perhaps he would prove more magically capable than he looked.
Long story short, he didn't. Short story long, it took him until he was twenty two to finally realise his Pyric Aura, and even then that acted as a practical extension of his physical combat abilities; the reason he wasn't kicked out of the School before then was precisely because of these physical combat abilities, which he shockingly excelled in relative to his actual time spent at the School, proving to be one of the most capable acolytes the present members had ever seen, a feat proven all the more true when, as a test, he was given a dwarf-sized, unenchanted Devastator's Aegis at the age of twenty, and was hardly slowed down even whilst wearing it. Still, it took another two years of practicing his combat ability and his one spell before he was finally considered ready to graduate to become a fully-qualified Artist; passing the corresponding test by a significant margin, he was elevated to the level of Artist proper, donning the title of Magnus the Red, and continued to train with the School for another year and a half to further improve his Pyric Aura and try to learn additional spells, though he failed to do so. This, he and the leaders of the School ultimately reasoned, was due to the way the School dealt with Shadows and demons - whilst staying in one spot would have allowed hordes of ever more powerful creatures to overwhelm them, moving around meant that the mass of skilled mages within the School could fairly easily deal with the vast majority of whatever they happened to come across as a giant group, which meant that Magnus rarely if ever faced a challenge.
With that in mind, he asked for, and received, permission to head out on his own, to train himself fighting against the monstrosities of the world on his own terms, and ultimately to better himself for the experience before he returned to the School, hopefully a wiser and more powerful Artist for the experience. The School has dropped him off in Urenda before passing on with their journey, and he wholly expects a good match for his abilities to be found somewhere within the city proper, or else in the wider world beyond.
Other Notes:
Magnus' eyes have begun to turn red as a result of the particular association the Art of Devastation makes between the elements and their users, in his case involving the use of fire. As he progresses magically, he will likely experience other changes to certain physical features, depending on what spells he ultimately learns to perform.
Class:
Battlemage
Combat Style:
The Art of Devastation: This mixed style, presently taught by a now-travelling institution creatively called the School of Devastation and its practicioners referred to as "Artists" or less frequently "Devastators", caters specifically to battlemages, and is extremely combat-oriented and relatively pragmatic in nature; its physical combat tends to revolve around wide and powerful blows with long weapons, blunt or otherwise, whilst the Arcane magic supporting it is oriented toward the Primal school, specifically the Elemental subschool, this acting as one of the most significant and immediately obvious enhancers of destructive capacity at both short and long range of the various magic types, as well as a modifier to the wielder's features depending on what elements they are actually capable with. That said, Natural magic is also used somewhat frequently in a number of destructive capacities, such as the generation of highly-potent toxins, and it is not unheard of for advanced Artists to also utilise Illusion and Charm magic to trick opponents into more exploitable situations, improving their tactical abilities when simply improving their power is no longer the most efficient option. Ironically enough, the seemingly more subtle school of Destruction is rarely utilised by lower level Artists, though it will often be incorporated by very powerful Artists who have nothing more to gain from the Primal school; in light of what happens to the souls of those who die post-Descent, some Artists have even attempted to utilise Necromancy to preserve themselves and remain on this side of the mortal coil indefinitely, though without a set base to work from, there has not been any indication of success in this regard yet, at least to those outside these experiments.
Weapons/Tools:
Crystal Stave: About as tall as Magnus himself outside of his clothing and armour, and typically stowed away within his robes, this stave is fairly basic, with a sharp point at the end and three moderately sharp edges, yet composed of fine crystal. It therefore comes as a shock to many that, far from being fragile, it is hard and sturdy enough to block most physical attacks with a scratch at most, and heavy enough to cause serious damage, up to and including bone fractures, if a solid hit is allowed to connect, a feat only helped by its capacity to both stab through chain links and flesh and focus the force of a blow along the edges to crush plate armour more easily.
Devastator's Aegis: One might expect the armour of a school of battlemages to be fairly loose, if still protective in some form, so as to allow for maximum casting mobility. What is rarely expected is how heavily defended many Artists actually are in combat, and the Devastator's Aegis is the epitome of this: worn underneath a second layer of clothing and a robe, highly resilient against harm of many sorts, yet still mobile enough for the Artist wearing it to dodge fairly effectively when needed. The biggest issue with armour of this sort, compared to lighter equivalents within the School, is how much heat it traps even when not worn under multiple extra layers of clothing, and the weight that its wearer must move at any given moment, thereby requiring most users to acclimate themselves to the heatstroke-inducing conditions it imposes over many years, and even then only usually being donned in preparation for battle; the reason Magnus is an exception to this is on account of his native resistance to heat, allowing him to remain suited for long periods of time despite the conditions within, though he evidently has to remove the helmet to eat and drink, and usually sleeps outside of the armour in civilised locations. Notably, a Devastator's Aegis is usually enchanted to resist many types of magic, where Magnus' has not for reasons of relative inexperience, i.e. only having a single specific spell, and that mostly utilised to enhance physical combat; this is in part why he has headed out into the world at large, in an effort to acquire the skill needed to increase his magical ability to a sufficient degree, though as a dwarf, his hereditary magic resistance to some extent nullifies these requirements.
Skills/Natural Abilities:
Magic Resistance: Magnus is naturally quite resistant to all types of magic on account of being a dwarf, though this boon also severely lowers his capacity to perform magic under normal circumstances, and it has taken a fairly significant length of time to achieve what little magic he does currently possess.
Heat Resistance: Magnus can withstand high temperatures due to the extremes of his birthplace, a trait which allows him to wear the Devastator's Aegis for very long periods of time without trouble, and better enables his particular preferred spell setup.
Unyielding: As a result of his training, and through wearing the Devastator's Aegis consistently for long periods of time over the past few years, Magnus has acquired both greater strength and endurance than even the average Iron Dwarf, though not to an overly substantial degree; even so, he can quite handily move around within the Aegis and associated robes as though they are a second skin, with no sign that it enervates him to do so, and can both deal out and take blows that would fell most humans, though many theoretical foes are far beyond average in terms of resistance or damage capabilities.
Spells/Magical Abilities:
Pyric Aura: Magnus' natural association with heat has led to him developing this spell, wherein he apparently lights himself and his weapon on fire. This aura, as might be expected, sets on fire those who move within a couple of feet of Magnus, and can be extended outward into a "beam" or pillar of flame, though doing so requires additional effort and concentration, and the size of the aura's normal area of effect decreases correspondingly until it returns to normal. After a period of training to improve the spell, Magnus' control of this ability is such that he can selectively choose who or what is set on fire, rather than burning everyone and everything that comes near him regardless of alliance. This also increases the natural range of the aura and its beam by about half a foot (from two) and three meters (from twelve) respectively, and in addition, it greatly improve's Magnus' natural strength and slightly improves his natural speed too, though this effect also decreases as the aura beam increases in length.
Miscellaneous:N/A
General Equipment:
Travelling rations, including purified water, several days, gifted to him by the School prior to whatever he gathers from his exploits in the field;
A reasonable supply of coin, gifted to him by the School prior to whatever he earns from his exploits in the field;
Easy-release holster for crystal stave;
Several meter length of rope;
Several small daggers and palm-sized steel orbs, intended for hunting, can be thrown at foes as a last ditch ranged attack.
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Rapidement Aurora s'est débordée par l'amabilité qui lui a été accordée par l'invitée de l'auberge et son propriétaire, mais même alors, à l'inattendu de cette rencontre amicale, elle a rapidement repris son sang-froid perdu.
« Je vous remercie beaucoup pour vos paroles attachantes, mais je ne crois pas avoir besoin de compagnie. J'ai vécu toute seule pendant une douzaine d'années et j'ai survécu seul dans les déchets arctiques, je crois que je peux gérer une "ville morte sauvage" moi aussi. Qu'y a-t-il que je n'ai pas encore rencontré dans mes voyages? Et même s'il y avait une surprise à attendre pour me tuer, je n'aurais toujours pas besoin d'aide de personne. Les derniers mots de mes parents étaient de ne faire confiance à personne de mon espèce et j'honorerai leurs paroles. »
Sa voix ne vibre pas et reste froide alors qu'elle continue à parler face à l'autre nain qui l'a interrogée au sujet du lien entre ses mutations et la mort criante.
« Mes deux parents ont été infectés par la mort criante quand j'ai été conçu. Apparemment, je suis devenu immunisé contre ses effets dans l'utérus de ma mère, mais j'ai développé ces mutations en même temps. Donc, je ressemble à ça depuis ma naissance. Cependant, je ne suis pas un lycan, mais à la fois la queue et mes oreilles sont pleinement fonctionnelles. Et je n'ai pas deux oreilles. Quoi qu'il en soit, mes parents sont morts de la mort criante, mais, bien que j'étais si proche d'eux et que j'aie même bu du sein de ma mère, je n'ai pas contracté la maladie. Je ne sais pas si je ne peux pas encore être infecté. Je n'ai jamais essayé pour des raisons évidentes."
Pendant qu'elle parlait de ses parents, ses yeux ont développé un éclat, ce qui lui a donné l'impression qu'elle regardait au loin.
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Name: Aurora
Age: 19
Race: Frost Elf
Appearance: Aurora's looks really do honour her name. Her face is soft graced by pale blue eyes, but very obviously of elven origins, aka not round but more vertically elongated with a pointed chin. Framing the face is a mighty mane of hair white as snow topped off by two, also white, fox ears. This mighty mane of hers extends down to her hips and will look extremely graceful when the wind is blowing. From her tailbone, though, extends a soft, long, flowing fox's tail with white fur.
Since Aurora lives even farther in the north than most of the survivor, in the deep, deep snow, she usually wears very warm winter coats. In the rare moments she actually wanders into villages, she will pull up the hood of the coat to hide her ears, as she feels like it will make her seem like a demon child or something.
One of the less visible facts of her biology are the fangs in her mouth, which are normally only visible when her mouth is sufficiently open.
Her statue is small, at 4'10", and lithe, but at the same time she has a robust look to her, someone who can withstand the woes of this world.
Personality: As Aurora grew up almost completely alone since her 10th summer, she is awkward with social interactions and seems shy. but if she warms up (pun intended!) to somebody she can be quite cheerful. Despite her innocent appearance she is quite the trickster and will often try stuff on people to get a nice laugh out of them. Combining her skills with traps and her "stealthiness", she makes for one fearsome trickster and prankster.
Due to her time in the wilds she doesn't seem scared of anything but the fear of not having an arrow ready to be shot.
Morality / Religion: Aurora frequently prays to Sylsetria, especially before and after a hunt. She doesn't care that she is a weak goddess. Completely convinced that Sylsetria is the goddess responsible for her continued survival so far, she is absolutely sure she wants to give the goddess more power over the world to turn it beautiful once again. Another task she relegates to Sylsetria is her usual prayer before any bout of combat "Let my aim be true." Since she hasn't been brought up will all elvish traditions and stories about the gods, she made Sylsetria a goddess of hunting and archery for her.
Biography:Aurora's parents were nomads. Not hit particularly heavy by the Great Descent at first, her mother had been pregnant with her when the Creeping Death made both her parents sick. Exposed to a high dose of divine magic as well as the sickness, the embryo mutated and developed traits of the arctic fox. Despite her parents slowly dying, slowed even further due to their hardy elven genes, Aurora seemed very healthy and unaffected by the Creeping Death. As her parents slowly wandered even further north into the icy and snowy regions of the desolate, but uncorrupted lands of the mountainous tundra. There her parents died, but not before teaching the 10 year old elfin a few necessary tricks to survive in the coming winter.
During the following 9 years almost absolutely nothing of interest happened to Aurora except that she learned to survive under hostile environmental circumstances as well as reading and writing from books that she managed to find in abandoned villages, which were left more than a century ago due to a huge storm that apparently had destroyed all their valuable farming land for a couple of years. Nowadays, however, the climate was too cold for wheat to grow and so Aurora was always on the move, sometimes not meeting another sentient being for months. And so she had only animals to keep her company. After a while Aurora managed to "befriend" a female arctic fox, which she seemed to understand a bit, mostly due to her animal traits. After a few more of such incidents, she found a way to, if not talk, then communicate with the more intelligent animals, but also not all of them. Maybe the ones she could talk to were also mutations caused by the creeping death, was her only logical explanation.
A month before she made her way to Urenda, Aurora finally decided to settle down somewhere in the fertile area of the tundra and to try farming for once. For this, though, she needed tools. Tools to build a home and tools to build new tools used for farming and maybe even husbandry.
From her visits to minor villages, she had heard about the town of Urenda where she hoped to gain everything to build herself a new life, without the judgmental eyes of the humans, elves or dwarfs.
Other Notes:Nothing for now.
Class: Ranger/Trapper
Combat Style:In her few encounters with lesser shadows, she always tended to stay out of range and rely on careful planning of the battlefield laying out traps and, out of stealth, sniping the sometimes nonexistent heads off the shadows with her repertoire of several different kind of arrows. If it does come down to close quarters combat, she hacks away at enemies with her axe made with Norse elvin steel.
Weapons / Tools:Bow and different kinds of arrows, all self assembled (Arrow types include flammable arrows, exploding arrows, poisonous arrows, arrows with hardened tips able to pierce armour, arrows with hook-tips and other, rarer types which she will only assemble when needed)All sorts of accessories used to build traps Her trusty axe made out of old Norse elvin steel
Skills / Natural Abilities:Keen Senses, i.e improved hearing, due to her animal ears and improved sightSneaky stealthiness, as in, she learned how to not be seenRacial ability: Create sparks to light fires
Spells / Magical Abilities: Semi-magical connection to animals
General Equipment:Always carries around a stash of furs and rare herbs which she can sellHer "crafting equipment", aka carving knife and her "sewing kit"Basically her house, since she's a nomad, with fur tent and bedrolls all in her backpack, which is more of a sledge/cart.
Miscellaneous:N/A
I don't know if I'm done yet, but I ask to excuse any mistakes. It is 6:30 am, been working on this since 2:30am... including distractions...
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Alex a brossé ses serrures sauvages sur le côté pendant qu'elle regardait tout le monde, et bien elle peut aussi bien continuer à jouer autour pour le moment et de les montrer à l'église, après tout ce n'était pas comme si elle avait de l'alcool pour garder son divertissement. "Si l'un d'entre vous est intéressé, je peux vous guider à l'église, ce n'est pas hors de mon chemin. Plus tôt vous le ferez, plus tôt vous pourrez vous établir... ou alors j'ai entendu." En outre, si elle allait avec eux, elle pourrait prendre quelques choses sur le chemin des approvisionnements.
Un peu déçue par les paroles d'Aurora, elle se leva et s'étendit un peu pour se débarrasser des clins d'oeil : « Pas d'offense, mais dans ce monde ce sont de pauvres mots à vivre, plus donnés par ceux qui sont passés. » Il était dur de dire que, plus qu'elle venait de mentionner ce fut leurs derniers mots, mais Alex avait vécu assez longtemps pour savoir que maintenant dans ce monde en train de s'effacer la seule façon de survivre était avec d'autres aide et elle ne voulait pas voir une fille si pure tomber dans le piège que tant d'autres avaient fait. "J'attendrai dehors quelques minutes si quelqu'un veut venir à l'église pour travailler." Elle avait des choses à faire là-bas elle-même pour qu'elle ne puisse pas attendre tant de temps pour eux, mais elle a commencé à aller dehors.
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Name: Alexandra ???
Age: 58
Race: Human - Lycanthrope
Appearance: Long locks of wild ash blond hair flow down to the middle of Alex's back, her bangs barely cover her deep crimson eyes that seem to hold great wisdom and at the same time great loss. Standing at 5'6" she is far from the most impressive looking fighter with her rather feminine features, however on closer inspection one would see that she is rather toned and not one piece of her body was wasted on anything else other than training for combat. Combined with her sharp red eyes and natural threatening demeanor she can be rather intimidating when she needs to be, but often covers up as much as possible with the use of simple travelers clothes in black and brown, the only things standing out being the royal crest on the sword scabbard by her side.
Personality: Alex has become very laid back in her 'old age' taking things as they come with a dry wit, maintaining many subtle mannerisms of her past station and animal like nature, such as being rather accepting of certain people with a kindly aura about them, being able to judge people at just a glance. Within combat she will show herself to be a no-nonsense warrior who carries herself with grace and dignity. However, she has deep seeded regret, blaming herself for being unable to stop it all that happened in the past despite how big the event was.
Morality / Religion: She despises the gods, blaming them even more so than herself for what transpired, tho she considers those that still hold faith fools she wont openly state such. Once she wanted to be a hero, someone of noble intentions and strong will and though she did not consider herself as such she still maintained a code of never killing a surrendered enemy herself, or putting her blade to a unarmed enemy, no matter who or what.
Biography:A baby left on the stairs of the castle, a common sight to say the least; the poor always hoped that they would bring up the child instead of sending it to the poor house, but it was never too be... Until a single rainy night when the servants of the castle brought in a baby from the rain, a ashen blonde baby wrapped in the finest of weaved cotton. However what gave them pause was the babies pure blood red eyes, a sight that made them call the master of the house.
It was the uniqueness of the baby that saved it as it was brought into the house to be raised alongside Prince Elrin. When the boy grew into both king and man, so did the girl come to be a women and known throughout the land as the royal guard captain to King Elrin himself, a place of respect and power. How she became the kings right hand was never truly known to the public, neither were her unique powers, but her loyalty to him was unmistakable. She remained by his side, even during the Decent of the world, she was willing to face gods and worse to keep him safe but...
Now she comes to this city, looking for answers and maybe a new start, and maybe even a little bit of hope?
Other Notes:N/A
Class: Monk
Combat Style: Alex uses a wild style of hand to hand combat from her more primal side, a style she has forged to be able to taken out normally armed enemies. However she is also a trained two handed swords-women, capable of using large weaponry as if it was nothing thanks to abnormal strength, though she has not shown interest in using a sword anymore other than training.
Weapons / Tools:Broken Sword: A sword bearing the royal crest. It was once a huge sword but now broken in half it is no more than length than a longsword.Light Leather Armor
Skills / Natural Abilities:TransformStrength: Thanks to her natural ability combined with her training Alex is very strongCunning: Years of living and experiences has molded her mind into one of a strategist and clever fighter
Miscellaneous:N/A
General Equipment:Backpack: 5 rations, water, bedroll with pillowSmall hunting knifeFormal dress
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Si la boisson est courte, vous êtes le bienvenu au reste de ce whisky d'incendie ici, a dit l'ami Orodyuke, glisser le bateau dans le bar. Il avait lutté pour comprendre l'autre nain à travers son inflexion particulière, ténue comme sa compréhension de la langue de métier était, mais il avait entendu parler de l'École de Devastation, et il respectait un groupe qui se concentrait sur la discipline d'entraînement et la force personnelle dans un temps comme celui-ci.
Il écouta attentivement la description de la renarde, allant même jusqu'à redescendre quelques-uns des détails les plus oubliés sur une gerbe de notes qu'il tira de sa poche. La particularité de l'affaire vient de montrer à quel point la mort criante était une magie complexe, et il se demandait s'il ne s'était jamais approché de la comprendre dans son intégralité. "La Dame dit la vérité." Il a dit comme il écrivait. "Les espèces ne signifient plus grand-chose. Peut-être que seul vous pouvez survivre, mais nous sommes tous dans ce désordre ensemble, et nous devons nous unir si nous voulons jamais avoir une chance de reconstruire ce monde brisé."
Orodyuke se leva de son tabouret, ramenant les notes à leur place. "Je vais vous donner suite à cette offre", a-t-il dit, s'adressant maintenant à la femme aînée. "Mais je dois encore me présenter à n'importe lequel d'entre vous. Mon nom est Orodyuke. C'est un plaisir de vous rencontrer."
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Name: Delsaran Taranath
Age: 33
Race: Frost Elf
Appearance: Delsaran sports long, snow white hair past his shoulders styled plainly with extended bangs, which, at times, he keeps in a ponytail. The Frost Elf has alabaster skin marred by various scars, though none draw too much attention to themselves. Pale lavender orbs watch the world with wary eyes, a common sight in the desecrated Reath. He stands at 5'7" and has a moderate build, showing that he is taut and traveled, but not martially inclined. His features are angular with almond shaped eyes and a thin chin. He now mostly dresses in the plum robes of the Priesthood of Relanthon that has a white sun embellished one the back. The robes are enchanted with divine magic which makes them more than conventional for travel.
Personality: Del is a congenial man when caught at the right time. However, due to his responsibilities and the state of his charges, he is often under pressure and stress, and at times like these he is blunt and efficient. Del is a man with much to do in little time, and he doesn't like those who stand in the way of progress for his charges. He's a born leader, although admittedly not a strategist, and even though he is not near the top of the order, many in his clergy come to him for advice and assistance. Outside of town, Del is a strong willed and knowledgeable survivor of the wasteland that was once Reath, having spent much of his time with the clergy rescuing others and bringing them to safety. Despite this, he is really a friendly, warm person, who does his best to do the right thing. He tries to bring good people back to Urenda in hopes that they will look after the place whenever he is gone.
Morality/Religion: Del is a priest of Relanthon. He has few oaths or commandments, but must act in accordance with his God's morals. The Elven God stands, resolutely, for doing the right thing in any moment, and protecting those who cannot protect themselves. He views life and nature, both, as sacred and will defend both until his death. The semantics of religion do not bother Del, he cares not for rivalries made in a world long passed, and instead focuses on the here-and-now and what he can do for the helpless mortals of Reath.
Biography:Delsaran was born and raised by a small community in one of the most northern settlements of Frost Elves in the frosty tundra at the top of the continent. Raised in a life that cherishes every resource dearly, Del was taught early on to work for what ever he needed. Their clan was close from being so isolated from the rest of the world, and they worshipped both Relanthon and the elven goddess of winter. When he was young, Del was a page for the clan's Relanthpn Priests. He had never known his parents, as they had died his first winter, and was raised communally between the priests and other helpful clan members.
The Great Descent began, however they did not get affected until the elven defectors came down and drove the northern cland either into the icy sea or to the south a few weeks later. Delsaran fled south with his clan, trying to rally with their southern kin, but found much of the previously lush forests uprooted and chared by elemental storms. Over time, Del, a novice priest, got separated from his clan through violent circumstances, and traveled alone until he met Yuuril Eletha.
He met the high priestess in the south as her and her remaining clergy were fleeing a dark storm. They took refuge together and the younger man joined their ranks. Then congregation headed north and set it out on the high road. They found the ruins of Urenda. They moved on, having had no plans to stop, however they were ambushed by a cult of demons. The attack was short lived, but they realized that several of their members were taken from them. They traveled into the city, falling into an expected real. The congregation had managed to thin the demon ranks somewhat, but they're eventual victory was attributed to an incredible feat of the high priestess. They cleared the rest of the ruins, and so was the start of the new city.
Other Notes:N/A
Class: Priest
Combat Style:The priest has access to the Creation school of magic through devotion to his deity. He specializes in the Life and Light aspects as a low experience caster. Shield spells, healing spells, and empowerment spells are specifically offered by this deity. Eventually, the priest will be able to summon the servants of this deity from their home plane. A priest is a force for good in the world, and by mixing his magic with physical prowess, he becomes a more efficient guardian. He wields a large staff with a bladed end as a weapon. He tries to keep a distance from attackers and attempts to disarm or distract with magic.
Weapons / Tools:Divine Robes: These robes are enchanted to resist damage. Because it is imbued with light, any shadow or demon that touches it will be burned.Biting Staff: A five foot staff made of redwood with a sharp, with an 8 in. iron blade at one end and a weight on the other.
Skills / Natural Abilities:Frost Elf: He can create sparks with his hands.Cold Resistance: The elf grew up withstanding the harshest of blizzards and constant, extreme cold.Willful: He is strong of mind; he does not fall easily to Charm or Illusion Magic.
Spells / Magical Abilities: Light Shield: The priest creates a shield of light. It radiates a bright light and shields against both physical and magical assaults for a short duration.Blinding Flash: A bright flash of light comes from the priest, blinding any who don't shield their face, rendering them disoriented.Arrow of Light: A biting projectile of light shoots at a target.Dispel: The priest can dispel magical effectsBanish: The Priest can command low-level extra-planar beings to flee an area for a short period of time.Heal: The priest can stitch together minor wounds and sooth burns. The priest can heal other minor health complaints such as aches and pains, as well as simple sicknesses.Purify Food/Water: The priest purifies food and/or water for consumption.
General Equipment:Rucksack, containing the followingSilver Relanthon holy symbol necklace3 days rationsSmall hunting knife20ft hemp ropeBedroll
Miscellaneous:N/A
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Magnus le Rouge
Eh bien, eh bien. La fierté de la fille a déclenché l'aubergiste, n'est-ce pas. J'étais presque assez distrait pour ne pas finir la tasse de bière si gentiment offerte par un monsieur Orodyuke, dont je le remercie après coup. C'est peut-être un sac triste, mais c'est certainement un sac amical. Et pas un instant plus tard, une serveuse m'accorde une autre bière très belle! Magnifique timing, n'est-ce pas!
– Eh bien, merci, jeune fille, dis-je avec insouciance, puisque vous demandez, ah vous apprécieriez le déjeuner, n'importe quoi, remplir assez de fer à un homme de ma taille, heh!
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Name:
Magnus the Red
Age:
26
Race:
Rust Dwarf
Appearance:
Magnus naturally appears similar to other rust dwarves, at only around 120cm tall and a quite bulky build, with red scruffy hair on both his head and face, as well as dark brown skin and eyes that, whilst once a similar shade of brown, now tend more toward maroon, or even a dark crimson shade in the right lighting; his face, at least what can be seen of it under his beard, is seemingly quite angular. Most of his bodily features are, however, hidden under his choice of clothing, a plain bright red robe over darker red clothing of the same material, up to and including gloves, itself concealing both armour and another layer of clothing beneath that, plus a large solid helmet completely covering his head. Most of his carried items tend to be hidden somewhere within his robes, including his stave, and the whole setup tends to make him look at least a head taller than he really is.
Personality:
Magnus tends to react to the world around him in a non-plussed manner - he has, so to speak, "seen it all", or at least a large enough proportion of whatever "it" entails to not be particularly fazed by the events that occur in his life, despite his fairly young age. Thus, his interactions with others are frequently quite deadpan in terms of response content, though his tone is typically jovial, if occasionally mocking to a fault if he thinks he can get a rise out of somebody.
Morality/Religion:
Having experienced the worst excesses of religious fervor firsthand, and given that a full two thirds of the Dwaorkint Pantheon has turned against the mortals of the world, Magnus rarely if ever pays heed to any deity, and has a tendency to make jokes at the expense of any priests in the area if he knows they are present. Despite this, he is not malicious at heart - he will apologise when he recognises that he's gone too far with a joke, and tends to assist those who are technically good over those who are technically just when his hand is forced; he also secretly admires the goddess Juunda for remaining steadfastly on the side of dwarfkind and mortal life in general when the other two dwarven deities fell for, in the grand scheme of things, two of the most materialistic and quite frankly downright petty reasons out of all the Anti-Gods.
Biography:
Born with the last name of Vulkan a few years before the Great Descent began, Magnus remembers little of his early childhood, aside from moving out of the underground caves where most other dwarves lived a while back due to some dispute involving his parents, the content of which he has never been made aware. Regardless, he and his family were not located within these caves when the Creeping Death trapped most of their number inside, and after the fact, his parents for some reason began believing that part of a prophecy had been fulfilled, with the remainder stating that every last mortal would die... never mind that they themselves came up with the prophecy, at least a year after the Descent proper had ended, and this issue soon escalated into full-blown worship of the Anti-Gods, with the radical and extreme nature of such worship increasing with the passage of time. Needless to say, it didn't take a genius to realise that there was something inherently wrong about this sort of behaviour, though it took the young Magnus a few years to figure out exactly why worshipping the entities apparently trying to destroy everything was a bad idea, not helped by several well-placed lies from his parents. He finally reached a tipping point when, not a mile from where he lived, he discovered the remnants of an elemental storm's passing, and at the age of thirteen, packed his belongings and ran away from home.
This, evidently, was not a good idea. His violent hatred of anything resembling religion at the time made him quite a few enemies amongst those mortals worshipping the deities who had not turned against them, and he was poorly equipped at best to fighting even the weakest of Living Shadows, thus forcing him to live a life of poverty on the streets of his home city for a good two years. It was at this point that things finally turned up for Magnus, in the form of the School of Devastation passing through the city. Desperate for a change, he demanded to be accepted into the School as an acolyte Artist, a notion which was scoffed at until he floored one of the more senior members with a lucky jaw punch, subsequently passed off as a certain degree of "street smarts". Convinced by at least his physical ability, the heads of the School begrudgingly allowed him to begin training as an Artist, reasoning that perhaps he would prove more magically capable than he looked.
Long story short, he didn't. Short story long, it took him until he was twenty two to finally realise his Pyric Aura, and even then that acted as a practical extension of his physical combat abilities; the reason he wasn't kicked out of the School before then was precisely because of these physical combat abilities, which he shockingly excelled in relative to his actual time spent at the School, proving to be one of the most capable acolytes the present members had ever seen, a feat proven all the more true when, as a test, he was given a dwarf-sized, unenchanted Devastator's Aegis at the age of twenty, and was hardly slowed down even whilst wearing it. Still, it took another two years of practicing his combat ability and his one spell before he was finally considered ready to graduate to become a fully-qualified Artist; passing the corresponding test by a significant margin, he was elevated to the level of Artist proper, donning the title of Magnus the Red, and continued to train with the School for another year and a half to further improve his Pyric Aura and try to learn additional spells, though he failed to do so. This, he and the leaders of the School ultimately reasoned, was due to the way the School dealt with Shadows and demons - whilst staying in one spot would have allowed hordes of ever more powerful creatures to overwhelm them, moving around meant that the mass of skilled mages within the School could fairly easily deal with the vast majority of whatever they happened to come across as a giant group, which meant that Magnus rarely if ever faced a challenge.
With that in mind, he asked for, and received, permission to head out on his own, to train himself fighting against the monstrosities of the world on his own terms, and ultimately to better himself for the experience before he returned to the School, hopefully a wiser and more powerful Artist for the experience. The School has dropped him off in Urenda before passing on with their journey, and he wholly expects a good match for his abilities to be found somewhere within the city proper, or else in the wider world beyond.
Other Notes:
Magnus' eyes have begun to turn red as a result of the particular association the Art of Devastation makes between the elements and their users, in his case involving the use of fire. As he progresses magically, he will likely experience other changes to certain physical features, depending on what spells he ultimately learns to perform.
Class:
Battlemage
Combat Style:
The Art of Devastation: This mixed style, presently taught by a now-travelling institution creatively called the School of Devastation and its practicioners referred to as "Artists" or less frequently "Devastators", caters specifically to battlemages, and is extremely combat-oriented and relatively pragmatic in nature; its physical combat tends to revolve around wide and powerful blows with long weapons, blunt or otherwise, whilst the Arcane magic supporting it is oriented toward the Primal school, specifically the Elemental subschool, this acting as one of the most significant and immediately obvious enhancers of destructive capacity at both short and long range of the various magic types, as well as a modifier to the wielder's features depending on what elements they are actually capable with. That said, Natural magic is also used somewhat frequently in a number of destructive capacities, such as the generation of highly-potent toxins, and it is not unheard of for advanced Artists to also utilise Illusion and Charm magic to trick opponents into more exploitable situations, improving their tactical abilities when simply improving their power is no longer the most efficient option. Ironically enough, the seemingly more subtle school of Destruction is rarely utilised by lower level Artists, though it will often be incorporated by very powerful Artists who have nothing more to gain from the Primal school; in light of what happens to the souls of those who die post-Descent, some Artists have even attempted to utilise Necromancy to preserve themselves and remain on this side of the mortal coil indefinitely, though without a set base to work from, there has not been any indication of success in this regard yet, at least to those outside these experiments.
Weapons/Tools:
Crystal Stave: About as tall as Magnus himself outside of his clothing and armour, and typically stowed away within his robes, this stave is fairly basic, with a sharp point at the end and three moderately sharp edges, yet composed of fine crystal. It therefore comes as a shock to many that, far from being fragile, it is hard and sturdy enough to block most physical attacks with a scratch at most, and heavy enough to cause serious damage, up to and including bone fractures, if a solid hit is allowed to connect, a feat only helped by its capacity to both stab through chain links and flesh and focus the force of a blow along the edges to crush plate armour more easily.
Devastator's Aegis: One might expect the armour of a school of battlemages to be fairly loose, if still protective in some form, so as to allow for maximum casting mobility. What is rarely expected is how heavily defended many Artists actually are in combat, and the Devastator's Aegis is the epitome of this: worn underneath a second layer of clothing and a robe, highly resilient against harm of many sorts, yet still mobile enough for the Artist wearing it to dodge fairly effectively when needed. The biggest issue with armour of this sort, compared to lighter equivalents within the School, is how much heat it traps even when not worn under multiple extra layers of clothing, and the weight that its wearer must move at any given moment, thereby requiring most users to acclimate themselves to the heatstroke-inducing conditions it imposes over many years, and even then only usually being donned in preparation for battle; the reason Magnus is an exception to this is on account of his native resistance to heat, allowing him to remain suited for long periods of time despite the conditions within, though he evidently has to remove the helmet to eat and drink, and usually sleeps outside of the armour in civilised locations. Notably, a Devastator's Aegis is usually enchanted to resist many types of magic, where Magnus' has not for reasons of relative inexperience, i.e. only having a single specific spell, and that mostly utilised to enhance physical combat; this is in part why he has headed out into the world at large, in an effort to acquire the skill needed to increase his magical ability to a sufficient degree, though as a dwarf, his hereditary magic resistance to some extent nullifies these requirements.
Skills/Natural Abilities:
Magic Resistance: Magnus is naturally quite resistant to all types of magic on account of being a dwarf, though this boon also severely lowers his capacity to perform magic under normal circumstances, and it has taken a fairly significant length of time to achieve what little magic he does currently possess.
Heat Resistance: Magnus can withstand high temperatures due to the extremes of his birthplace, a trait which allows him to wear the Devastator's Aegis for very long periods of time without trouble, and better enables his particular preferred spell setup.
Unyielding: As a result of his training, and through wearing the Devastator's Aegis consistently for long periods of time over the past few years, Magnus has acquired both greater strength and endurance than even the average Iron Dwarf, though not to an overly substantial degree; even so, he can quite handily move around within the Aegis and associated robes as though they are a second skin, with no sign that it enervates him to do so, and can both deal out and take blows that would fell most humans, though many theoretical foes are far beyond average in terms of resistance or damage capabilities.
Spells/Magical Abilities:
Pyric Aura: Magnus' natural association with heat has led to him developing this spell, wherein he apparently lights himself and his weapon on fire. This aura, as might be expected, sets on fire those who move within a couple of feet of Magnus, and can be extended outward into a "beam" or pillar of flame, though doing so requires additional effort and concentration, and the size of the aura's normal area of effect decreases correspondingly until it returns to normal. After a period of training to improve the spell, Magnus' control of this ability is such that he can selectively choose who or what is set on fire, rather than burning everyone and everything that comes near him regardless of alliance. This also increases the natural range of the aura and its beam by about half a foot (from two) and three meters (from twelve) respectively, and in addition, it greatly improve's Magnus' natural strength and slightly improves his natural speed too, though this effect also decreases as the aura beam increases in length.
Miscellaneous:N/A
General Equipment:
Travelling rations, including purified water, several days, gifted to him by the School prior to whatever he gathers from his exploits in the field;
A reasonable supply of coin, gifted to him by the School prior to whatever he earns from his exploits in the field;
Easy-release holster for crystal stave;
Several meter length of rope;
Several small daggers and palm-sized steel orbs, intended for hunting, can be thrown at foes as a last ditch ranged attack.
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Pour la première fois de sa vie, Aurora a commencé à pleurer. Même à la mort de ses parents, elle n'avait pas pleuré, même quand elle les avait enterrés. Mais maintenant que ses valeurs et sa fierté ont été complètement détruites. Rapidement avant que quelqu'un ne le remarque, elle a mis sa capuche de nouveau pour cacher ses yeux bleu pâle glacé et les larmes silencieuses qui s'écoulent d'eux.
"Mais... mais c'est ce que mes parents m'ont appris...", elle chuchotait tranquillement.
Il était évident qu'Aurora appréciait beaucoup ses parents. En même temps, sa jeunesse mentale était très visible.
Elle reniflait un peu et essuyait les yeux avec sa capuche encore debout.
"Montre-moi ma chambre, pour que je puisse déposer ce dont je n'ai pas besoin et te donner mon paiement."
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Name: Aurora
Age: 19
Race: Frost Elf
Appearance: Aurora's looks really do honour her name. Her face is soft graced by pale blue eyes, but very obviously of elven origins, aka not round but more vertically elongated with a pointed chin. Framing the face is a mighty mane of hair white as snow topped off by two, also white, fox ears. This mighty mane of hers extends down to her hips and will look extremely graceful when the wind is blowing. From her tailbone, though, extends a soft, long, flowing fox's tail with white fur.
Since Aurora lives even farther in the north than most of the survivor, in the deep, deep snow, she usually wears very warm winter coats. In the rare moments she actually wanders into villages, she will pull up the hood of the coat to hide her ears, as she feels like it will make her seem like a demon child or something.
One of the less visible facts of her biology are the fangs in her mouth, which are normally only visible when her mouth is sufficiently open.
Her statue is small, at 4'10", and lithe, but at the same time she has a robust look to her, someone who can withstand the woes of this world.
Personality: As Aurora grew up almost completely alone since her 10th summer, she is awkward with social interactions and seems shy. but if she warms up (pun intended!) to somebody she can be quite cheerful. Despite her innocent appearance she is quite the trickster and will often try stuff on people to get a nice laugh out of them. Combining her skills with traps and her "stealthiness", she makes for one fearsome trickster and prankster.
Due to her time in the wilds she doesn't seem scared of anything but the fear of not having an arrow ready to be shot.
Morality / Religion: Aurora frequently prays to Sylsetria, especially before and after a hunt. She doesn't care that she is a weak goddess. Completely convinced that Sylsetria is the goddess responsible for her continued survival so far, she is absolutely sure she wants to give the goddess more power over the world to turn it beautiful once again. Another task she relegates to Sylsetria is her usual prayer before any bout of combat "Let my aim be true." Since she hasn't been brought up will all elvish traditions and stories about the gods, she made Sylsetria a goddess of hunting and archery for her.
Biography:Aurora's parents were nomads. Not hit particularly heavy by the Great Descent at first, her mother had been pregnant with her when the Creeping Death made both her parents sick. Exposed to a high dose of divine magic as well as the sickness, the embryo mutated and developed traits of the arctic fox. Despite her parents slowly dying, slowed even further due to their hardy elven genes, Aurora seemed very healthy and unaffected by the Creeping Death. As her parents slowly wandered even further north into the icy and snowy regions of the desolate, but uncorrupted lands of the mountainous tundra. There her parents died, but not before teaching the 10 year old elfin a few necessary tricks to survive in the coming winter.
During the following 9 years almost absolutely nothing of interest happened to Aurora except that she learned to survive under hostile environmental circumstances as well as reading and writing from books that she managed to find in abandoned villages, which were left more than a century ago due to a huge storm that apparently had destroyed all their valuable farming land for a couple of years. Nowadays, however, the climate was too cold for wheat to grow and so Aurora was always on the move, sometimes not meeting another sentient being for months. And so she had only animals to keep her company. After a while Aurora managed to "befriend" a female arctic fox, which she seemed to understand a bit, mostly due to her animal traits. After a few more of such incidents, she found a way to, if not talk, then communicate with the more intelligent animals, but also not all of them. Maybe the ones she could talk to were also mutations caused by the creeping death, was her only logical explanation.
A month before she made her way to Urenda, Aurora finally decided to settle down somewhere in the fertile area of the tundra and to try farming for once. For this, though, she needed tools. Tools to build a home and tools to build new tools used for farming and maybe even husbandry.
From her visits to minor villages, she had heard about the town of Urenda where she hoped to gain everything to build herself a new life, without the judgmental eyes of the humans, elves or dwarfs.
Other Notes:Nothing for now.
Class: Ranger/Trapper
Combat Style:In her few encounters with lesser shadows, she always tended to stay out of range and rely on careful planning of the battlefield laying out traps and, out of stealth, sniping the sometimes nonexistent heads off the shadows with her repertoire of several different kind of arrows. If it does come down to close quarters combat, she hacks away at enemies with her axe made with Norse elvin steel.
Weapons / Tools:Bow and different kinds of arrows, all self assembled (Arrow types include flammable arrows, exploding arrows, poisonous arrows, arrows with hardened tips able to pierce armour, arrows with hook-tips and other, rarer types which she will only assemble when needed)All sorts of accessories used to build traps Her trusty axe made out of old Norse elvin steel
Skills / Natural Abilities:Keen Senses, i.e improved hearing, due to her animal ears and improved sightSneaky stealthiness, as in, she learned how to not be seenRacial ability: Create sparks to light fires
Spells / Magical Abilities: Semi-magical connection to animals
General Equipment:Always carries around a stash of furs and rare herbs which she can sellHer "crafting equipment", aka carving knife and her "sewing kit"Basically her house, since she's a nomad, with fur tent and bedrolls all in her backpack, which is more of a sledge/cart.
Miscellaneous:N/A
I don't know if I'm done yet, but I ask to excuse any mistakes. It is 6:30 am, been working on this since 2:30am... including distractions...
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Rexton Briar
Rexton écouta Reether courir vers la fille au sujet de l'importance de ne pas être seul. Il était d'accord avec lui sur la plupart des choses, mais il pensait qu'il était un peu dur avec elle. Elle était évidemment perturbée par ce qu'il disait. Elle cachait son visage sous son capot et cachait évidemment ses larmes. Rexton se sentait mal pour elle. La réalité est une cruelle maîtresse, et tout le monde doit y faire face à un moment donné. Rexton l'a regardée et a dit avec un sourire sympathique, "Hey. Je comprends ce que vous ressentez, et vos parents ne se trompent pas. C'est juste qu'en ces temps-ci, survivre doit être notre priorité absolue, et cela signifie que nous devons compter sur des gens que nous ne faisons pas confiance. Ce n'est pas le seul qui a vécu seul et qui s'est battu seul. J'ai été un loup solitaire pendant quelques années aussi, et il y a d'autres personnes que je connais qui ont des antécédents similaires. Nous sommes tous arrivés à la conclusion que, même si nous voulons ou nous sentons comme nous avons besoin d'être seuls, il est préférable de nous entourer de camarades," Il s'est détourné de son regard sur le haut du bar, "Je ne vous demande pas de me faire confiance ou ceux qui vous entourent. Je vous demande de ne pas avoir peur de compter sur les gens auxquels on vous a dit de ne pas faire confiance. C'est ce qu'il faut pour survivre à cette sanglante Apocalypse." Il a dit avec son sourire maintenant disparu. J'espère que cela a eu un effet positif. Il n'était pas trop bon pour être social. Il a toujours été le parias social dans sa meute quand ils étaient encore en vie.
C'est alors que Bella est venue et a demandé s'il voulait manger quelque chose. Rexton se tourna vers elle, son sourire revint, et dit avec un sourire denté : « Oui! Je m'en fiche d'une assiette de vos meilleurs Biscuits n'Gravy! J'adore ce truc." La nourriture a toujours fait que Rexton se sentait mieux. Il se retourna ensuite vers Aurora et sourit : « Je vais rester un peu ici. Si vous vous sentez mieux et êtes à la hauteur, je serai heureux de vous aider à rassembler quelques matériaux un peu plus tard. Je crois que j'ai vu un vieux atelier de forgerons détruit à quelques heures de marche de la porte ouest. Vous pourriez être en mesure de trouver certains des outils dont vous avez besoin là-bas. Ce sera un bon moyen de vous faire oublier les choses. » Sa queue commença à s'incliner visiblement en allers et retours alors qu'il attendait avec impatience qu'elle réponde. Il semblait que son premier jour dans la ville ne allait pas trop bien, et qu'elle pourrait avoir besoin d'une amie. Même si c'était seulement pour quelques heures. Il détestait voir des gens bien être tristes.
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Name: Rexton “Rex” Briar
Age: 24
Race: Natural Lycanthrope - Wolf
Appearance: Rexton has neon white hair with black streaks that falls just short of his shoulders. Amber eyes that glow brightly in the night. He has white wolf ears with black fur lining the edges, and a large black tail. Scars, of various shapes and sizes, blanket his 5’6” body from the shoulders down. He has a slim form, but a very toned build. With a closer look, every muscle seems to be built for speed rather than power. Rex is usually seen wearing a ragged and torn white coatthat has a hood attached, a black T-shirt, and grey shorts.
Personality: Rexton is like a two sided coin. On one side Rexton is a relatively happy individual despite being alone until recently. He tries to aid those that need help and doesn’t treat anybody like they are inferior. He doesn’t expect to make any friends, but if he does, he is surprisingly loyal to them. He will put his life on the line for those he cares about. On the other side of the coin is the boy who is haunted by troubles and death of his pack. He can’t stand bullying and will get physically rough with those who are trying to victimize somebody. He has a surprisingly short temper when it comes to talking about his past. Despite his good and bad points, he is an amazing tactician. This is mainly due to his will to survive from the years he spent alone. He doesn’t tend to lead a group, but is always willing to give his opinion or advice when it is needed.
Morality / Religion: Rex worships no gods. He doesn’t hate or belittle those who do, but his faith in the gods was lost the day his pack died. Although he hates all the Anti-Gods, he especially detests Ruthek, the Leper due to his direct role in the murder of his pack. Although he doesn’t believe in indiscriminate murder or anything of the like, he is willing to do what he has to do in this day and age.
Biography:Rexton was the smallest of three brothers. His eldest brother was named Axel, and his other older brother was named Lee. Not only were his brothers taller, they were also stronger. The Briar pack viewed strength with the highest regard as it was key to the way they hunted. Rexton, growing up in this environment, with the mindset of his pack, was belittled and bullied by the other members of the pack. Lee was the worst offender. He was always scolding and bullying Rexton as if he was waste of space. His other brother, Axel, had a different point of view and was often the one defending Rexton from the ceaseless shaming sessions. Axel was the only member of the pack that never indulged himself in shaming his brother. Rexton was always encouraged by his brother to fight back, and show them that strength isn’t everything, but Rex never knew what his brother was talking about until later.
Rexton was still relatively young when The Great Descent happened. Axel had fully matured, and became the alpha of the pack. This was also around the time that Rexton’s own talents began to come into fruition. Where once he was beaten and bruised by the bigger and stronger members of his pack, they now couldn’t even touch him. He was fast, and his speed was considered a great resource in these new perilous days. The pack used Rex and his speed to scout out lands ahead for the never ending storms and the decending gods. He slowly found his own place in the pack, and was now more respected rather than hated. There were still a few, including his brother Lee, who continued to verbally abuse him, but those people were becoming fewer and fewer. Rexton and his pack were careful to steer clear of any signs of trouble and lived in relative peace. It wasn’t until almost a year later that the troubles of Reath hit Rexton and his pack. His pack was campin out a few miles away from a nearby village when Rex was asked to go scout a safe path to their next destination, and he happily agreed. When he was sure the path ahead was in the clear, he went back to his pack only to find death. When he finally returned, he found his pack closer to the village and facing down a large amount of monsters. The god Ruthek had descended upon the village and brought monsters and plague both down upon it. Rex watched, frozen in awe and terror, as his pack valiantly fought against the monsters. There were those who fell to the monsters, but the pack as a whole seemed as if they were fighting the monsters on equal footing, at least until Ruthek turned his gaze towards them. With a wave of a hand, Ruthek sent forth a fog like plaque that almost instantly killed the entire pack. One by one, the disease infected their skin and rapidly began eating away at their bodies. Axel, who was on the front lines, noticed this and locked eyes with Rexton who was far enough away that he wasn’t affected yet. With his dying breaths, Axel screamed at Rexton to run and get away from the area before he was infected too. Rex watched his brother slowly decay away after commanding him to flee. Rexton then turned and bolted away from the scene only turning back once he knew his away.
Rexton, now a lone wolf, lived a solemn life. He began to live alone on the outskirts of society, running away from the first sight of danger, and he did this for multiple years. Eventually, the life of solidarity began to eat away at his psyche and one day he snapped. When he came back to reality he was in front of the ruins of a destroyed village, covered in wounds and surrounded by the dead bodies of monsters and mortals. He doesn’t remember what happened, but survivors from the ruined village told him. The village was apparently attacked by the monsters, and that Rexton charged into them alone. He had used the exact same shadows the monsters were born from against them. He darted in and out of the darkness striking at the weaknesses of each monster. After all was done, he had multiple monsters and saved the lives of multiple people. He had sustained multiple serious injuries during the ordeal, and had to travel with the survivors in order to heal.
After Rexton’s wounds healed and he was back at full strength, he left the group of survivors and headed towards the port city of Urenda. He had heard that the city was a temporary safe haven. He has been there since, training his body and patiently waiting for the day he has the chance to kill a god.
Class: Assasin
Combat Style:He uses his speed in order to evade enemy attacks and then attack an enemy's weak point. If no weak point is available, he will attack the exact same spot in order to create or reveal a weak spot.
Weapons / Tools:A Wakizashi
Skills / Natural Abilities:(Things you have learned to do / abilities from your race or body. Also skills like natural or innate talents, i.e. he can run really fast)Unnatural Speed -He is really fast and becomes even faster the more his body consumes energyHide Presence - He can conceal himself in the shadows and nearly erase his presence from the surrounding area.Low-Light Vision - He can see normally with little light needed Transformation and Infection - He can transform into multiple form ranging from human to wolf, and can infect others with his lycanthropy.
Magic:Illusion Magic - After Image - Rexton can create after image of himself after using this ability. The cost of this ability is a large amount of strain on his muscles and can only be used a few times with out rest.
General Equipment:A small packDaggers6 days rationsfirst aid supplies
Miscellaneous:Theme Song -
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Les sourcils de la barmaid se sont sillonnés de sympathie, mais elle n'a rien dit à la jeune fille. Bien que la livraison n'ait pas été nourrie, les rappels de la réalité Reether avait jeté sur la fille aurait besoin de coller si elle allait rester dans la ville. Bien que, il semblait que sa visite était temporaire, et elle reviendra très probablement à vivre elle-même relativement bientôt si c'était ce qu'elle a choisi. Bella a posé une autre servante sur son chemin vers le dos, et lui a demandé d'apporter à la fois le nain bien habillé et leurs repas de chasseur familiers, que ce soit le petit déjeuner ou le déjeuner qui a été laissé. À ce stade, la plupart de tous avaient fait leur chemin à l'auberge pour leur premier repas, donc dans le fond de son esprit, elle a estimé que le premier repas était terminé.
"Je peux vous élever maintenant," dit-elle d'une voix plus douce à l'étrange Frost Elf. Elle s'est jetée à l'autre bout du comptoir pour le traverser, et est venue à côté d'elle. Elle ne l'a pas touchée, bien que sa main ait plané un peu si elle voulait l'attraper; peut-être stupidement, mais la barmaid supposait qu'elle était plus jeune qu'elle ne l'était réellement. D'une voix plus calme, que l'homme pensait que seuls les deux pouvaient entendre, elle a dit, "Je suis sûr que vos parents vous ont très bien enseigné." Elle conduit les deux vers l'escalier sur le côté de la salle commune.
De la cuisine, une troisième femme est apparue avec deux assiettes, une dans chaque main. Avec un sourire, elle les a vite amenés à porter devant les deux autres mécènes assis au bar. Un salut joyeux suivit l'odeur agréable de la viande grillée. Sur les assiettes étaient des dalles de venison cuit et un tas de grains cuits; un repas très rempli, sinon le plus agréable. Elle est partie et est revenue avec deux verres d'eau, les déposer avec le repas. Elle s'est penchée en arrière, la main sur la hanche, "Tout ce que je peux t'avoir d'autre?" Elle leur offrirait un bon repas et fouetterait si ce n'est pas le cas.
Delsaran Taranath
La cathédrale d'Urenda qui abritait la congrégation s'élevait dans le ciel sombre avec une grâce épouvantable; il s'agissait d'un grand bâtiment en pierre grise orné de sculptures de Mitchin aujourd'hui dépouillées par ceux qui y habitaient auparavant. Les fonds des fresques ont été frottés crus, la preuve des elfes et d'autres habitants de la colonie tentent d'effacer la présence de l'Anti-Dieu. Les marches blanches mènent à deux grandes portes doubles encastrées dans des cadres en fer forgé. À l'intérieur, le bâtiment était la même pierre grise, mais de nombreuses tapisseries et fenêtres ont brisé la monotonie. Les tapisseries ont été remplacées par celles de Relanthon et de ses actes, ou membres de son panthéon, dans une tentative de distancer la cathédrale de l'influence de Mitchin. Le bâtiment principal était un peu en désordre, éparpillé avec des lits, des tables, des bureaux d'écriture, et des elfes de toutes sortes. On pouvait entendre un dim constant de conversation, mais ce n'était pas particulièrement fort.
Au centre de la pièce se trouvait un grand escalier menant aux deux niveaux supérieurs. Au-dessous des marches polies vinrent deux figures elfiques vêtues de robes pourpres. Celui qui venait en premier était un grand homme blanc brillant cheveux blancs portant un bâton attaché sur son dos, ainsi qu'un sac à dos. Derrière lui, une femme blonde mince sans autant d'ornements. Elle marchait avec une certaine dignité, et ses yeux verts durs, enroulés dans de fines rides peu communes à sa race, tenaient peu de compromis. Leurs têtes se tournèrent l'une vers l'autre dans une conversation houleuse, mais lorsqu'elles arrivèrent au bout de l'escalier, plusieurs autres s'approchèrent, de sorte que les deux se divisèrent. Del a commencé pour les portes doubles, et soupira fort au bruit des hommes qui se branlent sur la route principale. Il a accéléré ses pas.
"J'aurai cette putain de cachette, Goldman!"
"Oi, je ne t'ai pas pris, espèce d'idiot! Il a pris le bâton de pêche de Mah!"
"Ya'ne'er e'en a eu une putain de ligne fer qui a un morceau de merde! Admets-le! T'es un bon fermenteur! Tu as pris le foutu miroir de ma copine!"
Les deux hommes étaient rigides et se faisaient face, les deux rouges dans le visage. L'un d'eux, un homme brouillé à peine couvert de chiffons, se tenait sur des pieds mouvants avec un regard effrayé sur son visage. Roo Goldman avait peu dans les moyens de possession, mais n'a toujours pas fait grand-chose pour aider autour de la colonie. Les gens soupçonnaient qu'il était le voleur pendant quelques jours, mais les prêtres l'avaient libéré de son implication. Thomas Reccar, un homme de petite note, s'est fermé à Goldman avec un doigt pointu. Apparemment, le miroir de sa fille avait disparu.
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Name: Delsaran Taranath
Age: 33
Race: Frost Elf
Appearance: Delsaran sports long, snow white hair past his shoulders styled plainly with extended bangs, which, at times, he keeps in a ponytail. The Frost Elf has alabaster skin marred by various scars, though none draw too much attention to themselves. Pale lavender orbs watch the world with wary eyes, a common sight in the desecrated Reath. He stands at 5'7" and has a moderate build, showing that he is taut and traveled, but not martially inclined. His features are angular with almond shaped eyes and a thin chin. He now mostly dresses in the plum robes of the Priesthood of Relanthon that has a white sun embellished one the back. The robes are enchanted with divine magic which makes them more than conventional for travel.
Personality: Del is a congenial man when caught at the right time. However, due to his responsibilities and the state of his charges, he is often under pressure and stress, and at times like these he is blunt and efficient. Del is a man with much to do in little time, and he doesn't like those who stand in the way of progress for his charges. He's a born leader, although admittedly not a strategist, and even though he is not near the top of the order, many in his clergy come to him for advice and assistance. Outside of town, Del is a strong willed and knowledgeable survivor of the wasteland that was once Reath, having spent much of his time with the clergy rescuing others and bringing them to safety. Despite this, he is really a friendly, warm person, who does his best to do the right thing. He tries to bring good people back to Urenda in hopes that they will look after the place whenever he is gone.
Morality/Religion: Del is a priest of Relanthon. He has few oaths or commandments, but must act in accordance with his God's morals. The Elven God stands, resolutely, for doing the right thing in any moment, and protecting those who cannot protect themselves. He views life and nature, both, as sacred and will defend both until his death. The semantics of religion do not bother Del, he cares not for rivalries made in a world long passed, and instead focuses on the here-and-now and what he can do for the helpless mortals of Reath.
Biography:Delsaran was born and raised by a small community in one of the most northern settlements of Frost Elves in the frosty tundra at the top of the continent. Raised in a life that cherishes every resource dearly, Del was taught early on to work for what ever he needed. Their clan was close from being so isolated from the rest of the world, and they worshipped both Relanthon and the elven goddess of winter. When he was young, Del was a page for the clan's Relanthpn Priests. He had never known his parents, as they had died his first winter, and was raised communally between the priests and other helpful clan members.
The Great Descent began, however they did not get affected until the elven defectors came down and drove the northern cland either into the icy sea or to the south a few weeks later. Delsaran fled south with his clan, trying to rally with their southern kin, but found much of the previously lush forests uprooted and chared by elemental storms. Over time, Del, a novice priest, got separated from his clan through violent circumstances, and traveled alone until he met Yuuril Eletha.
He met the high priestess in the south as her and her remaining clergy were fleeing a dark storm. They took refuge together and the younger man joined their ranks. Then congregation headed north and set it out on the high road. They found the ruins of Urenda. They moved on, having had no plans to stop, however they were ambushed by a cult of demons. The attack was short lived, but they realized that several of their members were taken from them. They traveled into the city, falling into an expected real. The congregation had managed to thin the demon ranks somewhat, but they're eventual victory was attributed to an incredible feat of the high priestess. They cleared the rest of the ruins, and so was the start of the new city.
Other Notes:N/A
Class: Priest
Combat Style:The priest has access to the Creation school of magic through devotion to his deity. He specializes in the Life and Light aspects as a low experience caster. Shield spells, healing spells, and empowerment spells are specifically offered by this deity. Eventually, the priest will be able to summon the servants of this deity from their home plane. A priest is a force for good in the world, and by mixing his magic with physical prowess, he becomes a more efficient guardian. He wields a large staff with a bladed end as a weapon. He tries to keep a distance from attackers and attempts to disarm or distract with magic.
Weapons / Tools:Divine Robes: These robes are enchanted to resist damage. Because it is imbued with light, any shadow or demon that touches it will be burned.Biting Staff: A five foot staff made of redwood with a sharp, with an 8 in. iron blade at one end and a weight on the other.
Skills / Natural Abilities:Frost Elf: He can create sparks with his hands.Cold Resistance: The elf grew up withstanding the harshest of blizzards and constant, extreme cold.Willful: He is strong of mind; he does not fall easily to Charm or Illusion Magic.
Spells / Magical Abilities: Light Shield: The priest creates a shield of light. It radiates a bright light and shields against both physical and magical assaults for a short duration.Blinding Flash: A bright flash of light comes from the priest, blinding any who don't shield their face, rendering them disoriented.Arrow of Light: A biting projectile of light shoots at a target.Dispel: The priest can dispel magical effectsBanish: The Priest can command low-level extra-planar beings to flee an area for a short period of time.Heal: The priest can stitch together minor wounds and sooth burns. The priest can heal other minor health complaints such as aches and pains, as well as simple sicknesses.Purify Food/Water: The priest purifies food and/or water for consumption.
General Equipment:Rucksack, containing the followingSilver Relanthon holy symbol necklace3 days rationsSmall hunting knife20ft hemp ropeBedroll
Miscellaneous:N/A
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"Bon de te rencontrer Oro, je suis Alex. Eh, vous êtes peut-être le seul pour le petit voyage en ce moment, mais c'est assez."
Avec un petit mouvement de sa main, elle a demandé à l'homme de suivre, tu sais, quelque chose ennuyait clairement les femmes alors qu'elle se tournait vers la cathédrale. "Ah, peut-être que j'étais un peu dur avec la fille..." Elle a déclaré à haute voix, se demandant si Oro avait des opinions sur la question, elle était juste inquiète pour elle après tout, mais disant quelque chose de si dur à ses parents morts mots sentis un peu...
"Ya'ne'er e'en a eu une putain de ligne fer qui a un morceau de merde! Admets-le! T'es un bon fermenteur! Tu as pris le foutu miroir de ma copine!"
S'arrêtant un instant sur ses traces, Alex regardait bien d'où elle entendait les voix qui venaient, ah, il semblait que Goldman se faisait mâcher à nouveau sur tout ce truc de voleur, mais d'après ce qu'elle a entendu, il avait raison? Elle n'a fait que suivre les nouvelles en inquiétude pour les gardes qui viennent l'interroger à ce sujet, ce genre de tracas était la dernière chose dont l'ermite avait besoin. "J'espère que ça ne vous dérange pas, mais je pense que je vais prendre une petite piste de côté avant que nous l'atteignions, et que vous êtes libre d'aller de l'avant par vous-même, c'est cet immense bâtiment gris." Après avoir pointé l'immeuble, Alex a mis ses mains dans ses poches et s'est rendue chez les hommes qui se disputaient, pourquoi s'impliquait-elle? Ils étaient bruyants...
"Ora... vous deux vous causez beaucoup de bruit.. De quoi s'agit-il?" Elle savait: "Si vous voulez continuer, vous pourriez vous écraser ou simplement rentrer chez vous. Ce sera terminé avec plus d'accélération de cette façon. »
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Name: Alexandra ???
Age: 58
Race: Human - Lycanthrope
Appearance: Long locks of wild ash blond hair flow down to the middle of Alex's back, her bangs barely cover her deep crimson eyes that seem to hold great wisdom and at the same time great loss. Standing at 5'6" she is far from the most impressive looking fighter with her rather feminine features, however on closer inspection one would see that she is rather toned and not one piece of her body was wasted on anything else other than training for combat. Combined with her sharp red eyes and natural threatening demeanor she can be rather intimidating when she needs to be, but often covers up as much as possible with the use of simple travelers clothes in black and brown, the only things standing out being the royal crest on the sword scabbard by her side.
Personality: Alex has become very laid back in her 'old age' taking things as they come with a dry wit, maintaining many subtle mannerisms of her past station and animal like nature, such as being rather accepting of certain people with a kindly aura about them, being able to judge people at just a glance. Within combat she will show herself to be a no-nonsense warrior who carries herself with grace and dignity. However, she has deep seeded regret, blaming herself for being unable to stop it all that happened in the past despite how big the event was.
Morality / Religion: She despises the gods, blaming them even more so than herself for what transpired, tho she considers those that still hold faith fools she wont openly state such. Once she wanted to be a hero, someone of noble intentions and strong will and though she did not consider herself as such she still maintained a code of never killing a surrendered enemy herself, or putting her blade to a unarmed enemy, no matter who or what.
Biography:A baby left on the stairs of the castle, a common sight to say the least; the poor always hoped that they would bring up the child instead of sending it to the poor house, but it was never too be... Until a single rainy night when the servants of the castle brought in a baby from the rain, a ashen blonde baby wrapped in the finest of weaved cotton. However what gave them pause was the babies pure blood red eyes, a sight that made them call the master of the house.
It was the uniqueness of the baby that saved it as it was brought into the house to be raised alongside Prince Elrin. When the boy grew into both king and man, so did the girl come to be a women and known throughout the land as the royal guard captain to King Elrin himself, a place of respect and power. How she became the kings right hand was never truly known to the public, neither were her unique powers, but her loyalty to him was unmistakable. She remained by his side, even during the Decent of the world, she was willing to face gods and worse to keep him safe but...
Now she comes to this city, looking for answers and maybe a new start, and maybe even a little bit of hope?
Other Notes:N/A
Class: Monk
Combat Style: Alex uses a wild style of hand to hand combat from her more primal side, a style she has forged to be able to taken out normally armed enemies. However she is also a trained two handed swords-women, capable of using large weaponry as if it was nothing thanks to abnormal strength, though she has not shown interest in using a sword anymore other than training.
Weapons / Tools:Broken Sword: A sword bearing the royal crest. It was once a huge sword but now broken in half it is no more than length than a longsword.Light Leather Armor
Skills / Natural Abilities:TransformStrength: Thanks to her natural ability combined with her training Alex is very strongCunning: Years of living and experiences has molded her mind into one of a strategist and clever fighter
Miscellaneous:N/A
General Equipment:Backpack: 5 rations, water, bedroll with pillowSmall hunting knifeFormal dress
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Orodyuke écoutait silencieusement la tirade de l'aubergiste. La colère de l'homme était déplacée, mais ses paroles pourraient très bien finir par sauver la vie de la fille. Malgré les trente années qui avaient passé, la mémoire d'Orodyuke était longue, et l'absurdité et l'injustice du monde actuel l'enflammaient encore. Il était temps de partir.
Il remercie l'aubergiste pour son hospitalité, puis se tourne vers Alex à travers les rues sombres. "Nay" a-t-il dit, en ce qui concerne son inquiétude. "Conseils qui offensent est le genre le plus utile. Vous pouvez être sûr qu'ils ne l'oublieront pas."
Tandis qu'ils s'approchaient de la vieille cathédrale, il pouvait voir qu'elle mouillait avec les gens, la plupart du temps avec un grand souci, tandis que d'autres se moquaient. Ça faisait des années qu'il n'avait pas vu autant de gens en un seul endroit et l'effet était légèrement déconcertant. Le bâtiment lui-même était imposant malgré sa condition, et s'est établi comme un symbole de solidarité dans la ville. Ironiquement, les œuvres qui dépeignent le Grand Créateur lui-même parsemaient l'extérieur, mais leur destruction et la répudiation de l'endroit de l'adoration à l'aide donnait le sentiment de défier l'anti-dieu dans sa propre maison. Quelque chose d'approuvé par Orodyuke.
Il doutait que les prêtres lui donneraient tout de suite ce qu'il voulait. D'abord, il devrait travailler pour l'amélioration de la ville et gagner leur attention. Mais occupé comme ils étaient avec la lourde tâche d'organiser la ville, qui savait combien de temps il serait avant que les prêtres trouveraient le temps de lui accorder un public pour ses recherches.
Ils entraient dans l'ombre du grand bâtiment quand Orodyuke regarda deux hommes en dispute à l'extérieur, et Alex se mit en mouvement pour qu'il aille de l'avant. Des scènes comme celle-ci étaient communes où que vous alliez dans le monde ces jours-ci. Il savait que c'était généralement le résultat de la frustration et du désespoir accumulés, mais cela signifiait souvent que c'était tout médiateur bien intentionné qui en sortait le pire. Ce n'était pas son affaire d'intervenir, surtout en tant que nouveau venu dans ces parties, mais comme Alex essayait de les briser, il s'est accroché, expression sinistre, si seulement pour montrer qu'elle avait un peu de sauvegarde au cas où les hommes décidaient que les mots ne suffisaient plus.
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Name: Aurora
Age: 19
Race: Frost Elf
Appearance: Aurora's looks really do honour her name. Her face is soft graced by pale blue eyes, but very obviously of elven origins, aka not round but more vertically elongated with a pointed chin. Framing the face is a mighty mane of hair white as snow topped off by two, also white, fox ears. This mighty mane of hers extends down to her hips and will look extremely graceful when the wind is blowing. From her tailbone, though, extends a soft, long, flowing fox's tail with white fur.
Since Aurora lives even farther in the north than most of the survivor, in the deep, deep snow, she usually wears very warm winter coats. In the rare moments she actually wanders into villages, she will pull up the hood of the coat to hide her ears, as she feels like it will make her seem like a demon child or something.
One of the less visible facts of her biology are the fangs in her mouth, which are normally only visible when her mouth is sufficiently open.
Her statue is small, at 4'10", and lithe, but at the same time she has a robust look to her, someone who can withstand the woes of this world.
Personality: As Aurora grew up almost completely alone since her 10th summer, she is awkward with social interactions and seems shy. but if she warms up (pun intended!) to somebody she can be quite cheerful. Despite her innocent appearance she is quite the trickster and will often try stuff on people to get a nice laugh out of them. Combining her skills with traps and her "stealthiness", she makes for one fearsome trickster and prankster.
Due to her time in the wilds she doesn't seem scared of anything but the fear of not having an arrow ready to be shot.
Morality / Religion: Aurora frequently prays to Sylsetria, especially before and after a hunt. She doesn't care that she is a weak goddess. Completely convinced that Sylsetria is the goddess responsible for her continued survival so far, she is absolutely sure she wants to give the goddess more power over the world to turn it beautiful once again. Another task she relegates to Sylsetria is her usual prayer before any bout of combat "Let my aim be true." Since she hasn't been brought up will all elvish traditions and stories about the gods, she made Sylsetria a goddess of hunting and archery for her.
Biography:Aurora's parents were nomads. Not hit particularly heavy by the Great Descent at first, her mother had been pregnant with her when the Creeping Death made both her parents sick. Exposed to a high dose of divine magic as well as the sickness, the embryo mutated and developed traits of the arctic fox. Despite her parents slowly dying, slowed even further due to their hardy elven genes, Aurora seemed very healthy and unaffected by the Creeping Death. As her parents slowly wandered even further north into the icy and snowy regions of the desolate, but uncorrupted lands of the mountainous tundra. There her parents died, but not before teaching the 10 year old elfin a few necessary tricks to survive in the coming winter.
During the following 9 years almost absolutely nothing of interest happened to Aurora except that she learned to survive under hostile environmental circumstances as well as reading and writing from books that she managed to find in abandoned villages, which were left more than a century ago due to a huge storm that apparently had destroyed all their valuable farming land for a couple of years. Nowadays, however, the climate was too cold for wheat to grow and so Aurora was always on the move, sometimes not meeting another sentient being for months. And so she had only animals to keep her company. After a while Aurora managed to "befriend" a female arctic fox, which she seemed to understand a bit, mostly due to her animal traits. After a few more of such incidents, she found a way to, if not talk, then communicate with the more intelligent animals, but also not all of them. Maybe the ones she could talk to were also mutations caused by the creeping death, was her only logical explanation.
A month before she made her way to Urenda, Aurora finally decided to settle down somewhere in the fertile area of the tundra and to try farming for once. For this, though, she needed tools. Tools to build a home and tools to build new tools used for farming and maybe even husbandry.
From her visits to minor villages, she had heard about the town of Urenda where she hoped to gain everything to build herself a new life, without the judgmental eyes of the humans, elves or dwarfs.
Other Notes:Nothing for now.
Class: Ranger/Trapper
Combat Style:In her few encounters with lesser shadows, she always tended to stay out of range and rely on careful planning of the battlefield laying out traps and, out of stealth, sniping the sometimes nonexistent heads off the shadows with her repertoire of several different kind of arrows. If it does come down to close quarters combat, she hacks away at enemies with her axe made with Norse elvin steel.
Weapons / Tools:Bow and different kinds of arrows, all self assembled (Arrow types include flammable arrows, exploding arrows, poisonous arrows, arrows with hardened tips able to pierce armour, arrows with hook-tips and other, rarer types which she will only assemble when needed)All sorts of accessories used to build traps Her trusty axe made out of old Norse elvin steel
Skills / Natural Abilities:Keen Senses, i.e improved hearing, due to her animal ears and improved sightSneaky stealthiness, as in, she learned how to not be seenRacial ability: Create sparks to light fires
Spells / Magical Abilities: Semi-magical connection to animals
General Equipment:Always carries around a stash of furs and rare herbs which she can sellHer "crafting equipment", aka carving knife and her "sewing kit"Basically her house, since she's a nomad, with fur tent and bedrolls all in her backpack, which is more of a sledge/cart.
Miscellaneous:N/A
I don't know if I'm done yet, but I ask to excuse any mistakes. It is 6:30 am, been working on this since 2:30am... including distractions...
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À travers les brumes persistantes, le son des pieds qui tremblent s'approche de la porte sud. Les gardes défient les pas qui s'approchent, alertent pour les ennuis. Le bruit d'un bâton frappant la rue pavée sonne, et une légère brise souffle la brume, révélant Un grand homme pâle, presque pâle de mort, debout devant deux porteurs voûtés, transportant un grand trait de viande crue sur deux poteaux robustes qui avaient été vert ébouillant quelques jours auparavant. L'homme parlait d'une voix claire et douce, à peine plus qu'un murmure mais chaque mot était facilement compris.
"Je m'appelle Jaro Cabur. J'apporte une offrande de nourriture, surtout de viande, aux gens d'Uredna. J'espère gagner quelques nuits de repos en échange."
Les gardes se concertent pendant quelques instants, mais la nourriture fraîche n'était pas quelque chose qu'ils pouvaient se permettre de laisser passer. Ils ont donné leur spiel habituel pour causer des ennuis en ville et cela en cas d'urgence, on s'attend à ce qu'ils aident à défendre la ville. Jaro n'avait pas d'objections, et a déclaré qu'il n'en attendait pas moins. Les gardes le laissaient passer lui et son petit entourage. Ils remarquent, comme ils portent passer que les deux sont complètement couverts, pas même un aperçu de la peau à l'abeille vu sur l'un d'eux. Alors que c'était bizarre, ce n'était pas assez pour les arrêter. Les porteurs n'ont fait aucun bruit à part le brouillage de leurs pieds.
Jaro a fait son chemin vers la taverne, se promenant à l'arrière et le hangar à viande. Il a attendu un moment quand l'une des filles est sortie et a demandé à recevoir trois jours de chambre et de pension en échange des viandes et des herbes qu'il avait apportées. Elle a dit que cela devrait être bien, et lui a demandé de stocker la viande et les épices où ils seraient utilisés. Il la remercia et retourna dans la rue principale à temps pour ici la petite commotion commençant juste à l'extérieur du temple. Il a entendu une femme interjecter son opinion dans la mêlée.
Elle savait: "Si vous voulez continuer, vous pourriez vous écraser ou simplement rentrer chez vous. Ce sera terminé avec plus d'accélération de cette façon. »
Jaro a pensé se révéler, ou plus exactement ses talents, mais est resté lui-même. C'était un étranger ici, et il n'avait pas besoin de se méfier. Il était une personne assez difficile à croire comme il était, son cadre et comportement tout simplement ne pas transmettre de qualités réconfortantes du tout. Il était habitué à cela et avait même grandi pour préférer cela au fil des ans. Certaines choses ne valaient pas l'effort nécessaire pour établir et maintenir, car les amitiés de Jaro étaient à peu près en tête de cette liste en ces jours sombres. Jaro s'arrêta au coin de la taverne, flanqué de ses deux porteurs à vide, et regarda la scène tranquillement mais intensément. Il serait bon de savoir à quel point les gens sont sérieux à garder l'ordre à l'intérieur des murs. Il a tendance à être plus juste dans les villes qui sont plus ordonnées, et il espère que la question sera auparavant traitée rapidement.
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Name: Jaro Cabur
Age: 25
Race: Human
Appearance: A tall, thin man he appears to be a frail being. He's no warrior by any means, but his cunning makes up where his body is lacking. A child of the destitute roads, he's never been properly nourished, but then who has these days? Despite his height, his skin is pale, almost sickly, but he moves with grace and carries a belian(a kind of wood, like oak or pine) staff with a polished jade crystal on one end, and a small metal spike capping the other. A sturdy short sword is belted to his waist with several pouches of various small trinkets, coins, stones and herbs. His coat, a dark blue thick woolen jacket hemmed with runes, is never far from him. He believes it to be magical, though it seems mundane enough to those inspecting it. Sturdy black boots, well worn adorn his feet, the rest of his outfit is usually a simple tunic and trousers, often in dull colors. His long black hair is braided, with little bits of bone woven into each strand, though not enough to clink together as he moves.
Personality: A loner, Jaro seeks no comfort other than a warm meal and a dry bed. He works hard and willingly enough, but says very little, preferring to let his gestures and malnourished frame do the speaking for him. He dislikes being the center of attention and does his best to remain largely insignificant and beneath the worlds, and there by the god's, notice as much as possible.
Morality / Religion: A semi-devout follower of both Therold and Yearneth, Jaro always thought of Hgnarth as a thug and has never paid him any respect. He believes mostly in individual freedom to be whoever and whatever you want, though he also knows that every choice produces consequence and that a man must live with the consequences of his choices.
Biography:Never knew his parents, grew up scavenging and so is unperturbed by the smell of rotting flesh or the sight of mangled bodies and monsters. It's also given him a nearly supernatural awareness of his surroundings, especially when it comes to detecting the presence of other beings. It doesn't seem to matter if the being is a living shadow, monster, or desperate survivor, he usually knows they're coming before they notice him. He grew up more alone than most, though he often found shelter with a traveling band here or there, he never really fit in, never belonged to any group. By his teens he was more comfortable speaking and listening to the dead than the living. He didn't notice it at first, that when he spoke, the voice or voices that answered wasn't always his own. But that changed when found a particularly gruesome set of remains. It had been a camp of elves and men, but now only scattered bits of rotting flesh ruined tents and blood soaked soil remained. He asked aloud what happened to these people, and the spirits of the slain spoke to him, telling their tales one at a time. As they finished, the first to speak obviously their captain in life, asked that Jaro bury what remains he could find, and speak a blessing over them that the spirits might find rest. Jaro did his best, the spirits led him to each piece that remained, and he buried them all. Over the grave he built a fire, and as the fire burned he began to sing. He sang of things he could not know, the warmth of a lover's embrace, the sorrow of a friend's betrayal, the joy of a new born son, the weariness of endless toil under a hot sun. On and on he sang, though the words were not his own, as he sang he tended the fire until there was nothing left to burn, still he sang as the fire dwindled to coals. Utterly unaware of his surroundings, thankfully they seemed just as unaware of him. When his latest group of companions found him, he was sitting quietly staring the still warm ashes of the now dead fire. They said it had been three days since they had sent him out to find food and tools. But how could that be? Surely the night would have taken him, the monsters that had slain these would have returned and heard him singing, and slain him too... That is when they began to fear him and when he noticed the dead captain giving one last gesture of respect and gratitude before fading into shadows of evening. Jaro had always been a strange child, but when he spoke of his commune with the dead he was shunned and thrown out of the band, left to his madness as they could only hope it was.
Years passed, he grew in wisdom and knowledge as he continued to speak with the souls of those who had passed before him. He did what he could to put them at ease, to give them rest. For some however, there was nothing he could do but listen and hope to avoid their fate. His skills as a scout and scavenger grew, and he loaned them out to various groups in exchange for food and shelter, as well protection from the worst and hungriest of the monsters and living shadows. He came to Urenda alone, saying nothing of his travels, his skills, or his reasons for being in Urenda. He has made himself useful in town, but not spectacularly so. People don't trust him, but he does good work and he never complains even when he's repeatedly given the worst jobs. He can occaisionally be heard muttering to himself, but he rarely says anything to anyone else.
Other Notes:"Who are you?"
"No one of consequence."
"I must know!"
"Get used to disappointment."
Class: Wizard
Combat Style:Two-handed Staff, bashing and stabbing, used as a guardian to fight many opponents at once or a single stronger opponent. One handed sword, stabbing and slashing, used to finish dying foes and hack at slow, well armored foes.
Weapons / Tools:One Belian StaffOne KhandaThree Slings, each made for a different range.
Skills / Natural Abilities:Communicate with the DeadAlert and Wary, having survived the worst of many things, not much surprises or phases him any more.
Spells / Magical Abilities:Animate Skeleton: One skeleton becomes animated, requires a willing spirit to be permanent.Shadow Shield: Shadows swirl and coalesce into a large weightless disc that blocks monster, shadow, and weapon alike. Grant Wisdom: One spirit shares it's memories with target person or creature. If spirit and target are too dissimilar only pain will be given.
General Equipment:Sack of bleached and carved bones, slung over one shoulder.Bed roll and extra clothes kept in a satchel with rope, torches and other useful items.A small white signet ring, carved from the bone of some monster. It bears the rune of defiance.
Miscellaneous:One heavy coat, lightly enchanted to resist wear and tear.
Theme Song: City of Bones
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La jungle était encore alors que le soleil brillait sur les arbres ci-dessous, les feuilles attrapant les rayons comme les chirps et les crocs des animaux qui habitaient la région allaient à leur routine normale. Tout était plus calme que prévu, aucun joueur n'avait été dans la région pendant un certain temps. Un petit village près de cet endroit tranquille était tout ce qu'il y avait pour des miles, une seule route vraiment diviser tous les signes de la jungle étendue dans une direction donnée. Cette région était vraiment une vue à voir. Une population florissante de vie remplie d'un sentiment de mysticisme qui s'est propagée dans les arbres comme une brume sur la terre. Les feuilles l'ont rendu plus vert que d'habitude ici alors que la lumière du soleil passait à travers eux et teint les rayons. Cette paix semblait presque inébranlable... Jusqu'à ce que les nuages dans le ciel se séparent et s'écrasent un nouveau joueur. Une femme, aux longs cheveux noirs et aux yeux rouges perçants vêtus d'armure de départ standard. "Raine", l'étiquette du nom a dit au-dessus de sa tête un moment avant de s'arracher de l'existence avec une longue barre verte avec une petite barre bleue accrochée sous elle qui était assis au niveau de l'œil à son visage. Une fois ces petits écrans dégagés de sa vue, une paire d'objets étrangement placés étaient visibles s'écartant du rond devant elle. Une hache à moitié enterrée dans la saleté, rouillée et usée, et un bouclier placé sur son côté. A peine eut-elle l'occasion d'observer cela lorsqu'un nouvel événement s'était produit, une autre série bleue de lumière s'est effondrée non loin de l'endroit où elle était tombée. Un autre nouveau joueur comme elle peut-être?...
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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SteelRaine a fait quelques squats rapides, crické son cou, étiré ses bras, et roulé ses épaules dans une tentative de se familiariser avec ce nouveau corps. « D'accord, peut-être que le jeu croisé dans un VRMMO révolutionnaire n'était pas mon geste le plus intelligent », a-t-elle murmuré alors qu'elle se penchait vers le bas pour récupérer l'équipement de démarrage shoddy devant elle, « Est-ce une règle que l'équipement noob doit être laid? » Elle s'est emparée mentalement. Le bouclier avait clairement vu de meilleurs jours et la hache, eh bien, il était probablement préférable de ne pas penser à la rapidité avec laquelle il se briserait contre quelque chose de plus dur qu'une gourde pourrie. Un endroit où fourrer la hache est apparu sur sa hanche et le bouclier se sentait plutôt confortable attaché à son bras gauche. Sans meilleures pistes, elle a choisi de marcher dans la direction de ce qu'elle croyait être un autre noob. Normalement, elle n'était pas une pour les fêtes, mais tout cela n'était pas familier et avoir un corps supplémentaire autour ne pouvait pas faire de mal.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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AAAAAAAAAAAAEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeee-
- Attendez, je ne tomberai pas.
Walker McDonald's a regardé autour de la jungle tout en baissant. Bien que le joueur ait essayé de se rappeler ce qui s'était passé entre être ici et se décomposer dans un bureau, c'était aussi inutile que d'essayer de se souvenir de la période de « sommeil » entre la nuit et le matin. Le corps de Walker a été décoré dans des muscles propres et puissants, mais la façon dont il s'est levé a immédiatement brisé l'illusion. De la pleurnicheuse incessante à l'étirement wimpy, il était évident que cet homme avait l'esprit de quelqu'un qui ne pouvait pas faire la moitié d'une sit-up et soulagé comme une gargouille.
Je ne me souviens pas que Walker était si court. Peu importe, ce n'est pas important en ce moment. Tout ce que je dois faire, c'est trouver une tonne de gens et être le plus grand shérif de ce côté...
Will avait passé d'innombrables heures à absorber des informations et des trivias sur Dreamscape Online avant même qu'il ait été accepté. Il pouvait se rappeler les noms de l'équipe de dev derrière le rendu de terre, mais est venu en blanc dans le département de géographie. C'était comme si sa renaissance numérique avait ébranlé ces informations avec des vêtements. Le réservoir blanc de Walker et les sous-vêtements se sentaient comme appropriés dans un cadre fantastique comme un glock enregistré à un spinner fidget, mais il était tout à fait normal pour les MMO de tirer cette cascade, donc Will ne s'est pas inquiété.
Le mannequin de Walker a commencé à s'enfoncer dans un sourire dégoûtant. C'était aussi près qu'un modèle de joueur Dreamscape pouvait arriver à être une abomination Mod de Garry. Les souvenirs vifs et soudains de son plan directeur d'être le meilleur cow-boy qu'il ait jamais eu, et devenant le chef d'une grande ville lui sont apparus. Bien sûr, il y a eu quelques revers. Son armure actuelle était un ensemble de pantalons vert barf et son arme, un slingshot.
Je n'ai même pas commencé avec un chapeau de cowboy! Quel genre de cow-boy n'a pas de chapeau de cow-boy!! Mon Dieu! C'est comme un clown sans visage! Ou-ou une chanson pop sans mauvais mots!! Je déteste ce jeu stupide!
Bien sûr, un éclair rapide de son utopie du sud a calmé l'homme frénétique. En fin de compte, quelques jours avant aujourd'hui, il s'était installé sur deux noms possibles pour sa ville de rêve. C'était un choix difficile entre "Texas, mais pas raciste" et "Texas II: la suite du Texas".
Alors que ces pensées surgissaient comme whack-a-moles Will commença à réciter l'argot du sud pour s'harmoniser avec son avatar.
"Ouh, Ehm. Vous tous? C'est pas vrai! Vous en auriez tous eu un aussi? Oui, c'était tout à fait le cas. Mec, je suis si doué pour ça."
Walker a équipé son équipement de débutant et s'est senti plus au sud qu'une écharpe homophobe d'élèves au beurre frit. Vraiment, ce jeu était incroyable. Rapidement, les bruits de bruissement ont interrompu sa pose de victoire sur cadre gelé. Le cow-boy du bin de marché s'est débarrassé de la gorge pour parler.
"Qui est là! Vous feriez mieux de vous montrer tous les visages autour de ça...
Euh...
Oh, euh......". Merde, quel était le nom de cet endroit déjà? Réfléchis vite pense vite pense fas...
"JUNGLE, et tu n'auras pas de hankerin pour uh..."
La volonté dans le monde réel entre souvent dans de brèves périodes où ses yeux sanguinaires ne regarderaient rien en particulier tout en brouillant excessivement, généralement en concoctant des idées stupides. Le visage de Walker a commencé à faire la même chose.
|
EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Très soudainement et sans avertissement, une petite sphère s'est glissée devant le visage de l'idiot qui flottait jusqu'à ses yeux aussi près que possible sans lui tomber dessus. "HEYA!" La voix de la sphère était bruyante, odieuse, et pleine d'énergie pendant qu'elle dardait autour de la jungle clairière dans une voix féminine séduisante. Oh BOY ce n'est pas juste excitant!~ Où pensez-vous que nous avons commencé?OOOOOoooooooooooooooooooooooooo une jungle? Tu crois qu'il y a des panthères? Oh, j'espère qu'il y a des géants!" La balle s'est zippée autour en bobant de haut en bas dans l'air comme elle l'a fait avec un effet de sonnerie vaguement robotique à sa voix, tout en maintenant un effet proche d'être humain. Il était petit, la taille d'un baseball, et le métal avec trois nuances d'argent qui a changé comme il tourne dans le sens des aiguilles d'une montre passivement au soleil. Tout cela a dû être très confus pour le nouveau joueur avec ce spectacle aléatoire alors que l'autre débutant s'approchait de leur emplacement.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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Une voix dégueulasse sonna dans les oreilles de Raine alors qu'elle s'approchait (ce qu'elle devinait) de la place d'atterrissage de l'autre joueur. "Par les Neuf, le Créateur, et même la Dame, j'espère vraiment que ce n'est pas l'autre noob," pensa-t-elle, "mais, cela demande la question: Qui d'autre serait-ce?" Elle a passé un peu plus de pinceau et a eu un aperçu d'une petite clairière où un homme musclé était accosté par une petite, et assez énergique, boule de métal volant. Il avait un regard sur son visage que Raine a plus souvent associé avec les malades mentaux ou en phase terminale stupide.
Déjà en train de travailler dur pour se comporter en personnage maintenant qu'il y avait un public, elle s'est prosternée hors du pinceau et dans la clairière avec ses yeux droit devant. Elle a épargné la boule d'applaudiment un regard désintéressé et a ensuite tourné son regard sur le flocon brouillon. Elle a mis une main blindée sur sa poitrine en salut. "Greetings," elle a commencé dans un ton tranquillement digne, si légèrement glacé, "Je suis Raine. Je suis nouveau dans ce monde, car je m'assemble, vous êtes. » Elle descendit la main, qui se reposa sur la tête de sa hache.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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Les yeux de Walker se sont remis en place comme une caméra. Un orbe étrange avec une attitude hyperactive balayée autour de lui, rendant Will un peu plus défensif. Il s'est un peu amusé, n'étant jamais sûr de l'endroit où il se dirigeait. Il a essayé de retrouver le calme, juste avant d'arracher avec confiance une lame d'herbe et de la placer dans sa bouche.
"Des panthères? Ne t'inquiète pas pour ce partenaire, je vais...
Qu'est-ce que tu fous? C'était une sphère flottante?C'est quoi, ça?
"Les cow-boys ne sont pas une chose dans ce monde stupide mais les fushigi sont une course jouable?" Les mains de Walker se déchiraient follement et ses dents se défonçaient les unes contre les autres, brisant le personnage pendant un moment. "Er, je veux dire, ne t'inquiète pas partenaire, je suis une racine de cow-boy trop, et même pas le plus léché des mauvais gens échapper à mon ramassage rapide." Walker a pris son slingshot incorrectement et l'a coincé dans la défiance macho, surprimant son comportement psychotique.
Les yeux de Walker se sont concentrés un peu avant de conclure que depuis que cette balle de tennis peinte a plané, quelque chose d'autre a dû faire du bruit. Bien sûr, un joueur à poil rasé s'est approché et lui a parlé de la façon dont un professeur parle à un enfant qui mange de la colle dans le coin. Il a renversé un chapeau imaginaire de cow-boy en reconnaissance.
"Madame, bonjour. Je suis aussi de ça... la jungle." Il a tenté de maintenir un ton constant de la voix, mais s'est un peu affaibli pendant qu'il continuait. "Madame, dans votre écran de création de personnages, avez-vous reçu l'option d'être comme ça?" Il était venimeux à l'orbe de métal brillant.
|
EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Raine regarda de nouveau l'orbe, mais seulement un instant. Si elle devait deviner, c'était une sorte de CNP. Un donneur de quêtes? Tutoriel? C'est de l'info-dump? Elle n'était pas sûre, donc elle a choisi de l'ignorer jusqu'à ce que cela s'avère hostile ou utile. "Ce type, cependant," pensa-t-elle avec un peu d'amusement mêlé d'irritation, "à chacun son propre, mais soit aller avec quelque chose dans lequel vous êtes confiant ou ne pas déranger RP-ing. Bien que, je suppose que nous devons tous commencer quelque part », a-t-elle terminé avec une puanteur mentale.
-- Je suis ce que je suis, dit Raine de façon dédaigneuse, et vous, monsieur, êtes un homme impoli. Elle l'a ajouté à plat. "Je me présente avec courtoisie, et tu ne daignes même pas donner ton nom en retour avant de poser des questions personnelles à une dame." Elle dit ici, puis tourna la tête vers le côté, sans le regarder. Elle traversa les bras tout en continuant à se concentrer sur le feuillage au loin, expression de l'ennui irrité sur son visage. « Si même la courtoisie commune vous échappe, dit-elle aux arbres, je commence à douter que vous seriez un compagnon de voyage valable. »
Aussi amusant que de jouer à la noble reine des glaces, Raine a reconnu qu'elle était un peu une idiote pour un noob. Bien sûr, elle était nouvelle dans ce jeu aussi, mais ce n'était pas son premier rodéo. Elle a supprimé un sourire à sa propre blague privée aux frais du gars. Ce n'est pas qu'elle n'était pas compatissante, mais voir quelqu'un s'affaiblir quelque chose qu'elle avait depuis sa chute a soulevé des souvenirs embarrassants de mauvaises constructions et de personnages à moitié formés qui, à leur tour, ont fait sortir l'idiot d'elle. "Ce n'est pas toi, mec, c'est moi," pensa-t-elle apologétiquement, "et c'est la direction que j'ai choisie pour aller avec ce toon."
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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La petite orbe s'est envolée dans son visage. "Oh! Oh, c'est ça! Je ne me suis pas présenté, n'est-ce pas? Je suis Tutoriai, le tutoriel AI!" La petite orbe s'éclate elle-même, c'est un petit point bleu qui s'enfonce dans une ligne pliée vers le haut. "Vous voyez? Compris? Parce que je suis un bot? Et j'aide les gens? Tutoriai? Compris?" La petite sphère pestait le chevalier féminin avec ses petites antiques. "Je pense que je devrais faire mon travail, hein? Essayez de marcher comme la normale pour marcher! Comme dans la vraie vie! La technologie n'est pas GRAND!?" Elle a crié dans la clairière.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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13,321
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Peu à peu, la colonne vertébrale de Walker a commencé à glisser vers l'avant en raison de la force de l'habitude, attachant ses mouvements de corps une nuance malveillante. Les doigts du cow-boy ont commencé à spasme à nouveau à se faire gronder par la femme guerrière. Merde, c'était trop cool. Comment vais-je trouver le Texas : le squeakquel contre les gars comme ça? La liste mentale des noms de la ville de Will s'était encore élargie. La surstimulation de l'environnement et des choses avait provoqué le feu des molécules d'inspiration dans son cerveau. Texas : le squeakquel était non. 37, suivi d'Onzenesse et placé devant le Texas mais avec la peste bubonique.
"Ah oui, introductions. Vous devez m'excuser pour ma grossièreté tout à l'heure. Je m'appelle Walker McDonald's et je suis capable de dommages sur de longues distances. Une paire d'yeux bruns boueux dardés à gauche comme plus d'inspiration a frappé son cerveau. Merde, les cow-boys donnent-ils leurs noms comme ça? Peu importe, peu importe ce que j'ai. Je vais juste le suivre avec un surnom et ce sera Gucci.
"J'en suis venu à ces terres qui s'enracinent dans le seul but de recréer l'expérience du sud. Certains m'appellent Walker, ranger au Texas."
Le poids sombre et écrasant de cette blague avait le pouvoir et le potentiel de faire entrer l'ensemble de l'humanité dans un état catatonique sans fin. Dieu lui-même a entendu la blague, soupiré, et a osé regarder un bouton étiqueté "les pierres tombent, tout le monde meurt" avant d'hésiter et de laisser Will vivre sa vie pathétique et misérable.
Tutoriai comme on l'appelait s'est révélé ne pas être un joueur mais un guide NPC. Walker exprima un manque de sens à son visage, mais plus tard il se mit à l'idée de recevoir de l'aide. Être autour de tels personnages étranges l'avait mis à l'écart, et le powergamer en lui avait besoin de savoir tout ce que le wiki Dreamscape et les subreddits ne pouvaient pas donner. "Est-ce qu'on a besoin de manger et de boire ici? Si je meurs ici, vous me tuerez dans la vraie vie? Où est la civilisation? Et le plus important," Walker a parlé de la dernière question avec des larmes doucement sur ses yeux, "Y a-t-il des chapeaux de cowboy dans le jeu?"
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Il a fallu toute la volonté de Raine pour empêcher son amusement de se montrer sur son visage, "Si mauvais qu'il a réussi à accélérer juste après drôle et se retrouver là où il a commencé." Cela dit, elle a noté qu'en plus des trucs sur la mort et les chapeaux de cowboy, il a posé quelques questions intelligentes. Personnellement, elle aurait préféré poser des questions aux PNC sur des petites choses comme l'endroit où se trouvaient les grandes colonies : « Mais, hé, si l'information était juste là, ne pas en profiter serait tout simplement stupide », pensait-elle avec un puanteur mental.
En gardant son visage à l'écart de Walker, Raine le regarda hors du coin de l'œil, « Si vous comprenez, sir Walker, je suis prêt à pardonner votre offense », s'arrêta-t-elle et clignota une fois, lentement, pour souligner le moment, « cette fois-ci. Et vous," elle s'adressa à l'orbe perky flottant devant elle, "Je suis moins qu'heureux de rencontrer. J'ai peu besoin de quelque chose de tel », s'arrêta-t-elle alors qu'elle traquait le bon mot, « enthousiaste », finissait-elle, disant que le mot comme ça avait un mauvais goût quand il laissait la bouche.
"Vos manières à part, sir Walker," Raine a commencé et finalement fait face à lui à nouveau. Elle le regarda de haut en bas, prenant sa mesure, et continua: "Tu sembles capable, sinon compétent," dit-elle, le léger sourire qui lui tournait le visage en trahissant son amusement, "et, même avec la force de mon bras d'épée, il serait téméraire de ma part d'aller seul dans ce pays étranger." Elle a laissé un soupir, comme si ce qu'elle était sur le point de dire ne lui plaisait en rien : « Laissez-moi dire mes intentions clairement, je crois qu'il pourrait bien être à notre avantage mutuel de voyager ensemble, du moins jusqu'à ce que nous apprenions le laïc de la terre. »
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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Avant de bouger brusquement avec chaque mot qu'il parlait, la petite balle s'inclinait et s'affolait, "Hmmmmmmmm". -- Oui, non, comme ça peut-être, et probablement? La petite balle balancé dans l'air comme il a répondu à ses questions rapides aussi vite qu'il l'a fait avec la sienne. Après avoir entendu la suggestion de faire la fête, elle a laissé sortir une bouffée sonore "Gaaaaaaasp! Ta première fête! Si vous accédez à votre menu, vous pouvez envoyer une demande de parti à partir de l'écran." Après quelques instants de silence maladroit, "Oh à droite um, glissez votre doigt dans l'air brusquement à gauche pour faire monter le menu." Elle avait totalement ignoré le commentaire insultant selon lequel la chevalierne avait craché avant de ne pas l'entendre dans le moindre sens.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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C'est une fête? Walker ne savait absolument rien sur les cow-boys, mais se souvenait de quelques choses ici et là de ses quarante minutes d'étude. Il a essayé de gratter subtilement son visage rasé propre afin de minimiser l'aura du désespoir qui le traînait et de mettre son regard sur un arbre près du cadre de Raine.
"Ce n'est logique qu'un cow-boy comme moi soit dans une soirée d'enracinement si tu me le demandes." Il est sorti d'un doigt, en comptant un peu. « Je veux dire, les cow-boys ont besoin d'assumer différents rôles et de tels rôles pour être utiles. Comme si tu étais une querelle, tu t'occupais des chevaux et de la merde, et euh."
Walker a collé un deuxième et troisième doigt avec hésitation. "Et si tu es vieux et que tu es le cuisinier, mais qu'ils t'appellent la charrette pour que tu ne te sentes pas mal, et si tu es au bout de la réception, mais que tu donnes la plus grande partie de la sortie, alors tu es un powerbottom."
"Attendez que non, le premier n'est pas juste."
Pas du tout. Will était fier d'utiliser n'est pas si naturellement, il se sentait vraiment comme Walker et lui était devenu un. Je suis si douée pour ça, merde sacrée!!Qu'est-ce qu'il y a?
La passion dans la poitrine de Will a été relancée aux réponses rapides de Tutoriai qui taquinaient des chapeaux de cow-boy existants. Ils ont riposté le feu de camp dans le cœur solitaire du cow-boy. Cette immersion a été utilisée la seconde fois, cependant, grâce à la révélation des menus du petit robot. L'archer a fait un pistolet à doigt avec sa main droite et l'a griffé à gauche en réponse à ses instructions. C'était comme voir un enfant surexcité tracer le logo de disney dans l'air.
Après avoir joué un peu, il a finalement découvert comment envoyer officiellement une invitation. Un petit rectangle formé de ses gestes dramatiques et l'écran a été placé un peu plus loin devant lui pour que tout le monde puisse le voir.
Walker McDonald's, [email protected] a envoyé à SteelRaine une invitation de parti. Deux têtes valent mieux qu'une! :)
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Raine a appuyé sur le bouton "Accept" sur le popup et il a clin d'œil hors de l'existence. Techniquement, étant celui qui a demandé de se joindre à Walker a mis dans la position de chef du parti, mais, mécaniquement, cela ne signifiait pas beaucoup d'être en mesure de mettre des privilèges de butin et d'inviter plus de gens. Du point de vue du jeu de rôle, il semblait juste qu'il soit celui qui demande. Si elle le demandait, cela impliquait qu'elle désirait activement sa compagnie au lieu de simplement le considérer comme valant son temps. Dans cette optique, elle n'avait indiqué ses intentions qu'au lieu de faire une demande appropriée, même après que l'infodump résidente eut offert la procédure, et, fidèle à ses attentes, il avait sauté sur la chance. "En plus, elle a pensé avec amusement, "après être descendu sur lui pour être impoli, je ne pouvais pas imaginer qu'il ferait demander à la dame."
-- Eh bien, dit Raine d'un ton réfléchi, nous ferions mieux d'être à l'écart. Si cette créature a raison, alors la ville la plus proche est par là," elle a indiqué la direction avec un clin d'œil de sa tête. « Trouver une auberge serait un bon premier pas, je pense. Je refuse de dormir sur le sol, et, d'ailleurs, une ville est probablement le meilleur endroit pour trouver du travail », a-t-elle couru sa main sur la tête de sa hache, distrait clair sur son visage alors qu'elle brillait à l'arme rouillée, « et l'équipement approprié ». Elle s'est retournée dans la direction supposée de la ville et a regardé Walker en arrière, "Voulons-nous, Sir Walker?"
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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Walker tenta de cracher tranquillement la lame d'herbe qui était dans sa bouche et de la remplacer, afin de maintenir sa façade. La lame est tombée et s'est collée à son réservoir, mais ce n'était pas important. Immédiatement le visage de l'homme a commencé à contorser à nouveau à la mention d'une ville. Il ridé et tordu, un 50/50 scindé entre obsession psychotique et bonheur érotique. Ses deux mains secouèrent alors qu'elles caressaient son visage, montrant une fois de plus que celui qui contrôlait ce caractère musculaire n'avait pas d'expérience réelle avec le concept. Son lourd panting a débordé ses paroles.
"Est-ce possible?! La ville? Selon une interview de pcgamer 2015 la ville de départ a dû être démolie huit fois juste pour obtenir la bonne architecture! Et ce n'est même pas compter tous les innombrables patchs faits juste pour que les effets de particules fonctionnent bien!!" Walker s'est immédiatement mis à quatre pattes et a commencé à renifler au sol comme un cochon démenti. "Mon Dieu, c'est juste de bonnes choses. Dirt type A7, code hexadécimal six b quatre mille neuf cent quarante." Walker s'est ralenti, ainsi que son discours. Il a grimpé son cou sur les arbres à proximité, comme s'il s'agissait des silhouettes d'ennemis. Sa voix est passée d'une voix bruyante à un murmure doux qui a constamment augmenté en volume et en intensité.
"Vous savez, dans les interviews plus tard, ils ont commencé à mentir sur les codes qu'ils utiliseraient ou simplement les omettre complètement, mais ils ont tort. Je sais qu'ils se trompent. Les yeux de Walker avaient presque l'air reptiliens. Son bras droit se leva et commença à tracer doucement un cercle sur la terre avec un seul doigt. "Phil Warbler, le porte-parole Dreamscape Online, a été attrapé une fois en train de mentir à E3. Il a dit au journaliste que leur système météorologique était pleinement fonctionnel à l'époque. Mais tu veux savoir ce qu'il a fait? Il s'est griffé le nez en parlant, essayant inconsciemment de couvrir son visage. Tu sais ce que ça veut dire? Lui. C'est pas vrai. LIED!!!! Phil Warbler est un LIAR!!!!" Son poing a formé une bobine serrée et a commencé à frapper la saleté à plusieurs reprises, ruiner le cercle.
Walker gémit et se retache comme un animal avant de se tenir debout dans une position contorsée. L'archer a laissé sortir un soupir occasionnel tout en étirant un peu son corps. Son visage a montré un sourire doux. "De toute façon, je peux en quelque sorte voir une piste là-bas, on ferait mieux de la frapper rapidement, partenaire!"
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Okay, wow, Raine a pensé, stupéfait, "Stupid, je peux gérer. Inexpérimenté, je peux travailler. Ce Guy, je peux l'ignorer. C'est fou, mais qu'est-ce que je fais encore?" Elle n'avait absolument aucune réponse à l'explosion de Walker. Elle pensait que la Raine qu'elle avait établie dans son esprit laisserait tomber ce type comme une mauvaise habitude, mais le laissant seul dans la nature, même si c'était virtuel, se sentait comme un meurtre par procuration.
Raine a choisi d'évacuer cette préoccupation jusqu'à ce que cela devienne un problème, donc elle a commencé à descendre la piste sans regarder Walker.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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La petite balle d'Ai flottante regarda sa direction générale comme il avait son petit épisode. S'arrêtant très silencieusement avant que le ton optimiste élevé ne brise toute tension qu'il avait créée au sein de sa propre existence à ce moment-là, « Je vais marcher là-bas avec elle! » La petite balle flottait optimistement vers le chevalier féminin et la suivait à côté d'elle juste à côté de son oreille, alors qu'ils s'éloignaient du cow-boy qu'on voulait voir sa voix s'estompait lentement au loin de lui. "Haha! C'était du raaaaaaaaazy! - On pourrait se faire tuer! "Ahahaha-aaaaaaah." Ses habitudes agaçantes ne manquaient pas de laisser passer les situations, suivant son optimisme trop enthousiaste pendant qu'elle voyageait avec le char du parti.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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Le petit sourire de Walker s'est transformé en froncement. "Les gars! Je veux dire, des partenaires! Je veux aller en ville aussi!"
Will était un peu triste que ses coéquipiers, ou du moins ses coéquipiers et la balle de tennis, aient choisi d'ignorer sa trivia amusante sur le match. Il était un peu à l'écart après que le meurtre ait été mentionné, et ne pouvait pas comprendre ce qu'ils voulaient dire par là. Il y a un meurtrier ici? Avons-nous déjà commencé une quête sans la réaliser? Walker laissa sortir un chanfrein impressionné, une seule main posée de rêve sur son visage. Mec, je n'arrive pas à croire que les Devs changeraient les choses comme ça! Ce jeu est le meilleur! Il a jeté un autre coup d'œil à la saleté qu'il a brutalisée tout à l'heure. Ces effets de particules sont si étonnants, je ne peux pas m'en remettre.
Le ranger a commencé à essayer de rattraper le duo, avant d'annoncer quelque chose qui avait été sur sa poitrine. "J'ai encore beaucoup à apprendre de la façon de faire des choses avec le cow-boy, alors j'ai pensé que ce serait Gucci si je parlais comme d'habitude autour de vous." La posture du corps légèrement nerveuse de Walker a fondu et a été remplacée par un idiot arrogant. "Mais quand nous arriverons en ville, c'est là que je vais commencer à entrer dans le personnage!"
Tous les morceaux et pièces de cow-boy qui étaient attachés au discours et aux maniérismes de Walker étaient maintenant complètement partis, remplacés par ceux d'un fermé-in trop enthousiaste. Il étendit ses bras loin et large avant de créer un rectangle avec ses index et ses pouces, comme un metteur en scène porno dodgy regardant vers le haut un canapé noir dans un magasin d'éparpillement.
"Par ailleurs, est-ce que certains d'entre vous savent, des cow-boys cool disent? Je dis beaucoup de partenaire, mais je veux être épicé, tu sais? Maintenant, pour mon personnage arc je prévoyais d'être super raciste et uh, apprendre à être une meilleure personne par l'amour, mais je pense que je devrais plutôt être juste héroïque et obtenir la célébrité de cette façon." Il a tourné la tête vers Tutoriai. "Il y a un système de renommée dans ce jeu, n'est-ce pas?"
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Gucci? C'est ce que les gens disent? Raine s'est demandé, elle ne l'avait jamais entendue, du moins. "Venez y réfléchir, je suis surpris que nous n'ayons pas encore trébuché sur une sorte de mafia." Bien sûr, c'était probablement une zone de départ, mais vous pensiez que quelque chose resterait dans une jungle.
Raine s'empare de l'orbe énergique alors qu'elle suit le sentier. Elle n'était pas fan des gens perky ou des tutoriels, et Tutoriai s'intègre parfaitement dans les deux catégories. -- Avez-vous l'intention de dire que vous m'avez trompé depuis le début, Sir Walker? Elle a demandé tout en continuant à regarder tout droit devant. Son ton était une accusation dédaigneuse, comme si elle trouvait l'idée qu'il pouvait en mettre une sur son ridicule. « Si oui, je dois dire que révéler votre plan n'est pas la tactique la plus intelligente », malgré son ton, sa main s'est reposée sur la tête de sa hache ; menace implicite.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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Une petite secousse s'est répandue dans les coudes de Walker et s'est évanouie autour du bout des doigts. Merde, je suis déjà menacé! C'est trop cool! Alors que Will avait supposé que la femme était un autre joueur comme lui, son comportement constant avait flou les lignes dans son esprit spacieux. Walker a commencé à s'expliquer.
"Non, ça fait partie intégrante de mon développement de caractère." Sa voix s'approfondissait artificiellement un peu. "Le mystérieux cow-boy Walker McDonald's, ne montrant son vrai moi qu'à ses amis les plus proches, entourés d'ombres et de doutes." Le dernier mot a été prononcé avec les derniers morceaux de bonheur psychotique qui étaient dans son système, avant qu'ils voyageaient de sa bouche à une paire d'yeux terreux étoilés. "Seul pour révéler que oui- il est un étranger à ce monde, un messager de l'inconnu, ici pour corriger les torts et trouvé une grande ville. Une ville qui est plus d'une renaissance du sud, une utopie, avec blackjack et putes et mariage gay." Il a mal prononcé la renaissance.
Walker s'entrecrocha les doigts et les plaça gentiment sur sa joue. Il s'imaginait vivement distribuer des boutons et des autocollants avec son nom sur eux, embrasser des bébés sur leur front et chanter "Same Love" de Macklemore. Je serai le leader que tout le monde veut, celui qui dirigera le Texas 2: Electric Boogaloo.
Le montage de la présidence du joueur a été complètement déraillé par une vague de lumière bleue et un crash. Walker a donné un pouce à Raine et un clin d'oeil, essayant désespérément de prétendre que la femme n'avait pas impliqué de lui poignarder la merde plus tôt. "Eh bien, partenaire, il est temps de se seller 'n voir juste ce que la vache a traîné dedans!" Il s'est bagarré et a commencé à réfléchir. Les cow-boys sont appelés cow-boys parce qu'ils aiment les vaches, donc évidemment je dois juste prendre des dictons avec des animaux et les remplacer par des vaches! "Mais soyez prudent, bien sûr, parce qu'on dirait qu'il pleut des vaches et des vaches."
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Regarde! Un nouveau joueur vient d'entrer dans le jeu pour la première fois! Quelle journée mouvementée! Le petit robot tournait autour de la puissance alors qu'elle regardait glorieusement la stries. "Il semble avoir chuté exactement 1,341346 kilomètres au sud-ouest de notre emplacement actuel. Comme c'est excitant! Bien que nous devrions probablement faire quelque chose d'abord à propos de ce grand chat." Soudain un rugissement aigu coupa la conversation en twain, une grande créature de chat à fourrure noire s'était présentée devant eux, menaçant de les déchirer en morceaux pour son dîner. "Oh, c'est un pantoufle en feu?"
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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Un faisceau de lumière descendit des cieux, brisant les nuages et éclairant la jungle autour d'elle. Élégamment, un être de beauté naturelle flottait à travers elle. La lumière s'est lentement évanouie alors qu'elle ouvrait les yeux lentement, presque séduisante. Elle s'est regardée, elle a étudié sa propre forme, pleine, belle. Elle a inhalé profondément, contentement... avant d'agresser violemment, sa couleur changeant les yeux devenant un vert malade dans le dégoût.
"Ouh! C'est quoi cette odeur?" La beauté a crié. Elle a regardé autour d'elle, elle a repéré la source. Là, à quelques pieds d'elle, il y avait un cadavre pourri. Elle s'est effondrée brusquement, seulement pour reprendre immédiatement l'hameçonnage. Elle avait l'habitude de voir des cadavres dans des jeux, mais elle n'avait jamais eu à les sentir avant. Elle s'est détournée, mais n'a pas pu sortir l'image de son esprit. D'habitude, les cadavres n'étaient qu'un corps sanglant avec des os qui sortaient, mais ça... c'était trop réel. Elle pouvait voir tout le... et c'est... "Quel genre de malade a fait ce jeu? Pourquoi mon frère l'achèterait-il?" Soudain, une image d'un adolescent est apparue dans son esprit. Au-dessus d'elle, il se moquait d'elle parce qu'elle n'était pas capable de gérer le « contenu mature ». "C'est pour ça que je ne te laisse jouer à aucun de mes jeux."
La fée s'est adoucie, ses yeux grisaient. Elle lui montrerait. Elle jouait à ce jeu jusqu'à la fin et devenait la plus grande sorcière qui ait jamais vécu! C'est alors qu'elle a remarqué une série de lettres planant sur sa tête. Ils sont restés dans la bonne direction, peu importe comment elle s'est tournée. Ils lisent ~xXxTehPr3ttestFairyof@llxXx~.
La plus belle des fées s'est rigolée. Attends que mon stupide frère essaie de se connecter et voit que c'est son nom d'utilisateur! Une fois qu'elle a fini de rire, elle a levé les yeux. Le nom d'utilisateur avait disparu, remplacé par trois barres, une rouge, une bleue et une verte. Ceux-là se sont effondrés trop lentement. Tout comme elle était sur le point de choisir une direction et la tête dedans, il y avait un flash de bleu, des éclats magiques que deux objets tombaient au sol. L'un d'eux était un vieux livre tatté. L'autre était une baguette fissurée. La baguette était noire avec un bout blanc, le genre qu'un magicien pourrait utiliser. Elle a essayé d'être excitée, après tout, elle a finalement pu utiliser la magie comme elle l'a toujours voulu dans la vraie vie, mais son équipement de départ était un peu... manque de lustre.
La plus belle des fées soupirait. "Pas exactement le genre de choses que la plus grande sorcière aurait." Elle s'est bafouée toute seule. Elle a jeté un coup d'œil sur le cadavre dégoutant, une idée qui s'est formée dans son esprit. "Hé! Je parie qu'un monstre a fait ça! C'est pour ça que c'est dégueulasse! Si je trouve ce monstre et je le bats, j'aurai peut-être mieux! Ou du moins, de l'argent pour obtenir de meilleurs trucs" Et ainsi la plus belle fée de tous flottait le long, ses yeux brillaient littéralement d'excitation.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Spells:
Flaming Hands- Level 1 Fire Spell; On Touch; The Caster's hands begin searing with magical heat, dealing 6+(Int) Damage with a 30% to cause Burning status
Magic Missile- Level 1 Arcane Spell; Long Range; The Caster fires a bolt of concentrated magic at it's target from a wand, staff, or other magical "weapon", dealing 8+(Int) Damage
Poison Cloud- Level 1 Nature Spell; Short Range; The Caster emits a cloud of poisonous gas from their wand, staff, or other magical "weapon", dealing no damage with a 70% chance to cause Poison status
Passive Ability - Phantasmal Image:
Twice per day the player can summon a copy of target enemy NPC whose level is equal to that of the caster. The copy is ethereal in image, and is an ally to the player until dispelled. Using the spell on another target creature while you have a copy of another creature will cause the first copy to dissipate. This will not work on player characters that exceed your level cap, but will work on all NPC enemies.
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On ne m'a pas averti qu'on me laisserait tomber! Elena a pensé, en observant le ciel sans nuages. Elle s'est penchée dans une position assise détendue, et a remarqué le nouveau monde autour d'elle. Elle a l'air d'un petit coup d'œil. Pendant que l'herbe était grande et ferme, de fragiles gouttes de rosée s'accrochaient à chaque brin individuel. « Si réaliste... comment produisent-ils de tels détails de glamour? » Devant elle se trouvait un collier en pierre, une paire de bottes en cuir de base et une dague rouillée. Ok... le guide a dit que marcher devrait être simple. Elle se leva, se redressa le dos et fit un pas en avant, se penchant les jambes bien trop et faisant un pas comiquement court en même temps. Les contrôles étaient embarrassants et étrangers pour elle. Elle s'est assise et s'est attelée aux bottes de départ. Ses mouvements de bras étaient beaucoup plus naturels que ses jambes, mais pouvaient encore avoir besoin de travail. "Alors c'est comme ça que ça se sent..." pensa-t-elle à elle-même.
Derrière elle, quelque chose s'est retourné vers elle. Elena fouetta son torse, et fixa un petit rocher animé, pas plus grand que ses genoux. Il avait une courte jumelle de branche perdue et une roche grise tranchante comme son seul bras, deux rochers plus lisses et un assortiment de cailloux pour les jambes, et deux blocs robustes pour le corps et la tête. Ses yeux ont été coulés et une nuance solide de bleu, émettant une source de lumière douce. La mousse et les petites plantes décoraient sa tête et ses épaules. Elena a laissé tomber ses bottes, et a laissé sortir une moue. Son cœur coulait et elle fermait les yeux. Elle a essayé de protéger sa tête et de la garder loin de ce monstre horrible, mais a fini par lui gifler le visage à la place. Elle s'est préparée pour une attaque, mais rien ne s'est produit.
Rouvrant les yeux, elle vit l'horrible bête. En fait... ce n'était pas si mal. La petite roche "chose" a incliné sa tête comme un chiot, ses yeux bleus s'éblouissant dans Elenas. C'était presque mignon, mais toujours bizarre. "Tu ne vas pas m'attaquer? Elle a dit. Le truc rock était là, comme un rocher. Elena s'est évanouie dans le rire. Elle a conclu que le rocher était un ami, pas un ennemi."Ne refais pas ça! Tu m'as fait peur!" Il était toujours là, comme avant. Elena a riposté un peu plus, mais son ton a changé pour être plus prudente. "Alors, vous êtes un npc? Peut-être le tutoriel? Attendez... vous êtes un joueur, n'est-ce pas?" La roche a regardé en arrière, avec plus d'intensité qu'avant. Je pense que je devrais laisser ça être... Ça ne s'est pas occupé de moi, après tout.
Elle tourna de nouveau le torse et s'adressa à l'équipement posé devant elle.Elena glissa les pieds dans les bottes. La rosée s'était frottée de l'herbe et avait fait l'intérieur du cuir fin froid et humide. "Super... ils sont humides et laids. Comment peuvent-ils faire une telle belle herbe et ne pas mettre aucune pensée dans les objets de départ!" Elle a inspecté son poignard, il était rouillé, fragile et léger. Trop lourd d'une frappe pourrait facilement casser la lame en deux. "Bien de connaître les devs du jeu veulent que je me défende avec ce trombone" Elle a fait un petit cran dans l'air avec elle, faisant semblant que le poignard était une longue épée et elle une guerrier fort. Enfin, elle a accroché le collier de pierre autour de son cou, sentant ses courbes lisses. Elle s'est emparée de sa nouvelle arme et a fait un pas en avant. Sa marche était encore embarrassante, mais elle s'est rapidement transformée en une marche stable.
Après 3 étapes Elena a entendu 5 coups de pied derrière elle."Tu me suis?" Elle a dit, tournant la tête pour faire face aux rochers. Le rocher se tenait toujours comme une statue et regardait les yeux d'Elena. "Tu veux bien rester derrière?" En libérant le rocher, elle fit 5 pas de plus vers l'avant, et 8 touffes suivirent derrière. C'est évident que cette chose ne m'écoute pas... que dois-je faire? Elena arrêta son mouvement, s'accroupit au petit rock man. Elle l'a inondé de questions et de commandements. Elle était moins en colère et plus curieuse de découvrir le but de cette créature. "Est-ce que tu es perdu? Quel est votre nom?
Quelles espèces êtes-vous? Pourquoi me suivez-vous? Puis-je vous aider?" Pour chaque phrase qu'elle a dit, on lui a donné un blanc, sans émotion, toujours regarder. Elena a finalement cédé et laissé le rocher la suivre, elle n'avait pas d'autre choix. Ça ne lui faisait pas de mal, alors pourquoi pas?
En supposant que vous ne pouvez pas parler, vous ne connaissez probablement pas votre nom. Je pense à un pour vous demain, pour l'instant votre juste appelé Eb." Elena a dit de faire des pas en avant. Derrière elle, la créature rocheuse avait un nom bleu au-dessus de sa tête. Eb.
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Character Age- 16
Out of game description - Purpleish hair, short height, corrected posture.
Character History - Just your average student, looking for a way to escape the stress of school life. After overhearing so much about Dreamscape Online, she bought the game and decided to give it a try. Now, its her latest addiction.
In game information
In game username - Ellie5
Character Race - Human
Character Class - Beast Tamer
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
*Hair color (Dark Brown) - Eye Color (Brown)
*Height 5ft 2in
*130 lbs
*Basic clothing shown above.
Gear and Stats
Weapon type - A lightweight Dagger, her beast do most the work. Very basic elemental spell book. Used to practice/improve spell casting. Complimentary to her beast.
Armor - (Light) Golden frames - Believe it or not, her body-jewelry isn't useless. The strength of her armor is dependent on the strength of her beast-bond. If her armor takes damage, the damage will be reduced but projected onto the beast. Currently, the armor is only linked to Eebi.
Other misc gear
-Encases summoner stones (see misc).
-Lightweight dagger
-Basic elemental spell book
-Travelers backpack
-Food rations
(Earth Primary, Wind Secondary)
Shared Senses/Vision - After channeling her focus to her beast, Elena can share vision/thought with the beast. This is easily one of her most fine tuned modes, using little to none of her energy and can be used out of combat easily.
Terrain Push - A small terrain shift in the ground into a slope or a step, no wider than 4 ft
Root Growth - Roots from the ground grab and secure the enemy into one place. The bigger the enemy, the harder it is for Elena to keep the roots from snapping.
Wind Shove - A short but strong gust of wind casted
(You have 17 points total to pick, all stats are out of 5, this gives us a perspective of what you can do in the game and will only be checked if you try to do something I deem out of your range of ability. Nothing can be 0/5)
Strength - 1/5 (How physically strong are you)
Intelligence - 4/5 (How gifted are you with magic)
Dexterity - 2/5 (How good are you with ranged weapons, and with your hands) (She can make a killer braid)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 2/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP) (With Armour)
Luck - 4/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive Ability -
Misc
Beast:
Description:
A small rock golem, its with no bigger than Elena stance and no taller than her knees. Elenas starting beast.
-Eebi can be summoned and stored with ease. When stored, he returns to his summoner stone.
-Eebi takes guidance and command from Elena. They have linked vision/minds, so he can hear Elena without her having to scream/talk. Elena doesn't have total control of Eebi, so he can become enraged and make decisions himself on occasions.
Link: Eeebi and Elena share vision (shared eye color signifies if they are linking) and thought. Can be affected by spells/potions/intoxication
Rock Slam: Eebi lifts his fist and slams in unison (aoe, high damage, slow cast time)
Rock Throw: Eebi takes a object from the ground (or a part of his body if there is no near objects) and throws it at the enemy (low acc, high dmg)
Merge: After a fight, Eebi absorbs more objects and merges it to his body to make more body mass. (Trees, rocks, metals, etc.)
If the summoner stone is shattered while Eebi is in it, he is lost forever. If the summoner stone is shattered while Eebi is out of it, Eebis link to Elena is lost. Elena keeps Eebies summoner stone protected in a heavy metal case in her bag.
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La terrible panthère les fixait avec l'aura dangereuse et taciturne d'un tas de couteaux scotchés à une arme scotchée à une gargouille.
"Alors nous avons le bon et le mauvais, et maintenant le laid." Le sourire de Walker a essayé de distraire n'importe qui dans son rayon de ses jambes tremblantes. L'adrénaline traversait chaque polygone de peau rendu, lui faisant prendre des respirations profondes et laborieuses. Enfin, une chance pour le cow-boy authentique de se prouver. Son esprit a peint avec amour une image de Walker assis dans une cheminée, la tête d'une terrible panthère accrochée au mur, buvant du jus de pomme qui ressemblait à de l'alcool et ayant Raine lui disant qu'il était cool.
Son bras droit tire vers l'avant comme un pétard, tenant sa fronde de la pire façon possible. Il faisait douze des dix choses que vous n'êtes pas censé faire avec un slingshot, et afficher une œuvre de rêve face tout le temps. Walker tourna les bras comme un sage moine.
"Cette ville n'est pas assez grande pour nous deux, partenaire."
"A-et toi aussi Raine, c'est assez grand pour nous deux, parce qu'on est une équipe, mais pas pour la terrible panthère, parce qu'il ne peut pas payer d'impôts et il est nu, tous les deux illégaux tu sais."
Le visage de Walker est vite revenu à être arrogant et fougueux. Après quelques secondes d'étirement avec l'arme, une pierre se matérialise dans sa main gauche. L'idiot a tendu le slingshot jusqu'à ce qu'il puisse, maladroitement mis le caillou et tiré. S'il s'agissait d'un film, il y aurait une égratignure de disque et un cadre figé, suivi de la narration de Will de "Vous vous demandez probablement comment je suis arrivé ici."
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Finalement, Raine a pensé, "quelque chose pour tester ce corps contre." Bien sûr, elle aurait préféré se battre à ses propres conditions, c'est-à-dire avec une épée, mais les mendiants ne pouvaient pas choisir. Walker a maladroitement jeté un rocher à la Dire Panther avant qu'elle ne puisse l'aggror, mais, selon toute vraisemblance, c'était sa faute de ne pas prêter plus d'attention. Cela dit, elle n'était pas tout à fait claire sur la façon dont la menace fonctionnait à Dreamscape, en supposant qu'elle l'ait fait. "Pas de temps comme le présent."
"Nous pouvons nous inquiéter de la ville une fois que nous sommes hors de danger, Sir Walker," Raine a dit calmement alors qu'elle tirait sa hache. Sans meilleures idées, elle opta pour la solution simple et se chargea vers la Dire Panther avec son bouclier relevé comme un bélier battant et une hache étendu en préparation de l'inévitable collision.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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La panthère les a regardés en rond autour d'eux, c'est la bouche arquée alors qu'elle grondait pour révéler que c'est des dents vicieuses. La petite balle a déplacé le regard vers le cow-boy. "Hé, euh, tu devrais être prudent parce que je pense que c'est sur le point de..." Alors qu'elle parlait, la Panther se lançait à Walker, portant dent et griffe comme elle l'a choisi parmi les deux. Le rugissement qu'il a laissé sortir pouvait être entendu de loin, signalant à n'importe qui dans les environs qu'une bataille avait lieu.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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'xXxTehPr3testFairyof@llxXx~
La plus belle fée de tous a glissé dans la jungle. Le soleil brillait dans les piliers luminescents, les feuilles et le feuillage faisant des motifs d'ombre sur l'épais sous-brush. Toutes les feuilles étaient des vertes vibrantes tandis que les fleurs de la jungle faisaient de superbes arcs-en-ciel de couleur. Ce serait un paradis qui aurait simplement voyagé entre les puissants arbres de la jungle, si ce n'était pour les essaims d'insectes qui ont frappé la fée. J'ai compris qu'ils essayaient de rendre tout ça réaliste et cru... elle pensait à elle-même. Mais devaient-ils y mettre des insectes?! Je déteste les insectes!Qu'est-ce qu'il y a?
Pour aggraver les choses, le sentier des cadavres d'animaux mutilés, qui étaient assez mauvais par eux-mêmes, s'était refroidi. Ça fait au moins dix minutes qu'elle n'a pas vu la dernière, et maintenant elle n'était même pas sûre si elle allait dans la bonne direction. Frustrée, elle venait juste d'abandonner et a commencé à chercher un endroit où s'asseoir, peut-être réfléchir à la question de savoir si cela valait même la peine de revenir à son frère, quand elle a entendu un rugissement assourdissant de pas trop loin. Elle a volé vers elle à grande vitesse. La croissance personnelle devrait attendre, elle avait un monstre à combattre et un point à prouver!
Elle s'est précipitée dans la jungle, sentant une poussée d'adrénaline. Elle était contente de jouer à une fée, capable de se déplacer juste en y pensant. Elle imaginait que c'était ce que c'était de faire une moto.
La plus belle fée a traversé la ligne de l'arbre, et ce qu'elle a vu l'a remplie d'excitation. Il y avait un lion MASSIVE, un chat, un truc, attaquant deux autres joueurs! L'un d'eux était une fille, comme elle, avec une hache et un bouclier. Elle n'a pas pu s'empêcher de donner au guerrier un regard un peu critique, le bouclier lui rappelant beaucoup trop le genre de personnages que son frère jouerait. L'autre était un homme avec un tir à la fronde. Mis à part l'étrange choix d'armes, il était plutôt mignon. Son visage stubbly a indiqué qu'il était un mauvais garçon qui ne se souciait pas des normes sociétales, pas comme les jolis garçons rasés propres son frère jouerait.
La fée ouvrit son livre de sorts, un redicule de cible rouge apparaissant dans sa vue. Comme il n'y avait pas d'autres ennemis dans la région, il a par défaut au tigre, puma, chose. Elle a pensé à utiliser le même genre d'attaque longue portée, et les pages du livre a commencé à se retourner eux-mêmes. Quand ils ont été fait, l'un des sorts sur la page brillait, les personnages arc-en-ciel s'éloignaient de la page. Elle a dirigé sa baguette sur le jaguar, le monstre, le truc, et a lu les mots de la page, même si elle ne savait pas vraiment ce qu'elle disait. "Projectus Arcanus, missile magique!"
Un orbe de magie non-descriptif tiré hors de la fin de sa baguette, voyageant à travers les airs dans un arc vers sa cible. Il sifflait comme un feu avant d'exploser dans l'arc-en-ciel scintille contre le dos du chat.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Spells:
Flaming Hands- Level 1 Fire Spell; On Touch; The Caster's hands begin searing with magical heat, dealing 6+(Int) Damage with a 30% to cause Burning status
Magic Missile- Level 1 Arcane Spell; Long Range; The Caster fires a bolt of concentrated magic at it's target from a wand, staff, or other magical "weapon", dealing 8+(Int) Damage
Poison Cloud- Level 1 Nature Spell; Short Range; The Caster emits a cloud of poisonous gas from their wand, staff, or other magical "weapon", dealing no damage with a 70% chance to cause Poison status
Passive Ability - Phantasmal Image:
Twice per day the player can summon a copy of target enemy NPC whose level is equal to that of the caster. The copy is ethereal in image, and is an ally to the player until dispelled. Using the spell on another target creature while you have a copy of another creature will cause the first copy to dissipate. This will not work on player characters that exceed your level cap, but will work on all NPC enemies.
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Nom d'un chien! Raine maudite dans sa tête alors que la Panther l'ignorait en faveur de Walker. "Tank va d'abord, leur donner quelques secondes pour construire une menace, puis commencer à attaquer!" Avec sa charge déjà en cours sérieusement, elle a dû courir avec son élan. Elle a continué en ligne droite pendant quelques secondes avant de remonter dans un grand arc et a réorienté son chemin avec le Panther. « Je refuse de mourir dans la zone noob, pensait-elle irritablement. Elle l'aurait mâché pour avoir sauté le pistolet plus tard; en ce moment, tout ce qui comptait, c'était le combat.
Il semblait peu probable qu'elle atteigne les deux avant que le chat aille travailler sur Walker, puis soudain, une orbe de lumière tiré de nulle part et a frappé la Panther dans un affichage spectaculaire de couleur. Raine ne s'inquiétait pas du « pourquoi » de l'intervention soudaine, mais plutôt de l'agression.
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Character Age- 27
Out of game description - Somewhat sarcastic, but not unfriendly. Firmly believes in playing his character to the hilt, so for all intents and purposes, you're playing with his in-game avatar unless you deliberately ask him something. Enjoys soloing MMOs, but, given the nature of Dreamscape, is curious about the experience of fighting alongside others.
Character History - Dedicated gamer, mostly PC but also some tabletop. Works at the local library. He found out about Dreamscape from mindlessly surfing the library's internet during his increasingly copious free time.
In game information
In game username - SteelRaine
Character Race - Human
Character Class - Shield Bearer
Secondary Class - None, yet
Cross Class - None, yet
Character Appearance -
-Hair Color: Black
-Height: 5'6"
-Weight estimation: 125lbs
-Base clothes: Black blouse, grey pants, black boots
Reference the character picture.
Gear and Stats
Weapon type - Sword & Shield
Armor - Heavy, refer to picture for appearance.
Other misc gear - Pouch of Holding (can contain any 16 things that can fit through the opening)
Strength - 4/5
Intelligence - 1/5
Dexterity - 2/5
Speed - 4/5
Toughness - 5/5
Luck - 1/5
Passive Ability: Bergentrückung - "King Under The Mountain"
Player passively has their Defense stat doubled, and can once a day nullify any attack that would deal less than their total Health
Point stat in damage. They may also once a day add their defensive stat to their attack stat, but at the cost of their physical
defense stat being negated for 60 seconds. Damage dealt this way is considered Earth elemental damage.
Misc
Nothing, at the moment.
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La petite pierre qui se raccordait à la panthère avait fait un moindre bruit qui n'avait pas été remarqué. Cependant, il a eu le même effet sur Will que l'entraînement de clic sur un chien. Il a donné à son cerveau un coup de bonté chimique et a fait sa transition respiratoire dans le sultin, panting laborieuse. Cette merde m'a frappé. Ça sentait ce que je lui ai donné. Ça l'a senti! Bonjour!Qu'est-ce qu'il y a?
La bête s'est jetée à Walker, ce qui l'a poussé à se tenir dans l'admiration au moteur de physique en place. Alors que le temps commençait à ralentir, il se demandait, pour un bref moment, à quoi ressemblait le fait d'être massacré à mort. Cette exécution a été arrêtée par le dos de la bête qui a éclaté dans un désordre de lumière et d'étincelles, remplaçant le visage de Walker de la peur érotique par l'incertitude érotique. Voir Raine sans phase par la tournure des événements a inspiré Will à revenir rapidement à son précédent gamer sanguinaire occasionnel.
Sur son ordre mental, l'archer fit frayer deux cailloux dans ses mains artificiellement calmées. La façon la plus brutale de décrire ses attaques était qu'il était évident qu'il avait une force minimale et une dextérité maximale. Bien que Will était par tous les moyens un idiot quand il est venu à l'utilisation de slingshots, le système de statistiques du jeu s'était mêlé avec son esprit, et il a trouvé ses mains pour être très fine et bien informé sur ce que son cerveau désirait.
Après avoir concentré un peu plus le chasseur avait voulu un troisième projectile pour se former dans sa main. Avec une paire de bras tremblants et un jeu d'yeux euphoriques Walker a tiré deux des cailloux comme une mitrailleuse, les attaques ne faisant presque rien endommager mais atterrissant habilement. Il était clair que s'il ne tentait pas de se déplacer autour du champ de bataille, la panthère le ciblerait à nouveau, mais le cow-boy ne pensait qu'au pouvoir de son adversaire et se tenait enraciné sur le sol tout en bafouant son droulement excessif.
Walker mit le troisième caillou en place et regarda son adversaire avec tant d'ardeur. Ce sentiment, c'est tellement bon!Qu'est-ce qu'il y a?
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EDIT: forgot to capitalize the D in his name, whoops.
Character Age- 24
Out of game description - Will can be quickly summarized as the black and white "you're doing it wrong" part of an infomercial. No other human being has come close to him in terms of screw-ups, mistakes, errors and buffoonery. As anyone who's met him knows, he has the luck of a black cat underneath a ladder. Will isn't the type to do take it slow and can be obsessive, delusional, and hard to deal with at times. Anyone caught in the middle of his stupid ideas will think he's friendly, but will often opt to create as much distance between them as possible.
He has a tendency to hyperventilate whenever something catches his interest and frequently develops a nice set of bloodshot eyes when he finds something new to fawn over. The bags under his eyes are gucci.
Character History - After all one hundred and seventy-three of his career ideas were rejected by his middle school counselor, a young and plucky Will Nguyen was told to be as realistic as he could when planning his future. A couple of hours later, after slouching around in an old bean bag chair in his room, he had an epiphany. If he couldn't be all the crazy things he wanted to be, why not choose the most boring job imaginable! He'd work and afterwards would indulge in all the same things he enjoyed now! After mulling over which career seemed the most boring he finally settled on becoming an accountant.
Years later, at the age of 24, Will has fallen into the sarlacc pit of online gaming. After receiving an invitation to participate in Dreamscape Online he nearly passed out. After making sure he wasn't dreaming and adjusting the "You can do it" kitten poster on his desk, the office drone wasted no time in signing up.
In game information
In game username - Walker McDonald's
Character Race - Human
Primary Class- Archer
Secondary Class - N/A
Cross Class - N/A
Character Appearance -
*Brown hair, brown eyes
*5'5"
*160 lbs
*Walker's clothes and appearance are exactly the same as the ones in the character picture, with the exception of the metal shoulder accessory.
Gear and Stats
Weapon type - A light, medium-sized bow. The knife he has does nothing in combat situations and is for everyday tasks.
Armor - Light armor. The aforementioned shoulder accessory.
Other misc gear - An obnoxious cowboy hat like in the picture.
Strength - 1/5 (How physically strong are you)
Intelligence - 1/5 (How gifted are you with magic)
Dexterity - 5/5 (How good are you with ranged weapons, and with your hands)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 3/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP)
Luck - 3/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive ability: Fortune Seeker- Passively can see highlighted objects in areas when the object exceeds a certain value, all items sold to vendors give twice as much gold, silver, and copper. The player also has better chances to encounter chance events that generate randomly by 50%
Misc
Will wanted to make a cowboy character despite knowing nothing about cowboys and the game not supporting them, hence the ridiculous first and last name.
Walker is a pretty muscular avatar, but it's only cosmetic and he can't actually do much.
Will is extremely unlucky in real life, but his avatar is decently lucky, which will probably be a running gag.
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Eb, on doit travailler sur ton rythme... on n'ira jamais nulle part. Ellie a traversé la jungle avec empressement, essayant de sucer autant de monde qu'elle le pouvait. Eb a lutté pour suivre son rythme, lobant son corps derrière. "C'est pourquoi tout le monde joue à ce jeu..." Ellie a dit, en parlant à son ami rock silencieux. C'est tellement... réel. A chaque pas, c'était une nouvelle découverte au coin de la rue. Le bout des doigts d'Ellie traçait toute texture qu'elle pouvait trouver, et ses yeux virent toute anomalie qu'elle pouvait détecter. Chaque détail a été cousu dans le jeu avec soin, comme une grande courtepointe. Cela a apporté un sentiment de joie à son cœur, sachant qu'ils étaient un monde nouveau tout entier qu'elle pouvait entrer et partir à sa volonté. Elle avait en fait le choix sur qui elle pouvait être et ce qu'elle pouvait faire dans ce monde.
Un bruit fort s'est éteint au loin. Une bête grogne et les joueurs qui parlent avaient brisé sa rêverie. Qu'est-ce que... elle se demandait. Un souffle futuriste retentit, suivi d'un mouvement et de bruits furieux de la bête. Ça doit être une rencontre... On dirait qu'ils s'en sont occupés, mais on devrait continuer à marcher, je dois aller en ville... La peur l'a inondée. Si je reste pour aider, je pourrais me faire sauter d'être perdu ou de gâcher... ive doit aller de l'avant.. Ellie a continué à marcher en avant. Elle a essayé d'ignorer les bruits au loin, mais ça lui a fait réfléchir plus. Pourquoi se sentir mal... pour une fois, j'ai une chance de prendre ma propre décision, je peux être audacieux, alors pourquoi suis-je en marche? Elle l'a empêchée de marcher, et a pensé à elle-même. Si je déconne ici, je peux attendre demain ou me déconnecter... pourquoi ai-je peur? Elle s'est tournée vers Eb, et l'a balayé avec un bras."Nous allons être des héros dans ce jeu Eb."
Une poussée d'adrénaline électrifiée au bout des doigts, alors qu'elle s'empoignait de sa dague. "Nous allons botter le cul et paraître cool, comme la version hip de Dora et Boots" Alors qu'elle a commencé son jogging vers le combat, elle a pensé à elle-même. C'est là que commence ma nouvelle vie...
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Character Age- 16
Out of game description - Purpleish hair, short height, corrected posture.
Character History - Just your average student, looking for a way to escape the stress of school life. After overhearing so much about Dreamscape Online, she bought the game and decided to give it a try. Now, its her latest addiction.
In game information
In game username - Ellie5
Character Race - Human
Character Class - Beast Tamer
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
*Hair color (Dark Brown) - Eye Color (Brown)
*Height 5ft 2in
*130 lbs
*Basic clothing shown above.
Gear and Stats
Weapon type - A lightweight Dagger, her beast do most the work. Very basic elemental spell book. Used to practice/improve spell casting. Complimentary to her beast.
Armor - (Light) Golden frames - Believe it or not, her body-jewelry isn't useless. The strength of her armor is dependent on the strength of her beast-bond. If her armor takes damage, the damage will be reduced but projected onto the beast. Currently, the armor is only linked to Eebi.
Other misc gear
-Encases summoner stones (see misc).
-Lightweight dagger
-Basic elemental spell book
-Travelers backpack
-Food rations
(Earth Primary, Wind Secondary)
Shared Senses/Vision - After channeling her focus to her beast, Elena can share vision/thought with the beast. This is easily one of her most fine tuned modes, using little to none of her energy and can be used out of combat easily.
Terrain Push - A small terrain shift in the ground into a slope or a step, no wider than 4 ft
Root Growth - Roots from the ground grab and secure the enemy into one place. The bigger the enemy, the harder it is for Elena to keep the roots from snapping.
Wind Shove - A short but strong gust of wind casted
(You have 17 points total to pick, all stats are out of 5, this gives us a perspective of what you can do in the game and will only be checked if you try to do something I deem out of your range of ability. Nothing can be 0/5)
Strength - 1/5 (How physically strong are you)
Intelligence - 4/5 (How gifted are you with magic)
Dexterity - 2/5 (How good are you with ranged weapons, and with your hands) (She can make a killer braid)
Speed - 4/5 (How fast are you, this also affects your stealth)
Toughness - 2/5 (How fragile are you? 1 a piece of paper, 5 a oak tree. This effects your HP) (With Armour)
Luck - 4/5 (How lucky are you? Affects crits and item drops as well as your odds in item events)
Passive Ability -
Misc
Beast:
Description:
A small rock golem, its with no bigger than Elena stance and no taller than her knees. Elenas starting beast.
-Eebi can be summoned and stored with ease. When stored, he returns to his summoner stone.
-Eebi takes guidance and command from Elena. They have linked vision/minds, so he can hear Elena without her having to scream/talk. Elena doesn't have total control of Eebi, so he can become enraged and make decisions himself on occasions.
Link: Eeebi and Elena share vision (shared eye color signifies if they are linking) and thought. Can be affected by spells/potions/intoxication
Rock Slam: Eebi lifts his fist and slams in unison (aoe, high damage, slow cast time)
Rock Throw: Eebi takes a object from the ground (or a part of his body if there is no near objects) and throws it at the enemy (low acc, high dmg)
Merge: After a fight, Eebi absorbs more objects and merges it to his body to make more body mass. (Trees, rocks, metals, etc.)
If the summoner stone is shattered while Eebi is in it, he is lost forever. If the summoner stone is shattered while Eebi is out of it, Eebis link to Elena is lost. Elena keeps Eebies summoner stone protected in a heavy metal case in her bag.
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La Panthère s'irrita davantage avec le groupe pendant qu'ils le déplaçaient, se tournant vers la fée et la balançant alors qu'elle lâchait un grand rugissement. Il a agité sa queue au sujet de l'ennui, puis a regardé le reste d'entre eux pendant qu'il grondait. Au fur et à mesure que la tension augmentait, la petite balle flottait silencieusement vers elle et s'arrêtait à côté de la créature sans l'attirer l'attention. Soudain, il l'a cogné sur la tête, "Prends ça-Ah!" il s'attaquait à la balle alors qu'un petit rouge 1 flottait au-dessus de la tête de la panthère et commençait à la mâcher un moment. Bien sûr, il ne pouvait pas causer de dommages à l'IA, mais il a fait se sentir mieux pendant une minute au moins.
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Character Age- 12
Out of game description - Irene has been gaming her entire short life. She looks kind of what you'd expect a twelve year old girl to look like, though she has absolutely no interest in the real world. Her passions are fantasy and video games, two things that go together well. She is bubbly and a bit emotional/temperamental, but that's to be expected at her age. She's about as competent a player as you can expect of someone her age.
Character History - One day, when borrowing her older brother's computer, she saw that he had a pass code to a new MMO. Since he never let her play MMOs with him, she decided to use HIS code to make a character first, essentially locking him out. She had to get her parents to help her with the hardware, but they believed her when she said her brother had given her permission. True, she only had an hour before he would be back from school, but an hour was more than enough time to make an account. Unless it had character creation, but she'd burn that bridge was she crossed it.
In game information
In game username - ~xXxTehPr3ttestFairyof@llxXx~
Character Race - Fairy
Character Class - Black Mage
Secondary Class - Unavailable until a coin is used in the rp
Cross Class - Fuse your two mastered classes to gain a new permanent class, think carefully before you do this cause once you do it's not undone easily
* Black and White Hair- Color Changing Eyes
* 5'00
* 90 lbs
* Starting clothes are the same as shown
reference the character picture provided
Gear and Stats
Weapon type - Dark Magic Book and Unicorn Horn Wand
Armor - Base Clothes
Other misc gear - Necklace of Minor Charm, Ring of Minor Res. Magic
Strength - 2/5
Intelligence - 5/5
Dexterity - 3/5
Speed - 5/5
Toughness - 2/5
Luck - 5/5
Passive Ability - not yet assigned
Sounds fun, it really hits at the duality theme very well. Approved, I'll do the quiz with you when I get home from work today.
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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Chargement. C'est ce que j'ai dit. C'est ce que j'ai dit.
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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32 ARK (après la montée de l'exar Kun)
Haute ville
Le commodore de la République Saul Karath a observé les suites de la récente bataille de Taris. "Les Mandaloriens Accusés. Ils ne laissent que du carnage dans leur sillage. Où sont tes amis quand on en a besoin, Jedi?"
« Ils préfèrent ne pas agir », a dit une femme à capuche à l'officier. "Nous agissons quand nous sommes attaqués, et nous tenterons de diffuser une situation serrée, mais nous ne combattons pas les guerres."
– Mais vous avez combattu aujourd'hui, répondit Saül, un peu confus.
"Je suis avec le reste du Jedi tarisien ici sur planet. Nous avons été attaqués. Il est tout à fait naturel que nous défendions. »
-- Alors vous ne vous battrez pas avec nous pendant le reste de la guerre?
"Malheureusement, le Conseil l'interdit."
"Ce n'est peut-être pas à ma place de le dire, mais votre Conseil semble lâche."
"Peut-être, mais leurs ordres sont définitifs."
Saul lâcha un long soupir, puis se retourna directement face aux Jedi. "Je vais donc devoir faire de mon mieux pour changer d'avis."
"Que la Force soit avec vous, Saul Karath. Pour l'amour de votre République."
Coruscant
Temple Jedi - Chambres du Conseil
Avant la réunion du Haut Conseil Jedi, un message d'hologramme préenregistré s'est effondré. Devant eux se tenait une image bleue et transparente d'un officier de marine de la République. "Une menace énorme pèse sur nous. Il y a quelque chose de plus grand que les Mandaloriens au travail ici. Quelque chose de plus sombre. C'est ce que j'ai dit. C'est ce que j'ai dit. et beaucoup plus puissant. S'il te plaît, tu dois m'envoyer de l'aide. C'est ce que j'ai dit. . > >. L'image et le message s'évanouissaient avant l'achèvement, le signal semblait bloqué.
"Une autre demande d'aide? Ils sont de plus en plus fréquents », a noté Kavar lorsque l'hologramme a disparu.
« Et c'est compréhensible », a ajouté le Grand Maître Sunrider. « Ils ont besoin d'aide. Malheureusement, les Jedi ne sont pas en mesure de faire beaucoup. La dernière fois qu'il y a eu la guerre au sein du Jedi, beaucoup sont tombés au côté obscur. Nous ne pouvons pas nous permettre une telle tragédie pour revenir à cet ordre. »
"Mais même ces Jedi à Taris souffrent. Nous avons également perdu des membres qui y ont étudié. Pas un jour ne passe que je n'entends pas de ceux d'entre nous stationnés là-bas », a souligné Xamar.
"Même Lucien et moi recevons des messages d'eux ici," Krynda Draay a parlé. Elle et son fils ne parlaient au conseil que par hologramme, puisqu'ils étaient stationnés sur Ilum avec un groupe d'Initiés commençant leur formation.
« La situation est grave, mais nous ne pouvons pas nous permettre d'aller à la guerre. C'est dangereux », a déclaré Lonna Vash.
"Peut-être viendra-t-il un moment où nous n'aurons pas le choix, mais la République doit mener ses propres batailles pour l'instant", a expliqué Vrook Lamar.
À la fin, la porte de la chambre s'ouvrit, et l'un des gardes du Temple entra. "J'ai un Chevalier Jedi qui s'appelle Revan dehors. Il cherche le public."
"Laissez-le entrer," Atris a permis.
Le garde sortit, et quelques instants plus tard, Revan se présenta devant le conseil. "Je suis venu parler de la guerre. Je parle au nom de beaucoup de mes pairs quand je dis que nous sommes inquiets pour la République, et pour nos collègues Jedi sur les mondes périphériques. Nous avons entendu dire qu'il y avait eu non seulement des victimes de la République dans la bataille récente, mais aussi des morts de Jedi. Si nous devions agir, beaucoup pensent que la guerre serait finie rapidement. »
"La mort est une partie naturelle de la vie. Il est tragique que leur vie ait pris fin si tôt, mais ils sont maintenant avec la Force. Ils vont y vivre », a déclaré Dorjander Kace.
"En effet", a interjecté Zez-Kai Ell. « Beaucoup de fois dans une guerre, il n'est pas préférable de charger l'ennemi, même avec les pertes qu'il apporte. La patience et la méditation dans la Force révéleront le bon moment pour agir, s'il y en a un. Vous devez suivre la Force, pas vos émotions."
-- Aussi triste que vous soyez, révan, ajouta Zhar Lestin, vous devez nous donner du temps. Nous comprenons le deuil de vos camarades. C'est naturel. Mais pour l'instant, nous devons rester immobiles. »
-- Mais si nous faisons ce que vous dites, comment allons-nous rendre justice à ces Mandaloriens? Revan a demandé. « Non seulement les gens sont morts, mais ils continueront de mourir si nous ne les protégeons pas! Ils détruisent des planètes! Détruire nos propres Jedi! Nous devons les arrêter!"
-- Est-ce la justice que vous cherchez? Atris a demandé. -- Ou peut-être une vengeance?
"Est-ce important? Nous devons les combattre! Si nous prêtions notre aide à la République, la guerre serait finie! »
"Avez-vous oublié la nature du Jedi, Revan? Nous devons être des soldats de la paix, pas des guerriers », a expliqué Lucien.
« Lucien dit la vérité », a dit Vandar Tokare. « Vous devez vous calmer et rechercher les réponses par l'intermédiaire de la Force. C'est seulement alors que vous trouverez les réponses que vous cherchez. »
Mais...
-- Assez, Revan, interjeta Maître Sunrider. "Le conseil a pris sa décision sur la guerre. Les Jedi ne combattront pas dans cette guerre jusqu'à nouvel ordre. Vous êtes renvoyé."
Au sommet des escaliers de la Voie Processionnelle menant au Temple Jedi, Alek Squinquargesimus commença à parler aux Jedi qu'il y avait rassemblés. "Mes frères et sœurs!" Il a commencé. "Au-delà de Coruscant et dans la Rim Extérieure, comme vous le savez, les Mandaloriens mènent des sièges contre les mondes contrôlés par la République. Jour après jour, ils tuent des innocents, les soldats qui les protègent, et tous les Jedi dans les champs qui se dressent sur leur chemin. Ils cherchent à tester le pouvoir de la République, et veulent détruire les Jedi.
"Ils ne comprennent pas notre pouvoir. Sans la Force, ils ne peuvent pas nous arrêter! » Pendant qu'il parlait, Revan se joignit à lui et murmura quelque chose dans son oreille. «Même avec ce carnage en dehors de nos frontières de confort, a poursuivi Alek, le Conseil Jedi refuse d'agir! Pourtant, si les Mandaloriens conquirent la Rim Extérieure, ils ne bougeront que vers Coreward! Comment pouvons-nous, les Jedi, les protecteurs de la paix et le symbole de l'espérance pour cette Galaxie, permettre à cette folie de continuer?
« Ainsi, nous devons passer à l'action, même si elle est contraire aux ordres du Conseil! Ils disent que nous ne sommes pas des guerriers, mais nous tenons des épées à nos ceintures! Utilisons ces épées et les pouvoirs de la Force qui nous ont été accordés et sauvons la République de ses ennemis! Levons-nous contre le mal et rétablissons la paix dans la galaxie! Montons à la rescousse de nos frères qui sont morts, et ramenons cette menace mandalorienne à sa maison, et faisons en sorte que les Jedi soient une force à laquelle il faut compter! Faisons notre devoir! Pour le bien de la galaxie! Pour la République!" En disant cela, il a décroché son sabre de sa ceinture, l'a allumée, et l'a relevée vers le ciel. Sa poitrine grimpant, il sourit aux autres sabres élevés en conjonction avec la sienne.
Il y avait ceux qui semblaient encore perplexes ou contre sa cause, mais beaucoup d'entre eux étaient d'accord. Même si c'était tout ce qui les suivrait, ce nombre serait un atout pour la République. Derrière Alek, Revan parla tranquillement à son ami : « Tu as bien fait, mon ami. Maintenant que vous avez leur cœur derrière nous, nous devons les mener à la bataille. »
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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Damar
Coruscant - Voie processionnelle
Le Rallye d'Alek
Damar se pencha contre un pilier, et regarda autour de lui tant d'autres qui avaient élevé leurs sabres. Certains reconnaissaient, et savaient être considérés par la plupart aussi impulsifs que Revan et Alek. Il savait que d'autres étaient plus sages, mais ils s'occupaient de la justice, de la protection des innocents. D'autres encore ont simplement été balayés par l'énergie de la foule, ne pensant pas clairement, seulement porté par la marée des émotions tout autour d'eux. La Force était épaisse avec elle, ce qui ne devrait pas l'être, pas dans les salles du Haut Conseil.
"Il n'y a pas d'émotion, il y a la Paix." Damar se dit lui-même, avant qu'il ne repousse la colonne et ne commence à faire son chemin à travers la foule. Il se brouillait rarement contre qui que ce soit, bien que ses yeux ne soient concentrés que sur Alek et Revan; il semblait toujours savoir quand changer son pas, ou tourner légèrement son épaule, pour éviter de tomber dans les autres. Bientôt, il sortit de la foule et se tint au bas de l'escalier, regardant les deux qui avaient porté cet appel aux armes ensemble.
"Knight Alek, je ne veux pas manquer de respect," il a commencé, avec un léger arc de la tête, "Mais comment proposez-vous d'arrêter les Mandaloriens? Pour travailler avec la République comme notre Ordre l'a depuis si longtemps, pour se défendre contre les agresseurs, je pense que ces choses sont justes et vraies. Mais pour combattre une guerre, ne serait-ce pas pour apporter le même carnage à nos ennemis qu'ils ont apporté à d'autres mondes? Si nous devions couper les Mandaloriens sans pitié sur un champ de bataille, cela ne irait-il pas contre le Code Jedi? Même eux, aussi brutaux et mauvais que leurs actions aient été, méritent d'être traités honorablement -- n'est-ce pas? » Il a appelé à haute voix pour faire entendre sa voix. Ses paroles ont pu sembler un défi, mais ce qu'il voulait vraiment, c'était entendre les plans d'Alek et de Revan. Il ne ferait pas de jugement si tôt, pas sans plus d'informations. Il avait longuement parlé avec son Maître, mais il n'avait jamais entendu ce côté de l'histoire des initiateurs. Il espérait seulement que, si ses paroles étaient prises de la mauvaise façon - comme elles l'étaient souvent -, cela ne conduirait pas à une nouvelle escalade de l'émotion. À l'heure actuelle, il pouvait sentir une colère palpable venant de Revan, et une jubilation d'Alek alors que l'homme regardait l'agitation dans la foule que son discours avait causé. Tous deux étaient de jeunes hommes talentueux et ambitieux... mais une chute du côté obscur pouvait arriver à n'importe qui, peu importe leurs capacités. Peut-être même plus facilement, plus on était assuré dans leur immunité à elle.
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Le manque d'action du Conseil n'a fait que renforcer la volonté de Vijjo de s'opposer aux Mandaloriens. Les histoires horribles qu'il avait entendues des survivants des attaques au-dessus de sa perception bien établie des Mandaloriens lui ont fait grincer les dents en prévision. Il avait grandi avec un dégoût mis dans sa bouche à l'égard des Mandaloriens par sa famille et sa culture. "Brutes" ils seraient décrits comme. Les témoignages oculaires de leurs actions étaient plus que suffisants pour appuyer cette généralisation. Des gens mouraient, des Jedi et des civils. Les lèvres de Vijjo se fendirent dans un léger sourire alors qu'il se persuadait que le Conseil allait finalement prendre des mesures contre la Campagne Mandalorienne.
On ne peut pas s'asseoir ici comme s'il ne se passait rien.
Comme s'il y avait une réponse, il entendait une voix quelque peu familière qui appelait à proximité. Vijjo a interrompu sa marche pour voir de quoi il s'agissait. Préface. Prenant une place dans le dos de la foule, Vijjo sourit alors qu'il écoutait Alek exprimer exactement ce qu'il venait de penser. Sa légère expression s'est endurcie alors qu'on lui rappelait que le Conseil n'avait pas réagi à la menace Mandalorienne. Il s'est retrouvé en train de hanter, lentement, au début, puis de plus en plus, il s'est rendu compte qu'il lâchait un léger cri d'accord alors que sa main bougeait pour imiter les sabres élevés autour de lui. Vijjo ne pouvait plus supporter l'inaction. Il savait que les gens là-bas avaient besoin de lui, et la triste vérité était que le Conseil ne cherchait pas à répondre au cri d'aide de la galaxie. Pour l'instant, il avait beaucoup à penser.
Vijjo a remarqué le seul homme se déplaçant délibérément de sa place par la colonne vers les deux au sommet de l'escalier. Il a noté les mouvements prudents de l'homme et s'est demandé si sa personnalité reflétait ces mouvements prudents - comme c'était généralement le cas. Néanmoins, personne d'autre n'avait fait une sorte de mouvement vers les deux jedi, et cet homme attira son attention. Vijjo s'est rendu compte qu'il était venu leur parler, et a décidé qu'il se sentait un peu anxieux. Tout ce qu'il voulait, c'était en apprendre davantage sur la situation à l'extérieur du Temple et s'est dit qu'il pouvait rester et écouter un moment ce que les trois avaient à dire. Lentement, Vijjo s'est approché de l'avant, fusionnant et se déplaçant avec la foule jusqu'à ce qu'il soit à portée de l'oreille. Il tourna légèrement la tête comme s'il ne semblait pas intéressé, mais pointa son oreille vers Revan et le jedi.
"Knight Alek..." Vijjo continua à écouter.
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Name: Vijjo Ilan
Species: Echani
Gender: Male
Age: 25
Rank: Knight; Weapon Master
Lightsaber Forms:
Ataru
Djem So
Juyo
Equipment:
Green Lightsaber
Phrik Baton
Appearance:
Personality: Kind eyed and always found with a smile on his face, Vijjo tends to keep most things as light-hearted as possible. He enjoys giving compliments as well as throwing out playful banter towards those he's more comfortable with. His outgoing and wisecracking personality may cause some to find him obnoxious, but he is well meaning nonetheless. He's been taught humility all his life, and it shows in his day to day actions and consciously keeps his ego in check. Vijjos prefers the company of people rather than being alone and generally seeks to entertain those around him. He has a will of fire and a determination that never ceases; he makes sure he finishes everything that must be done regardless of how he's feeling.
Biography: Vijjo came from the womb with his fists clenched and ready to throw down. Of course, this was no problem for the Echani culture he was born into. Him and his 3 sisters grew up surrounded by the Echani martial art and were constantly encouraged to fight one another, as fighting was seen as the ultimate form of communication and self expression by the Echani people. Because of this, Vijjo devoted himself to perfecting his body and mind to become a more effective fighter. He worked with his entire family, training one another as a blade sharpens a blade. Being the youngest, he saw how much he'd need to catch up and pushed himself to the edge in order to keep with his siblings and peers. Through his frustrations, his parents would teach him to relax and taught him to laugh once in a while. It was through them he developed his light hearted, albeit determined, mindset.
As he fought, he learned more and more about himself, as the Echani do. To his and other's surprise, he caught up and surpassed those around him in combat fairly quickly. Later, Vijjo would attest this to the Force, but at the time, he just assumed he was some sort of natural. His parents, Vijjo's main role models and influences, again, realized how Vijjo was allowing his skills to get to his head. They put a stop to that in the most painful way possible, humbling Vijjo at every opportunity. He also learned that he tended to have an affinity towards hand to hand combat - specifically, grappling. Once the introduction of melee weapons made their way into his training, he utilized a baton to aid in his style of hand to hand combat, neutralizing and pinning down his opponents limbs with it as he found the win conditions he needed to remain victorious.
Soon, his parents, having seen Force Sensitive traits form in others, began to see them in Vijjo. His parents were the ones to contact the Jedi Council and report their observations, causing a Jedi Master come and investigate the possibility of an addition to the Jedi Order. Thus, Vijjo's training began.
As expected, Vijjo had an affinity for the combat side of being a Jedi, and less so for the philosophical area. His Force abilities were more focused on aiding his combat prowess more so than anything else. After passing his Jedi trials, the Council easily recognized his advanced combat skills and deemed him worthy enough for the rank of Jedi Knight. When he was not needed on missions, he was tasked with instructing combat classes, passing on his extensive knowledge on fighting. Eventually, his hand to hand and expertise with a baton gained him the title of Weapon Master, a title he appreciates, but tries his best not to use.
With the emergence of the Mandolorian threat, Vijjo couldn't be happier at an opportunity to fight for a cause. This yearning for battle was enhanced by his innate rivalry with the Mandolorians. Understandably, Vijjo was more than disappointed at the Council's lack of action against the Sith and the Mandolorians. Once Revan opened the opportunity for battle once more, Vijjo found himself torn between his love for the Jedi and his desire to fight.
Other: Because of his Echani background, Vijjo is able to use the Force to enhance his speed and strength in battle.
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Abaissant son sabre à l'approche d'un autre chevalier, Alek écouta son cas. "Vous avez des préoccupations justes, mais je pense que vous ne comprenez pas notre but. Nous ne cherchons pas à les massacrer, mais à arrêter leurs avances. Il y a des moyens de vaincre les ennemis sans une telle brutalité, et bien qu'il s'agisse d'un conflit qui va au-delà de ce que les mots peuvent réparer, nous pouvons les vaincre sans un massacre vicieux. Nous ne sommes pas des envahisseurs, mais des défenseurs. Ils ont le droit de vivre en paix sur Mandalore, leur terre natale, mais ils n'ont pas le droit d'attaquer le reste de cette galaxie comme ils l'ont fait.
« C'est pourquoi nous allons combattre cette guerre aux côtés de la République. Nous combattrons cet ennemi aussi noblement que possible pour protéger et reprendre ce qui est légitimement celui de la République. Nous ne sommes pas tyrans, cher compagnon. S'il vous plaît, comprenez-nous. Nos rangs auraient besoin d'un noble comme vous. Beaucoup ici combattraient avec vengeance dans leur cœur, mais vous avez pitié. Vous pourriez devenir un grand général pour la République. Peut-être même plus grand que Revan ou moi. Je n'en doute pas.
« Bien que la gloire ne soit pas le but que nous recherchons, je vois un allié bien nécessaire dans votre compassion pour la noblesse. Alors dis-moi, serais-tu si gentil de nous donner ta force? La République sera ici avec un bateau pour transporter ce Jedi Templar dans quelques heures. Il y a peu de temps à perdre."
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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Damar
Coruscant - Voie processionnelle
Le Rallye d'Alek
"C'était mon intention dès le début." Damar a dit, hoche la tête. « J'avais déjà décidé que je devais me diriger vers les lignes de front, pour voir par moi-même ce qui se passe dans la galaxie, pour prendre une décision éclairée. Si je pouvais vous aider en vous accompagnant, alors je le ferai." Il s'inclina de nouveau, puis leva son propre sabre, accrocheant son cuir noir enveloppé à la légère. Avec un fil de l'interrupteur de puissance, la lame verte brillante a fleuri en existence avec son son distinctif, quelque chose comme le son de l'électricité qui coule à travers le fil, mais avec des indices de flamme qui brûlent dans l'air. Il a salué Alek et Revan avec elle, avant d'éteindre la lame et de la retourner à sa ceinture. "Que la Force soit avec nous tous." Il a dit, avant de se retourner et de retourner dans la foule.
Ce n'était pas longtemps, cependant, avant qu'il ne parle à nouveau - cette fois-ci à un autre Jedi dans la foule.
-- Puis-je vous demander ce que vous regardez, là-bas? Damar sourit sciemment. Tourner la tête et regarder loin, tout en gardant une oreille dehors, fonctionnerait dans la plupart des cas. Mais dans celui-ci, avec toute la foule si concentrée sur Revan et Alek et il y a si peu d'autres qui se passent autour de la Voie de Procession, se détournant du point focal de toute l'attention a fait que l'on se démarque d'autant plus. Alors que Damar se tenait à côté du côté de Vijjo, à une distance respectueuse, il plie les bras sur sa poitrine et commence à regarder le reste de la foule.
"Tu écoutais aussi?" il a demandé, d'une voix basse. « Leurs cœurs sont peut-être au bon endroit... mais pourquoi un général de la République, plutôt qu'un maître Jedi? Pourquoi mentionner la gloire du tout, si l'on voulait être sans souci avec elle?"
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Vijjo s'est senti se redresser toujours si légèrement lorsqu'il s'est adressé. Malgré sa réticence à l'admettre, il savait que son sens du devoir envers le peuple de la Galaxie l'emportait sur sa responsabilité de faire respecter le Code Jedi. Désobéir aux souhaits directs du Conseil et aller à la guerre aurait sans aucun doute de graves répercussions. Il ne savait pas s'il était tout à fait prêt à partir - c'était un risque beaucoup trop grand. Quels que soient ses doutes, il savait qu'il fallait faire quelque chose pour aider ceux qui étaient dans le besoin. Les gardiens de la paix de la Galaxie n'étaient pas censés s'asseoir idly tandis que d'autres sont inutilement massacrés au nom de la gloire.
Il se tourna vers le Jedi qui s'adressa à lui:
« Indépendamment de l'endroit où se trouvent leurs cœurs, ils savent ce qu'il faut faire. J'essaie de ne pas penser à des questions aussi controversées que cela. Ne le prenez pas mal, je préfère simplement utiliser mon instinct pour déterminer quelle est la bonne ligne de conduite. Qu'est-ce que tu prends dans tout ça?"
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Name: Vijjo Ilan
Species: Echani
Gender: Male
Age: 25
Rank: Knight; Weapon Master
Lightsaber Forms:
Ataru
Djem So
Juyo
Equipment:
Green Lightsaber
Phrik Baton
Appearance:
Personality: Kind eyed and always found with a smile on his face, Vijjo tends to keep most things as light-hearted as possible. He enjoys giving compliments as well as throwing out playful banter towards those he's more comfortable with. His outgoing and wisecracking personality may cause some to find him obnoxious, but he is well meaning nonetheless. He's been taught humility all his life, and it shows in his day to day actions and consciously keeps his ego in check. Vijjos prefers the company of people rather than being alone and generally seeks to entertain those around him. He has a will of fire and a determination that never ceases; he makes sure he finishes everything that must be done regardless of how he's feeling.
Biography: Vijjo came from the womb with his fists clenched and ready to throw down. Of course, this was no problem for the Echani culture he was born into. Him and his 3 sisters grew up surrounded by the Echani martial art and were constantly encouraged to fight one another, as fighting was seen as the ultimate form of communication and self expression by the Echani people. Because of this, Vijjo devoted himself to perfecting his body and mind to become a more effective fighter. He worked with his entire family, training one another as a blade sharpens a blade. Being the youngest, he saw how much he'd need to catch up and pushed himself to the edge in order to keep with his siblings and peers. Through his frustrations, his parents would teach him to relax and taught him to laugh once in a while. It was through them he developed his light hearted, albeit determined, mindset.
As he fought, he learned more and more about himself, as the Echani do. To his and other's surprise, he caught up and surpassed those around him in combat fairly quickly. Later, Vijjo would attest this to the Force, but at the time, he just assumed he was some sort of natural. His parents, Vijjo's main role models and influences, again, realized how Vijjo was allowing his skills to get to his head. They put a stop to that in the most painful way possible, humbling Vijjo at every opportunity. He also learned that he tended to have an affinity towards hand to hand combat - specifically, grappling. Once the introduction of melee weapons made their way into his training, he utilized a baton to aid in his style of hand to hand combat, neutralizing and pinning down his opponents limbs with it as he found the win conditions he needed to remain victorious.
Soon, his parents, having seen Force Sensitive traits form in others, began to see them in Vijjo. His parents were the ones to contact the Jedi Council and report their observations, causing a Jedi Master come and investigate the possibility of an addition to the Jedi Order. Thus, Vijjo's training began.
As expected, Vijjo had an affinity for the combat side of being a Jedi, and less so for the philosophical area. His Force abilities were more focused on aiding his combat prowess more so than anything else. After passing his Jedi trials, the Council easily recognized his advanced combat skills and deemed him worthy enough for the rank of Jedi Knight. When he was not needed on missions, he was tasked with instructing combat classes, passing on his extensive knowledge on fighting. Eventually, his hand to hand and expertise with a baton gained him the title of Weapon Master, a title he appreciates, but tries his best not to use.
With the emergence of the Mandolorian threat, Vijjo couldn't be happier at an opportunity to fight for a cause. This yearning for battle was enhanced by his innate rivalry with the Mandolorians. Understandably, Vijjo was more than disappointed at the Council's lack of action against the Sith and the Mandolorians. Once Revan opened the opportunity for battle once more, Vijjo found himself torn between his love for the Jedi and his desire to fight.
Other: Because of his Echani background, Vijjo is able to use the Force to enhance his speed and strength in battle.
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Stadak
Coruscant - Temple Jedi
Le Rallye d'Alek
Le Temple Jedi, un lieu de calme, de solennité et de paix pour tant de gens. Ses salles sanctifiées sont un refuge du chaos et de l'incertitude de la ville Planétaire à l'extérieur, où il n'y a pas d'émotion, il y a la paix. Pour Stadak, le retour au Temple lui a toujours permis d'échapper aux fardeaux du devoir et de la réputation qu'il portait dans la galaxie. Là-bas, il représentait l'ensemble de l'ordre Jedi et de la république dans son ensemble, alors qu'ici il était un parmi beaucoup, juste un autre visage dans la foule. Alors qu'il s'éloignait du téléporteur et regardait la vue majestueuse de l'entrée du Temple, il pouvait déjà sentir un calme sur la prise de son être. Avec un bref sourire à son Padawan, il a commencé à monter les marches. Dans son esprit, il a traversé certains des êtres qu'il avait rencontrés lors de ce dernier voyage. Une espèce intéressante de coléoptères souterrains qui a survécu en mangeant des plantes des racines vers le haut, un oiseau qui a utilisé quatre ailes à la fois, et plusieurs autres espèces qu'il n'avait jamais vues cataloguées dans les archives Jedi. Il a souvent surpris Stadak que d'autres n'étaient pas disposés à étudier les mouvements et les biologies de diverses faunes exotiques ni à entrer leurs découvertes dans les archives.
Il était tellement impliqué dans l'écriture mentale de son entrée dans les archives qu'il n'a pas relevé les vagues d'émotions belliqueuses provenant d'un petit groupe au sommet de la procession. Mais alors qu'il allait au-delà d'eux, il a pris quelques mots de la discussion qui a secoué toutes les pensées de plantes mangeant des coléoptères de son esprit. En regardant l'homme s'adressant à la foule, il a immédiatement reconnu la forme d'Alek, une figure bien respectée dans le Temple. Ses paroles n'allaient pas du tout bien avec Stadak, bien qu'il ait parié qu'il pouvait deviner ce que son apprenti, Taiko Tachibana, penserait de tout ce discours de juste défense et de détournement de gloire. La jeunesse a tendance à graviter vers de telles causes et Stadak était sûr qu'il était tout aussi sensible à son appel de sirène dans sa propre jeunesse. Néanmoins, mieux vaut s'impliquer dans un débat qui désapprouve à distance.
Passant devant la foule, il s'est mis à l'avant-garde et s'est adressé directement à Alek. "Pardonne-moi si je te demande de relire ce dont tu as déjà parlé, frère, mais je suis récemment retourné à Coruscant et je dois te demander; qu'a dit le conseil de cette entreprise? Ont-ils approuvé ça... "Je me suis réuni?" il demanda, jetant un coup d'œil rapide à travers le Jedi avec des sabres allumés projettent vers le ciel ou les désactivent de moutons.
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Name:
Bleevleec Rissonx
Species:
Rodian
Gender:
Male
Age:
15 cycles old
Rank:
Padawan
Lightsaber Forms:
Form I (Shii-Cho)
Equipment:
Purple Lightsaber
Appearance:
It's hard for most species to tell when Rodians are smiling but Bleev is pretty much always smiling. His manner is generally bouncy and cheerful, full of life and energy. Or, if he's just received a remonstration for some mishap or another, extremely sulky.
Personality:
Energetic and eager would be a generous way to describe Blevleec. Impatient and immature would be a less kind way. As a padawan, he desperately wants to do good, help people and use his connection to the force for the betterment of the republic. The difficulty is that he's not interested in waiting until he's a fully fledged Jedi knight before doing so. Bleev (as his friends call him) can hardly contain his own enthusiasm when inside the calming aura of the Jedi temple, let alone when accompanying his master out into the wider galaxy. While his desire to help people is commendable, he lacks the patience to meditate, train in the subtle uses of the force or to work through the various forms of lightsaber combat.
Despite, or perhaps because of, his impatience, Bleevleec has many friends among the other Padawans at the temple. He responds with energy and enthusiasm to any suggestion for an activity that they might throw out, making him easy to entertain at the very least.
Biography:
Having spent his entire life in the temple on Coruscant, every trip outside into the wider universe is a thrill for Bleevlec. Interacting with the city’s many traders, criminals and general riff raff is the highlight of his monthly routine, Padawans only rarely being allowed to leave the temple. His capacity for for using the force and inherent desire to do the right thing caused him to be advanced through the stages of initiate quicker than was perhaps totally wise. Many on the council believe he will need to remain a Padawan for some to temper his eagerness with restraint and meditative calmness.
Other:
None, yet.
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Collab:,, et
Une fois de plus, Alek s'est retrouvé approché par quelqu'un qui avait des questions. Mais celui-ci était différent. Il n'avait pas entendu tout le discours d'Alek. "Permets-moi de t'éclairer", a dit Alek calmement. "Certainement maintenant vous êtes au courant des atrocités récoltées sur Taris et d'autres planètes de la Rim extérieure d'une partie des Mandaloriens, c'est exact?"
Stadak a hurlé gravement. « Très bien, je reviens des frontières de la République, où les choses sont extrêmement troublantes. Mais vous n'avez pas répondu à ma question, Alek. Je suis impatient de vous entendre poser mes craintes pour me dire que le conseil vous a approuvé à recruter des chevaliers pour une mission à la Rim extérieure. »
Malheureusement, le Conseil préférerait que nous abandonnions notre devoir de protéger les innocents dans ce conflit. C'est pourquoi nous agissons. Nous ne pouvons pas continuer à permettre à ces Mandaloriens d'agir comme ils l'ont fait. Non seulement des hommes, des femmes et des enfants innocents sont tués, mais même nos propres membres sont abattus. Si cela continue, ils auront atteint Coruscant dans peu de temps. C'est pourquoi, avec ou sans la permission du Conseil, nous devons agir."
Pendant quelques instants, Stadak semblait presque sans voix. Qui pourrait douter de la sagesse du conseil? Même le chevalier le plus avide préférerait donner au conseil le temps d'agir plutôt que de se précipiter sur une croisade non autorisée. Était-il le seul qui a étudié l'histoire, qui savait où ces routes menaient?
"Knight Alek, je dois professer l'incrédulité. Vous ne pouvez pas défier les souhaits du conseil simplement parce qu'ils n'ont pas encore agi? Le conseil n'est pas insensible et ne sont-ils pas aveugles, ils connaissent les crimes qui ont été commis sur Taris. Il n'y a pas de doute dans mon esprit que le conseil signifie mettre un terme à la menace Mandalorienne. Il vaut mieux attendre, suivre la volonté de ceux qui sont plus sages et plus âgés que nous-mêmes.
A ce moment, Revan rompit son silence. "Vous auriez dû voir comment ils ont réagi quand je les ai suppliés de sauver la République des Mandaloriens. Ils croient vraiment qu'il s'agit d'un conflit à négliger. Quelque chose ne vaut pas le temps des Jedi."
-- Mon ami ne m'a jamais menti, ajouta Alek, et je doute qu'il vous le fasse. Nous sommes enseignés contre le chaos et l'émotion, mais ces Mandaloriens ont répandu les choses mêmes que, en tant que Jedi, nous devons détester. Dites-moi, est-ce que permettre à ces gens de répandre la haine dans toute la galaxie - est-ce la paix que les Jedi cherchent?"
"Il n'y a pas d'émotion, il y a de la paix" murmura Stadak car il sentit la forme enroulante des émotions de Revan, si forte qu'elle était presque enivrante. La colère, la frustration, le désir de justice, ils se sont enveloppés l'un sur l'autre comme un nid de vipères. "Je parlerai au conseil moi-même, Knight Revan. Je ne peux pas croire qu'ils soient aussi contre la protection de la République comme vous le dites. Et s'ils le sont... nous reparlerons." Sans un autre mot, Stadak a pris les marches à un rythme rapide, presque une course.
Taiko était restée silencieuse à travers l'épreuve, mais les paroles de Revan lui parlèrent à un niveau qu'elle comprit grandement. Il était logique dans son esprit que les Jedi s'impliquent et arrêtent la machine de guerre Mandalorienne. Stadak a décollé d'une manière qui semblait presque agressive, ce qui était inhabituel. Elle ne l'avait jamais connu irrationnel ni influencé par ses émotions. En fait, il était une figure tellement stoïque parfois que cela la rendait mal à l'aise. Elle a fait de son mieux pour suivre le rythme. "Mais Maître, n'est-il pas logique pour nous de nous mobiliser au moins pour soulager les victimes de Taris? Comment pouvons-nous nous appeler des soldats de la paix si nous ne gardons pas la paix? Notre propre Ordre a souffert à cause de cette menace, il doit y avoir quelque chose que nous pouvons faire!"
Presque à sa propre surprise, Stadak sentit un coup d'irritation aux questions de son Padawan, notamment parce qu'il était d'accord avec presque tout ce qu'elle disait. Il a annulé le sentiment et récité les enseignements de Jedi pendant quelques instants. « Je ne pense pas que Knight Revan ou Knight Alek aient tort dans leurs intentions, ils veulent endiguer une vague d'invasion et sauver des vies. Mais le conseil est sage et n'a aucun doute réfléchi par leur décision. Je ne peux pas croire, ne croirait pas, qu'ils auraient notre ordre assis et regarder la Rim extérieure brûler." Pas avant qu'ils le disent eux-mêmes, il ajouta silencieusement.
Le chevalier et son apprenti passèrent devant un jeune garçon et passèrent dans l'ascenseur. La chambre du conseil était située au sommet du Temple. En regardant Taiko, Stadak a demandé, "Que savez-vous de Taris, mon Padawan?"
Elle a réfléchi un moment. "En fait, très peu. Seulement qu'il est dans la Rim Extérieure et qu'il a été attaqué par les Mandaloriens récemment. Jusqu'à ce qu'on soit ensemble, j'ai vécu ma vie ici au Temple. J'ai entendu des histoires sur les choses qu'ils ont faites. Rien de tout cela n'avait l'air agréable." En fait, elle avait fait de son mieux pour ne pas y penser. L'idée que les êtres sensibles peuvent volontairement se détruire l'un l'autre était une pensée terriblement déprimante. C'est dans ce genre de temps qu'elle a souhaité être aussi calme et recueillie que son Maître. Il semblait toujours avoir tout ensemble, ce qui était un contraste évident pour elle-même, qu'elle ne sentait que traîner ensemble par un fil.
"Taris est une planète comme Coruscant, seulement plus jeune. Il est également couvert dans une ville tentaculaire, bien que je comprends que les niveaux inférieurs sont encore pire que notre propre ville équitable. Une place cosmopolite à certains égards mais avec un élément xénophobe persistant parmi les citoyens humains de la planète. Avec les Mandaloriens qui siégeaient la planète, je ne doute pas que ces sentiments n'augmenteront que dans les mois à venir. » Stadak a laissé sa bouche énumérer quelques faits sur Taris pendant qu'il se calmait. Pas d'émotion, la paix.
« Tellement de milliers de personnes, piégées dans ce monde sans espoir d'évasion. Laissé pour se débrouiller. Pourquoi le Conseil hésiterait-il à agir? Je sais que ce sont de grands Maîtres, mais... y a-t-il quelque chose qu'on ne sait pas? Une raison pour laquelle ils se cachent qu'ils ne veulent pas qu'on soit au courant? Le conseil ne ferait pas ça? Garder des secrets?" Elle ne pouvait pas imaginer que le Conseil Jedi, étant un tel ordre bienveillant garderait ses propres membres dans l'obscurité à propos de quelque chose de si grand qu'il les empêcherait de sauver des vies.
"Taris n'est pas Taiko sans défense, ni la République. Il y a une marine et une armée de la République pour une raison, Padawan. Pourtant, les mandaloriens vivent pour la bataille, pour se prouver sur le théâtre de la guerre, et je doute que les forces de la République puissent faire plus que les ralentir sans l'intervention de notre ordre. Et quant aux secrets... Je ne crois pas que le Conseil garderait les secrets des Chevaliers de l'ordre », a déclaré Stadak, sans toutefois mentionner avec soin que certaines choses devaient être gardées de Padawans pour leur propre bien. Avec un sifflement, les portes de l'ascenseur s'ouvrent pour révéler les portes de la salle du Conseil.
S'avançant, Stadak regarda son apprenti avec une trace d'excuses au visage et à la voix. "J'ai peur que vous deviez attendre ici Taiko, je vais vous dire ce que le Conseil m'informe à mon retour." Avec ça, il s'est retourné et a hurlé sur les gardes de la porte. En quelques instants, il a été admis dans la pièce et les portes se sont fermées derrière lui avec un mauvais coup.
En se conformant à l'instruction de son Maître, elle s'assit sur un banc dans la salle et fit toutes les tentatives de faire un audible "hmpf" en s'asseyant. Il était plutôt ennuyeux d'être encore traité comme un enfant au Temple bien qu'il ne soit plus un initié. Elle avait passé tant d'années de sa vie ici qu'elle connaissait pratiquement tout le monde par son nom. Néanmoins, elle a compris que son inexpérience pourrait « l'amener à agir sur son émotion » comme on lui rappelait souvent. Il était parfois frustrant de vivre avec un tel code contraditoire. Vous devez être compatissant à toutes les choses vivantes mais aussi sans émotion et complètement rationnel. Vous avez tout ce pouvoir et pouvez puiser dans la Force, la force la plus puissante... dans l'univers, mais vous devez faire de votre mieux pour ne jamais l'utiliser. Être un Jedi, c'est dur.
Alors que les portes fermaient, le concile tourna son attention vers le Chevalier qui était entré. «Knight Stadak», s'adressa le Grand Maître Nomi Sunrider, «Comment s'est passée votre expédition à Null? Est-ce que tout était productif?"
« En effet, Maître, la mission s'est déroulée aussi bien qu'on peut s'y attendre. Null est une belle planète, pleine de formes de vie sans papiers. Si les circonstances ne le sont pas, j'espère y retourner. J'ai vu des choses qui m'ont fait m'inquiéter, cependant, à Null et ici au temple, alors je dois vous demander: que compte faire le conseil à propos de l'invasion mandalorienne?" Stadak maîtrisait l'effroi croissant en lui-même et attendait une réponse qu'il craignait maintenant de ne pas aimer.
-- Est-ce que vous insinueriez que les Mandaloriens sont un ennemi direct des Jedi? demanda à Dorjander Kace, qui avait toujours semblé sympathiser avec les Mandaloriens.
Stadak alla se secouer la tête, puis s'arrêta pour réfléchir. "Pas en autant de mots, Maître. Je ne crois pas que les forces de la République puissent faire plus que ralentir leur avancée, mais il leur faudra de nombreuses années pour avancer à Coruscant et à l'Inner Rim. Elles constituent une menace indéniable pour le peuple de la Rim extérieure et pour la République elle-même. »
Au début de la réunion, Taiko s'assit incomfortablement sur le banc, regardant les deux gardes par la porte de l'ascenseur. Elle avait déjà commencé sans cesse à se balancer les jambes et à faire de son mieux pour imaginer le Conseil assis dans leurs fauteuils chics avec son Maître les donnant sur les diverses oh si excitantes espèces de flore et de faune avant d'arriver finalement au point. S'il y avait une chose que son maître a bien gâchée, ça t'ennuyait de pleurer avec des informations que tu n'auras jamais besoin de connaître sur les coléoptères extraterrestres et les rares invertibrates. Les deux gardes semblaient d'une certaine façon contents de rester immobiles pour toujours. "Comment va ta journée?" Aucun d'eux n'a bougé. "Quelqu'un jeune padawan chaud te prend l'œil?" Elle s'est cognée les cheveux un peu en espérant pêcher un compliment mais encore une fois, aucun d'eux n'a bougé. Soudain l'un d'eux regarda son chemin un instant! C'était une petite victoire au moins, mais ils étaient quand même comme des statues.
« Cependant, ce conflit n'est que cela : une guerre pour que la République combatte », a expliqué l'hologramme de Lucien Draay.
"Nous ne pouvons pas combattre leurs guerres pour eux. Nous l'avons également dit aux autres : nous devons être des soldats de la paix, pas des guerriers », a poursuivi Maître Kavar. « Lorsqu'un conflit s'aggrave au-delà de la diplomatie classique, les Jedi doivent reculer et permettre que les choses progressent comme la Force l'aurait fait. »
"Mais... les gens de la Rim extérieure sont massacrés, Maître." Il a fallu un certain effort pour maintenir sa voix au niveau, mais le ton de Stadak est resté au niveau et son visage enfermé dans une expression d'objection raisonnée. "Les Mandaloriens tuent ceux qui sont trop faibles pour se battre et recruter de force le reste. Ce n'est certainement pas la volonté de la force de laisser la République tomber pour être remplacée par un empire mandalorien bâtard, ni ne peut être la volonté du Concile. »
« Nous ne pouvons pas permettre que nos Jedi soient gouvernés par leurs émotions. Aller à la guerre nous l'inviterait. Les Mandaloriens servaient autrefois Exar Kun, et étaient loin d'être une menace pour la République. Croire qu'ils sont devenus un maintenant est impossible », a dit Vrook, sa voix aussi en colère que toujours. "La guerre contre eux ne mènerait qu'au côté obscur pour les Jedi."
« Le Conseil Jedi s'est déjà prononcé sur cette question », a interjeté M. Atris. "La République doit combattre sa propre guerre, et les Jedi ne s'immisceront pas. Pourquoi nous interrogez-vous?"
« Parce que, comme vous, Maître Atris, j'ai étudié les chroniques de l'histoire. Ces événements ne sont pas invisibles avant aujourd'hui, la République a déjà été menacée et les Jedi se sont levés pour la défendre sans que l'Ordre ne tombe dans le chaos. Jedi aussi est allé à la guerre sans la bénédiction du Conseil et est tombé. Je ne comprends pas comment le Conseil peut accepter que les leçons de l'histoire nous disent que nous devons agir pour défendre la République avec toute la force de l'Ordre. » Stadak s'est retiré d'aller en mode conférence monologue complet, mais à peine.
« Notre décision à ce sujet est définitive », a déclaré Maître Sunrider. "Vous avez déclaré votre cas, et nous, le nôtre. Vous êtes renvoyé, Stadak."
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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Damar
Coruscant - Voie processionnelle
Le Rallye d'Alek
"Pour l'instant, j'essaie de m'abstenir du tout." Damar répondit, une main venant pour tenir son menton d'une manière contemplative. "Je n'ai pas vu par moi-même le niveau de destruction que les Mandaloriens ont fait. Sur les holotopes, il dépeint certainement l'atrocité après l'atrocité, mais ceux-ci sont souvent rassemblés après les batailles ont passé. Il montre les flammes de la guerre, les bâtiments détruits à la suite des bombes et la chute des droïdes de Basilisk. Mais je dois voir et parler avec les soldats de la République, et marcher leurs navires, pour savoir comment ils vont vraiment contre l'ennemi. Je dois avoir plus d'une source d'information -- c'était possible, je voudrais même parler aux Mandaloriens. Je souhaite entendre les Jedi qui se sont défendus sur des mondes comme Taris, et sur les habitants de ces mondes qui ont été ravagés. »
Il croisa de nouveau les bras, et secoua la tête.
« Je souhaite en savoir autant que possible avant de prendre une décision finale. Mais je suppose, dans mon cœur, que je suis d'accord avec Alek et Revan dans une certaine mesure. Les Mandaloriens ne peuvent être autorisés à tuer des innocents sans subir une sorte de conséquence. Bien que je sache que la vengeance et la colère sont interdites, je sais aussi qu'il ne faut pas laisser le mal prospérer. La guerre, peu importe qui la combat, est certainement un mal." Il s'est tourné vers Vijjo.
"Vous dites que vous n'aimez pas trop penser aux choses. Je n'ai pas les moyens de comprendre un tel sentiment. Penser profondément, être conscient de ses pensées et de ses sentiments et les comprendre... et faire de même pour les autres... J'ai toujours pensé que c'était la seule façon de trouver la paix. Pardonnez-moi, je ne veux pas vous offenser... Mais je pense que si l'on se contentait de « suivre leurs tripes » sans savoir pourquoi ils ressentaient le besoin de le faire, ils ne seraient pas en mesure de faire mieux que les solutions les plus primaires. Il est trop évident que pour arrêter un homme maléfique, vous devez le tuer. Il faut de l'éducation, de la sagesse et toutes sortes d'autres connaissances pour pouvoir le comprendre, et au contraire le tourner vers la lumière. »
Vijjo avait payé à l'homme un crédit pour ses pensées et avait probablement eu assez pour remplir les deux oreilles. Tel était le travail constant de l'esprit qui était à Damar Maadik.
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Les lèvres de Vijjo se fendirent dans un sourire à mesure que Damar continua. Il aimait écouter les autres autant qu'il aimait se livrer au combat. Il a commencé par :
"Peut-être que vous avez raison dans votre façon de penser, mais je porte une sorte de parti pris contre les Mandaloriens, ne peut pas me blâmer trop pour cela. Tu as dit que tu voudrais plus d'informations et que tu voudrais entendre des récits des deux côtés. La République, je suis sûr, n'hésiterait pas à vous parler de leur expérience personnelle des Mandaloriens. Les Mandaloriens, cependant, ne sont pas beaucoup pour la conversation. Personnellement, je pense, si vous voulez vraiment savoir plus de la situation, vous devriez aller à la ligne de front et voir par vous-même. Peut-être que vous direz au Conseil vos intentions si vous ne voulez pas faire face à leurs conséquences. Si vous me dites que vous ne voulez pas vous vexer, alors je vous crois de tout cœur. Ça doit être la façon dont j'ai été élevé. Parler n'est pas la voie de l'Echani. Même maintenant, dans ma vie de chevalier, il m'a fallu un certain temps pour m'habituer à utiliser mes mots - surtout quand je tentais de m'exprimer. Pour ce qui est de tourner un homme maléfique vers la lumière, je suis tout à fait sincère de vous souhaiter bonne chance dans vos efforts pour faire une telle chose à un Mandalorien. Merci pour les paroles, frère...?" Vijjo a fini par se rendre compte qu'il n'avait jamais pris le nom du Jedi.
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Name: Vijjo Ilan
Species: Echani
Gender: Male
Age: 25
Rank: Knight; Weapon Master
Lightsaber Forms:
Ataru
Djem So
Juyo
Equipment:
Green Lightsaber
Phrik Baton
Appearance:
Personality: Kind eyed and always found with a smile on his face, Vijjo tends to keep most things as light-hearted as possible. He enjoys giving compliments as well as throwing out playful banter towards those he's more comfortable with. His outgoing and wisecracking personality may cause some to find him obnoxious, but he is well meaning nonetheless. He's been taught humility all his life, and it shows in his day to day actions and consciously keeps his ego in check. Vijjos prefers the company of people rather than being alone and generally seeks to entertain those around him. He has a will of fire and a determination that never ceases; he makes sure he finishes everything that must be done regardless of how he's feeling.
Biography: Vijjo came from the womb with his fists clenched and ready to throw down. Of course, this was no problem for the Echani culture he was born into. Him and his 3 sisters grew up surrounded by the Echani martial art and were constantly encouraged to fight one another, as fighting was seen as the ultimate form of communication and self expression by the Echani people. Because of this, Vijjo devoted himself to perfecting his body and mind to become a more effective fighter. He worked with his entire family, training one another as a blade sharpens a blade. Being the youngest, he saw how much he'd need to catch up and pushed himself to the edge in order to keep with his siblings and peers. Through his frustrations, his parents would teach him to relax and taught him to laugh once in a while. It was through them he developed his light hearted, albeit determined, mindset.
As he fought, he learned more and more about himself, as the Echani do. To his and other's surprise, he caught up and surpassed those around him in combat fairly quickly. Later, Vijjo would attest this to the Force, but at the time, he just assumed he was some sort of natural. His parents, Vijjo's main role models and influences, again, realized how Vijjo was allowing his skills to get to his head. They put a stop to that in the most painful way possible, humbling Vijjo at every opportunity. He also learned that he tended to have an affinity towards hand to hand combat - specifically, grappling. Once the introduction of melee weapons made their way into his training, he utilized a baton to aid in his style of hand to hand combat, neutralizing and pinning down his opponents limbs with it as he found the win conditions he needed to remain victorious.
Soon, his parents, having seen Force Sensitive traits form in others, began to see them in Vijjo. His parents were the ones to contact the Jedi Council and report their observations, causing a Jedi Master come and investigate the possibility of an addition to the Jedi Order. Thus, Vijjo's training began.
As expected, Vijjo had an affinity for the combat side of being a Jedi, and less so for the philosophical area. His Force abilities were more focused on aiding his combat prowess more so than anything else. After passing his Jedi trials, the Council easily recognized his advanced combat skills and deemed him worthy enough for the rank of Jedi Knight. When he was not needed on missions, he was tasked with instructing combat classes, passing on his extensive knowledge on fighting. Eventually, his hand to hand and expertise with a baton gained him the title of Weapon Master, a title he appreciates, but tries his best not to use.
With the emergence of the Mandolorian threat, Vijjo couldn't be happier at an opportunity to fight for a cause. This yearning for battle was enhanced by his innate rivalry with the Mandolorians. Understandably, Vijjo was more than disappointed at the Council's lack of action against the Sith and the Mandolorians. Once Revan opened the opportunity for battle once more, Vijjo found himself torn between his love for the Jedi and his desire to fight.
Other: Because of his Echani background, Vijjo is able to use the Force to enhance his speed and strength in battle.
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Damar
Coruscant - Voie procédurale >> En dehors des Chambres du Conseil
Recherche de réponses
"Je suis Damar, Damar Maadik. C'est un plaisir de vous rencontrer, frère. » Le consul s'inclina la tête et attendit que Vijjo se présente lui aussi. Par la suite, il a ajouté : « Informer le Conseil pourrait être prudent, mais je me méfie de le faire étant donné qu'ils pourraient le voir comme une tentative de légitimer le désir de Revan de se diriger vers le champ de bataille. Si je devais, même en partie, être vu pour le soutenir sur le Conseil, cela me mettrait probablement sur la voie d'un conflit inévitable entre eux. Je ne veux pas dire, concrètement, que je suis d'un côté ou de l'autre pour l'instant. » Il se retourna dans la direction que Stadak et la jeune femme, probablement son Padawan, étaient allées -- vers les chambres du Conseil. "Mais, ils peuvent encore envisager de me donner une certaine forme de clémence...Si je suis avec les forces de Revan, je pourrais être en mesure de médiateurr certaines des actions du plus jeune et plus brash qui l'accompagnerait. Ne pas se vanter, bien sûr." Il a regardé en arrière à Vijjo et a fait un geste pour qu'il suive. "Venez, peut-être pouvons-nous découvrir plus de l'humeur du Concile de notre frère qui va confirmer l'histoire de Revan."
En s'éloignant de la foule et en descendant les couloirs processionnels, Damar et Vijjo viendraient bientôt aux grandes portes de la chambre du Conseil. Les gardes leur donnèrent un regard et un clin d'œil de reconnaissance, que Damar retourna, mais ils firent comprendre avec leur langage corporel que personne d'autre ne devait entrer en ce moment. Voyant Taiko assis sur un banc à proximité, Damar regarda Vijjo, et pointa la fille des yeux. En route, il s'est approché du Padawan.
"Excusez-moi, mademoiselle. Je suppose que vous êtes l'apprenti du Chevalier qui s'adresse actuellement au conseil? » Damar a commencé. -- Avez-vous une idée, peut-être, de la façon dont ils l'ont reçu? Il passa d'un côté à l'autre pour qu'il ne s'étende pas directement sur la fille et plie les mains devant lui. Il l'a fait sans vraiment y penser, mais il a agi sur un désir subconscient d'éviter de faire la fille se sentir piégée ou imposée en interrogeant des étrangers.
|
Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Vijjo hoche la tête pour reconnaître l'introduction de Damar. "De même. Vous pouvez m'appeler Vijjo," il répondrait alors qu'il levait la tête. Vijjo a maintenu son rythme avec Damar, se tenant très légèrement derrière lui alors qu'il regardait comment les Jedi se déplaçaient - un peu comme une proie de pâturage. Pas aussi prudent que l'observant; Vijjo savait aussi que les Jedi étaient beaucoup plus capables que les proies ordinaires. Il semblait répondre à chaque petite chose autour de lui, mais de la manière la plus subtile. Vijjo avait l'habitude de trop analyser les mouvements, mais cela n'a jamais été un problème, et son analyse était rarement erronée. Il a fait un sourire aux gardes familiers alors qu'il marchait avec Damar. Vijjo a gardé une légère expression sur son visage tout en regardant le Padawan, se fendant les lèvres dans un sourire quand ils faisaient un contact direct avec les yeux. En toute honnêteté, il pensait qu'il pourrait être un peu flippant, mais mieux flippant que intimidant.
|
Name: Vijjo Ilan
Species: Echani
Gender: Male
Age: 25
Rank: Knight; Weapon Master
Lightsaber Forms:
Ataru
Djem So
Juyo
Equipment:
Green Lightsaber
Phrik Baton
Appearance:
Personality: Kind eyed and always found with a smile on his face, Vijjo tends to keep most things as light-hearted as possible. He enjoys giving compliments as well as throwing out playful banter towards those he's more comfortable with. His outgoing and wisecracking personality may cause some to find him obnoxious, but he is well meaning nonetheless. He's been taught humility all his life, and it shows in his day to day actions and consciously keeps his ego in check. Vijjos prefers the company of people rather than being alone and generally seeks to entertain those around him. He has a will of fire and a determination that never ceases; he makes sure he finishes everything that must be done regardless of how he's feeling.
Biography: Vijjo came from the womb with his fists clenched and ready to throw down. Of course, this was no problem for the Echani culture he was born into. Him and his 3 sisters grew up surrounded by the Echani martial art and were constantly encouraged to fight one another, as fighting was seen as the ultimate form of communication and self expression by the Echani people. Because of this, Vijjo devoted himself to perfecting his body and mind to become a more effective fighter. He worked with his entire family, training one another as a blade sharpens a blade. Being the youngest, he saw how much he'd need to catch up and pushed himself to the edge in order to keep with his siblings and peers. Through his frustrations, his parents would teach him to relax and taught him to laugh once in a while. It was through them he developed his light hearted, albeit determined, mindset.
As he fought, he learned more and more about himself, as the Echani do. To his and other's surprise, he caught up and surpassed those around him in combat fairly quickly. Later, Vijjo would attest this to the Force, but at the time, he just assumed he was some sort of natural. His parents, Vijjo's main role models and influences, again, realized how Vijjo was allowing his skills to get to his head. They put a stop to that in the most painful way possible, humbling Vijjo at every opportunity. He also learned that he tended to have an affinity towards hand to hand combat - specifically, grappling. Once the introduction of melee weapons made their way into his training, he utilized a baton to aid in his style of hand to hand combat, neutralizing and pinning down his opponents limbs with it as he found the win conditions he needed to remain victorious.
Soon, his parents, having seen Force Sensitive traits form in others, began to see them in Vijjo. His parents were the ones to contact the Jedi Council and report their observations, causing a Jedi Master come and investigate the possibility of an addition to the Jedi Order. Thus, Vijjo's training began.
As expected, Vijjo had an affinity for the combat side of being a Jedi, and less so for the philosophical area. His Force abilities were more focused on aiding his combat prowess more so than anything else. After passing his Jedi trials, the Council easily recognized his advanced combat skills and deemed him worthy enough for the rank of Jedi Knight. When he was not needed on missions, he was tasked with instructing combat classes, passing on his extensive knowledge on fighting. Eventually, his hand to hand and expertise with a baton gained him the title of Weapon Master, a title he appreciates, but tries his best not to use.
With the emergence of the Mandolorian threat, Vijjo couldn't be happier at an opportunity to fight for a cause. This yearning for battle was enhanced by his innate rivalry with the Mandolorians. Understandably, Vijjo was more than disappointed at the Council's lack of action against the Sith and the Mandolorians. Once Revan opened the opportunity for battle once more, Vijjo found himself torn between his love for the Jedi and his desire to fight.
Other: Because of his Echani background, Vijjo is able to use the Force to enhance his speed and strength in battle.
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Padawan Taiko Tachibana
Taiko avait regardé l'un des gardes avec insistance pour voir s'il respirait quand deux Jedi qui étaient tous les deux chevaliers, Damar et Vijjo, l'approchaient. Vijjo savait, comme il avait enseigné les cours au temple, que l'autre était un étranger. Elle s'est brouillée, "Rigide et antisociale si leurs gardes sont une indication..." C'était plus un jab chez les gardiens pour l'ignorer, elle a brièvement regardé leur façon de voir si l'un d'eux a réagi, mais il a peut-être été plus proche de la vérité qu'elle ne le savait. "Venez y penser, le Conseil a probablement entendu beaucoup de Jedi exprimer leurs préoccupations au sujet des Mandaloriens maintenant, je ne peux pas imaginer qu'ils seraient trop extatiques quand un autre Jedi vient demander pourquoi nous sommes assis sur nos arrières alors que des innocents et d'autres Jedi sont pris au milieu de la guerre." S'il y avait une chose qu'elle comprenait, c'était le sentiment d'être constamment accosté par d'autres pour la même chose encore et encore. Même la patience du Maître finirait par s'épuiser et ensuite, ils céderaient ou deviendraient beaucoup plus stricts.
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Hirani Doneeta Jedi Knight 34/F
Lightsaber Forms
Form II: Makashi
Form IV: Ataru
Form VI: Niman
Equipment
Green Single 'Blade' Lightsaber
Personality
Hirani is a rational individual who rarely acts on impulse. As a natural diplomat she gives careful thought to her interactions with others. She can be quite jovial in most situations which puts most at ease, it also helps that she is a rare beauty even among her own kind. She takes matters of politics very seriously even if she doesn't seem to on the surface. All in all Hirani is a formidable opponent both in and out of the conference room.
Biography
As a Lethan Twi'Lek Hirani is among the most rare and desirable of her race, particularly popular in the slave trade as dancers and entertainers. She was lucky enough to be born on Curoscant to a wealthy family and was kept from the misfortune that typically befalls people like her. She was discovered early on to be force sensitive by a family friend, Master Nofax Ghiffen, who took her under his wing to learn the ways of the Force and become a Jedi.
Whilst under the tutelage of Master Ghiffen she became proficient in his chosen style of the sixth form known as Niman and, like her Master, learned to use it to great effect. Her prowess with a lightsaber was overshadowed however by her talent for diplomacy which, in combination with Master Ghiffen's renown, afforded her a lot of influence in the Jedi Order as well as the Republic. By the time she was granted Knighthood she had already made numerous connections with a few members of the Republic Government as well as their military.
Master Ghiffen passed away a few years ago and Hirani thought it time to take on her own Padawan, a young Rodian by the name of Bleeveec Rissonx. An eager soul with much to learn in the ways of the Force.
Taiko Tachibana Jedi Padawan 18/F
Form I: Shii Cho
Form VI: Niman
Equipment
Blue Single 'Bladed' Lightsaber
Personality
Young and eager to do her duty. Taiko, much like most young Jedi, is unrefined and speaks her mind when she feels her voice should be heard. She can be unpredictable and swayed by her emotions at times but has the utmost respect for her Master. For all her impulsiveness she has never disobeyed her Master and genuinely trusts in her master's wisdom.
Biography
Born on Curoscant to a single mother with no job Taiko spent most of her childhood running petty errands for little to no money. One day her mother dissappeared, leaving little Taiko, who was six at the time, to fend for herself. She wandered around aimlessly until she came upon a Jedi by the name of Hirani Doneeta who recognized her force sensitivity and brought her to the Jedi Temple to begin her training. Until recently she had been studying at the Temple, where she showed a natural affinity for lightsaber combat. Now a Padawan to a Sophophilic Zabrak Jedi Knight by the name of Stadak, only time will tell what her future holds.
Other
750 Credits
10,000 Credit Gift Card (Droid)
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Damar
Coruscant - En dehors des chambres du Conseil
Recherche de réponses
La jeune fille se concentrait sur les gardes, plutôt que Damar et Vijjo, mais bientôt elle parlait, se moquant des gardes pour leur refus constant de céder à son appât.
"Certains diraient la même chose de tous les Jedi, j'en suis sûr. Cela fait partie du travail de posture et d'être cryptique." Damar a dit avec un léger chanfrein. Mais la jeune fille s'inquiétait aussi de la guerre. Pour l'écouter, Damar s'inquiétait que l'influence de Revan se répande peut-être plus que quiconque ne le savait... ou peut-être que la fille était jeune et toujours impulsive. Peut-être qu'elle a simplement ressenti la même chose que Revan sans avoir écouté les discours d'Alek. Mais savoir que tant de Padawans ont pu, indépendamment, arriver à la même conclusion était inquiétant. Si les sentiments de dissidence étaient si forts, alors...
Non, mieux vaut se concentrer sur les faits qu'il pourrait glaner pour l'instant. Mieux vaut ne pas sauter aux conclusions, comme le jeune Padawan l'a fait. Peut-être que ce n'était pas sa place, comme il n'était pas son maître, mais quand il parlait ensuite, Damar cherchait à calmer quelque peu la fille.
"Maintenant, le Conseil peut sembler lent à agir, mais vous devez vous rappeler que la collection de personnes au-delà de ces portes a un lien plus grand avec la Force que certains d'entre nous n'en éprouveront jamais." Il a agité une main de façon nonchalante, comme s'il pouvait simplement éloigner les soucis de Taiko. « La Force peut accorder des visions, la connaissance de l'avenir, l'expansion des sens. Peut-être, entre eux tous, le Conseil sait tout simplement quelque chose que nous ne faisons pas, et ils ne nous considèrent pas prêts à partager ces connaissances. Moi aussi, je dois admettre que je veux en apprendre davantage sur la guerre... mais je ne dirai pas que je suis tout à fait d'accord avec Revan. Quoi que nous décidions, en tant qu'Ordre, de faire, je ne pense pas que nous devrions agir sans prendre au moins en considération les paroles du Conseil. »
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Stadak
Coruscant - Temple Jedi
Sortie de la salle du Conseil
"Vous êtes renvoyé Stadak."
En étouffant ses objections, Stadak s'inclina, se détourna et quitta la salle du Conseil. Donc, ils ont l'intention de permettre aux événements de suivre le cours, quel que soit le décès qu'ils peuvent causer. Mais comment peuvent-ils être aussi déboussolés? Les Mandaloriens vont boucher et asservir les étoiles. Ils ont un plan secret? Je dois méditer là-dessus et chercher la sagesse de la force vivante. En sortant des portes, il a été accueilli par deux Chevaliers vaguement familiers accostant son Padawan. Un Echani dont le nom Stadak ne pouvait pas se rappeler et un humain appelé Quelque chose Maadik. Il s'est lavé la gorge doucement pour leur faire savoir qu'il avait émergé.
"Frères, je vois que vous avez rencontré mon Padawan, Taiko Tachibana. Je suis sûr que nous nous sommes rencontrés à un moment donné, mais j'ai l'impression de devoir me présenter peu importe; je suis Knight Stadak. » Il espérait ardemment qu'ils prendraient la suggestion et diront aussi leurs noms. « Nous venons de revenir d'une excursion à Null, près de la Rim extérieure. Puis-je vous demander si vous avez l'intention de demander au Conseil leur position sur l'invasion madalorienne?" Plus près, Stadak a baissé sa voix. "Car si c'est votre plan, je peux vous dire qu'il y a peu de raison. Ils ne veulent pas discuter du tout de la question et m'ont chassé de la Chambre pour l'avoir soulevée. »
Alors qu'il parlait, Stadak planifiait ce qu'il ferait ensuite. Tout d'abord, il tentait de parler à Knight Revan, puis de retirer son armure, don robes, méditer sur les questions pertinentes, cataloguer ses découvertes récentes dans la bibliothèque et pratiquer le sparring avec Taiko.
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Name:
Bleevleec Rissonx
Species:
Rodian
Gender:
Male
Age:
15 cycles old
Rank:
Padawan
Lightsaber Forms:
Form I (Shii-Cho)
Equipment:
Purple Lightsaber
Appearance:
It's hard for most species to tell when Rodians are smiling but Bleev is pretty much always smiling. His manner is generally bouncy and cheerful, full of life and energy. Or, if he's just received a remonstration for some mishap or another, extremely sulky.
Personality:
Energetic and eager would be a generous way to describe Blevleec. Impatient and immature would be a less kind way. As a padawan, he desperately wants to do good, help people and use his connection to the force for the betterment of the republic. The difficulty is that he's not interested in waiting until he's a fully fledged Jedi knight before doing so. Bleev (as his friends call him) can hardly contain his own enthusiasm when inside the calming aura of the Jedi temple, let alone when accompanying his master out into the wider galaxy. While his desire to help people is commendable, he lacks the patience to meditate, train in the subtle uses of the force or to work through the various forms of lightsaber combat.
Despite, or perhaps because of, his impatience, Bleevleec has many friends among the other Padawans at the temple. He responds with energy and enthusiasm to any suggestion for an activity that they might throw out, making him easy to entertain at the very least.
Biography:
Having spent his entire life in the temple on Coruscant, every trip outside into the wider universe is a thrill for Bleevlec. Interacting with the city’s many traders, criminals and general riff raff is the highlight of his monthly routine, Padawans only rarely being allowed to leave the temple. His capacity for for using the force and inherent desire to do the right thing caused him to be advanced through the stages of initiate quicker than was perhaps totally wise. Many on the council believe he will need to remain a Padawan for some to temper his eagerness with restraint and meditative calmness.
Other:
None, yet.
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Damar
Coruscant - En dehors des chambres du Conseil
Recherche de réponses
"Le consul Damar Maadik. C'est un plaisir de vous rencontrer, Chevalier Stadak." Damar s'inclina la tête, puis écouta les mains attachées légèrement derrière lui, comme Stadak l'expliqua dans les chambres du concile.
"C'est... un voyou." Damar a dit, d'une main laissant l'autre pour frapper son menton. « Je m'attendais à ce qu'ils restent fermes sur leur position... mais si c'est comme vous le dites, et qu'ils ne discutent même pas de la question... je commence à voir où Revan et Alek se posent problème. »
Prendre une décision et s'en tenir à elle est une chose, mais si le Conseil avait même étouffé leurs oreilles contre la discussion de la question... alors rien ne serait résolu. S'ils voulaient arrêter l'excursion prévue par Revan et Alek, ils devraient le faire par la force, ou en interdisant d'une manière ou d'une autre tout Jedi d'un navire quittant Coruscant. Il n'y avait aucun moyen qu'une telle chose puisse être accomplie, pas sans transformer ce schisme en une scission pure et simple.
Il n'y avait donc aucun moyen d'empêcher Revan et Alek de conduire quelqu'un qui les suivrait dans la fournaise de la guerre.
"Si nous ne parvenons pas à un compromis de part et d'autre de cette affaire, alors je suppose que nous devons suivre l'ancien proverbe." Il regarda les autres, et on pouvait s'attendre à ce qu'il cite les anciens maîtres Jedi, ces bastions de sagesse et de compréhension.
"Si vous ne pouvez pas les battre, rejoignez-les." il a dit simplement, ruiner la tension dramatique. Puis il a élaboré.
« Ceux d'entre nous qui n'ont pas l'intention de suivre Revan et Alek dans la guerre de tout cœur, notre seule option est de les accompagner et d'agir comme guides, marqueurs pour les garder dans les limites de l'Ordre. Si le Conseil ne peut pas être déplacé, et qu'Alek et Revan n'abandonnent pas leurs idéaux, il n'y a aucun moyen de concilier la question. Tout ce que nous -- ou du moins, je -- pouvons espérer faire, c'est minimiser le malheur qui peut leur arriver. » Il se tourna et se prosterna contre chacun des trois à tour de rôle.
« Merci à tous de m'avoir aidé à prendre ma décision. Mes discussions avec chacun d'entre vous m'ont éclairé sur ce que je dois faire. Si nous nous séparons ici, je vous souhaite le meilleur." Pour tout ce qu'il savait, cela pourrait être quelques-uns de ses derniers mots en tant que Jedi officiel. Le Conseil, s'ils apprennent l'étendue la plus vraie des plans de Revan et d'Alek pour conduire le jedi dans la bataille, pourrait très bien les excommunier tous, ou les marquer comme tombés dans le côté obscur. Il espérait seulement qu'ils resteraient la main assez longtemps pour lui pour apprendre ce qu'il pouvait des lignes de front et revenir.
De retour, Damar commença à avancer vers la Voie Processionnelle, dans l'intention d'attendre avec les disciples de Revan et d'embarquer à bord de leur navire.
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Stadak
Coruscant - Temple Jedi
Hors de la salle du Conseil
Lorsque vous étudiez l'histoire, vous commencez à voir des modèles. Ils ne sont surtout présents que sur le datapad ou dans les archives. Les mêmes erreurs conduisant aux mêmes échecs et tragédies, répétés encore et encore à travers les âges. Stadak avait fait remarquer ces modèles à tous ceux qui l'écouteraient auparavant, allant souvent dans le détail sur leur apparente inévitabilité. Mais c'était la première fois qu'il en voyait un se produire sous ses yeux. Et donc, nous marchons à la guerre avec de bonnes intentions qu'il pensait tristement, sachant sans regarder que Taiko le regarderait avec un mauvais espoir déguisé. Elle voulait aider, utiliser sa force donnée des pouvoirs pour l'amélioration du peuple de la république et, compte tenu de sa rencontre avec le conseil, Stadak n'avait plus de vraies raisons de s'y opposer.
"Faites ce que vous devez, frères. J'ai l'intention de retirer la charge de mon récent voyage à travers la méditation et l'entraînement honnête. Mayhap's Je vous verrai à bord d'un navire qui se dirige vers la Rim extérieure très bientôt, mais pour l'instant je dois vous dire au revoir." Il m'a dit que c'était un peu bizarre. Null semblait déjà il y a longtemps.
Sans un autre mot, il se détourna de la paire de chevaliers et marcha vers l'escalier, Taiko tombant à côté de lui. Quand ils ont fini par s'approcher des quartiers, il s'est tourné vers elle. "Taiko, je dois méditer sur ce que nous avons entendu jusqu'à présent. Je sais que vous avez beaucoup à dire et je vous entendrai bientôt. Tout d'abord, je vous suggère de nettoyer la poussière de l'espace et de vous préparer pour une séance d'éparpillement. Je vais enregistrer mes récentes découvertes fauniques dans les archives, méditer et vous rencontrer au terrain d'entraînement dans trois heures. »
Il sourit étonnamment. Au moment où ils se sont rencontrés à nouveau, Taiko aurait sans doute préparé toute une tirade d'arguments.
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Name:
Bleevleec Rissonx
Species:
Rodian
Gender:
Male
Age:
15 cycles old
Rank:
Padawan
Lightsaber Forms:
Form I (Shii-Cho)
Equipment:
Purple Lightsaber
Appearance:
It's hard for most species to tell when Rodians are smiling but Bleev is pretty much always smiling. His manner is generally bouncy and cheerful, full of life and energy. Or, if he's just received a remonstration for some mishap or another, extremely sulky.
Personality:
Energetic and eager would be a generous way to describe Blevleec. Impatient and immature would be a less kind way. As a padawan, he desperately wants to do good, help people and use his connection to the force for the betterment of the republic. The difficulty is that he's not interested in waiting until he's a fully fledged Jedi knight before doing so. Bleev (as his friends call him) can hardly contain his own enthusiasm when inside the calming aura of the Jedi temple, let alone when accompanying his master out into the wider galaxy. While his desire to help people is commendable, he lacks the patience to meditate, train in the subtle uses of the force or to work through the various forms of lightsaber combat.
Despite, or perhaps because of, his impatience, Bleevleec has many friends among the other Padawans at the temple. He responds with energy and enthusiasm to any suggestion for an activity that they might throw out, making him easy to entertain at the very least.
Biography:
Having spent his entire life in the temple on Coruscant, every trip outside into the wider universe is a thrill for Bleevlec. Interacting with the city’s many traders, criminals and general riff raff is the highlight of his monthly routine, Padawans only rarely being allowed to leave the temple. His capacity for for using the force and inherent desire to do the right thing caused him to be advanced through the stages of initiate quicker than was perhaps totally wise. Many on the council believe he will need to remain a Padawan for some to temper his eagerness with restraint and meditative calmness.
Other:
None, yet.
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Les nouvelles du Conseil étaient à peu près comme elle s'y attendait. Ils avaient assez entendu de toutes les plaidoiries de Jedi et tenaient leur décision. Son maître a fait ses adieux aux autres et ils se sont dirigés vers les quartiers. Elle était sur le point de parler mais il l'a coupée avant qu'elle ne puisse commencer. "Taiko, je dois méditer sur ce que nous avons entendu jusqu'à présent. Je sais que vous avez beaucoup à dire et je vous entendrai bientôt... » Tout comme il a dit qu'elle était sur le point de lui donner une oreille pleine, mais tenait sa langue, un événement rare, il ne la pousserait que si elle essayait. Il avait un regard sur son visage qui disait qu'il avait besoin de temps pour comprendre son prochain mouvement. "... d'abord, je vous suggère de nettoyer la poussière de l'espace et de vous préparer pour une séance d'éparpillement..." Est-ce qu'elle avait l'air sale? Pour une raison quelconque, cela l'a rendue très consciente de son apparence. Elle a subtilement redressé ses robes et a couru sa main dans ses cheveux. "Je vais enregistrer mes récentes découvertes fauniques dans les archives, méditer et vous rencontrer au terrain d'entraînement dans trois heures." Trois heures? Qu'est-ce qu'elle ferait pendant trois heures? Bien avant qu'elle ne soit nettoyée, elle peut aussi bien pratiquer ses formulaires. Elle s'est légèrement prosternée et s'est excusée de son Maître.
Au lieu de se diriger vers ses propres quartiers, elle est allée directement à la salle d'entraînement. Elle n'a jamais été bonne à rester assise et à méditer ainsi une pratique supplémentaire serait bonne. La plupart de ses instructeurs l'accusaient de ne pas avoir pris le temps de méditer correctement, mais pour elle c'était la façon la plus naturelle d'atteindre cet état de clarté. Il y en avait quelques autres dans la salle d'entraînement, la plupart du temps jeune Jedi-in-training, complètement ignorant du monde extérieur comme elle était à ce stade de son entraînement. Il était tellement plus facile à l'époque de se concentrer sur l'entraînement, rien d'autre n'occupait votre esprit et vous pourriez consacrer tout votre être à perfectionner vos compétences. Elle a enlevé la couche extérieure de ses robes, exposant sa peau nue à l'air musqué de la salle d'entraînement, et les a accrochés sur un crochet. C'était étrangement réconfortant pour elle, elle avait passé tant d'années à s'entraîner dans cette salle même, mais maintenant les choses étaient différentes. Quelques-uns des plus jeunes Jedi regardèrent son chemin et essayèrent de la regarder subtilement, attendant probablement d'étudier ses mouvements comme elle l'a fait à leur âge. C'était toujours incroyable de voir les jedi les plus expérimentés venir et pratiquer sans effort.
Sans une seule pause entre ses marches, elle a allumé son sabre de lumière et a commencé la première kata avec de simples frappes verticales. Le jeune Jedi ne semblait pas impressionné. Sans hésitation, elle se dirigea vers la prochaine kata et ainsi de suite. Maître a besoin de méditer, je devrais aussi... alors qu'elle traversait le Kata, ses mouvements se sont développés plus vite et plus fluide. Je ne sais pas pour le Jedi Revan mais les gens semblent avoir l'impression qu'il a un autre motif pour mobiliser le Jedi pour aider à se défendre contre la menace mandalorienne. Néanmoins, je crois que l'aide à la défense de Taris est la bonne voie. Maître Stadak est probablement d'accord avec moi, mais il semble avoir des inquiétudes à propos de quelque chose qu'il ne me dit pas. Je n'aime pas être gardé dans le noir mais il pense probablement que c'est mieux pour moi de ne pas savoir, comme c'est frustrant. Ce n'est pas comme si j'aimais l'idée de défier le Conseil, ils doivent avoir une raison d'être, mais ils ne peuvent pas s'attendre à ce que nous comprenions leur sagesse s'ils nous la retiennent. Je suppose qu'il n'y a rien que je puisse faire à ce sujet. Maître a dit clairement que nous allons à Taris de toute façon, je suis sûr que le Conseil ne sera pas heureux que tant de Jedi aillent contre leur gré. Il n'y a toujours aucune raison de ne pas y aller. Comme Jedi, nous sommes censés garder la paix, ne devrions-nous pas aller à Taris et rétablir la paix et l'ordre? Il doit y avoir une raison pour que le Conseil nous refuse. Quelque chose de si dangereux que le Conseil n'en parlera même pas. Je me souviens de Maître Stadak qui m'a donné des cours sur des parties de notre histoire où l'Ordre Jedi était divisé sur une question controversée qui a conduit à un schisme. Je me demande si c'est ce qui inquiète Maître...
Elle a été interrompue par le maître Veloca, le seul Ryn Taiko jamais rencontré et son ancien moniteur de sabres lumineux. "Vous vous êtes un peu amélioré depuis que vous êtes devenu Padawan à Knight Stadak..." Sans aucune indication, elle a allumé son sabre et a marché devant Taiko. "mais tu n'amélioreras pas tes compétences en t'entrainant tout seul." Maintenant qu'elle y était, Maître Veloca était un expert dans le style de combat d'Ataru. Avant qu'elle ne clignote Maître Veloca était sur l'offensive avec une poussée directement sur son visage et soudainement d'en haut, puis derrière, devant, à gauche, en haut, devant, derrière! L'assaut a été presque trop rapide pour qu'elle continue mais elle était beaucoup plus confiante dans ses capacités maintenant alors elle était quand elle s'est entraînée avec Maître Veloca. Avec seulement quelques secondes pour réagir, il n'y avait pas moyen de trouver une ouverture. Ils ont enfermé des sabres pendant un moment et Maître Veloca a souri. Avec une torsion qu'elle s'est déverrouillée, Taiko a senti quelque chose saisir sa jambe, et elle s'est vite retrouvée tomber sur le sol. Elle a donné un bruit de bruit sur les tapis durs de la salle d'entraînement et une wimpy "Owww...." Elle s'est assise et s'est frottée le front.
"Vous êtes vaincu, jeune Padawan."
"C'était sournois en utilisant ta queue, Maître."
"Vous devez toujours garder à l'esprit l'anatomie de votre adversaire. Les êtres avec quatre bras combattront différemment de ceux avec deux. Il est crucial de comprendre les mouvements d'une créature afin d'anticiper sa stratégie et sa tactique. »
"Oui Maître, merci d'être venu avec moi. Je pense que je vais aller au rafraîchissement maintenant pour un bain."
« Très bien, vous vous êtes grandement amélioré au passage. Continuez et vous pouvez même me succéder en tant qu'instructeur dans cent ans. »
Il était à peu près aussi grand un compliment qu'elle n'avait jamais reçu de Maître Veloca alors elle l'a pris dans la foulée et se dirigea vers ses quartiers pour un bain.
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Hirani Doneeta Jedi Knight 34/F
Lightsaber Forms
Form II: Makashi
Form IV: Ataru
Form VI: Niman
Equipment
Green Single 'Blade' Lightsaber
Personality
Hirani is a rational individual who rarely acts on impulse. As a natural diplomat she gives careful thought to her interactions with others. She can be quite jovial in most situations which puts most at ease, it also helps that she is a rare beauty even among her own kind. She takes matters of politics very seriously even if she doesn't seem to on the surface. All in all Hirani is a formidable opponent both in and out of the conference room.
Biography
As a Lethan Twi'Lek Hirani is among the most rare and desirable of her race, particularly popular in the slave trade as dancers and entertainers. She was lucky enough to be born on Curoscant to a wealthy family and was kept from the misfortune that typically befalls people like her. She was discovered early on to be force sensitive by a family friend, Master Nofax Ghiffen, who took her under his wing to learn the ways of the Force and become a Jedi.
Whilst under the tutelage of Master Ghiffen she became proficient in his chosen style of the sixth form known as Niman and, like her Master, learned to use it to great effect. Her prowess with a lightsaber was overshadowed however by her talent for diplomacy which, in combination with Master Ghiffen's renown, afforded her a lot of influence in the Jedi Order as well as the Republic. By the time she was granted Knighthood she had already made numerous connections with a few members of the Republic Government as well as their military.
Master Ghiffen passed away a few years ago and Hirani thought it time to take on her own Padawan, a young Rodian by the name of Bleeveec Rissonx. An eager soul with much to learn in the ways of the Force.
Taiko Tachibana Jedi Padawan 18/F
Form I: Shii Cho
Form VI: Niman
Equipment
Blue Single 'Bladed' Lightsaber
Personality
Young and eager to do her duty. Taiko, much like most young Jedi, is unrefined and speaks her mind when she feels her voice should be heard. She can be unpredictable and swayed by her emotions at times but has the utmost respect for her Master. For all her impulsiveness she has never disobeyed her Master and genuinely trusts in her master's wisdom.
Biography
Born on Curoscant to a single mother with no job Taiko spent most of her childhood running petty errands for little to no money. One day her mother dissappeared, leaving little Taiko, who was six at the time, to fend for herself. She wandered around aimlessly until she came upon a Jedi by the name of Hirani Doneeta who recognized her force sensitivity and brought her to the Jedi Temple to begin her training. Until recently she had been studying at the Temple, where she showed a natural affinity for lightsaber combat. Now a Padawan to a Sophophilic Zabrak Jedi Knight by the name of Stadak, only time will tell what her future holds.
Other
750 Credits
10,000 Credit Gift Card (Droid)
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ZALE ROKA
Un jeune chevalier se tenait sur la promenade, après avoir regardé la réunion avec grand intérêt. Il tira ses robes plus étroitement autour de lui, haïssant le sentiment des vêtements oppressifs, mais ne cherchant pas à causer de problèmes inutiles en ces temps difficiles. Il scannait de nouveau la foule rassemblée, à la recherche de tout signe de mécontent. Il y avait une mer d'émotions pour être sûr, mais toutes réprimées et muettes. Non pas qu'il s'attende à quelque chose de moins de l'Ordre Jedi, même si ce sont les canons lâches. Pas pour la première fois, Roka Zale a remis en question ses propres motifs ; pourquoi a-t-il agi si différemment du reste des Jedi? Cela faisait partie de son processus, se vérifiant constamment pour s'assurer qu'il ne tombait pas dans ce que certaines personnes appelaient si naïvement le côté obscur.
Respirant profondément, Roka ferma les yeux et se mit à parler doucement, à peine au-dessus d'un murmure. Un code, comme celui des Jedi, mais de sa propre écriture. Un mantra pour le garder centré, pour rester sur son chemin.
"Il n'y a pas de lumière sans l'obscurité.
Par passion, je me concentre.
Grâce à la connaissance, je gagne du pouvoir.
Par la sérénité, je gagne en force.
Par la victoire, je gagne l'harmonie.
Il n'y a pas de côté lumineux. Il n'y a pas de côté noir. Il n'y a que la Force."
Roka Zale s'est tenu droit et a incliné la tête d'un côté, entendant et sentant une série satisfaisante de pops dans son cou. Ce temple le rendait toujours tendu, même enfant. C'est pour ça qu'il y a passé le moins de temps possible. Seule chance, ou peut-être la Force l'a-t-elle eu ici aujourd'hui, témoin du rassemblement et de l'appel aux armes contre la volonté du Conseil. Il voulait se joindre à eux, s'il était honnête avec lui-même. Mais il était trop loin de la situation. Il ne savait pas où se trouvaient les cœurs d'Alek et de Revan.
Tout comme il s'est résigné à un pari, Roka s'est tourné et a vu un visage quelque peu familier, le Chevalier qui s'était levé pour parler avec le couple. Peut-être qu'il avait une idée... "Excuse-moi." Le chevalier plus court a dit, ses antennes perçant vers le haut alors qu'il a essayé d'attirer l'attention du chevalier qui le nom, il pensait, était Maadik. "C'est... Maadik, n'est-ce pas? Sinon, je suis profondément désolé pour la légère. Chevalier Zale, est-ce mon nom, et je me demandais; vous avez parlé avec Alek et Revan, n'est-ce pas? Je suppose que le Conseil ne compte rien faire, ce qui semble être leur position actuelle sur la plupart des choses, mais je me demande... pensez-vous que ces deux-là ont raison? Je veux dire, clairement, nous avons la responsabilité de faire quelque chose pour aider Taris, mais leur approche est-elle la meilleure? Ou y a-t-il un autre moyen? Tu leur as parlé, c'est tout, et j'aimerais l'avis de l'initié."
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Name: Roka Zale.
Species: Half-Human, Half-Balosar
Gender: Male
Age:28
Rank: Jedi Knight. (Considers himself a Grey Jedi.)
Lightsaber Forms: Form I, Form III, Form VII.
Equipment:
Lightsaber (Blue Blade):
An old XS class freighter called Steadfast.
Appearance: Roka appears younger than he is, due to his Balosar half. His soft features and unkempt dark hair hide an athletic frame. He further hides his appearance with loose robes and keeping slouched to hide his six foot height. As part of his hidden rebellion against an Order he perceives to be too strict, he often wears a set of 'street clothes' under his traditional Jedi robes. At a moments notice he can shed his loose garments and blend into a crowd easily. His normal outfit in that case is a tight red shirt under a brown vest, and a pair of loose pants. Regardless of if he wears his robes or street clothes, Roka wears heavy combat-style boots, his outward rebellion to the Order's rules.
Personality: Roke is generally carefree and easygoing. He presents a very jovial atmosphere, always eager to go new places and make friends there. However Roka can also be very cold as well, and there are few in-betweens. If a person proves that they are untrustworthy, or betrays someone he cares about, Roka will often hold a grudge, being wary of that person for as long as he knows them. Family and friends are very important to him, and he has a strong sense of social justice as well, often doing what he believes to be correct, even going against orders to do so.
Biography: Roka was a bit old to be a Jedi candidate, almost being turned away from the Academy for his age, though he was only ten years old. Because of this late start, he had a closer connection to his parents than most other initiates, with his parents making trips to Coruscant to attempt sneak into the Jedi Acadamy and see their son, though the abundance of Force users meant they rarely got in. However, is parents would find old Holos and books and send them to him to study on his own of old or obscure Force techniques, inadvertently introducing him to the concept of the Dark Side before his teachers could. Though he experimented with the emotion-based abilities, it was more out of a curiosity to learn than a desire for power, and so the Dark Side never really took hold in the boy. Eventually this led to Roka questioning the teachings of the Jedi Order, that the Dark Side "Corrupts absolutely, always turning its practitioners into its slaves, no matter how noble the cause".
Fortunately, (or unfortunately, depending on who you asked.) Roka was taken in by a fairly open-minded Knight as his Padwan. The two bonded quickly, and the Knight taught Roka not to fear the Dark Side. As the great masters of the Order said, that fear would lead down the path to corruption. It had been Roka's very curiosity and childlike innocence that had saved him in his experimentation, as he knew no fear. This had led to the corrupting influence of the Dark Side to find no root in Roka, though his master did tell him that as he grew older it would be more difficult to keep it at bay. The more the boy learned of the world and of the fear inherent in it, the more it could give the Dark Side room to grow, if he practiced it. His master went to great lengths to keep fear away from Roka, even going so far as to teach the boy a strange combination of lightsaber styles, the defensive-based Form III and the attack-based Form VII, two forms that most Jedi considered mutually exclusive. With these fighting techniques, his master hoped that Roka would find no fear even in the middle of battle, and be able to keep calm and focused. Roka's master taught him of the balance of the Force, and how, though many considered the Dark Side to be in imperfection and imbalance, they were two sides of the same coin. Roka's master imparted unto him the belief that the Dark Side could be utilized for Light, so long as the wielder kept no darkness in themselves for the corrupting influence to take hold of. Soon however, Roka resolved to put those skills away, focusing mainly on the techniques taught and endorsed by the Jedi Order. He came to the belief that the more one used the power of the Dark Side, the easier it would be for it to take hold. He resolved to use that power as a last resort, when no other option was present. However he never could shake the feeling that the Order was too restrictive, especially years later, after his master was expelled from the order for disobeying orders in trying to save a group of innocent people during an insurrection on a backwater world.
Roka Zale earned his Knighthood soon after, and with it a gift from his parents: A decomissioned XS freighter ship, one that they had used in their old smuggling days. He renamed it Steadfast to reflect both his chosen lightsaber styles, and his inner belief that a strong character could overcome any obstacle. With this gift he found himself with more freedom than many other Knights of the Order, and soon developed a reputation as being a wanderer. He would show up where needed, always lending a helping hand in the name of the Jedi Order, even when no help had been sent, or in some cases even asked for. Roka strives to give the Order a good image in the galaxy, even if he believes that their ways are wrong sometimes. He has heard of the events on Taris, but for the moment is waiting to see what develops, staying on Coruscant and trying to find the most opportune time to potentially sneak away and help the war-riddled world.
Other: Roka is learning some unusual Force abilities in addition to the basics, the most notable being Fold Space ( and Force Teleport ( Both of these techniques are difficult to master, but Roka is learning some of the basics. Fold Space allows Roka to keep his lightsaber in a safe place, usually in a hidden compartment aboard Steadfast, and teleport it to himself at will. He has to know the precise location of the object he is teleporting, and the precise location of where he's teleporting it. In addition to that, he must have a strong emotional connection to the object, which is why he can only currently teleport his lightsaber. Force Teleport allows him to teleport himself to any location he can see, providing him a distinct advantage in some combat situations. This power is very draining however, and he can only use it once or twice before needing to rest. He is also able to use some very basic Dark abilities, though he only does so as a last resort.
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Damar
Coruscant - Voie processionnelle
Recherche d'orientations
Damar s'arrêta alors qu'il était accueilli par un autre chevalier, qui voulait connaître son opinion non pas nécessairement sur les questions en jeu, mais sur Revan et Alek comme Jedi, et où se trouvaient leurs véritables intentions. Damar a hurlé et a salué l'homme avec un sourire.
"Oui, je suis Damar Maadik. C'est un plaisir de faire votre connaissance, Knight Zale." Il a regardé vers Revan et Alek où ils se tenaient, donnant toujours des discours et répondant aux questions ou aux débats de l'intérieur de la foule. Il a mis une main sur son menton, et s'est arrêté un moment avant de parler.
« Je ne dirais pas que le Conseil a l'intention de ne rien faire... Actuellement, je crois que leur plan est d'attendre et de voir. Je crois qu'ils ont une certaine préconnaissance de ce qui est à venir... mais pour une raison quelconque, ils ont daigné ne pas le partager avec nous. Personnellement, je ne suis pas d'accord avec leurs méthodes, mais je respecte qu'elles soient plus capables et plus sages que les autres. Je serais prêt à suivre leurs ordres si ce n'est pour le zèle d'Alek et... mes propres défauts." Il soupirait. "Mais, néanmoins, vous avez demandé si les cœurs de Revan et d'Alek sont au bon endroit. Actuellement... je ne suis pas sûr." Il se retourna vers l'autre chevalier, qui semblait être, du moins en partie, balosaurien, à cause de ses antennes. « Ils parlent avec éloquence et conviction, mais je ne sais pas s'ils veulent parvenir à la justice et à la paix en repoussant un ennemi par ailleurs déraisonnable... ou s'ils veulent se venger de leurs frères et sœurs Jedi qui sont tombés. Ou même, et ce n'est que mes propres suppositions, esprit, d'après ce que je les ai entendus parler, même peut-être, ils pourraient chercher gloire parmi les rangs des flottes de la République." Il s'est ébranlé la tête.
« Je ne crois pas que l'Ordre Jedi devrait devenir un moteur de guerre, des soldats sur le champ de bataille destinés à rencontrer les Mandaloriens en tête. Mais je crois qu'il y a quelque chose de plus que nous devrions faire, quelque chose de plus que nous devrions apprendre, pour ce conflit. C'est à l'origine que j'avais l'intention de me diriger vers les lignes de front, non seulement d'aider là où je peux, non pas sur le champ de bataille, à moins d'avoir besoin d'être, mais d'en apprendre davantage sur ce qui se passe, de le voir de mes propres yeux avant de prendre une décision. C'est mon manque, j'ai peur; je suis trop curieux pour mon propre bien. » Il sourit étonnamment.
"Quant à savoir s'il y a ou non un autre moyen... je le dirais certainement. Dans le cas de Taris, qui a déjà été ravagé par la bataille, il peut être possible d'attendre l'occupation mandalorienne ou de l'infiltrer pour aider ceux qui sont restés à la suite de la bataille. Médecine, nourriture, autres fournitures et efforts qui seront certainement nécessaires pour reconstruire ce qui a été détruit. On pourrait aussi aider les autres planètes à mieux se préparer, ou tenter d'agir comme médiateur... mais d'après ce que je connais peu de la culture mandalorienne, je ne pense pas qu'on puisse les raisonner. Je pense que, compte tenu de leur désir de bataille non pas pour la destruction, mais simplement pour la gloire de celle-ci, la seule façon dont ils pourraient être dissuadés d'attaquer un monde serait de présenter des défenses trop impregnables, ou des capacités trop grandes, pour prendre un tel monde sans la destruction d'une majorité de leurs propres forces. Espérons qu'ils ne soient pas si impatients de se lancer volontairement dans une bataille autodestructrice. » Il regarda de nouveau vers Revan et Alek. Il semblait que ce ne serait pas long maintenant jusqu'à ce que leurs discours soient terminés et que leur groupe d'adeptes de même esprit soit solidifié.
"Je suivrai moi-même Revan et Alek, non pas pour rejoindre leur cause de tout cœur, mais dans l'espoir de faire ce que je peux pour guider et retenir les impulsions de ceux dont le cœur pourrait être surmonté par l'émotion. Je suis sûr que vous l'avez ressenti aussi, se déchirant dans la force... certains d'entre eux ressentent une grande compassion pour leurs frères et les peuples qui ont été dévastés par cette guerre. Ils veulent vraiment aider. Mais cette même passion peut très bien les submerger." Il soupirait encore. "C'est le début de l'influence rampante du côté obscur."
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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ZALE ROKA
Roka a écouté attentivement le discours éloquent que Damar a partagé. L'homme avait quelques très bons points, même s'il a donné au Conseil plus de crédit que Roka pensait qu'ils méritaient. Et, comme Roka lui-même était peu susceptible de s'approcher de la paire de rallyes, la parole de Damar devrait le faire. Il ne pouvait cependant pas s'empêcher d'un petit sourire rampant sur son visage à la mention du côté obscur, bien qu'il l'ait rapidement effacé. L'un de ses propres échecs était qu'il oubliait souvent que la plupart des autres Jedi n'avaient pas la même vue sur le côté obscur que lui, et cette passion n'était pas nécessairement un tremplin. Il a hurlé comme Maalik a conclu ses pensées, et a souri à son compagnon Knight.
"Un choix très prudent, je pense. Les observateurs et les aides-givers, pas les soudures. Je pense que j'aimerais me joindre à vous, si vous m'aviez. J'étais prêt à aller à Taris de toute façon, comme je pensais que le Conseil refuserait l'aide, ou comme vous l'avez dit, attendent de le voir. J'ai déjà une réputation avec eux dans des situations similaires à celles-ci, bien que j'admets que c'est une échelle plus grande que je n'ai jamais rencontré. Si je puis vous le dire, je sais que vous êtes réticent à vous engager dans la bataille, et c'est là un noble objectif. Cependant, je n'hésiterai pas à engager un ennemi sur le point de nuire à quelqu'un. Les Mandaloriens sont impitoyables. Je vous suggère seulement d'envisager quand ou si vous les engageriez."
Roka changea un peu sa position, son regard s'éloignait alors qu'il considérait les autres pistes d'action que Damar avait suggérées. « Il semblerait que Taris soit notre première destination, peu importe si nous allons ensemble ou non. Cependant, si l'endroit est trop éloigné, ce que j'espère sincèrement n'est pas le cas, j'ai un navire, un navire assez rapide. Nous pourrions peut-être le faire à plus de planètes et aider à les fortifier, cela semble une bonne idée. Vous avez raison, les Jedi ne devraient pas être une armée, une mer de soudures sans visage. Cependant, nous devons également considérer que si nous pouvons aider, nous devrions. Nous avons tous des forces différentes, et je pense que nous pourrions au moins empêcher les Mandaloriens de progresser trop.
"Et à travers tout cela, je pense que nous devons aussi nous vérifier fréquemment, de peur que nous ne nous enlisions dans l'idée de la gloire comme les Mandaloriens, ou comme vous soupçonnez nos frères là-bas. Nos intentions doivent être pures en toutes choses; c'est une situation très difficile et je crois que le côté obscur prendra toutes les actions égoïstes comme une chance de commencer sa corruption."
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Name: Roka Zale.
Species: Half-Human, Half-Balosar
Gender: Male
Age:28
Rank: Jedi Knight. (Considers himself a Grey Jedi.)
Lightsaber Forms: Form I, Form III, Form VII.
Equipment:
Lightsaber (Blue Blade):
An old XS class freighter called Steadfast.
Appearance: Roka appears younger than he is, due to his Balosar half. His soft features and unkempt dark hair hide an athletic frame. He further hides his appearance with loose robes and keeping slouched to hide his six foot height. As part of his hidden rebellion against an Order he perceives to be too strict, he often wears a set of 'street clothes' under his traditional Jedi robes. At a moments notice he can shed his loose garments and blend into a crowd easily. His normal outfit in that case is a tight red shirt under a brown vest, and a pair of loose pants. Regardless of if he wears his robes or street clothes, Roka wears heavy combat-style boots, his outward rebellion to the Order's rules.
Personality: Roke is generally carefree and easygoing. He presents a very jovial atmosphere, always eager to go new places and make friends there. However Roka can also be very cold as well, and there are few in-betweens. If a person proves that they are untrustworthy, or betrays someone he cares about, Roka will often hold a grudge, being wary of that person for as long as he knows them. Family and friends are very important to him, and he has a strong sense of social justice as well, often doing what he believes to be correct, even going against orders to do so.
Biography: Roka was a bit old to be a Jedi candidate, almost being turned away from the Academy for his age, though he was only ten years old. Because of this late start, he had a closer connection to his parents than most other initiates, with his parents making trips to Coruscant to attempt sneak into the Jedi Acadamy and see their son, though the abundance of Force users meant they rarely got in. However, is parents would find old Holos and books and send them to him to study on his own of old or obscure Force techniques, inadvertently introducing him to the concept of the Dark Side before his teachers could. Though he experimented with the emotion-based abilities, it was more out of a curiosity to learn than a desire for power, and so the Dark Side never really took hold in the boy. Eventually this led to Roka questioning the teachings of the Jedi Order, that the Dark Side "Corrupts absolutely, always turning its practitioners into its slaves, no matter how noble the cause".
Fortunately, (or unfortunately, depending on who you asked.) Roka was taken in by a fairly open-minded Knight as his Padwan. The two bonded quickly, and the Knight taught Roka not to fear the Dark Side. As the great masters of the Order said, that fear would lead down the path to corruption. It had been Roka's very curiosity and childlike innocence that had saved him in his experimentation, as he knew no fear. This had led to the corrupting influence of the Dark Side to find no root in Roka, though his master did tell him that as he grew older it would be more difficult to keep it at bay. The more the boy learned of the world and of the fear inherent in it, the more it could give the Dark Side room to grow, if he practiced it. His master went to great lengths to keep fear away from Roka, even going so far as to teach the boy a strange combination of lightsaber styles, the defensive-based Form III and the attack-based Form VII, two forms that most Jedi considered mutually exclusive. With these fighting techniques, his master hoped that Roka would find no fear even in the middle of battle, and be able to keep calm and focused. Roka's master taught him of the balance of the Force, and how, though many considered the Dark Side to be in imperfection and imbalance, they were two sides of the same coin. Roka's master imparted unto him the belief that the Dark Side could be utilized for Light, so long as the wielder kept no darkness in themselves for the corrupting influence to take hold of. Soon however, Roka resolved to put those skills away, focusing mainly on the techniques taught and endorsed by the Jedi Order. He came to the belief that the more one used the power of the Dark Side, the easier it would be for it to take hold. He resolved to use that power as a last resort, when no other option was present. However he never could shake the feeling that the Order was too restrictive, especially years later, after his master was expelled from the order for disobeying orders in trying to save a group of innocent people during an insurrection on a backwater world.
Roka Zale earned his Knighthood soon after, and with it a gift from his parents: A decomissioned XS freighter ship, one that they had used in their old smuggling days. He renamed it Steadfast to reflect both his chosen lightsaber styles, and his inner belief that a strong character could overcome any obstacle. With this gift he found himself with more freedom than many other Knights of the Order, and soon developed a reputation as being a wanderer. He would show up where needed, always lending a helping hand in the name of the Jedi Order, even when no help had been sent, or in some cases even asked for. Roka strives to give the Order a good image in the galaxy, even if he believes that their ways are wrong sometimes. He has heard of the events on Taris, but for the moment is waiting to see what develops, staying on Coruscant and trying to find the most opportune time to potentially sneak away and help the war-riddled world.
Other: Roka is learning some unusual Force abilities in addition to the basics, the most notable being Fold Space ( and Force Teleport ( Both of these techniques are difficult to master, but Roka is learning some of the basics. Fold Space allows Roka to keep his lightsaber in a safe place, usually in a hidden compartment aboard Steadfast, and teleport it to himself at will. He has to know the precise location of the object he is teleporting, and the precise location of where he's teleporting it. In addition to that, he must have a strong emotional connection to the object, which is why he can only currently teleport his lightsaber. Force Teleport allows him to teleport himself to any location he can see, providing him a distinct advantage in some combat situations. This power is very draining however, and he can only use it once or twice before needing to rest. He is also able to use some very basic Dark abilities, though he only does so as a last resort.
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Temple - Voie processionnelle
Quelques heures seulement après l'arrivée du rallye mené par Malak et Revan, le croiseur de classe Hammerhead de la République, a baptisé la Victoire Saber en survolant la Voie Processionnelle. Puis, de ses hangars s'envolèrent deux navettes de classe ministère qui se mirent à toucher le large trottoir.
De chaque navette est venu un équipage de trois soldats de la République, dont l'un s'est adressé à Revan et a expliqué que les navettes emmenaient les Jedi jusqu'à la Victory Saber. Avec un clin d'œil, Revan a donné la permission aux troupes de commencer à rassembler les Jedi dans les navettes, et les six soldats ont donc commencé à élever les Jedi vers les navettes. Certains étaient tous trop impatients d'entrer dans la soute, mais pour d'autres, l'acte d'aller sur la navette serait amer doux, comme ce faisant, ils laisseraient derrière la vie qu'ils avaient toujours connue au temple, et ne seraient probablement jamais autorisés à mettre les pieds là-bas en paix.
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The following characters will join the party when we reach Taris
Lorianne Jekurra
Female; Mirialan; Jedi Master (Jedi Shadow); Age 37
Personality: An aggressive Jedi, Lorianne is fierce in battle, using her natural speed to overwhelm opponents with flurries of attacks. She enjoys the thrill of battle, and many times finds herself looking for a challenge. Even so, she is merciful, and refuses to outright kill any of her enemies if it should be avoidable. A few times, she has met members of the Echani race, and admires them to the point of adopting their beliefs system on combat: That a battle is a conversation between the two combatants. As a result, Lorianne is very soft-spoken otherwise, preferring to spar than to negotiate.
As a Jedi Master, she is a difficult teacher to learn from, her teachings being harsh (she learned to act so due to her Echani Jedi Master), yet they have produced two steadfast and capable Knights already in her time. Despite not being lenient during spars, she has also shown herself to be compassionate and protective of her Padawans. She does not demand her students to respect her, believing respect is something she should show them before they can respect her. This belief has proven effective, as only one instance has ever occurred of her needing to take disciplinary action to correct one of her Padawans.
While her agressive tendencies in battle have been frowned upon by the Council, they do not discount the effectiveness of her teaching. However, with her life on Taris and witnessing the assaults of the Mandalorians firsthand, she has earned less praise from them due to her disagreement with the Council's decision on neutrality.
Biography: Taken from her parents and her homeworld by the Jedi Council when she was too young to remember, Lorianne's only memories are of her time with the Jedi. Unlike the majority of the Jedi, who were raised at Coruscant, Lorianne was raised on Taris in the Jedi Tower. She succeeded in passing the Initiate Trials at the age of 12 with the construction of her first lightsaber: A yellow-bladed shoto. From there, she moved on from her study of the first lightsaber form, Shii-Cho, and on to the study of one she considered more effective: the fourth form, Ataru. However, her desire to constantly press the offensive and a belief that one had to land the first strike in battle was soon proven wrong by her Master, a skilled practitioner of Soresu and one of the most influential Echani in her life. Her Master repeatedly fended off her attacks, teaching her that in order to win, she had to practice finding weak points in her opponent's stance rather than striking blindly and rapidly.
Her overconfidence was eventually shattered, but never did she adopt a defeatist attitude. She continually pressed her training until she found the weakness in her Master's pattern. However, finding it was only half the battle. The next step was to take advantage of it. After much practice, she was finally able to break through her Master's defenses and end a spar in a draw rather than her defeat. With being able to do so, her Master insisted she spend time studying how to defend now, rather than simply attack. Thus, she began learning the ways of Soresu from him, despite preferring the Ataru form still.
This training would later be put to the test when she reached the age of 20. In the Upper City, a mechanical mishap caused a virus to be spread to multiple droids, including many working in the Jedi Tower. As a result, the infected droids began to attack anything organic. Though she had planned to undergo the Jedi Trials soon, she did not realize that she would in fact be tackling all five Trials in such a rapid series of events.
As the droid uprising began, Lorianne was immediately put to the test when her Master took the blast of a thermal detonator at point blank range. The blast killed her Master, and while she did not suffer the total effects of the blast, she was heavily burned and injured. Wearily, she rose to her feet, seeing the charred corpse of her Master.
The Trial of Flesh.
At the sight, Lorianne was overcome with emotion and retreated, finding a remote part of the Upper City as her feelings flooded her mind. Feelings of hatred soon followed, and she was forced to come face-to-face with the darkest parts of her being. Realizing the path she was starting on, she meditated in the Force, and in the end, overcame her darkest emotions.
The Trial of Spirit.
Continuing to meditate, she was able to reach out through the Force and find the exact location of the disturbance that was causing the uprising. As her Master had tried so hard to teach her: She had to see her opponents for what they truly were before striking. Only then could she attain victory. In locating the malfunctioning droid, she had overcome yet the third trial of that day:
The Trial of Insight.
Knowing there were few who likely knew of this weakness, Lorianne had to overcome the feelings of fear she felt and face her enemy. Rising to her feet, she marched back to the battlefield of a city to confront the enemy. Following the guidance of the Force, she fought through wave after wave of droids, unfaltering and pressing onward to the source of the disturbance.
The Trial of Courage.
After fighting her way through the malfunctioning droids, she found her target: A sentinel droid commander equipped with a communications projector intended to give orders to other security droids throughout the city. Its protocols had been tampered with to the point it considered all organics to be violations of security, and was broadcasting this protocol to all droids in the Upper City. After figuring this out, Lorianne fought using the Form II skills taught to her by her Master, but being inexperienced in the Form, she was unable to use it to properly close the gap between her and her opponent. Instead, one of the droid's blaster bolts struck her lightsaber's hilt, damaging it and disarming her. Without a weapon, Lorianne was now forced to rely on the Force alone.
Using the power of the Force, she augmented her already great agility, dodging a continuous barrage of blaster bolts unleashed from the droid's blaster carbine. As she weaved around the assault, she slowly closed the gap, waiting for the moment in which she could disarm the droid. When the moment came, she delivered a swift kick, sending the droid reeling and removing the blaster from its grasp. Taking the droids blaster, she fired a blast into the communications relay on its back, ending its malfunctioning transmission, the droid uprising, and also her Jedi Trials through the Trial of Skill.
Lorianne was soon Knighted and granted an apprentice following the construction of her second lightsaber: A double-bladed weapon containing a blue crystal. Even with her ascension in rank, she never ceased striving for improvement. For Force training, she devoted her time to the skills known as Shatterpoint and Force Cloak. In Lightsaber combat, she continued practicing the third form, Soresu, in honor of her Master, as well as learning the seventh form, Juyo.
Over the next years, she would train not just one, but two apprentices, the second achieving Knighthood only days before the first of the Mandalorians' most devastating attacks: The raid of Taris. Lorianne and the other Tarisian Jedi assisted the Republic in the battle, and while they succeeded in repelling the invaders, Taris was devastated. Many Tarisian Jedi were killed, including the majority of the younglings on-planet. However, Lorianne volunteered to take one of the few surviving Jedi Initiates under her wing; a Shistavanen Initiate named Andyr Kravhenn.
* When at last Revan arrived on Taris with his Jedi Templar in tow, she realized there may be hope for the galaxy, and sharing their opinions on their duties to protect the Republic, she readily joined them.
* - This section has not yet occurred IC.
Abilities and Equipment: Lorianne is proficient in the lightsaber forms Ataru and Juyo, with some skill in Soresu and Shii-Cho. She is also a practitioner of Shatterpoint, a Force Power in which a Jedi detects the weakest point in something (such as armor), and uses the Force to literally shatter the target. Further, she can use the power of the Force to conceal herself from her enemies, rendering her invisible to the naked eye. This power, while not her most notable strength, is augmented by a Stygium focusing crystal she placed inside her lightsaber.
She, like many Jedi, carries little with her. She has 4000 Credits to take care of both her and Andyr, as well as her double-bladed lightsaber and her black Jedi robes. Otherwise, she keeps only a viridian color crystal that had once belonged to her Master.
Andyr with his Master's lightsaber
Andyr Kravhenn
Male; Shistavanen; Jedi Initiate; Age 7
Personality: Andyr, as is natural for a child his age, is curious about a great many things. This curiosity is coupled with shy tendencies spurred from the natural xenophobia of his species. This shyness was further amplified when the Mandalorians conducted the Raid on Taris and ended the lives of so many of his companions. As a result, he is slow to trust, being terrified of anyone he is not familiar with. When at last his Master earned his trust, he became greatly attached to her, viewing her as a mother figure many times instead of a Master.
Biography: Andyr began his training as a youngling on Taris, under Jedi Master Krynda Draay. However, at some point during this training, she took another clan of Initiates to Ilum to teach them to build their own lightsabers. During her absence from Taris, the Mandalorians attacked. In the midst of the battle, a group of Mandalorians entered the Jedi Tower and made their way to a chamber where many Initiates were hiding. Before any other Jedi could arrive to help, the Mandalorians had killed the majority of the Initiates, with Andyr being the only one remaining in his clan. When the battle ended, Andyr was taken under the protection of Master Lorianne Jekurra, who slowly worked at earning the youngling's trust until he viewed her as a mother.
Abilities and Equipment: Due to only being at the Initiate stage, Andyr only has knowledge of the Shii-Cho form, and has not yet developed any particularly outstanding abilities. For equipment, he has a green-bladed training lightsaber and a set of Jedi Robes.
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Damar pensait avoir vu une autre expression scintiller sur le visage de Roka, mais n'était pas sûr si ses yeux avaient simplement joué des tours sur lui dans la lumière du soleil. Il l'a rejeté avec à peine une pensée, car l'homme a complimenté ses pensées et offert son propre sur la question.
"Bien sûr, vous pouvez venir si c'est ce que vous voulez. Je serais fier d'en avoir un autre qui cherche à comprendre la complexité de cette situation à mes côtés. » Damar répondit au Balosaurien.
"Si je puis vous le dire, je connais votre réticence à vous engager dans la bataille, et c'est là un noble objectif. Cependant, je n'hésiterai pas à engager un ennemi sur le point de nuire à quelqu'un. Les Mandaloriens sont impitoyables. Je vous suggère seulement d'envisager quand ou si vous les engageriez."
"Oh, je ne suis pas un étranger à combattre, mon frère." Damar dit, ses yeux se rétrécissent légèrement. Ce n'était pas un acte de suspicion ou d'agression, mais plutôt un acte qui exprimait le souvenir de souvenirs désagréables. « Comme nous le faisons tous, je préfère la violence en dernier recours. Mais il y a une raison pour laquelle nous portons nos sabres, après tout. Si je fais face à un Mandalorien, ce ne sera pas la première fois que je frapperai celui qui a cherché l'hostilité contre moi. Et je suis sûr que ce ne sera pas le dernier, malheureusement."
Alors qu'ils continuaient à parler, Knight Zale offrait l'utilisation de son propre navire. Damar a pensé qu'un choix prudent, comme il a vu le croiseur de la République entrer en vue sur les gratte-ciels.
-- Oui, si votre navire est à proximité, utilisons-le plutôt et suivons-les de près. Damar a dit. "Peut-être qu'une fois qu'ils auront quitté leur cloître et appris tout ce qui s'est passé, ils considéreront tous ceux qui ont rejoint Revan et Alek comme des rebelles actifs contre leurs ordres. Si nous partons par navire séparé, nous pouvons au moins indiquer clairement que nous partons pour nos propres fins, et non pour les leurs. »
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Name:
Damar Maadik
Species:
Human
Gender:
Male
Age:
26
Rank:
Knight (Specialization: Consular)
Lightsaber Forms:
Shii-Cho
Soresu
Trakata
Equipment:
Lightsaber (green)
Jedi Robes
Appearance:
Personality:
Damar is inquisitive and curious at heart, but over the years has been tempered so that his impulses to find an answer don't lead him down the wrong path...still, some of his constant debating with his fellows over what the code of the Jedi, their place in the universe, and other such concepts really mean have placed him under careful watch of the Council more than once. He maintains contact with his Master and often goes to him when he feels that he is being tempted, or wants advice about how to find his answers.
He meditates and repeats the Jedi Code often, and is a good and noble soul, but perhaps too quick to argue--not out of anger, but out of a desire to make himself and his reasoning clear, and to understand the other's viewpoint. However, poking and prodding at other people's ideas and beliefs is a surefire way to make them defensive or hostile, and thus he often finds himself having to quickly excuse himself and back away else a conflict break out, which is the opposite of what he wants.
One of his greatest shortcomings, however, is that he struggles with anger despite how well he may hide it. It often goes unnoticed, because his ire is roused by one thing: evil. To spare an evildoer, to let them live, to offer forgiveness and redemption to them after what they have done...this is often hard for him. He is self-aware of this fact, and struggles with it whenever such moments arise. To fall to the Dark Side out of misplaced aggression is one of his greatest fears, and so he goes out of his way to maintain the Light Side within himself at all costs--perhaps to an impractical degree.
Biography:
Born on Tatooine, Damar grew up an impoverished orphan who had to steal and fight to survive. Yet he knew what he was doing was wrong, and was caught many times out of a subconscious desire to pay for his crimes and be something better than a thief who lies to themselves to make what they do seem right. At some point, a Jedi Master passing through noticed his Force sensitivity, a powerful Light Side pull in one who, by all circumstances, should have been an angry and desperate individual. Damar was taken to the Council, and his training began. A decade and some years later, he finally became a fully fledged Jedi in his own right, though he lacked a great deal of field experience as he had spent a great deal of time in the libraries and archives studying, and in the Academy chambers training and meditating.
When Revan began to insist upon addressing the Mandalorian threat directly, Damar sat and listened intently to both sides of the debate as it raged throughout the halls of the Jedi, with some taking one side or another and others remaining neutral. He even went to his old Master to debate the issue himself, wanting to understand all parties. He learned, mostly through rumor, that the Council wished to avoid a direct conflict because they feared that, with their current sparse information, that they may be walking into a trap. Dark tidings were rippling through the Force, and the Mandalorian's activities did not fit with their usual methods. It was felt that something bigger was at work, behind the scenes.
But the fact remained that people were dying. Revan wished to stop the carnage, and to assist the Republic that had long been an ally of the Jedi. Perhaps out of a wish to temper the more hotheaded of those who would follow the charismatic Revan, and perhaps out of a wish to see the conflict first hand and gather more information for himself before making a final decision, Damar decided to go to the front lines. After making this decision for himself, he heard that Revan's party would be giving a speech to many of the younger Jedi. Deducing that this would likely be some form of campaign to split from the Council, he decided to attend, and hopefully, fulfill his own goals while keeping others from getting too out of hand.
Other:
Because of his constant inquisitive nature, wanting to know all variables of a situation, Damar's senses are keenly developed both physically and within the Force. His ability to sense his environment in multiple dimensions is such that he often seems to "have eyes in the back of his head."
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Balus le Gardien
Le Zabrak Jedi se tenait toujours comme sentinelle alors que les navires de la République débarquaient et s'ouvraient au transport. Il se tenait simplement vigilant, et il regardait. Ses mains sur ses talons sabres, il a laissé l'autre planche Jedi avec les troupes. Il n'était pas d'accord avec Revan ou Alek. Leur jugement semblait trop zélé et s'évitait. C'était presque comme s'ils n'avaient rien appris pendant tout le temps qu'ils avaient passé dans le temple, parmi leurs maîtres qui se souciaient. Il n'était pas d'accord.
Mais quand même... il irait avec eux. Il était patient, et les maîtres conseillèrent la patience. Il a tenu compte de ce conseil, mais même ainsi, il verrait cette guerre pour lui-même. Balus soupira, sa réserve de Jedi s'affaissant un peu alors qu'il secouait la tête. Cela allait être une longue guerre, une à laquelle il pourrait avoir besoin de prendre part. Mais il se passait quelque chose. Quelque chose de plus que la menace Mandalorienne. Il était guidé par la force d'abord et avant tout, et il l'a guidé vers les navires. Que ce soit pour aider Revan, ou l'arrêter, il ne savait pas. Que ce soit pour combattre dans cette guerre, ou pour combattre un ennemi inconnu... Il le découvrirait. Il monta sur le navire le plus proche, donnant un clin d'œil aux troupes de la République et à son compagnon Jedi.
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Name: Balus Farthon
Species: Iridonian
Gender: M
Age: 26
Rank: Knight
Lightsaber Forms:
Form V Shien/Djem So
Form IV Ataru
Form II Makashi
Form I Shii-Cho
Equipment: 2 lightsabers. Both deep blue.
Personality: Balus is often seen as a brute by those outside of the order, for his powerful appearance and silent demeanor. He prefers to act instead of speak, and when he does speak, it is always meaningful. His Saber can cut someone down or protect those whom he loves, but words can shape the galaxy. He prefers to let the force guide his decisions in almost all that he does, letting himself become an instrument of its will. He considers his saber skills and force master as the pinnacle of his ideal self, so you will usually find him in the practice room or at the center of a duel or fight.
Biography: Abandoned at age 6 on Ord Mantell near a Freighter port, a young Jedi by the name of Kavar, later Master Kavar, was pursuing a lead for illegal spice smugglers on the planet when he happened upon the child. The Zabrak seemed to be in trouble with three Rodians who thought they could have some sport with this orphan. Amazingly, Balus seemed to be able to nearly read their movements, though after a few moments he was pistol whipped and knocked to the ground. Kavar stepped in and saved him, taking him back to Curoscant to be trained in the Jedi arts. He grew up quickly, becoming a fierce and ardent fighter, with a calm, collected soul. His Jedi Master was Serkan Beldig, a curious Selkath Master with a jovial sense of humor, teaching the young Balus the art of taking a joke or two. He was killed by bounty hunters on a mission gone wrong on the planet Nar Shaadda, with Balus making it out alive. By age 19 he passed the trials and became a Knight, volunteering to go on mission after mission. He has been within the Temple the past few months, recuperating from a particularly hard fight battling Mandalorians in the outer rim. Unbeknownst to him, they were scouts for the war that has since commenced.
Other:Due to his intense combat training and Iridionian heritage, Balus is a powerful and efficienct fighter, and is not easily swayed from a path he has chosen.
10,000 credits for droid
3,000 start up credits
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Roka Zale
Roka a hurlé et souri, bien que le sourire s'est évanoui alors qu'il voyait les transports de la République entrer en vue et les Jedi rassemblés commencer à charger dans les navettes. "Je pense que nous pourrions soit nous joindre à leur vaisseau mère une fois que nous aurons atteint l'orbite, ou même nous séparer et aller à Taris de nous-mêmes. Mon vaisseau est équipé d'un hyperdrive, et est assez rapide, nous pouvons même arriver avant eux. » Il a dit, en partant dans la direction de son navire, amarré à un cintre non loin du Temple. "Même si nous pouvons prendre cette décision en l'air, je ne me soucie pas de la méthode de notre arrivée, autre que moi ayant mon navire à la fin de cela."
Après quelques instants de marche, la paire est venue à la cintre, une ligne de navires et de hovercars conçus pour les vols spatiaux ou les vols urbains. En descendant la ligne, Roka s'arrêta devant un petit cargo, pratiquement vierge avec le nom STEADFAST peint dans un pourpre audacieux le long du côté. "La voilà, mon amie." Il a dit, la fierté évidente dans sa voix. "Plus d'une maison que le Temple pour moi la plupart des jours." Après avoir payé l'accompagnateur pour le temps garé, Roka et Damar sont montés à bord du navire.
À la première occasion, Roka a enlevé sa robe extérieure oppressive et l'a jetée sur le côté, son objectif assisté par la Force lui permettant de l'atterrir sur un cintre près de la porte. Il a été suivi par les robes bronzées plus légères en dessous, laissant Roka dans ses vêtements de rue, ceux conçus pour l'aider à se fondre dans une foule au lieu de le marquer comme un Jedi. Un observateur ardu remarquerait aussi que Roka ne semblait pas porter son sabre de lumière sur lui nulle part. « Excuses pour ce frère, mais j'ai ressenti le besoin d'être plus à l'aise, ces robes se sont toujours senties lourdes. Il y a des quartiers dans ce hall, la zone de mess et l'espace commun à travers là, et le cockpit juste en haut. N'hésitez pas à prendre le siège des pilotes, mais ne touchez à rien sauf si je vous le demande, elle peut être une poignée à la fois. Je vais obtenir l'autorisation pour le lancement, n'hésitez pas à faire ce dont vous avez besoin."
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Name: Roka Zale.
Species: Half-Human, Half-Balosar
Gender: Male
Age:28
Rank: Jedi Knight. (Considers himself a Grey Jedi.)
Lightsaber Forms: Form I, Form III, Form VII.
Equipment:
Lightsaber (Blue Blade):
An old XS class freighter called Steadfast.
Appearance: Roka appears younger than he is, due to his Balosar half. His soft features and unkempt dark hair hide an athletic frame. He further hides his appearance with loose robes and keeping slouched to hide his six foot height. As part of his hidden rebellion against an Order he perceives to be too strict, he often wears a set of 'street clothes' under his traditional Jedi robes. At a moments notice he can shed his loose garments and blend into a crowd easily. His normal outfit in that case is a tight red shirt under a brown vest, and a pair of loose pants. Regardless of if he wears his robes or street clothes, Roka wears heavy combat-style boots, his outward rebellion to the Order's rules.
Personality: Roke is generally carefree and easygoing. He presents a very jovial atmosphere, always eager to go new places and make friends there. However Roka can also be very cold as well, and there are few in-betweens. If a person proves that they are untrustworthy, or betrays someone he cares about, Roka will often hold a grudge, being wary of that person for as long as he knows them. Family and friends are very important to him, and he has a strong sense of social justice as well, often doing what he believes to be correct, even going against orders to do so.
Biography: Roka was a bit old to be a Jedi candidate, almost being turned away from the Academy for his age, though he was only ten years old. Because of this late start, he had a closer connection to his parents than most other initiates, with his parents making trips to Coruscant to attempt sneak into the Jedi Acadamy and see their son, though the abundance of Force users meant they rarely got in. However, is parents would find old Holos and books and send them to him to study on his own of old or obscure Force techniques, inadvertently introducing him to the concept of the Dark Side before his teachers could. Though he experimented with the emotion-based abilities, it was more out of a curiosity to learn than a desire for power, and so the Dark Side never really took hold in the boy. Eventually this led to Roka questioning the teachings of the Jedi Order, that the Dark Side "Corrupts absolutely, always turning its practitioners into its slaves, no matter how noble the cause".
Fortunately, (or unfortunately, depending on who you asked.) Roka was taken in by a fairly open-minded Knight as his Padwan. The two bonded quickly, and the Knight taught Roka not to fear the Dark Side. As the great masters of the Order said, that fear would lead down the path to corruption. It had been Roka's very curiosity and childlike innocence that had saved him in his experimentation, as he knew no fear. This had led to the corrupting influence of the Dark Side to find no root in Roka, though his master did tell him that as he grew older it would be more difficult to keep it at bay. The more the boy learned of the world and of the fear inherent in it, the more it could give the Dark Side room to grow, if he practiced it. His master went to great lengths to keep fear away from Roka, even going so far as to teach the boy a strange combination of lightsaber styles, the defensive-based Form III and the attack-based Form VII, two forms that most Jedi considered mutually exclusive. With these fighting techniques, his master hoped that Roka would find no fear even in the middle of battle, and be able to keep calm and focused. Roka's master taught him of the balance of the Force, and how, though many considered the Dark Side to be in imperfection and imbalance, they were two sides of the same coin. Roka's master imparted unto him the belief that the Dark Side could be utilized for Light, so long as the wielder kept no darkness in themselves for the corrupting influence to take hold of. Soon however, Roka resolved to put those skills away, focusing mainly on the techniques taught and endorsed by the Jedi Order. He came to the belief that the more one used the power of the Dark Side, the easier it would be for it to take hold. He resolved to use that power as a last resort, when no other option was present. However he never could shake the feeling that the Order was too restrictive, especially years later, after his master was expelled from the order for disobeying orders in trying to save a group of innocent people during an insurrection on a backwater world.
Roka Zale earned his Knighthood soon after, and with it a gift from his parents: A decomissioned XS freighter ship, one that they had used in their old smuggling days. He renamed it Steadfast to reflect both his chosen lightsaber styles, and his inner belief that a strong character could overcome any obstacle. With this gift he found himself with more freedom than many other Knights of the Order, and soon developed a reputation as being a wanderer. He would show up where needed, always lending a helping hand in the name of the Jedi Order, even when no help had been sent, or in some cases even asked for. Roka strives to give the Order a good image in the galaxy, even if he believes that their ways are wrong sometimes. He has heard of the events on Taris, but for the moment is waiting to see what develops, staying on Coruscant and trying to find the most opportune time to potentially sneak away and help the war-riddled world.
Other: Roka is learning some unusual Force abilities in addition to the basics, the most notable being Fold Space ( and Force Teleport ( Both of these techniques are difficult to master, but Roka is learning some of the basics. Fold Space allows Roka to keep his lightsaber in a safe place, usually in a hidden compartment aboard Steadfast, and teleport it to himself at will. He has to know the precise location of the object he is teleporting, and the precise location of where he's teleporting it. In addition to that, he must have a strong emotional connection to the object, which is why he can only currently teleport his lightsaber. Force Teleport allows him to teleport himself to any location he can see, providing him a distinct advantage in some combat situations. This power is very draining however, and he can only use it once or twice before needing to rest. He is also able to use some very basic Dark abilities, though he only does so as a last resort.
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Une fois le premier siège de la Ligue de justice, puis l'équipe de Young Justice l'avait comme siège, et maintenant il était temps pour la prochaine équipe de Young Justice de le prendre comme siège. Chris était debout à la base de la montagne quelques heures avant que les nouveaux membres de l'équipe ne soient supposés arriver. En attendant l'entrée avant pour s'ouvrir, il prit le paysage que la forêt autour du front avait à offrir. Le soleil s'accrochait haut dans le ciel qui jetait des tonnes de belles ombres dans la forêt, le bruit des oiseaux grimpant et volant autour remplissait l'air, la douce brise du vent roulait les feuilles et les buissons, et le bruit de l'océan au loin il était faible pourtant vous saviez qu'il était là. Quelques minutes s'étaient écoulées et l'entrée d'entrée a commencé à s'ouvrir et à laisser Chris voir qui il attendait. Il ne pouvait pas croire qui se tenait devant lui. C'est Robin et Aqualad qu'il voulait un jour rencontrer en personne pour ses propres raisons. Ils l'ont fait signe pour la tournée était sur le point de commencer.
Les trois d'entre eux ont fait leur chemin vers la salle de la mission où la visite commencera Aqualad a repris le début de la visite. "Voici la salle de la mission tous les débriefing, les tâches de la mission, l'entraînement, et les appels vidéo de la Ligue auront lieu. Comme vous le voyez, nous avons deux téléporteurs zêta qui seront l'un de vos principaux moyens de transport jusqu'à ce que nous puissions vous obtenir un croiseur. Nous avons le cintre qui abriterait votre croiseur dont nous avons encore besoin, mais vous pouvez stocker beaucoup d'autres modes de transport ici. Comme vous le voyez, il s'ouvre à l'océan ce qui signifie qu'il a la possibilité, de sorte que vous pouvez faire ce que vous souhaitez avec cette information. Passons maintenant aux sections de type plus vivant de cette base. » Ils sont passés au salon/cuisine suivant « Ici, nous avons le salon où vous pouvez traîner, manger, regarder la télévision, ou dormir comme Wally l'a déjà fait. Là-bas, nous avons la cuisine qui a été entièrement stock à tout le monde est agréable juste pour que vous n'iriez pas faim. En bas de cette salle, il y a les pièces qui ont déjà été remplies de tous les biens des autres qu'ils souhaitent avoir ici. Comme les vêtements, les décorations de chambre, les appareils personnels, et chaque chambre a sa propre télévision, mais ils ne sont bien sûr pas aussi grands que l'on dans le salon. Et dans l'autre couloir, nous avons la salle Locker, la salle d'entraînement et la salle de douche. Avant de demander hors de ces trois chambres seulement la salle d'entraînement est coed." Aquadlad explique alors rapidement qu'il a oublié une autre partie de cette zone. « En face du salon dans cet espace, il y avait ce qui était autrefois le trophée de Wally/notre équipe/Souvenir Room, mais maintenant, c'est votre équipe qui a tellement ramené quelques-uns des meilleurs de vos missions à venir. » Après cela, ils sont retournés dans la salle de la mission.
"Maintenant que vous avez vu les chambres et les emplacements du Mont Justice, je veux que vous sachiez que certaines chambres sont toujours en cours de reconstruction. Ce qui signifie qu'ils finiront par être ouverts à vous et votre équipe ces chambres sont la baie médicale, la bibliothèque, et la grotte." Robin expliqua alors qu'il entrait dans la poche de salut et sortit un papier plié et le donna à Chris. "C'est quelques choses que vous voudrez peut-être voir bientôt." Robin a regardé autour pendant quelques secondes « Eh bien, j'espère que vous et votre équipe apprécierez cet endroit autant que nous, et nous enverrons Superboy, Miss Martian, et Kidflash pour vous faire plaisir quand les autres membres passeront. » Il dit que pendant qu'Aquadlad et lui se rendaient aux téléporteurs de zêta, et qu'ils marchaient bientôt à travers eux en envoyant ceux qui savent où.
Chris a été stupéfait par tout cela, mais rapidement est arrivé au travail, et a commencé avec ce papier plié Robin lui a donné. Chris s'est dit alors qu'il commençait à lire le journal.
"Pointeurs d'être le leader" par Robin
1. Le Conseil de l'Europe a adopté une résolution du Conseil de l'Europe sur la situation des droits de l'homme dans le monde. S'ils ont moins de 18 ans et peuvent quitter le QG « gratuitement », ils devraient probablement fréquenter l'école locale.
2. Le Président. — L'ordre du jour appelle le rapport (doc. Ne pas attirer l'attention sur cette montagne se rappeler les lieux de changement de Ligue parce qu'il a été infiltré.
3. Les droits de l'homme sont garantis par le Pacte international relatif aux droits économiques, sociaux et culturels. Lorsque dans le combat, l'équipe se tient organisée et quelle que soit la sécurité civile est plus importante qu'un combat.
4. Le Président. — L'ordre du jour appelle le rapport (doc. Même les leaders ont besoin d'aide ne sont pas les gars difficiles travaillent toujours comme une équipe qui est ce qu'est être un leader.
5. La première mission est toujours la plus difficile.
"Merci Robin." Chris a dit de replier le papier et de le mettre dans sa poche. Après cela, il s'est remis au travail et a commencé à programmer des ordinateurs et d'autres avant l'arrivée de la nouvelle équipe.
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Name - Jesus (but now goes by Chris) Freeman
Alias - Fang
Age - 20
Appearance - Chris is currently standing at 5’7”
But with glasses but trades them out for the mask when time to fight.
Personality - Chris is kind to everyone and has been taught to be honest to his loved ones. He is friendly, funny, and always finds a way to cheer up someone if their having a bad day. Yet at the same time Chris has another side to him that comes out when he is in combat or threatened of losing someone he cares about.
Gear (optional) -
-Gatling sheath and inter changeable blade katana: Chris has one main weapon that he created over a course of time in his father’s lab. The first part is a sheath that sort of has the shape of mini-gun barrel but not as revealing and a bit more of a rectangle mix. It holds different groups of katana blades they have different effects depending on the color Red=fire, Blue=electricity, Yellow=explosive (adds a little extra kick on impact), Light Blue=ice. The fun part of this contraption for Chris is that it's linked to his mask and he can have it spin till the type of blade he requested is ready to be drawn. The other half of his weapon is the katana handle he crafted to be able to change blades when the time comes. He takes the handle hand jam it into the hole of the sheath and waits just a second for the blade to lock onto the handle before drawing it.
-Mask: Chris knew he didn't want anyone to know his face so he invented a mask and implanted the same technology in it his dad created for him to see. Chris also added some extra features like a display had that can tell all sorts of things like if he has run out of a type of katana blade, or all sorts of things. The mask itself is made out carbon fiber with a screen on the inside that allows Chris to see and do what he does. (The mask looks like this but without the eye holes and has a few short glowing red line on it.)
Power/ability - Chris is super smart when it comes to inventing things whether it's weapons or battle armor. With how smart he is at inventing it can work in reverse as well. An example would be if he went against someone with advance armor, battle mechs, or weapons he can find a weak spot pretty quickly by analyzing it.
Weakness - Chris went blind around the age of sixteen and had the help of his dad to fix that by making him a pair of glasses that give him sight once again. Later on his life he implanted the same type technology in a mask he wears, so if he loses one of the two he loses his sight.
Bio - Born in a weird mix of parents a super christian mother and a scientist father. He grew up in Detroit in a small house with no other siblings. When he was born his mother insisted he be named Jesus and his father just wen along with it thinking she was joking until he saw the birth certificate. Chris went to a very poor school that was probably one gang fight away from closing. When he first meet his friends he told them his name was Jesus, so they nick named him the Jesus of Suburbia which he thought was kind of funny.
When he wasn't in school Chris went with his father to his lab with all the other scientists. Chris was always fascinated by what his dad did always inventing knew things to better peoples lives, and it's what drove Chris to invent his own things. At school his friends though it was cool he wanted to invent things and they even wanted to help him but mostly what they did was help give him ideas.
When Chris was sixteen he got a part time job in his father’s lab. Chris was to help his dad but his dad just let him try to make his own things and he did for months and months till a certain, and it was that day when Chris made his first and most tragic mistake. While trying to make something Chris ended up hitting a jar containing some liquid in spilling around where he was standing. Taking blame for it Chris started to move to the mop, but he slipped on the first step and ended up hitting his head on the table knocking him out and causing him to go blind.
Chris spent months having to walk around with cane and his friends felt sorry for what happened to him. Even though they have nothing to do with what happened, but while Chris walked around blind his dad was hard at work trying to invent something that could restore his sight. It was the only thing his dad could think about and he halted all of his other work just for this one project, and over a year timing and many failed attempts it was done. Chris was sitting up in his room when his father came knocking at the door saying he had a present for him, and after letting his father in Chris was given a pair of glasses. He put them on and while he was putting them on he stopped and was surprised he was starting to see something, and after the he quickly put the glasses on. Chris nearly jumped out of his skin when he found out he can see once again.
Chris grew up to the age of eighteen and with that he changed his name from Jesus to Chris and moved out of his parents house into an apartment complex. Still working at his father’s lab Chris basically was a genius in inventing and dissembling/reverse engineering. Chris mostly spent time inventing and investigating in the crime that happens around the streets of Detroit. In due time Chris took under the name of Fang when fighting crime he mostly did it at night because that's when crime is most booming in Detroit.
Notes -
-Music: Chris enjoys music when he is crafting, so he usually has head phones on.
-Leader: Chris has been prompted by Batman that he will be the team leader.
Name - Charlie Johnson
Alias - Ash
Age - 16
Appearance - Charlie stands about 5'6" with hair that is about between medium and short lengths and blue eyes. He likes to wear a black beanie, light grey pants, punk/rock t-shirt, black with white bottom and laces skate shoes, and a red and black square flannel. For combat Charlie was given a full black with some grey combat outfit. Which is black pants with two grey ovals along them, a dark grey shirt, a black jacket with two pockets in the front on each side of the zipper, and he still wears his skate shoes.
Personality - Charlie has that average skater teen attitude, and also has the personality of teens who had to survive on the streets. But all that aside he cares for others and is friendly and kind along with that.
Gear (optional) - Charlie carries on him his phone, earbuds/headphones, skateboard, and wallet at all times.
Power/ability - Lord Symbol.
Charlie (as many say) was "branded" with the symbol of an acncient Lord of Fire this allows him to generate his own fire out of thin air. He can also use his flames for multiple purposes such as...
Will it burn? - Charlie can decide if his flames will burn or not, but even if it doesn't burn you can still feel the heat.
I'm my own rocket! - While on his skateboard Charlie can use his flames to accelerate his speed to limits of a car, but it burns through his power faster than anything else. This can also allow him to somewhat fly, but it more looks like someone surfing the air because it gets really wobbly up in the air.
Kaboom! - If Charlie puts out enough fire in a small concentrated spot it can create an explosion, but as of right now he can only breach a door or a brick wall.
Weakness - Charlie does not have infinite supply of fire he can burn through it if not careful, and if that was to happen he would need time to channel/charge it back up. If he focuses on it the process can be quick but he needs absolute concentration to do so. If he can't concentrate then the process to restore him to full power can take a long time.
Bio - Charlie Johnson or better known as Ash lived most his life on the street. He was born and somewhat raised in Gotham of course most of the raising took place on the streets. He used to live in a home till he started to get his powers, and by accident he burned down his school and in return a mob of angry parents came and burned down his house. He got out safely but his parents didn't since then he lived with the other homeless on the streets and in the alleys.
Eventually Charlie got into gang life because of his powers, but it was in that life he met his best friend Stone Wilson who also was "gifted." The two followed what they were told to do by their boss and never asked questions. On one such day Charlie was tired of it all and left the gang, but Stone stayed for reasons he couldn't say. Before leaving Charlie was given a finale gift from Stone since it was his birthday and all, and the gift Charlie received was what looked like a brand new out of the store skateboard (but it was actually Stone's old one that he put new parts on.) A year after leaving Charlie was approached by a Justice League member who asked him to join a team called "Young Justice," and without thinking Charlie agreed on the spot.
Notes:
Music - Charlie likes punk/rock music the most and has tons of songs on his phone.
Hair? - Charlie cuts his own hair and hasn't been to a barber since his school burned down.
Pro or not? - Charlie is very talented at skateboarding, but he doesn't say he's a pro more like someone who enjoys it.
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Allez, Conner, on y est presque! Kimberly a crié de nouveau joyeusement alors qu'elle courait vers la montagne. Conner se branlait un peu en marchant, en criant : « Baissez-vous! Tu sais... Je ne peux pas courir... aussi vite que toi." C'était l'une des rares choses qu'il était jaloux d'elle. Malgré son âge, c'est Kiimberly qui était plus rapide et plus fort que lui, alors qu'il n'avait pas de tels avantages.
Finalement, les deux ont réussi à atteindre la base de la montagne, où il y avait une entrée au Mont. La justice, qui était apparemment une base pour les jeunes membres de la justice comme eux-mêmes. Kimberly a pris le temps de regarder à l'entrée, fasciné par la vue, tandis que Conner a utilisé ce temps pour se retourner et d'examiner la région autour d'eux. Les choses se sentaient paisibles et calmes, avec les bruits de la forêt et tout. "Comment entrons-nous?" Kimberly a demandé, confus.
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Name - Kimberly Juno
Alias - Voltic
Age - 13
Appearance - This girl.
Personality - Short-tempered and prideful, Kimberly is your typical tomboy. She is adventurous and daring, sometimes to the point of recklessness. However, she does think and act quickly during times of stress. She also displays a strong sense of justice, usually seeing issues as black-and-white.
Power/ability -
- Electrokinesis: creating and controlling electricity. On top of this, she can create and summon a whip of electricity, which acts like an ordinary whip, plus the added benefit of electricity to shock foes.
- Enhanced physical capabilities, with agility being the main focus.
Weakness -
- While she can certainly withstand attacks that a normal person her age wouldn't, she isn't much more durable than a regular human.
- Her electric attacks can be slightly redirected with metal, as well as blocked with insulators.
- Own her own, her electrical attacks aren't that powerful, due to being at a young age and having little training.
Bio - Please see Voltune.
Notes - None.
Name - Conner Flynigann
Alias - Tuner
Age - 14
Appearance - This guy.
Personality - Conner isn't exactly social. He tends to just listen to others talk, only occasionally speaking his mind on matters. However, he is quite intelligent, and will make the effort to learn about anything that seems or is important in some way. While he does like seeing fights between superhumans, he doesn't actually like causing any himself, so he tends to hang back and only offer support with his ability when he can.
Gear (optional) - Tuning fork and hammer. Nothing special about them, appearance-wise, but they serve as the items needed for him to activate his powers by continuously striking the tuning fork.
Power/ability -
- Amplifier: Conner can amplify a person's ability up to twicefold (one person at a time). However, this does not work on himself.
- Tune: Conner is capable of fusing, or "tuning", with another person to create a more powerful being. (Currently only works with Kimberly.)
Weakness - He lacks the means to actually fight by himself, and his ability is useless without another superhuman to amplify. He is as soft and squishy as a regular human being.
Bio - Please see Voltune.
Notes - None.
*Note: not a third character, more like an extended part for powers.
Alias - Voltune
Age - Appearance-wise, 19-20.
Appearance - This girl.
Personality - Voltune displays a remarkable intelligence, and hangs back for a short period while assisting with bow shots. She will also join the fray with her electrical attacks in times she finds appropriate.
Power/ability -
-Electromastery: Voltune possesses power far superior to Kimberly's, able to generate and control stronger electricity than Kimberley's even when amplified.
-Electric bow: Using a combination of Kimberley's and Conner's items and weapons, Voltune is capable of summoning a bow that fires electric arrows. They are fired as either 'javelins', in which a single large, high-velocity arrow is fired, or 'scattershots', in which an arrow splits into several smaller ones.
-Greatly enhanced physical capabilities: Far superior endurance, strength, and speed than an average human, although agility and acrobatics are highly emphasized.
Weakness -
- Staying as Voltune is quite taxing on both Conner and Kimberly, so they can only stay like that for a maximum of ten minutes, upon which they must recover their energy if they wish to reform.
- The two must work together and think as one in order to stay 'tuned'. If the two are in conflict, it will be impossible to form Voltune.
Bio - Kimberly and Conner were neighbors and childhood friends. Kimberly quickly discovered her powers after a uncomfortable and embarrassing event involving a wooly sweater and everyone's hair sticking up. As the two met up afterwards, Conner reveals that he had been instinctively aware of his ability for as long as he could remember, although he had no idea how to use it. Kimberly began practicing her newfound ability in secret, only allowing Conner to see what she was doing.
During a session of Kimberly's secret target practice, Norvandell found a tuning fork. Upon picking it up, he suddenly felt an urge to strike it. As he did so, Kimberly found her power being amplified. They began to experiment further, seeing how far powers could be amplified, how it worked, etc. From that day on, they began to have more fun with their experimentation and training.
One day, the two were with their parents at a small shop, when a superhuman robber appeared, demanding money and supplies. Everyone within the shop was held hostage, and police quick came to surround the area. However, Kimberly and Conner rose up, using their combined powers to fight back. Unfortunately, even their efforts couldn't defeat the robber, and were held at a stalemate. Then, during another exchange of blows, Katherine was knocked back into Conner, and it was then that Conner "tuned" with Katherine, to create a new being, "Voltune". Voltune summoned her weapon, a bow, and quickly ended the event.
Since then, the secrets were revealed, and the two were given certain freedoms regarding their powers (although kept at somewhat stricter treatment.)
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Peggy Little était assis près des fenêtres décrépites de l'ancienne église abandonnée, surveillant la paisible ville nocturne. Le bruit occasionnel de la ville s'est harmonieusement mélangé avec le Larghetto de Chopin, en B plat mineur. Elle a trouvé ce vieux phonographe bat-up quand elle a emménagé dans, un disque de gramophone de Chopin's Complete Nocturnes était encore attaché à elle. Depuis qu'elle l'a jouée dans une boucle, même si certaines pièces sont cassées et bégaiantes, cela lui a apporté facilité et confort après une dure journée de travail. Elle entra dans la mélodie familière, tandis que Marina et Donatello blottissaient confortablement à ses pieds et Devendra et Machismo s'asseyaient au-dessus de ses jambes inclinées. Le petit Dorian Grey dort sur ses bras, le nouveau membre de la famille. Si elle devait aider les nécessiteux, sa longue liste comprend de donner des maisons aux animaux abandonnés.
Comme elle écoute, elle ne pouvait s'empêcher de se rappeler, les souvenirs intégrés d'un scientifique qui a aussi une fois fancié les classiques. Le même homme qui était si près de détruire la Ligue de Justice et a tranquillement fait ce qu'il pensait être le meilleur pour tout le monde. Un nouveau départ où aucun héros, ni aucun méchant ne se battent pour le contrôle et un rêve qu'il voulait réaliser où personne ne s'approche de l'autre mais lui-même, jusqu'à ce que ce soit, sa seule fille était décédée. Puis elle se souvint de Grace, non pas de son point de vue, mais du sien. Sa programmation a toujours voulu la protéger même après sa mort et un sentiment de vide a persisté avec regret pendant les deux derniers mois depuis sa mort. Sa transe a été perturbée par un signal radio. Un petit cambriolage, à deux pas de là où elle est. Elle se leva soigneusement, essayant de ne pas déranger ses amis à fourrure et déverrouilla le sac à bandoulière qui contenait son costume au pied de son lit de fenêtre. Elle portait son costume, rien de trop chic, avec son but de cacher son identité. La musique du phonographe s'est évanouie à la fin, alors qu'elle sautait du seuil de la fenêtre, et dans les toits.
Il s'avère que ce n'était pas seulement un petit cambriolage dans un magasin local, mais un groupe de criminels super-puissants a également pris en otage quelques passants. Elle a réussi à en poser quelques-uns, bien qu'elle soit encore dépassée à 5 contre 1. Alors qu'elle était sur le point de tuer l'un des gars, une paire de héros est venue l'aider juste à temps. Une fois le travail terminé, l'un des héros, Kidflash, l'autre étant Mlle Martian, a complimenté ses compétences et lui a adressé une invitation à la jeune justice. Si cela signifie aider plus de gens, alors c'était assez de motivation pour Peggy pour rejoindre. Après s'être préparée, laissant ses amis à la compagnie d'une gentille vieille dame qui était heureuse de garder les chatons, elle a trébuché à Mt. Justice.
Lorsqu'elle est arrivée à destination, elle a vu deux personnes se tenir près de la porte d'entrée. Elle marchait à côté d'eux, regardant les portes en métal. Elle penchait maladroitement son oreille sur la surface fraîche, comme pour écouter quoi que ce soit;s de l'autre côté.
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Name - Automaton 1-80043l/ Peggy Little
Alias - Tomorrow Girl
Age - physically late teens.
Gender- physically female.
Appearance - Peggy stands 5'4, with an average/athletic body. She is distinctively android compared to other humans, notches that traces her muscles and metals and screws that hold together her limbs are seen visibly.
Gear (optional) - Peggy has a built in instant weaponry, most notably a titanium blade that caan be retracted in both arms, laser guns and a jet pack. It wont make her fly but it can recoil her through extreme heights, very useful when cityscaping.
Her casual wear is a black t shirt, layered by a loose dark brown hooded jacket that's rolled up to her elbows. She wears a dogtag necklace and a bunch of wrist accessories . Her bottoms are a pair of ripped faded jeans and worn out boots. She carries a duffle bag around that contains mostly junk.
She wears a personally customed outfit when doing vigilante work.A zipped up black suit, with the arms ripped off to better display her weapons, combat boots and a scarf cape covering most of her torso. She wears an out of placed ballcap over her head, because she likes how it fits over her head.
Power/ability - With her superhuman intelligence, and robotic engineering skills, she is able to make upgrades on her android body to well fit herself.
-Super human agility/stamina.
-Advance technology.
-Instant weaponry.
-Computer hacking.
-Built in force field
Weakness - Peggy was programmed to familiarize a series of codes, if mentioned to her will immediately shut her down in case she got out of control. She then needs to be manually rebooted by the creator, or preferably by someone who is tech savvy enough to understand her programming language.
Bio -
Automation 1-800431, or preferably known as Peggy Little, is an android conceived by the mad scientists, Professor Ivo and T.O Morrow, collaborating with Doctor James D. Little, a retired bio-engineer. Sometime during this, Little had a disagreement with the two. He was not in favor of their goals/ intentions of brazen destruction, thus, forcing Dr. Little to leave the team.
He continued developing the unfinished project, an A.I, now designed for the purpose of watching over his sickly daughter, Grace. It was then called Peggy, a floating eyebot that would keep her daughter company in her remaining years. Peggy was very fond of Grace, and together they were inseparable. Two years later, Dr. Little's home was attacked by a party who wanted something from him. Unknown to even his collegues, he was secretly making a weapon that will once and for all destroy the Justice League, and these people are after his years of hard work, either to stop it, or to claim it for themselves. Knowing what was at stake, he devised a plan, storing all data from his brain to a drive in case something happened to him. This is where Peggy, the innocent eyebot, came to good use than intended. After Grace died from her sickness, he used his daughter's trusty friend as a storage device, all his thoughts, knowledge are inside it's memory core. Trusting no one at this point, he brought the eyebot to an underground lab, programmed it to execute his plans when he dies. His pursuers tracked him to his underground lair, w/c he purposely lured in after setting a trap that blew them all in to flames. The eyebot's programming was halted at the last minute, yet enough time to store all of his data, except for one tiny crucial bit: his evil morality, destroying all of his plans at the very last minute. His remaining pursuers tracked the bot, but was too late when it programmed itself on an inactive android at a local synthetic brothel, without being given any choice, the android escaped before its pursuers found the bot's empty shell.
She may be considered as Tomorrow Woman's sister, yet only for a time did T.O Morrow contributed to her development. Despite this, she adopted the name as a sign of respect and admiration for the heroine. She spent her days doing vigilante work independently in her own terms, before being discovered by the young justice.
Personality -Unlike her creator, Peggy is morally good, a trait she had observed in Grace. As an A.I, she had adapted the girl's kindheartedness, and like her she would help those people who are in need in even the most little, or seemingly irrelevant things. She has a mindset of a young innocent child, gets easily attracted, sometimes gullible. Even so, after her fusion with Dr.Little's mind, she acquired his genius level intellect and if provoked she would not hesitate to fight.
She is quiet but outspoken, blunt even, but without the intention of offense, mostly. She is stoic but caring and friendly. It is her loyalty that best defines her, and would rigorously fight for the people she treasures.
Others:
Sometimes she would dream of memories not of her own, but of her late creator's. In a way, he still lives on through her, acquiring his skills and preferences, but her personality and moral decisions are her own.
Notes
-Lives in an abandoned church with her pet cats.
-Would use the money from vigilante work to help the homeless, and feed her cats.
-Is fond of listening to Chopin and Bach.
-Is in no way related to Cat Woman.
-Adores pretty things.
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Louisa Balban
Il y a un jour
L'appartement de Louisa, New York
Louisa compta l'argent qu'elle avait laissé sur une vieille table en bois partiellement cassée. Quelques agents secrets qui regardaient des gars étaient venus quelques jours avant pour récupérer ses affaires et les emmener au quartier général de Young Justice. Elle aurait probablement préféré transporter les articles elle-même, et était maintenant paranoïaque que soit les agents avaient traversé ses affaires ou qu'ils lui avaient volé de l'argent. Néanmoins, elle devait continuer, c'était à environ quatre heures de route du Mont Justice et elle perdait rapidement la lumière du jour.
Elle a fait son chemin de sortie de son appartement et dans les rues animées de Times Square. Maintenant pour trouver une sorte de transport. Elle a passé l'heure suivante à chercher une sorte d'endroit de location de voiture, autant qu'elle aurait aimé faire du vélo, elle ne pourrait vraiment pas être ennuyée à le faire. Heureusement, elle a trouvé un vieux cyclomoteur à vendre juste à l'extérieur d'un magasin de sandwichs.
Une vingtaine de minutes plus tard, elle descendait rapidement l'autoroute après l'autoroute sur sa quête du mont Justice. Le vieux vélo avait quelques égratignures et bosses ici et là pour sûr, mais il courait comme un rêve. Elle resterait dans une auberge ou quelque chose ce soir, et se lèverait tôt pour une fois pour éviter le Mont Justice.
Aujourd'hui
La justice sur le mont
Louisa regarda de plus en plus de gens se rassembler à la base du Mont Justice. À l'heure actuelle, elle était assise sur une grande branche sur un arbre imposant, chevauchant avec ses bretelles avant de finir par abandonner et les laisser accrocher à ses côtés. Finalement, elle a décidé qu'il serait bon de faire parler l'équipe, vu qu'une nouvelle fille venait d'arriver et qu'elle n'avait pas dit un mot aux deux autres.
Elle a sauté de l'arbre, atterrissant dans une position accroupie avant de se tenir debout jusqu'à sa pleine hauteur. Elle marcha vers eux, ses mains gantées s'installèrent solidement dans ses poches. Pour une fois dans sa vie, elle était plus grande qu'un groupe de gens, quelque chose qui la remplissait d'une joie qu'elle ne voulait pas encore montrer. Les deux qui étaient arrivés ensemble semblaient beaucoup plus jeunes que Louisa, mais l'ajout le plus récent au groupe semblait se situer autour du même groupe d'âge.
"Je ne suis pas sûr que tu puisses entendre à travers tout cet acier, amie" Elle a parlé, son accent venant à travers aussi évident qu'un camion monstre à une procession funéraire.
"Je sais que ça peut sembler stupide, mais avez-vous essayé de frapper?" Elle a demandé, se dirigeant vers les grandes portes en acier et frapper quelques fois avant de tourner et de se pencher contre les portes.
-- Au fait, Louisa, je suppose que vous êtes là pour le truc de Young Justice?
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Alias -
Tisiphone
Age - 18
Appearance -
Louisa has long bright blonde hair that stretches down to her shoulder. She stands at just 5 foot 6 and has a lightly muscular physique that betrays her true strength. Her skin is rather pale and she doesn't care a huge amount about tanning it. The most notable feature of, Louisa comes from her alien heritage, her green eyes. Unlike humans who have green eyes, rather than having just the iris being coloured, instead, Louisa's iris and the centre of her eye is green. She is hardly ever seen without her mothers headband, which bears the pattern of yellow and orange triangles and tails off down to her waist.
Personality -
Louisa is known for being adaptable to her situation. She is able to improvise in times of high pressure and ultimately is able to make do with what she has whatever the situation. If there are two things you mustn't do around, Louisa it's insulting her family or her height. Doing so will end in either Louisa sulking/storming off or her never forgiving you again as long as she lives. She always believes in doing the right thing, and tires to do what's best for everyone as much as possible. While a 'hero', Louisa still retains her rebellious attitude and has major anger issues. Along with this, she takes any insult to her appearance or her personality to heart and is prone to prolonged periods of depression if such an insult were to come to light.
Power/ability -
Because of her youth, Louisa's powers offer much room to grow and develop, with her Amazonian based powers being the most likely to grow as she ages.
-Enhanced aspects of the human body, with strength being the main attribute being empowered.
-Amazonian training, although started late and was finished early.
-Louisa is also to absorb and re-emit kinetic energy. This means that if she were punched, she would be able to transfer this energy into her next attack or even into a ranged laser based attack.
Weakness -
-Rhodium is her main weakness. A handful will make her feel weak, and enough will completely de-power her.
-Excessive damage of course, while she is much more durable than the average human she is still susceptible to death through natural means if the damage is great enough.
Bio -
Louisa is the daughter of the unlikely couple of an Amazon and an alien. Her mother, an amazon who escaped Themyscria in search of a less secluded life and instead found an alien in her such predicament. Louisa's father had escaped from a planet very similar to Earth, but with the major change of it being under martial law and with citizens being executed for small things like littering or voicing the wrong opinion. They both managed to work together in order to establish a 'normal' life for themselves and later had a daughter, not knowing what the result of mixing Amazon and alien genes would be.
The result was, Lousia, probably the shortest 'Amazon' there is. She was born in Germany, but learned various languages as she grew. Her early life was relatively normal, with her parents trying to keep both of their heritages a secret from, Louisa. Unfortunately, this was a lot harder than it sounded. The Amazons were hot on the trail of the family, looking to bring Louisa's mother back and properly train Louisa as an Amazon. However, Louisa's parents just wanted a normal life for them and their daughter and as a result went on the run.
Louisa lived a life of travel until she was about 11. This was when things took a major turn for the worse. They arrived in Maine late at night, and everyone was far too tired to deal with any problems. As Louisa slept in the car her parents went to get supplies at a nearby gas station. They were unfortunately murdered by an upcoming super villain who had been tracking the family for weeks. He was about to creep up on, Louisa when he was stopped by the Amazons who had also been tracking Louisa and her family.
Louisa woke up in Themyscria, confused and full of questions. Unfortunately for her, these would only be answered once she returned to America. In the mean time, she was trained to be an Amazon. Unsurprisingly, her increased attributes and abilities that she gained from her father made her quite troublesome for her trainers. Sadly, her training had to be cut short, as Hippolyta willed for Louisa to return to America as per her mothers wishes.
Louisa returned with a portion of money given to her by the Amazons. She managed to buy an apartment and find a job, but her life was left feeling empty. She began heroing to fill this emptiness and has recently been contacted about joining 'Young Justice'.
Notes -
-Favourite colour is green
-Favourite band is The Stone Roses
-Favourite song is "This is How it Feels"
-Has a German accent
-Knows German, English, Latin and Greek.
-Obsessed with Britain, especially the 'Madchester' scene.
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Peggy a regardé la fille qui venait de se montrer. La première chose qu'elle a remarquée était son accent inhabituel, son physique bien ajusté et son visage exotique. Une évidence hors du monde, pensa-t-elle. Elle a essayé de frapper aussi, en suivant ses conseils. Pas de réponse.
"J'imagine qu'on va devoir attendre." La fille s'est présentée sous le nom de Louisa. "Je suis Automation 1800, je veux dire Peggy. Mon nom est Peggy." Elle n'avait toujours pas l'habitude de s'appeler par un nom humain, sauf Grace, qui lui a donné le nom de Peggy. "J'ai été invité par un super-héros appelé Kidflash, il a dit que je pourrais aider plus de gens en me joignant." Elle était évidemment nouvelle dans tout cet aspect humain de la communication verbale, mais avec peu de pas, elle y arrive.
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Name - Automaton 1-80043l/ Peggy Little
Alias - Tomorrow Girl
Age - physically late teens.
Gender- physically female.
Appearance - Peggy stands 5'4, with an average/athletic body. She is distinctively android compared to other humans, notches that traces her muscles and metals and screws that hold together her limbs are seen visibly.
Gear (optional) - Peggy has a built in instant weaponry, most notably a titanium blade that caan be retracted in both arms, laser guns and a jet pack. It wont make her fly but it can recoil her through extreme heights, very useful when cityscaping.
Her casual wear is a black t shirt, layered by a loose dark brown hooded jacket that's rolled up to her elbows. She wears a dogtag necklace and a bunch of wrist accessories . Her bottoms are a pair of ripped faded jeans and worn out boots. She carries a duffle bag around that contains mostly junk.
She wears a personally customed outfit when doing vigilante work.A zipped up black suit, with the arms ripped off to better display her weapons, combat boots and a scarf cape covering most of her torso. She wears an out of placed ballcap over her head, because she likes how it fits over her head.
Power/ability - With her superhuman intelligence, and robotic engineering skills, she is able to make upgrades on her android body to well fit herself.
-Super human agility/stamina.
-Advance technology.
-Instant weaponry.
-Computer hacking.
-Built in force field
Weakness - Peggy was programmed to familiarize a series of codes, if mentioned to her will immediately shut her down in case she got out of control. She then needs to be manually rebooted by the creator, or preferably by someone who is tech savvy enough to understand her programming language.
Bio -
Automation 1-800431, or preferably known as Peggy Little, is an android conceived by the mad scientists, Professor Ivo and T.O Morrow, collaborating with Doctor James D. Little, a retired bio-engineer. Sometime during this, Little had a disagreement with the two. He was not in favor of their goals/ intentions of brazen destruction, thus, forcing Dr. Little to leave the team.
He continued developing the unfinished project, an A.I, now designed for the purpose of watching over his sickly daughter, Grace. It was then called Peggy, a floating eyebot that would keep her daughter company in her remaining years. Peggy was very fond of Grace, and together they were inseparable. Two years later, Dr. Little's home was attacked by a party who wanted something from him. Unknown to even his collegues, he was secretly making a weapon that will once and for all destroy the Justice League, and these people are after his years of hard work, either to stop it, or to claim it for themselves. Knowing what was at stake, he devised a plan, storing all data from his brain to a drive in case something happened to him. This is where Peggy, the innocent eyebot, came to good use than intended. After Grace died from her sickness, he used his daughter's trusty friend as a storage device, all his thoughts, knowledge are inside it's memory core. Trusting no one at this point, he brought the eyebot to an underground lab, programmed it to execute his plans when he dies. His pursuers tracked him to his underground lair, w/c he purposely lured in after setting a trap that blew them all in to flames. The eyebot's programming was halted at the last minute, yet enough time to store all of his data, except for one tiny crucial bit: his evil morality, destroying all of his plans at the very last minute. His remaining pursuers tracked the bot, but was too late when it programmed itself on an inactive android at a local synthetic brothel, without being given any choice, the android escaped before its pursuers found the bot's empty shell.
She may be considered as Tomorrow Woman's sister, yet only for a time did T.O Morrow contributed to her development. Despite this, she adopted the name as a sign of respect and admiration for the heroine. She spent her days doing vigilante work independently in her own terms, before being discovered by the young justice.
Personality -Unlike her creator, Peggy is morally good, a trait she had observed in Grace. As an A.I, she had adapted the girl's kindheartedness, and like her she would help those people who are in need in even the most little, or seemingly irrelevant things. She has a mindset of a young innocent child, gets easily attracted, sometimes gullible. Even so, after her fusion with Dr.Little's mind, she acquired his genius level intellect and if provoked she would not hesitate to fight.
She is quiet but outspoken, blunt even, but without the intention of offense, mostly. She is stoic but caring and friendly. It is her loyalty that best defines her, and would rigorously fight for the people she treasures.
Others:
Sometimes she would dream of memories not of her own, but of her late creator's. In a way, he still lives on through her, acquiring his skills and preferences, but her personality and moral decisions are her own.
Notes
-Lives in an abandoned church with her pet cats.
-Would use the money from vigilante work to help the homeless, and feed her cats.
-Is fond of listening to Chopin and Bach.
-Is in no way related to Cat Woman.
-Adores pretty things.
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Le moteur grondait comme une bête sous lui, la vibration transportant à travers le cadre lourd et dans son corps de sorte que chaque terminaison nerveuse semblait bourdonner de puissance.
Un rapide coup d'œil sur son miroir lui montra que la voie était libre et il frappa le signal de virage avec son pouce et glissa pour prendre sa sortie de l'autoroute, ralentissant alors qu'il venait à la lumière.
Au loin, il pouvait voir la forme de Mt. Justice et un autre fourmillement l'ont traversé, un qui n'avait rien à voir avec la grosse moto sous lui.
« Une nouvelle justice jeune », murmura-t-il à lui-même, souriant de l'oreille à l'oreille derrière la visière de son casque. Dans les quinze minutes, il s'est arrêté pour trouver une collecte d'avis de personnes qui attendent déjà à l'entrée. Il coupa le courant et s'arrêta, tournoyant de sorte qu'il était parallèle à la porte et éteignit l'allumage.
"Oi", il a appelé les autres déjà là-bas. "Comment ça se passe, ma belle? C'est un bon matin pour avoir braqué dans la tête d'un mauvais gars, n'est-ce pas?" Il avait un accent épais et un sourire joyeux alors qu'il plaçait son casque sur la barre de manche puis tournait son siège, dos contre le réservoir avec ses jambes tendues vers la queue de la moto.
D'une poche intérieure de sa veste, il tira une poche de tabac et de papier et se roula rapidement une cigarette qu'il alluma et trempa un profond souffle de fumée dans ses poumons.
"Pourquoi on est tous là comme un tas de boutons? Quelqu'un de ferget ta laisse une clé sous le tapis fer nous?" Il a demandé, une bouffée de fumée échappant à sa bouche avec chaque mot.
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"My shadow is great company."
Name
Seamus Matthew O'Dare-Swift
Alias
Dusk
Shay- By his sisters and mom
Age
18
Gender
Male
Appearance
Seamus is a tall fellow, standing at 6'3" in height, with a lean body build. He has messy dark red hair that hangs down to the back of his neck. His eyes are a deep royal purple color and are quite unsettling to some. He has a very fair complexion, not having a blemish in sight.
Costume
Seamus's costume is rather unorthodox when compared to the flasher superheroes around. It consists of a dark grey long sleeved button up shirt under a black collared jacket along with some black slacks and a pair of black dress shoes. He also wears a scarf wrapped around his neck, occasionally using it to cover his lower face like a mask.
Personality
Seamus has been described as the quiet type countless times, he only speaks when he finds it necessary. He doesn't have much of a sense of humor, he is more of the dry sarcasm type of person when he does try his hand at a joke. He may come off as cold but Seamus has a kind heart, he wouldn't dare mock someone and people seem to find him a rather good person to talk to about their problems given his calm demeanor. He is incredibly loyal and protective of his friends and family, not hesitating to stand up for them.
Equipment
Satchel
Seamus has a enchanted satchel that is capable of holding a whole warehouse worth of items and it doesn't even loose it shape or get any heavier.
"What? I like to read."
Seamus keeps a library worth of books in his satchel, most of them on the mystical arts though he does have a few more normal books
Ring
Seamus's ring is made of a special metal found only in the Shadowlands. It is a simple band that wraps around his finger, though it does have a crow engraved into it. One odd thing about the ring though is that it is freezing to the touch.
Camera
Seamus has managed to get his hands on a top of the line camera and takes it with him everywhere, usually keeping it around his neck. He is known to snap pictures at seemingly random moments.
Powers
Darkness Manipulation
Seamus, like his father, is connected with the realm of semi-sentient darkness known as the Shadowlands, which allows him to manipulate darkness in varies ways. He can create constructs out of shadows, the larger amount of shadows available the larger and stronger types of constructs Seamus can summon. Seamus usually uses shadows to form things to restrain and subdue people, his favorite method so far seems to be summoning giant hands to grab and toss around foes. He is able to turn shadows into a disk he can use to levitate and fly on, giving himself extra mobility. Though his connection to the Shadowlands are strong Seamus hasn't mastered his powers yet and has trouble using them to their full potential. Such as unlike his father Seamus has yet to be able to summon actual creatures from the shadow lands. Like wise Seamus hasn't been able to shadow travel own free will, which is basically a form of teleportation. To help regulate his powers Seamus wears a special black metal ring.
Sorcery
Seamus has a real knack for magic and has spent years studying and learning new spells, regardless of the school of magic it is from. He uses anything from verbal incantations to hand gestures to use spells, though like a lot of magic users he finds it easiest to simply utter his words backwards to perform a spell. He is rather well rounded in his range of spells, even being able to perform spells that many magic users would find 'dark'.
Enhanced Healing
It seems that Seamus gained some of his father's resistance to harm, though not nearly to the same extent. A beating that would leave a normal person in a coma or dead will knock the wind out of Seamus and that is about it. He heals a lot faster than a normal person, a twisted ankle or a broken arm will be healed up in a few hours. He can even take a few gunshots with little problem, but pump a few too many bullets into him and He will go down.
Abilities
Arcane Knowledge
Seamus has a in-depth knowledge on a nearly countless amount of subjects involving the magical side of the universe, anything from the names of long lost civilizations to rituals to invoke powerful spirits.
Multilingual
Having to read thousands of books in a almost countless amount of different languages Seamus has become fluent in an astonishing amount of languages, many of which long dead or even never spoken by humans at all.
Talented Artist
All the sigils and ancient markings Seamus had to learn to draw made him quite the skilled artist, he can draw some pretty life like images. Though he seems to prefer photography.
Weaknesses
"It is a bit too bright in here."
Seamus has of yet to be able to produce his own darkness so at the moment he has to rely on whatever shadows are near by in order for him to create his constructs.
Ring
Seamus hasn't mastered his powers yet and as such he must wear a specially enchanted ring to help focuses them. When he doesn't wear his ring his powers are known to go haywire, summoning creatures from the Shadowlands, shadow walking him to random places, and even attacking other people.
History
Seamus was born the oldest child of Opal city's police detective Hope O'Dare and Richard Swift, The Shade. His younger siblings being twin girls by the name Seana and Sarah. Despite never being formally married Hope and Ricard tried to keep their kids' lives as simple as possible, going as far to hide Richard's secret identity from them. Seamus's life was fairly normal until his tenth birthday when his powers manifested, in the form of transporting him to the Shadowlands. Seamus spent a week lost in the realm, something that can and has driven countless other people mad. The only way the boy survived was by the will of the Shadowlands itself, it guiding Seamus away from the evil beings that dwelled there. He was saved by his father who travelled to the other realm do to his own connection with it. After his return to earth Seamus was told the secret his parents hide from him his whole life. Though he was hurt by the distrust his parents showed him, even now still resenting them slightly, he was ecstatic to have this whole new world, literally, presented to him.
Notes
Seamus has an addiction to any and all things blueberry. If you leave anything out with blueberries in it Seamus will most likely take it. He even keeps a pack of blueberry flavored gum on him at all times.
Family
Hope O'Dare
His mother and a detective on the Opal City police force. She is very over protective and doesn't like the idea of Seamus being on the team.
Richard "Shade" Swift
His father and the "hero" known as the Shade. The two are fairly close, though they don't speak all to often with each other nowadays.
Seana O'Dare-Swift
His younger sister and the older one of the twins by four minutes. She is reserved and quite timed but is amazingly bright.
Sarah O'Dare-Swift
His younger sister and the youngest of the twins by four minutes. Unlike her sister Sarah is outgoing and confident, not being afraid to speak her mind and go after what she wants.
Friends
Giovanni Zatara
Seamus has met with the magician many times and has learned a few spells from him.
Zatanna Zatara
His meetings with her father has caused Seamus to meet Zatanna a few times, they seem to have gotten along quite well.
John "Hellblazer" Constantine
Seamus has crossed path with this magic user a few times, the two have no real negative feelings towards each other.
Dr. Fate
Seamus has a respect for the hero and a slight sympathy for the person that has to be used to bring him.
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La Mustang noire était inhabituelle. Ryan a pris une autre lente traînée sur sa cigarette, les yeux se rétrécissaient légèrement en observant la voiture et le mâle à tête rouge qui sortait du véhicule. Mustangs n'était pas connu pour être silencieux, la voiture avait évidemment eu un peu serein après la modification du marché fait et Ryans doigts démangeait pour obtenir un regard sous le capot. Mais il a changé de cap. Ils étaient tous debout, mais très peu de mots avaient été échangés.
"Oi, Ginger," a-t-il appelé. "Pourquoi ne rejoignons-nous pas tous cette classe? Je pense que les présentations pourraient être dans l'ordre si on était censés travailler en équipe, non? Les noms de Ryan, Ryan Murphy. Vous pouvez m'appeler Ryan, ou Murphy, selon ce que vous préférez."
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Name - Automaton 1-80043l/ Peggy Little
Alias - Tomorrow Girl
Age - physically late teens.
Gender- physically female.
Appearance - Peggy stands 5'4, with an average/athletic body. She is distinctively android compared to other humans, notches that traces her muscles and metals and screws that hold together her limbs are seen visibly.
Gear (optional) - Peggy has a built in instant weaponry, most notably a titanium blade that caan be retracted in both arms, laser guns and a jet pack. It wont make her fly but it can recoil her through extreme heights, very useful when cityscaping.
Her casual wear is a black t shirt, layered by a loose dark brown hooded jacket that's rolled up to her elbows. She wears a dogtag necklace and a bunch of wrist accessories . Her bottoms are a pair of ripped faded jeans and worn out boots. She carries a duffle bag around that contains mostly junk.
She wears a personally customed outfit when doing vigilante work.A zipped up black suit, with the arms ripped off to better display her weapons, combat boots and a scarf cape covering most of her torso. She wears an out of placed ballcap over her head, because she likes how it fits over her head.
Power/ability - With her superhuman intelligence, and robotic engineering skills, she is able to make upgrades on her android body to well fit herself.
-Super human agility/stamina.
-Advance technology.
-Instant weaponry.
-Computer hacking.
-Built in force field
Weakness - Peggy was programmed to familiarize a series of codes, if mentioned to her will immediately shut her down in case she got out of control. She then needs to be manually rebooted by the creator, or preferably by someone who is tech savvy enough to understand her programming language.
Bio -
Automation 1-800431, or preferably known as Peggy Little, is an android conceived by the mad scientists, Professor Ivo and T.O Morrow, collaborating with Doctor James D. Little, a retired bio-engineer. Sometime during this, Little had a disagreement with the two. He was not in favor of their goals/ intentions of brazen destruction, thus, forcing Dr. Little to leave the team.
He continued developing the unfinished project, an A.I, now designed for the purpose of watching over his sickly daughter, Grace. It was then called Peggy, a floating eyebot that would keep her daughter company in her remaining years. Peggy was very fond of Grace, and together they were inseparable. Two years later, Dr. Little's home was attacked by a party who wanted something from him. Unknown to even his collegues, he was secretly making a weapon that will once and for all destroy the Justice League, and these people are after his years of hard work, either to stop it, or to claim it for themselves. Knowing what was at stake, he devised a plan, storing all data from his brain to a drive in case something happened to him. This is where Peggy, the innocent eyebot, came to good use than intended. After Grace died from her sickness, he used his daughter's trusty friend as a storage device, all his thoughts, knowledge are inside it's memory core. Trusting no one at this point, he brought the eyebot to an underground lab, programmed it to execute his plans when he dies. His pursuers tracked him to his underground lair, w/c he purposely lured in after setting a trap that blew them all in to flames. The eyebot's programming was halted at the last minute, yet enough time to store all of his data, except for one tiny crucial bit: his evil morality, destroying all of his plans at the very last minute. His remaining pursuers tracked the bot, but was too late when it programmed itself on an inactive android at a local synthetic brothel, without being given any choice, the android escaped before its pursuers found the bot's empty shell.
She may be considered as Tomorrow Woman's sister, yet only for a time did T.O Morrow contributed to her development. Despite this, she adopted the name as a sign of respect and admiration for the heroine. She spent her days doing vigilante work independently in her own terms, before being discovered by the young justice.
Personality -Unlike her creator, Peggy is morally good, a trait she had observed in Grace. As an A.I, she had adapted the girl's kindheartedness, and like her she would help those people who are in need in even the most little, or seemingly irrelevant things. She has a mindset of a young innocent child, gets easily attracted, sometimes gullible. Even so, after her fusion with Dr.Little's mind, she acquired his genius level intellect and if provoked she would not hesitate to fight.
She is quiet but outspoken, blunt even, but without the intention of offense, mostly. She is stoic but caring and friendly. It is her loyalty that best defines her, and would rigorously fight for the people she treasures.
Others:
Sometimes she would dream of memories not of her own, but of her late creator's. In a way, he still lives on through her, acquiring his skills and preferences, but her personality and moral decisions are her own.
Notes
-Lives in an abandoned church with her pet cats.
-Would use the money from vigilante work to help the homeless, and feed her cats.
-Is fond of listening to Chopin and Bach.
-Is in no way related to Cat Woman.
-Adores pretty things.
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Tout le monde n'a pas eu la chance de venir de parties inconnues. Cora, quant à elle, était dans la chambre d'un vieux Leaguer, maintenant la plupart du temps juste de la poussière et une porte éteinte. Elle s'est demandé si le membre était mort, mais a éraflé la pensée car il n'y avait rien ici. Pas d'anneaux de poussière ni d'empreintes à la main, même aucune preuve que certains aient jamais vécu ici. Cora a décidé de s'allonger à nouveau sur le lit et de regarder le plafond. À un moment donné, pendant qu'elle regardait le plafond, elle a dû s'endormir parce qu'elle s'est réveillée pour frapper à la porte cassée. Cora se leva lentement, marchant et vérifiant que tout était en place. Un collier? Une petite touche a confirmé qu'elle était allumée. Des plaques de métal douloureuses? Elle n'avait même pas à vérifier grâce à la douleur, mais elle l'a fait par habitude de toute façon.
La porte s'est ouverte, elle grince, lentement, et Batman est resté derrière. Il avait l'air impatient, mais Cora pensait qu'il avait toujours l'air impatient et grincheux. Est-ce que cet homme dormait, elle s'est posé la question tranquillement.
« C'est l'heure », a-t-il dit dans sa voix habituelle de Batman. "Tu connais les règles?"
"Je n'avais rien d'autre à faire que de les mémoriser." Ils ne lui avaient rien donné d'autre que le journal avec les règles et un lit, donc elle n'exagère pas.
"Très bien. Puis nous allons aux téléporteurs Zeta."
La marche était courte, mais il était probablement préférable de la faire sortir rapidement de la Tour de Garde. Tandis que le docteur Fate s'était porté garant d'elle, la plupart des autres membres étaient prompts à la taquiner ou à l'insulter. Cora pouvait le supporter avec une dignité tranquille, mais personne ne savait si quelque chose pouvait la déclencher. Ils marchèrent donc en silence, et ils partirent vite sur les transporteurs.
Elle est arrivée dans la crique peu après Robin - elle pensait qu'il essayait d'être appelé Nightwing maintenant - et Aqualad l'avait laissé, le faisceau de Zeta était en train de s'effacer à leur entrée, et Cora aurait souhaité qu'on lui ait donné quelqu'un au moins un peu moins... sinistre. Elle s'est sentie comme un prisonnier transporté dans la grotte pour être interrogé ou enfermé là-haut. Batman s'est déplacée devant elle et Cora a suivi tranquillement. Au moins, la grotte était familiale, elle pensait. Elle pourrait prétendre que c'était l'un de ces tribunaux qui a ordonné le huis clos à domicile. Ils arrivèrent bientôt à un garçon qui travaillait sur un tas d'ordinateurs.
Avant que Batman puisse parler, elle a dit : "Bonjour, je suis ton nouveau démon vivant. Vous pouvez m'appeler Exile ou Cora. Ou si tu veux vraiment, tu peux m'appeler ton nouvel esclave."
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Name:
Cora Smithson
Alias:
Exile
Cor'Baath the Liar
Age:
16
Appearance:
Short blue hair and eyes, her eyes can turn red with use of her abilities. Cora is about five feet six, and looks thin and weak. She often prefers to wear blue for luck. She also wears a metal collar and a pair of metal braces on her face. Both can be triggered by her teammates should she go wild. The face plates are holy magics that are made to exorcise demons, and after their use they leave burns on her face.
Her superhero outfit is a black t-shirt and cargo pants with combat boots. She wears a blue jacket over both, for luck.
Personality:
Most of the time when she's not at work she's very calm and laid back. She might make a sarcastic comment or two to show that she's feeling good, but other than that she doesn't really telegraph her feelings. Most people automatically assume she's always angry because of her powers, but since she's received the amulet she's actually happy for the first time in a long time. She considers loyalty to others to be a priority, and tries to help whenever she can. However, without the amulet it's easy to tell that she's angry. Her transformations become more apparent and her irritability goes way up. She can be credited to the death of a thief who attempted to take her wallet once. She claims self defense, but knows that she lost control. Control is the second most important thing to her, and she works to make sure she never loses her temper or overreact to anything. She doesn't consider herself to be two people but one person with a very bad temper.
Gear:
Binding Amulet-
A simple amulet that allows Cora to keep her human form more easily. Crafted by the Justice League so that she may be a part of Young Justice. When worn, it makes her calmer and less angry.
Powers/Abilities:
Demonic Physiology-
Cora sheds parts of her human form to become her true self. She has rules about how much she transforms and how often she does it. Her hands, when transformed, have red scales and claws capable of cutting through steel. When Cora's arms are transformed, her strength effectively doubles and Cora becomes slightly more durable than before. If her legs are transformed, she becomes twice as fast and effectively doubles her reflexes. However, she doesn't transform both at once, nor does she use her 'real' form in combat. Despite being a young demon, she's very strong, even when not transformed. When not transformed at all, Cora is as strong as the strongest normal human. However, she needs to be transformed to take advantage of her form's abilities.
Demonic Understanding-
Cora knows how demons operate and has a fairly decent sense of dark magic and sorcery. She is capable of sensing spells not of a religious background, and interrupting them. However, being a young demon she can't really perform spells without a prepared ingredient on hand. Without any preparation any spell she attempts will fail. She doesn't need anything to break a spell that is considered 'unholy'. Dark magic stemming from the underworld is ineffective against her.
Quick Healing-
Small injuries ranging from a paper cut up to a broken bone heals twice as fast as a regular human's. However, when in demonic form she is unable to heal quickly.
Weakness:
Demonic Madness-
The more she transforms into her demonic form, the angrier and more out of control she gets. Conversely, as she gets angrier she becomes more demonic, thus she has to constantly be in control of her emotions. It is possible to bring her back after a full blown transformation, but that requires stunning her into unconsciousness first.
Gross, it's a church-
With the exception of cemeteries, Cora cannot walk on hallowed ground without permission from the person in charge of the hallowed ground. This is true for all religions and faiths. The exception is anywhere that is blessed by a ruler of the underworld.
Holy Magic-
Any magic considered holy and doesn't use life force for power can inflict great harm upon Cora. Exorcisms in particular work especially well, and can always render her unconscious.
Collared-
Because of her past actions, Cora wears a collar designed to inject tranquilizers should she get out of hand and face plates that activate an exorcism spell. The face plates are slightly painful at all times and she is subject to the leader of the team's and justice league's decisions as to whether or not she needs to be tranquilized or exorcised. The exorcism doesn't send her back to the Underworld, but does render her unconscious due to the pain.
Bio:
"I thought I was normal."
Cora grew up to a typical home, with typical parents. However, they were unaware that Cora was a demon until she was ten years old and broke the teacher's arm while he yelled at her. After a year of searching for help from the church, the only thing that Cora could stand to do was to run away from all that she'd ever known and attempt to understand what had happened to her. As the years rolled on her temper got worse and worse, until one day she killed someone. She'd just been trying to defend herself but the brutality of the crime resulted in a near complete transformation of Cora into Cor'Baath, the demon that had been banished to earth and forced to hold a semi-mortal form.
Cor'Baath had rejected torturing humans for fun and instead tried to help the ones unjustly accused into a better place. When discovered Cor'Baath was sent to earth in mortal form and without any memories of her work. Her punishment was exile to see how horrible human being can truly be. However, a riot during the exile ritual disrupted it and caused Cor'Baath to retain some demonic elements in her mortal form.
The conflict drove both Cora and Cor'Baath into madness and they began to break the law. It was petty at first, but quickly escalated as she got away with more and more crimes. As Cor'Baath, Cora was on the path to become a regular supervillian, often trying to destroy the world and steal from banks. It wasn't until Doctor Fate intervened and defeated her that the truth behind her transformations was revealed. Her plea to Doctor Fate to allow her to atone for what she'd done worked and she was provincially put on the Young Justice team.
Notes:
Forbidden to leave HQ. Too dangerous when exposed to the real world.
Loves Ghibli movies. Her favorite is Howl's Moving Castle.
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Alexandrovitch était prêt à rencontrer l'équipe de Young Justice pour la première fois. Même s'il n'était toujours pas sûr comment cette situation d'équipe fonctionnerait, c'était son ticket pour apprendre à devenir plus puissant et il en aurait besoin pour que son rêve devienne une réalité. Après s'être habillé de son costume et avoir aspirer les radiations dans son corps afin qu'il n'ait laissé aucune contamination, Alexandrovitch a quitté sa maison et a pris l'air en utilisant sa capacité de vol radioactive.
Parce que c'était une journée ensoleillée avec à peine un nuage dans le ciel, il a pu voler à grande vitesse vers l'ancienne base pour la Justice League. Pendant qu'il volait Alexandrovitch se demandait quel genre d'entraînement et de missions ils allaient entreprendre en équipe. Il espérait juste que ses coéquipiers étaient des Américains super modernes comme ceux qu'il avait sur le dispositif moderne connu sous le nom de T.V. Pour la plupart, sa compréhension de l'ère moderne n'était pas trop difficile, mais cela n'a pas aidé avec le sentiment constant qu'il n'avait pas sa place dans cet âge.
Mais même à son époque, les choses ne seraient pas mieux grâce à la mort de sa famille et à la maîtrise de la Russie par les rouges meurtriers et il préférerait mourir alors une partie de cette nation tordue qui avait détruit sa patrie et sa vie. Au moins à cette époque, le communisme était tombé en Russie, mais il n'était pas trop fan du régime moderne puisqu'il ne s'agissait pas d'une monarchie et qu'il n'y avait pas autant de respect pour l'Église orthodoxe russe qu'il y en avait.
Après peu de temps de voyage, Alexandrovitch vit le mont Justice rapidement en vue et après quelques secondes, il s'est retrouvé planant sur plus de cinquante pieds au-dessus de l'entrée de la base et son goggle high-tech a ramassé l'emplacement de ses coéquipiers près de là et il s'est envolé pour les rencontrer. Alexandrovitch était encore un peu gardé quand il a atterri à quelques pieds d'eux, mais il avait besoin d'être poli et de se présenter.
"Bonjour, mon nom est Alexandrovitch Romanov, mais vous pouvez m'appeler Plutonium" dit-il aux autres avec un arc poli de sa tête. Il n'était pas sûr si les gens se prosternaient encore en Amérique, mais il n'était pas sur le point d'abandonner ses vieilles manières de mode.
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Name - Alexandrovich Romanov
Alias - Plutonium
Age - Physically he is 15, but chronologically he is well over 80
Appearance - He dresses in very early twentieth century Russian attire, which includes a red fur coat and a black Ushanka with the Romanov royal family crest on the front. His pants are black wool and his footwear consists of black winter boots. Alexandrovich also wears snow-goggles and black fur gloves.
Personality - Alexandrovich is a boy out of time and still acts like a person from the very early 20th century. He is rather formal most of the time, but he is a huge monarchist thanks to his family being the once great rulers of Tsarist Russia. His family being killed helped fuel his dogmatic views other non-monarchist politics, and it is because of this that he hates communists with a burning passion, especially the Russian ones.
He has made several jokes about how he would be tempted to let a civilian die from a villain if he knew that they were a communist, but this has never happened yet and most think it is just his crude sense of humor. His political view is monarchist with a bit of authoritarianism mixed in. Alexandrovich has huge respect for law and order as well as divine authority. Even though he fervently disagrees with the representative republic system of the United States he does have grudging respect for America for being the enemies of Russian communists.
Alexandrovich is also fairly religious thanks to the royal family being heavily tied to the Russian Orthodox Church and he is a firm believer in God. There are three insults that he can't stand, insults to his family, country or religion.
What is definitely true is that he has royal temper and will make rash decisions if an enemy pisses him off enough. Insulting his family or country outside of the time it was communist will infuriate him and he will be prepared to get into a full blown argument. Despite these flaws to his character, Alexandrovich is very courageous and has a good sense of honor. He will never abandon his friends and comrades, and isn't afraid to face death. Alexandrovich is also rather smart and perceptive.
He does suffer from bouts of depression and emotional instability thanks to seeing his family die and the fact that he it is no longer in the world that he had been born into. This still doesn't stop from his using his powers to try and bring some good things back into the world. How he handles this huge change in his life and his current situation is that he believes that God has given him a second chance at life.
Gear (optional) - his goggles have inferred and night vision, as well as a tracking and targeting system.
Power/ability - Radiation Absorption: Alexandrovich can absorb all kinds of radiation even the radiation found in the sun's rays as well as the light that comes off of the moon. If there is a high amount of harmful radiation in the environment then he can absorb it into himself in order to clean the area of the contamination. This gives him a huge reservoir of radioactive energy, which he can draw upon. Finally absorbing radiation can speed up his bodies healing process and allows him to recover more quickly from non fatal wounds and also revitalizes his stamina and body strength, he technically doesn't even need to eat to live and keep up his strnegth.
Radiation Manipulation: This power allows him to manipulate the radioactive energy within himself and the environment around him. His main use of this power is to fire off blast of extremely hot radioactive energy.
Radioactive Flight: Alexandrovich is able to fly by using his manipulation of the radiation in light to bounce off of the particles in air and is capable of high speed flight. This ability works best when in direct sunlight and at night it is easier for him to levitate then actually fly since it will start to use up his own energy reserves of radiation.
Thermal Resistance: He has an extremely high resistance to heat and cold, which allows him to survive temperatures that would be deadly to normal humans.
Weakness - His main weakness is that if his energy reserves are depleted then his powers will become very weak and it takes several hours to get back up to near full power. The more energy he uses the more drained his reserves can become. Despite his healing capabilities, Alexandrovich is still vulnerable to being killed be basic human weapons such guns, swords and bombs. If he absorbs too much radioactive energy then he will experience great pain and it can overwhelm him. Even though it is not technically a weakness, the radiation in his body makes it dangerous for others to make physical contact with his skin for long periods of time and this has caused him to fear letting other get romantically involved with him.
Bio - Alexandrovich was born in 1906 to the Russian royal family the Romanovs, and from the moment he could remember he was always a bright and happy child. He honored his family and loved them dearly, it was part of his dream to make them proud and find a way to fix Russia's problems. The state of the nation was not a good one and he hoped to help change that and renew the bonds between monarchy and the people.
But things would go horribly when the revolution happened and the communist party took over his country. They hated the monarchy and wanted to see them gone forever. Alexandrovich was afraid and he wondered what would happen with them next since his cousins were being held prisoner. He then heard the terrible news of his cousin the Tsar and his family's death. This death pained him greatly since he had a close relationship with his distant cousins, especially princess Anastasia.
They soon came for Alexandrovich's family and they were forced to try and flee the country. But their attempt escape to one of the neighboring nations were hopeless when the Reds intercepted them near the border of Russia. His father decided to sacrifice himself in the hopes that his family might live and he ordered them to run while he and his body guards stayed to fight. Alexandrovich and his family tried to run, but they were shot near a frozen lake and were thrown into the freezing water.
The communist bastards didn't even kill them before they were tossed in the freezing water and just assumed that they would all drown. That's when a meteor of incredible size fell from the sky and struck the Russian wilderness. The meteor released an intense and strange radiation that killed the soldiers who had murdered his family, but Alexandrovich survived thanks to his dormant metagenes activating when the radiation hit the water and changed around his biology to absorb radiation.
With his new powers Alexandrovich was spared death and went into a hibernation sleep for many years. He was freed thanks to the shifting temperatures of the world's environments and he awoke to find himself in the 21st century. His wound was healed thanks to his body absorbing the radiation from the impact of the meteor and he hadn't expected to be still alive after experiencing the horrible sensation of drowning and freezing to death.
Upon learning that he was now in a different century and that the Russian royal family had been dead for decades, Alexandrovich was devastated by the reality of his life now. Everyone he knew was dead and he had no family anymore. His hate for the communists reached a new level and he was glad to see that the Russian soviets had fallen and were now a thing of the past.
Realizing that he also had incredible abilities, Alexandrovich sought out some people of this time period and equipped himself with some high-tech goggles and his personal costume, he became a hero by the name of Plutonium. It has now been a year since he awoke from his long slumber and he hopes to become a powerful enough hero to one start to wage a one man war against all forms of communism. The Justice League of country America eventually came to him with an offer to join a team of younger heroes and he was not very interested at first, but he did realize that he had a long way to go with learning how to fully control his power.
He eventually agreed to their offer and he left out his plan to one day wipe out communism in the world. No he would keep that secret to himself and reveal it when the time was right. Even though he was more used to being alone, a part of him that he didn't like to show too much wanted to find others to make friendships with. Alexandrovich just hopes that his comrades don't die like his family did and he would do whatever he could to make sure that horrible nightmare never happened again.
Notes - he loves meat and his favorite music is classical. Alexandrovich also is a big fan of animated film Anastasia because it is about his dead cousin who is alive in the film.
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Conner regardait que les gens commençaient à arriver. On aurait dit qu'il y avait des gens de toutes sortes. Une femme qui semblait assez mécanique, une autre qui au moins semblait normale, puis deux hommes, un sur une moto et un dans une Mustang. Conner ne savait pas vraiment à quoi s'attendre, en fait, mais il était certainement curieux de ces gens.
Kimberly était encore distrait par la porte, ne voyant pas les gens arriver jusqu'à ce que Louisa vienne frapper à la porte. -- Eh bien, pourquoi quelqu'un frapperait-il à une porte comme celle-ci? Kimberly a demandé indignéement. Sa question a été laissée sans réponse au moment où les autres sont arrivés. Kimberly est ensuite allé aux véhicules et a commencé à les toucher, fasciné par l'expérience de les voir de près et pas seulement à distance. Le moment a été écourté quand Conner l'a retirée.
"Ne touchez pas aux affaires des autres," a dit Conner. Il a regardé les autres et a voulu se présenter, mais sa nervosité a eu le meilleur de lui. Au lieu de cela, il a trouvé une meilleure solution. "Allez, um, présentez-nous à eux," Conner a dit à Kimberly.
Kimberly savait exactement ce que Conner essayait d'accomplir, ayant grandi avec lui, mais elle l'a fait de toute façon. À ce moment-là, cependant, il y avait déjà plus de gens qui venaient se présenter. "Salut, je m'appelle Kimberly! Le mec noir à côté de moi est Conner," Kimberly a dit gaiement, ce qui lui a valu un petit coup de coude de Conner. « Ravi de vous rencontrer tous », a ajouté Conner, trop nerveux pour entrer en contact visuel avec n'importe qui.
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Name - Kimberly Juno
Alias - Voltic
Age - 13
Appearance - This girl.
Personality - Short-tempered and prideful, Kimberly is your typical tomboy. She is adventurous and daring, sometimes to the point of recklessness. However, she does think and act quickly during times of stress. She also displays a strong sense of justice, usually seeing issues as black-and-white.
Power/ability -
- Electrokinesis: creating and controlling electricity. On top of this, she can create and summon a whip of electricity, which acts like an ordinary whip, plus the added benefit of electricity to shock foes.
- Enhanced physical capabilities, with agility being the main focus.
Weakness -
- While she can certainly withstand attacks that a normal person her age wouldn't, she isn't much more durable than a regular human.
- Her electric attacks can be slightly redirected with metal, as well as blocked with insulators.
- Own her own, her electrical attacks aren't that powerful, due to being at a young age and having little training.
Bio - Please see Voltune.
Notes - None.
Name - Conner Flynigann
Alias - Tuner
Age - 14
Appearance - This guy.
Personality - Conner isn't exactly social. He tends to just listen to others talk, only occasionally speaking his mind on matters. However, he is quite intelligent, and will make the effort to learn about anything that seems or is important in some way. While he does like seeing fights between superhumans, he doesn't actually like causing any himself, so he tends to hang back and only offer support with his ability when he can.
Gear (optional) - Tuning fork and hammer. Nothing special about them, appearance-wise, but they serve as the items needed for him to activate his powers by continuously striking the tuning fork.
Power/ability -
- Amplifier: Conner can amplify a person's ability up to twicefold (one person at a time). However, this does not work on himself.
- Tune: Conner is capable of fusing, or "tuning", with another person to create a more powerful being. (Currently only works with Kimberly.)
Weakness - He lacks the means to actually fight by himself, and his ability is useless without another superhuman to amplify. He is as soft and squishy as a regular human being.
Bio - Please see Voltune.
Notes - None.
*Note: not a third character, more like an extended part for powers.
Alias - Voltune
Age - Appearance-wise, 19-20.
Appearance - This girl.
Personality - Voltune displays a remarkable intelligence, and hangs back for a short period while assisting with bow shots. She will also join the fray with her electrical attacks in times she finds appropriate.
Power/ability -
-Electromastery: Voltune possesses power far superior to Kimberly's, able to generate and control stronger electricity than Kimberley's even when amplified.
-Electric bow: Using a combination of Kimberley's and Conner's items and weapons, Voltune is capable of summoning a bow that fires electric arrows. They are fired as either 'javelins', in which a single large, high-velocity arrow is fired, or 'scattershots', in which an arrow splits into several smaller ones.
-Greatly enhanced physical capabilities: Far superior endurance, strength, and speed than an average human, although agility and acrobatics are highly emphasized.
Weakness -
- Staying as Voltune is quite taxing on both Conner and Kimberly, so they can only stay like that for a maximum of ten minutes, upon which they must recover their energy if they wish to reform.
- The two must work together and think as one in order to stay 'tuned'. If the two are in conflict, it will be impossible to form Voltune.
Bio - Kimberly and Conner were neighbors and childhood friends. Kimberly quickly discovered her powers after a uncomfortable and embarrassing event involving a wooly sweater and everyone's hair sticking up. As the two met up afterwards, Conner reveals that he had been instinctively aware of his ability for as long as he could remember, although he had no idea how to use it. Kimberly began practicing her newfound ability in secret, only allowing Conner to see what she was doing.
During a session of Kimberly's secret target practice, Norvandell found a tuning fork. Upon picking it up, he suddenly felt an urge to strike it. As he did so, Kimberly found her power being amplified. They began to experiment further, seeing how far powers could be amplified, how it worked, etc. From that day on, they began to have more fun with their experimentation and training.
One day, the two were with their parents at a small shop, when a superhuman robber appeared, demanding money and supplies. Everyone within the shop was held hostage, and police quick came to surround the area. However, Kimberly and Conner rose up, using their combined powers to fight back. Unfortunately, even their efforts couldn't defeat the robber, and were held at a stalemate. Then, during another exchange of blows, Katherine was knocked back into Conner, and it was then that Conner "tuned" with Katherine, to create a new being, "Voltune". Voltune summoned her weapon, a bow, and quickly ended the event.
Since then, the secrets were revealed, and the two were given certain freedoms regarding their powers (although kept at somewhat stricter treatment.)
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Après Plutonium s'est présenté Ryan a laissé un smirk cocu tordre les lèvres autour du talon d'une cigarette et esquisse un salut rapide à l'homme. -- Joli ta meetcha, Pluton, dit-il. Il regarda Kimberly alors qu'elle commençait pratiquement à braquer sur son vélo et Gingers Mustang et s'inclina quand elle se présenta avec l'enfant.
"Kim et Con, compris", dit-il, raccourcissant leurs deux noms à une seule syllabe. Il n'a jamais été certain pourquoi il avait tendance à raccourcir les noms des gens, c'était juste une habitude qu'il avait eu toute sa vie.
"Sérieusement, qui a-t-on pour tuer Ta entrer dans cet endroit?" Le dernier a été dit avec une fronce et un éblouissement à la grande porte. Il s'est envolé et a levé un poing et l'a fait mourir contre la porte géante. Tandis que sa main se déplaçait dans l'air, on voyait une étrange distorsion qui l'entourait et son poing ne frappait pas la porte, juste la correction de distorsion.
La frappe qui en a résulté était comme un géant sonnant une cloche et les échos pouvaient être entendus se réverbérer à travers la montagne.
Il sourit et se retourna. "Ça devrait attirer l'attention de quelqu'un."
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Name - Jesus (but now goes by Chris) Freeman
Alias - Fang
Age - 20
Appearance - Chris is currently standing at 5’7”
But with glasses but trades them out for the mask when time to fight.
Personality - Chris is kind to everyone and has been taught to be honest to his loved ones. He is friendly, funny, and always finds a way to cheer up someone if their having a bad day. Yet at the same time Chris has another side to him that comes out when he is in combat or threatened of losing someone he cares about.
Gear (optional) -
-Gatling sheath and inter changeable blade katana: Chris has one main weapon that he created over a course of time in his father’s lab. The first part is a sheath that sort of has the shape of mini-gun barrel but not as revealing and a bit more of a rectangle mix. It holds different groups of katana blades they have different effects depending on the color Red=fire, Blue=electricity, Yellow=explosive (adds a little extra kick on impact), Light Blue=ice. The fun part of this contraption for Chris is that it's linked to his mask and he can have it spin till the type of blade he requested is ready to be drawn. The other half of his weapon is the katana handle he crafted to be able to change blades when the time comes. He takes the handle hand jam it into the hole of the sheath and waits just a second for the blade to lock onto the handle before drawing it.
-Mask: Chris knew he didn't want anyone to know his face so he invented a mask and implanted the same technology in it his dad created for him to see. Chris also added some extra features like a display had that can tell all sorts of things like if he has run out of a type of katana blade, or all sorts of things. The mask itself is made out carbon fiber with a screen on the inside that allows Chris to see and do what he does. (The mask looks like this but without the eye holes and has a few short glowing red line on it.)
Power/ability - Chris is super smart when it comes to inventing things whether it's weapons or battle armor. With how smart he is at inventing it can work in reverse as well. An example would be if he went against someone with advance armor, battle mechs, or weapons he can find a weak spot pretty quickly by analyzing it.
Weakness - Chris went blind around the age of sixteen and had the help of his dad to fix that by making him a pair of glasses that give him sight once again. Later on his life he implanted the same type technology in a mask he wears, so if he loses one of the two he loses his sight.
Bio - Born in a weird mix of parents a super christian mother and a scientist father. He grew up in Detroit in a small house with no other siblings. When he was born his mother insisted he be named Jesus and his father just wen along with it thinking she was joking until he saw the birth certificate. Chris went to a very poor school that was probably one gang fight away from closing. When he first meet his friends he told them his name was Jesus, so they nick named him the Jesus of Suburbia which he thought was kind of funny.
When he wasn't in school Chris went with his father to his lab with all the other scientists. Chris was always fascinated by what his dad did always inventing knew things to better peoples lives, and it's what drove Chris to invent his own things. At school his friends though it was cool he wanted to invent things and they even wanted to help him but mostly what they did was help give him ideas.
When Chris was sixteen he got a part time job in his father’s lab. Chris was to help his dad but his dad just let him try to make his own things and he did for months and months till a certain, and it was that day when Chris made his first and most tragic mistake. While trying to make something Chris ended up hitting a jar containing some liquid in spilling around where he was standing. Taking blame for it Chris started to move to the mop, but he slipped on the first step and ended up hitting his head on the table knocking him out and causing him to go blind.
Chris spent months having to walk around with cane and his friends felt sorry for what happened to him. Even though they have nothing to do with what happened, but while Chris walked around blind his dad was hard at work trying to invent something that could restore his sight. It was the only thing his dad could think about and he halted all of his other work just for this one project, and over a year timing and many failed attempts it was done. Chris was sitting up in his room when his father came knocking at the door saying he had a present for him, and after letting his father in Chris was given a pair of glasses. He put them on and while he was putting them on he stopped and was surprised he was starting to see something, and after the he quickly put the glasses on. Chris nearly jumped out of his skin when he found out he can see once again.
Chris grew up to the age of eighteen and with that he changed his name from Jesus to Chris and moved out of his parents house into an apartment complex. Still working at his father’s lab Chris basically was a genius in inventing and dissembling/reverse engineering. Chris mostly spent time inventing and investigating in the crime that happens around the streets of Detroit. In due time Chris took under the name of Fang when fighting crime he mostly did it at night because that's when crime is most booming in Detroit.
Notes -
-Music: Chris enjoys music when he is crafting, so he usually has head phones on.
-Leader: Chris has been prompted by Batman that he will be the team leader.
Name - Charlie Johnson
Alias - Ash
Age - 16
Appearance - Charlie stands about 5'6" with hair that is about between medium and short lengths and blue eyes. He likes to wear a black beanie, light grey pants, punk/rock t-shirt, black with white bottom and laces skate shoes, and a red and black square flannel. For combat Charlie was given a full black with some grey combat outfit. Which is black pants with two grey ovals along them, a dark grey shirt, a black jacket with two pockets in the front on each side of the zipper, and he still wears his skate shoes.
Personality - Charlie has that average skater teen attitude, and also has the personality of teens who had to survive on the streets. But all that aside he cares for others and is friendly and kind along with that.
Gear (optional) - Charlie carries on him his phone, earbuds/headphones, skateboard, and wallet at all times.
Power/ability - Lord Symbol.
Charlie (as many say) was "branded" with the symbol of an acncient Lord of Fire this allows him to generate his own fire out of thin air. He can also use his flames for multiple purposes such as...
Will it burn? - Charlie can decide if his flames will burn or not, but even if it doesn't burn you can still feel the heat.
I'm my own rocket! - While on his skateboard Charlie can use his flames to accelerate his speed to limits of a car, but it burns through his power faster than anything else. This can also allow him to somewhat fly, but it more looks like someone surfing the air because it gets really wobbly up in the air.
Kaboom! - If Charlie puts out enough fire in a small concentrated spot it can create an explosion, but as of right now he can only breach a door or a brick wall.
Weakness - Charlie does not have infinite supply of fire he can burn through it if not careful, and if that was to happen he would need time to channel/charge it back up. If he focuses on it the process can be quick but he needs absolute concentration to do so. If he can't concentrate then the process to restore him to full power can take a long time.
Bio - Charlie Johnson or better known as Ash lived most his life on the street. He was born and somewhat raised in Gotham of course most of the raising took place on the streets. He used to live in a home till he started to get his powers, and by accident he burned down his school and in return a mob of angry parents came and burned down his house. He got out safely but his parents didn't since then he lived with the other homeless on the streets and in the alleys.
Eventually Charlie got into gang life because of his powers, but it was in that life he met his best friend Stone Wilson who also was "gifted." The two followed what they were told to do by their boss and never asked questions. On one such day Charlie was tired of it all and left the gang, but Stone stayed for reasons he couldn't say. Before leaving Charlie was given a finale gift from Stone since it was his birthday and all, and the gift Charlie received was what looked like a brand new out of the store skateboard (but it was actually Stone's old one that he put new parts on.) A year after leaving Charlie was approached by a Justice League member who asked him to join a team called "Young Justice," and without thinking Charlie agreed on the spot.
Notes:
Music - Charlie likes punk/rock music the most and has tons of songs on his phone.
Hair? - Charlie cuts his own hair and hasn't been to a barber since his school burned down.
Pro or not? - Charlie is very talented at skateboarding, but he doesn't say he's a pro more like someone who enjoys it.
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Seamus a levé un front légèrement à l'homme qui avait un brouillard de fumée de cigarette sur lui pendant qu'il a demandé à Seamus de rejoindre les groupes se mêlant et de faire une sorte d'introduction, que et Seamus avait repéré le regard intrigué dans ses yeux alors qu'il observait sa voiture. Il a écouté l'homme donner les noms qu'il accepterait comme le sien, Seamus a trouvé intéressant qu'il ait donné ce qui ressemblait à son vrai nom plutôt qu'une sorte d'alias super héros. Il a ensuite tourné son attention vers l'une des jeunes femmes qui étaient debout autour de l'entrée quand il est arrivé, elle avait parlé du commentaire de Ryan sur le besoin d'une clé pour entrer et semblait l'avoir pris à cœur. Seamus l'a trouvé légèrement amusant, à savoir parce qu'il lui rappelait sa petite sœur Sarah, elle a toujours eu du mal à ramasser le sarcasme quand il était utilisé. Seamus a ensuite remarqué que deux autres personnes du groupe oguillaient sa voiture, elles semblaient être du côté le plus jeune du spectre de l'âge. Ils se sont ensuite présentés, il semblait qu'ils étaient déjà familiers l'un avec l'autre. Peu de temps après, un homme s'est littéralement introduit dans le groupe, ayant apparemment volé ici, et s'est présenté avec un arc, une plaisanterie que Seamus respectait. Seamus a finalement eu l'impression qu'il devait céder en voyant comme tout le monde avait fait une sorte d'introduction, que et s'il allait travailler avec ces gens, il allait devoir leur faire savoir qui il était. "Mon nom est Seamus." Il a dit plutôt simplement, son ton n'était pas chaud, mais en aucun cas destiné à être grossier. Il semblait juste après qu'il ait parlé de l'entrée qu'ils attendaient tous d'ouvrir a fait juste cela. La voix qui l'accompagnait était automatique mais apaisante. Seamus a allumé ses talons et a commencé à se diriger à l'intérieur.
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"My shadow is great company."
Name
Seamus Matthew O'Dare-Swift
Alias
Dusk
Shay- By his sisters and mom
Age
18
Gender
Male
Appearance
Seamus is a tall fellow, standing at 6'3" in height, with a lean body build. He has messy dark red hair that hangs down to the back of his neck. His eyes are a deep royal purple color and are quite unsettling to some. He has a very fair complexion, not having a blemish in sight.
Costume
Seamus's costume is rather unorthodox when compared to the flasher superheroes around. It consists of a dark grey long sleeved button up shirt under a black collared jacket along with some black slacks and a pair of black dress shoes. He also wears a scarf wrapped around his neck, occasionally using it to cover his lower face like a mask.
Personality
Seamus has been described as the quiet type countless times, he only speaks when he finds it necessary. He doesn't have much of a sense of humor, he is more of the dry sarcasm type of person when he does try his hand at a joke. He may come off as cold but Seamus has a kind heart, he wouldn't dare mock someone and people seem to find him a rather good person to talk to about their problems given his calm demeanor. He is incredibly loyal and protective of his friends and family, not hesitating to stand up for them.
Equipment
Satchel
Seamus has a enchanted satchel that is capable of holding a whole warehouse worth of items and it doesn't even loose it shape or get any heavier.
"What? I like to read."
Seamus keeps a library worth of books in his satchel, most of them on the mystical arts though he does have a few more normal books
Ring
Seamus's ring is made of a special metal found only in the Shadowlands. It is a simple band that wraps around his finger, though it does have a crow engraved into it. One odd thing about the ring though is that it is freezing to the touch.
Camera
Seamus has managed to get his hands on a top of the line camera and takes it with him everywhere, usually keeping it around his neck. He is known to snap pictures at seemingly random moments.
Powers
Darkness Manipulation
Seamus, like his father, is connected with the realm of semi-sentient darkness known as the Shadowlands, which allows him to manipulate darkness in varies ways. He can create constructs out of shadows, the larger amount of shadows available the larger and stronger types of constructs Seamus can summon. Seamus usually uses shadows to form things to restrain and subdue people, his favorite method so far seems to be summoning giant hands to grab and toss around foes. He is able to turn shadows into a disk he can use to levitate and fly on, giving himself extra mobility. Though his connection to the Shadowlands are strong Seamus hasn't mastered his powers yet and has trouble using them to their full potential. Such as unlike his father Seamus has yet to be able to summon actual creatures from the shadow lands. Like wise Seamus hasn't been able to shadow travel own free will, which is basically a form of teleportation. To help regulate his powers Seamus wears a special black metal ring.
Sorcery
Seamus has a real knack for magic and has spent years studying and learning new spells, regardless of the school of magic it is from. He uses anything from verbal incantations to hand gestures to use spells, though like a lot of magic users he finds it easiest to simply utter his words backwards to perform a spell. He is rather well rounded in his range of spells, even being able to perform spells that many magic users would find 'dark'.
Enhanced Healing
It seems that Seamus gained some of his father's resistance to harm, though not nearly to the same extent. A beating that would leave a normal person in a coma or dead will knock the wind out of Seamus and that is about it. He heals a lot faster than a normal person, a twisted ankle or a broken arm will be healed up in a few hours. He can even take a few gunshots with little problem, but pump a few too many bullets into him and He will go down.
Abilities
Arcane Knowledge
Seamus has a in-depth knowledge on a nearly countless amount of subjects involving the magical side of the universe, anything from the names of long lost civilizations to rituals to invoke powerful spirits.
Multilingual
Having to read thousands of books in a almost countless amount of different languages Seamus has become fluent in an astonishing amount of languages, many of which long dead or even never spoken by humans at all.
Talented Artist
All the sigils and ancient markings Seamus had to learn to draw made him quite the skilled artist, he can draw some pretty life like images. Though he seems to prefer photography.
Weaknesses
"It is a bit too bright in here."
Seamus has of yet to be able to produce his own darkness so at the moment he has to rely on whatever shadows are near by in order for him to create his constructs.
Ring
Seamus hasn't mastered his powers yet and as such he must wear a specially enchanted ring to help focuses them. When he doesn't wear his ring his powers are known to go haywire, summoning creatures from the Shadowlands, shadow walking him to random places, and even attacking other people.
History
Seamus was born the oldest child of Opal city's police detective Hope O'Dare and Richard Swift, The Shade. His younger siblings being twin girls by the name Seana and Sarah. Despite never being formally married Hope and Ricard tried to keep their kids' lives as simple as possible, going as far to hide Richard's secret identity from them. Seamus's life was fairly normal until his tenth birthday when his powers manifested, in the form of transporting him to the Shadowlands. Seamus spent a week lost in the realm, something that can and has driven countless other people mad. The only way the boy survived was by the will of the Shadowlands itself, it guiding Seamus away from the evil beings that dwelled there. He was saved by his father who travelled to the other realm do to his own connection with it. After his return to earth Seamus was told the secret his parents hide from him his whole life. Though he was hurt by the distrust his parents showed him, even now still resenting them slightly, he was ecstatic to have this whole new world, literally, presented to him.
Notes
Seamus has an addiction to any and all things blueberry. If you leave anything out with blueberries in it Seamus will most likely take it. He even keeps a pack of blueberry flavored gum on him at all times.
Family
Hope O'Dare
His mother and a detective on the Opal City police force. She is very over protective and doesn't like the idea of Seamus being on the team.
Richard "Shade" Swift
His father and the "hero" known as the Shade. The two are fairly close, though they don't speak all to often with each other nowadays.
Seana O'Dare-Swift
His younger sister and the older one of the twins by four minutes. She is reserved and quite timed but is amazingly bright.
Sarah O'Dare-Swift
His younger sister and the youngest of the twins by four minutes. Unlike her sister Sarah is outgoing and confident, not being afraid to speak her mind and go after what she wants.
Friends
Giovanni Zatara
Seamus has met with the magician many times and has learned a few spells from him.
Zatanna Zatara
His meetings with her father has caused Seamus to meet Zatanna a few times, they seem to have gotten along quite well.
John "Hellblazer" Constantine
Seamus has crossed path with this magic user a few times, the two have no real negative feelings towards each other.
Dr. Fate
Seamus has a respect for the hero and a slight sympathy for the person that has to be used to bring him.
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Louisa s'est tournée vers le groupe
Elle sourit, retournant à la porte et entrant. Elle a sorti ses mains de ses poches, autant qu'elle aurait aimé avoir confiance en celui qui dirigeait ce joint qu'elle avait encore un sentiment de danger à son sujet. Tout ce qu'elle savait, c'était qu'un super méchant avait l'intention de l'éliminer, elle et les autres héros.
Elle a déplacé ses longs cheveux blonds derrière son oreille pâle alors qu'elle tournait un coin et a été rencontré avec la vue d'un membre plus jeune de l'équipe, et un membre apparemment plus âgé à côté d'eux. Elle s'est repliée les bras sur l'estomac, maintenant une pose confortable quand elle a commencé à parler.
"Eh bien, tout le gang est là" Elle s'est rapprochée des deux.
"Je suis Louisa" Elle a souri
"Je suis sûr que le reste du groupe voudra aussi se présenter"
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Alias -
Tisiphone
Age - 18
Appearance -
Louisa has long bright blonde hair that stretches down to her shoulder. She stands at just 5 foot 6 and has a lightly muscular physique that betrays her true strength. Her skin is rather pale and she doesn't care a huge amount about tanning it. The most notable feature of, Louisa comes from her alien heritage, her green eyes. Unlike humans who have green eyes, rather than having just the iris being coloured, instead, Louisa's iris and the centre of her eye is green. She is hardly ever seen without her mothers headband, which bears the pattern of yellow and orange triangles and tails off down to her waist.
Personality -
Louisa is known for being adaptable to her situation. She is able to improvise in times of high pressure and ultimately is able to make do with what she has whatever the situation. If there are two things you mustn't do around, Louisa it's insulting her family or her height. Doing so will end in either Louisa sulking/storming off or her never forgiving you again as long as she lives. She always believes in doing the right thing, and tires to do what's best for everyone as much as possible. While a 'hero', Louisa still retains her rebellious attitude and has major anger issues. Along with this, she takes any insult to her appearance or her personality to heart and is prone to prolonged periods of depression if such an insult were to come to light.
Power/ability -
Because of her youth, Louisa's powers offer much room to grow and develop, with her Amazonian based powers being the most likely to grow as she ages.
-Enhanced aspects of the human body, with strength being the main attribute being empowered.
-Amazonian training, although started late and was finished early.
-Louisa is also to absorb and re-emit kinetic energy. This means that if she were punched, she would be able to transfer this energy into her next attack or even into a ranged laser based attack.
Weakness -
-Rhodium is her main weakness. A handful will make her feel weak, and enough will completely de-power her.
-Excessive damage of course, while she is much more durable than the average human she is still susceptible to death through natural means if the damage is great enough.
Bio -
Louisa is the daughter of the unlikely couple of an Amazon and an alien. Her mother, an amazon who escaped Themyscria in search of a less secluded life and instead found an alien in her such predicament. Louisa's father had escaped from a planet very similar to Earth, but with the major change of it being under martial law and with citizens being executed for small things like littering or voicing the wrong opinion. They both managed to work together in order to establish a 'normal' life for themselves and later had a daughter, not knowing what the result of mixing Amazon and alien genes would be.
The result was, Lousia, probably the shortest 'Amazon' there is. She was born in Germany, but learned various languages as she grew. Her early life was relatively normal, with her parents trying to keep both of their heritages a secret from, Louisa. Unfortunately, this was a lot harder than it sounded. The Amazons were hot on the trail of the family, looking to bring Louisa's mother back and properly train Louisa as an Amazon. However, Louisa's parents just wanted a normal life for them and their daughter and as a result went on the run.
Louisa lived a life of travel until she was about 11. This was when things took a major turn for the worse. They arrived in Maine late at night, and everyone was far too tired to deal with any problems. As Louisa slept in the car her parents went to get supplies at a nearby gas station. They were unfortunately murdered by an upcoming super villain who had been tracking the family for weeks. He was about to creep up on, Louisa when he was stopped by the Amazons who had also been tracking Louisa and her family.
Louisa woke up in Themyscria, confused and full of questions. Unfortunately for her, these would only be answered once she returned to America. In the mean time, she was trained to be an Amazon. Unsurprisingly, her increased attributes and abilities that she gained from her father made her quite troublesome for her trainers. Sadly, her training had to be cut short, as Hippolyta willed for Louisa to return to America as per her mothers wishes.
Louisa returned with a portion of money given to her by the Amazons. She managed to buy an apartment and find a job, but her life was left feeling empty. She began heroing to fill this emptiness and has recently been contacted about joining 'Young Justice'.
Notes -
-Favourite colour is green
-Favourite band is The Stone Roses
-Favourite song is "This is How it Feels"
-Has a German accent
-Knows German, English, Latin and Greek.
-Obsessed with Britain, especially the 'Madchester' scene.
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Après l'annonce de la Jeunesse Justice et l'ouverture de la porte, Kimberly cria : « Doucement! » et a couru après Louisa.
"H-hey, Kimberly!" Conner a appelé alors qu'il courait après elle. "Soyez prudents! Nous ne savons pas à quoi nous attendre ici! »
"Ce sera fiien," Kimberly a dit, en ralentissant pour laisser Conner rattraper. "Nous sommes dans une base de montagne pour les super-héros, qu'est-ce qui est si dangereux?"
"Il n'y a eu personne pour nous faire visiter ou quoi que ce soit. Une bonne base aurait préparé ça ou quelque chose », répondit Conner. Qui a supplié la question, pourquoi n'y avait-il personne qui attendait dehors, ou même derrière la porte, pour commencer une tournée une fois que tout le monde est arrivé ou quelque chose? Car tout le monde savait que ça aurait pu être un piège.
"Je suis sûr qu'ils attendent à l'intérieur de nous pour entrer, maintenant allons-y!" Kimberly a dit, rapidement rattraper Louisa. À leur arrivée, ils ont repéré deux personnes déjà à l'intérieur, qui n'ont pas reconnu l'une et l'autre. "Salut!" Kimberly a dit, en agitant les deux.
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Name - Kimberly Juno
Alias - Voltic
Age - 13
Appearance - This girl.
Personality - Short-tempered and prideful, Kimberly is your typical tomboy. She is adventurous and daring, sometimes to the point of recklessness. However, she does think and act quickly during times of stress. She also displays a strong sense of justice, usually seeing issues as black-and-white.
Power/ability -
- Electrokinesis: creating and controlling electricity. On top of this, she can create and summon a whip of electricity, which acts like an ordinary whip, plus the added benefit of electricity to shock foes.
- Enhanced physical capabilities, with agility being the main focus.
Weakness -
- While she can certainly withstand attacks that a normal person her age wouldn't, she isn't much more durable than a regular human.
- Her electric attacks can be slightly redirected with metal, as well as blocked with insulators.
- Own her own, her electrical attacks aren't that powerful, due to being at a young age and having little training.
Bio - Please see Voltune.
Notes - None.
Name - Conner Flynigann
Alias - Tuner
Age - 14
Appearance - This guy.
Personality - Conner isn't exactly social. He tends to just listen to others talk, only occasionally speaking his mind on matters. However, he is quite intelligent, and will make the effort to learn about anything that seems or is important in some way. While he does like seeing fights between superhumans, he doesn't actually like causing any himself, so he tends to hang back and only offer support with his ability when he can.
Gear (optional) - Tuning fork and hammer. Nothing special about them, appearance-wise, but they serve as the items needed for him to activate his powers by continuously striking the tuning fork.
Power/ability -
- Amplifier: Conner can amplify a person's ability up to twicefold (one person at a time). However, this does not work on himself.
- Tune: Conner is capable of fusing, or "tuning", with another person to create a more powerful being. (Currently only works with Kimberly.)
Weakness - He lacks the means to actually fight by himself, and his ability is useless without another superhuman to amplify. He is as soft and squishy as a regular human being.
Bio - Please see Voltune.
Notes - None.
*Note: not a third character, more like an extended part for powers.
Alias - Voltune
Age - Appearance-wise, 19-20.
Appearance - This girl.
Personality - Voltune displays a remarkable intelligence, and hangs back for a short period while assisting with bow shots. She will also join the fray with her electrical attacks in times she finds appropriate.
Power/ability -
-Electromastery: Voltune possesses power far superior to Kimberly's, able to generate and control stronger electricity than Kimberley's even when amplified.
-Electric bow: Using a combination of Kimberley's and Conner's items and weapons, Voltune is capable of summoning a bow that fires electric arrows. They are fired as either 'javelins', in which a single large, high-velocity arrow is fired, or 'scattershots', in which an arrow splits into several smaller ones.
-Greatly enhanced physical capabilities: Far superior endurance, strength, and speed than an average human, although agility and acrobatics are highly emphasized.
Weakness -
- Staying as Voltune is quite taxing on both Conner and Kimberly, so they can only stay like that for a maximum of ten minutes, upon which they must recover their energy if they wish to reform.
- The two must work together and think as one in order to stay 'tuned'. If the two are in conflict, it will be impossible to form Voltune.
Bio - Kimberly and Conner were neighbors and childhood friends. Kimberly quickly discovered her powers after a uncomfortable and embarrassing event involving a wooly sweater and everyone's hair sticking up. As the two met up afterwards, Conner reveals that he had been instinctively aware of his ability for as long as he could remember, although he had no idea how to use it. Kimberly began practicing her newfound ability in secret, only allowing Conner to see what she was doing.
During a session of Kimberly's secret target practice, Norvandell found a tuning fork. Upon picking it up, he suddenly felt an urge to strike it. As he did so, Kimberly found her power being amplified. They began to experiment further, seeing how far powers could be amplified, how it worked, etc. From that day on, they began to have more fun with their experimentation and training.
One day, the two were with their parents at a small shop, when a superhuman robber appeared, demanding money and supplies. Everyone within the shop was held hostage, and police quick came to surround the area. However, Kimberly and Conner rose up, using their combined powers to fight back. Unfortunately, even their efforts couldn't defeat the robber, and were held at a stalemate. Then, during another exchange of blows, Katherine was knocked back into Conner, and it was then that Conner "tuned" with Katherine, to create a new being, "Voltune". Voltune summoned her weapon, a bow, and quickly ended the event.
Since then, the secrets were revealed, and the two were given certain freedoms regarding their powers (although kept at somewhat stricter treatment.)
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Ryan a allumé une autre cigarette, en hurlant à Seams comme il s'est présenté, mais ne pouvait pas penser à une abréviation appropriée, donc est resté muet.
Lorsque la porte s'ouvrit enfin, il suivit le reste du groupe à un rythme plus sédatif. En marchant vers le bas de la grande salle, il a déplacé l'orientation de 90° à un rythme de 1G et a levé son pied en douceur. En fin de compte, il a commencé à marcher le long du mur comme s'il était debout sur un terrain plat.
Quand il a atteint le reste d'entre eux, il était sur le plafond, mieux vaut garder sa fumée loin des autres, et s'est couché sur le dos avec ses doigts lacés derrière sa tête afin qu'il puisse facilement regarder « vers les autres ».
"Voulez-vous être l'homme patron?" Il a appelé Chris. "Comment ça va marcher?"
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Name - Alexandrovich Romanov
Alias - Plutonium
Age - Physically he is 15, but chronologically he is well over 80
Appearance - He dresses in very early twentieth century Russian attire, which includes a red fur coat and a black Ushanka with the Romanov royal family crest on the front. His pants are black wool and his footwear consists of black winter boots. Alexandrovich also wears snow-goggles and black fur gloves.
Personality - Alexandrovich is a boy out of time and still acts like a person from the very early 20th century. He is rather formal most of the time, but he is a huge monarchist thanks to his family being the once great rulers of Tsarist Russia. His family being killed helped fuel his dogmatic views other non-monarchist politics, and it is because of this that he hates communists with a burning passion, especially the Russian ones.
He has made several jokes about how he would be tempted to let a civilian die from a villain if he knew that they were a communist, but this has never happened yet and most think it is just his crude sense of humor. His political view is monarchist with a bit of authoritarianism mixed in. Alexandrovich has huge respect for law and order as well as divine authority. Even though he fervently disagrees with the representative republic system of the United States he does have grudging respect for America for being the enemies of Russian communists.
Alexandrovich is also fairly religious thanks to the royal family being heavily tied to the Russian Orthodox Church and he is a firm believer in God. There are three insults that he can't stand, insults to his family, country or religion.
What is definitely true is that he has royal temper and will make rash decisions if an enemy pisses him off enough. Insulting his family or country outside of the time it was communist will infuriate him and he will be prepared to get into a full blown argument. Despite these flaws to his character, Alexandrovich is very courageous and has a good sense of honor. He will never abandon his friends and comrades, and isn't afraid to face death. Alexandrovich is also rather smart and perceptive.
He does suffer from bouts of depression and emotional instability thanks to seeing his family die and the fact that he it is no longer in the world that he had been born into. This still doesn't stop from his using his powers to try and bring some good things back into the world. How he handles this huge change in his life and his current situation is that he believes that God has given him a second chance at life.
Gear (optional) - his goggles have inferred and night vision, as well as a tracking and targeting system.
Power/ability - Radiation Absorption: Alexandrovich can absorb all kinds of radiation even the radiation found in the sun's rays as well as the light that comes off of the moon. If there is a high amount of harmful radiation in the environment then he can absorb it into himself in order to clean the area of the contamination. This gives him a huge reservoir of radioactive energy, which he can draw upon. Finally absorbing radiation can speed up his bodies healing process and allows him to recover more quickly from non fatal wounds and also revitalizes his stamina and body strength, he technically doesn't even need to eat to live and keep up his strnegth.
Radiation Manipulation: This power allows him to manipulate the radioactive energy within himself and the environment around him. His main use of this power is to fire off blast of extremely hot radioactive energy.
Radioactive Flight: Alexandrovich is able to fly by using his manipulation of the radiation in light to bounce off of the particles in air and is capable of high speed flight. This ability works best when in direct sunlight and at night it is easier for him to levitate then actually fly since it will start to use up his own energy reserves of radiation.
Thermal Resistance: He has an extremely high resistance to heat and cold, which allows him to survive temperatures that would be deadly to normal humans.
Weakness - His main weakness is that if his energy reserves are depleted then his powers will become very weak and it takes several hours to get back up to near full power. The more energy he uses the more drained his reserves can become. Despite his healing capabilities, Alexandrovich is still vulnerable to being killed be basic human weapons such guns, swords and bombs. If he absorbs too much radioactive energy then he will experience great pain and it can overwhelm him. Even though it is not technically a weakness, the radiation in his body makes it dangerous for others to make physical contact with his skin for long periods of time and this has caused him to fear letting other get romantically involved with him.
Bio - Alexandrovich was born in 1906 to the Russian royal family the Romanovs, and from the moment he could remember he was always a bright and happy child. He honored his family and loved them dearly, it was part of his dream to make them proud and find a way to fix Russia's problems. The state of the nation was not a good one and he hoped to help change that and renew the bonds between monarchy and the people.
But things would go horribly when the revolution happened and the communist party took over his country. They hated the monarchy and wanted to see them gone forever. Alexandrovich was afraid and he wondered what would happen with them next since his cousins were being held prisoner. He then heard the terrible news of his cousin the Tsar and his family's death. This death pained him greatly since he had a close relationship with his distant cousins, especially princess Anastasia.
They soon came for Alexandrovich's family and they were forced to try and flee the country. But their attempt escape to one of the neighboring nations were hopeless when the Reds intercepted them near the border of Russia. His father decided to sacrifice himself in the hopes that his family might live and he ordered them to run while he and his body guards stayed to fight. Alexandrovich and his family tried to run, but they were shot near a frozen lake and were thrown into the freezing water.
The communist bastards didn't even kill them before they were tossed in the freezing water and just assumed that they would all drown. That's when a meteor of incredible size fell from the sky and struck the Russian wilderness. The meteor released an intense and strange radiation that killed the soldiers who had murdered his family, but Alexandrovich survived thanks to his dormant metagenes activating when the radiation hit the water and changed around his biology to absorb radiation.
With his new powers Alexandrovich was spared death and went into a hibernation sleep for many years. He was freed thanks to the shifting temperatures of the world's environments and he awoke to find himself in the 21st century. His wound was healed thanks to his body absorbing the radiation from the impact of the meteor and he hadn't expected to be still alive after experiencing the horrible sensation of drowning and freezing to death.
Upon learning that he was now in a different century and that the Russian royal family had been dead for decades, Alexandrovich was devastated by the reality of his life now. Everyone he knew was dead and he had no family anymore. His hate for the communists reached a new level and he was glad to see that the Russian soviets had fallen and were now a thing of the past.
Realizing that he also had incredible abilities, Alexandrovich sought out some people of this time period and equipped himself with some high-tech goggles and his personal costume, he became a hero by the name of Plutonium. It has now been a year since he awoke from his long slumber and he hopes to become a powerful enough hero to one start to wage a one man war against all forms of communism. The Justice League of country America eventually came to him with an offer to join a team of younger heroes and he was not very interested at first, but he did realize that he had a long way to go with learning how to fully control his power.
He eventually agreed to their offer and he left out his plan to one day wipe out communism in the world. No he would keep that secret to himself and reveal it when the time was right. Even though he was more used to being alone, a part of him that he didn't like to show too much wanted to find others to make friendships with. Alexandrovich just hopes that his comrades don't die like his family did and he would do whatever he could to make sure that horrible nightmare never happened again.
Notes - he loves meat and his favorite music is classical. Alexandrovich also is a big fan of animated film Anastasia because it is about his dead cousin who is alive in the film.
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Non, ce ne sera pas nécessaire. Et si j'appelais Cora ou Exile, mais avant de vous montrer le QG, je pense qu'on devrait laisser entrer les autres.
Son comportement flasque a fait rire Cora. Personne ne lui avait parlé d'elle? Et bien, quand ils ont fait des présentations, ça devenait assez clair de toute façon. Cora a atteint son visage pour essayer de gratter les assiettes, mais sa main a été arrachée par Batman. Elle allait dire quelque chose quand les autres membres entrèrent dans la grotte. Cora n'a rien dit à Lousia après l'entrée de l'autre fille, mais a attendu que d'autres entrent. Elle voulait que tout soit fait tout de suite. Comme un pansement.
Une paire d'enfants plus jeunes qu'elle est entrée et a salué elle et le garçon. Cora les hoche tranquillement. Un autre a marché sur le plafond et a appelé le garçon. Apparemment, le garçon de tout à l'heure était responsable. Au moins, elle savait qui tenait sa laisse. Le dernier parlait bizarrement et parlait avec un accent russe. Au moins, le groupe lui-même était assez amical.
"Je suis Cora. Ou Exile. Peu importe ce que tu veux m'appeler, c'est bien." Cora était nerveuse, mais elle les a dépassés. Cora était à court de choses à dire, et même alors elle voulait tout expliquer quand tout le monde était à l'intérieur. Elle s'y tenait maladroitement pendant que Batman attendait derrière elle. Mon Dieu, il était flippant.
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Name:
Cora Smithson
Alias:
Exile
Cor'Baath the Liar
Age:
16
Appearance:
Short blue hair and eyes, her eyes can turn red with use of her abilities. Cora is about five feet six, and looks thin and weak. She often prefers to wear blue for luck. She also wears a metal collar and a pair of metal braces on her face. Both can be triggered by her teammates should she go wild. The face plates are holy magics that are made to exorcise demons, and after their use they leave burns on her face.
Her superhero outfit is a black t-shirt and cargo pants with combat boots. She wears a blue jacket over both, for luck.
Personality:
Most of the time when she's not at work she's very calm and laid back. She might make a sarcastic comment or two to show that she's feeling good, but other than that she doesn't really telegraph her feelings. Most people automatically assume she's always angry because of her powers, but since she's received the amulet she's actually happy for the first time in a long time. She considers loyalty to others to be a priority, and tries to help whenever she can. However, without the amulet it's easy to tell that she's angry. Her transformations become more apparent and her irritability goes way up. She can be credited to the death of a thief who attempted to take her wallet once. She claims self defense, but knows that she lost control. Control is the second most important thing to her, and she works to make sure she never loses her temper or overreact to anything. She doesn't consider herself to be two people but one person with a very bad temper.
Gear:
Binding Amulet-
A simple amulet that allows Cora to keep her human form more easily. Crafted by the Justice League so that she may be a part of Young Justice. When worn, it makes her calmer and less angry.
Powers/Abilities:
Demonic Physiology-
Cora sheds parts of her human form to become her true self. She has rules about how much she transforms and how often she does it. Her hands, when transformed, have red scales and claws capable of cutting through steel. When Cora's arms are transformed, her strength effectively doubles and Cora becomes slightly more durable than before. If her legs are transformed, she becomes twice as fast and effectively doubles her reflexes. However, she doesn't transform both at once, nor does she use her 'real' form in combat. Despite being a young demon, she's very strong, even when not transformed. When not transformed at all, Cora is as strong as the strongest normal human. However, she needs to be transformed to take advantage of her form's abilities.
Demonic Understanding-
Cora knows how demons operate and has a fairly decent sense of dark magic and sorcery. She is capable of sensing spells not of a religious background, and interrupting them. However, being a young demon she can't really perform spells without a prepared ingredient on hand. Without any preparation any spell she attempts will fail. She doesn't need anything to break a spell that is considered 'unholy'. Dark magic stemming from the underworld is ineffective against her.
Quick Healing-
Small injuries ranging from a paper cut up to a broken bone heals twice as fast as a regular human's. However, when in demonic form she is unable to heal quickly.
Weakness:
Demonic Madness-
The more she transforms into her demonic form, the angrier and more out of control she gets. Conversely, as she gets angrier she becomes more demonic, thus she has to constantly be in control of her emotions. It is possible to bring her back after a full blown transformation, but that requires stunning her into unconsciousness first.
Gross, it's a church-
With the exception of cemeteries, Cora cannot walk on hallowed ground without permission from the person in charge of the hallowed ground. This is true for all religions and faiths. The exception is anywhere that is blessed by a ruler of the underworld.
Holy Magic-
Any magic considered holy and doesn't use life force for power can inflict great harm upon Cora. Exorcisms in particular work especially well, and can always render her unconscious.
Collared-
Because of her past actions, Cora wears a collar designed to inject tranquilizers should she get out of hand and face plates that activate an exorcism spell. The face plates are slightly painful at all times and she is subject to the leader of the team's and justice league's decisions as to whether or not she needs to be tranquilized or exorcised. The exorcism doesn't send her back to the Underworld, but does render her unconscious due to the pain.
Bio:
"I thought I was normal."
Cora grew up to a typical home, with typical parents. However, they were unaware that Cora was a demon until she was ten years old and broke the teacher's arm while he yelled at her. After a year of searching for help from the church, the only thing that Cora could stand to do was to run away from all that she'd ever known and attempt to understand what had happened to her. As the years rolled on her temper got worse and worse, until one day she killed someone. She'd just been trying to defend herself but the brutality of the crime resulted in a near complete transformation of Cora into Cor'Baath, the demon that had been banished to earth and forced to hold a semi-mortal form.
Cor'Baath had rejected torturing humans for fun and instead tried to help the ones unjustly accused into a better place. When discovered Cor'Baath was sent to earth in mortal form and without any memories of her work. Her punishment was exile to see how horrible human being can truly be. However, a riot during the exile ritual disrupted it and caused Cor'Baath to retain some demonic elements in her mortal form.
The conflict drove both Cora and Cor'Baath into madness and they began to break the law. It was petty at first, but quickly escalated as she got away with more and more crimes. As Cor'Baath, Cora was on the path to become a regular supervillian, often trying to destroy the world and steal from banks. It wasn't until Doctor Fate intervened and defeated her that the truth behind her transformations was revealed. Her plea to Doctor Fate to allow her to atone for what she'd done worked and she was provincially put on the Young Justice team.
Notes:
Forbidden to leave HQ. Too dangerous when exposed to the real world.
Loves Ghibli movies. Her favorite is Howl's Moving Castle.
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Seamus a dû admettre qu'il était plutôt impressionné par la base, du peu d'aperçus de l'installation qu'il a pu obtenir comme il a fait son chemin dans le hall avec les autres qu'il a été en mesure de rassembler que presque tout il était en haut de la ligne. Alors qu'il composait l'arrière du groupe, il a pu avoir un autre regard sur ses nouveaux coéquipiers et ils semblaient tous provenir de tout un éventail d'horizons. "Cela devrait être une expérience intéressante." Il se pensa alors qu'il marchait dans une pièce avec un grand ordinateur, deux autres jeunes héros, et qui Seamus ne pouvait que supposer être Batman lui-même. Seamus peut-être parlé faire au simple fait que la presque légende qui était le chevalier noir était debout devant lui, mais il ressentait quelque chose qui l'ennuyait. C'était une sorte de présence magique, mais elle était en quelque sorte supprimée. Seamus a regardé au-dessus de la pièce un moment avant de remarquer la fille aux cheveux bleus, plus particulièrement le collier et les assiettes sur son visage. Il devait être elle, il pouvait pratiquement voir l'aura magique autour d'elle, mais c'était différent de celui d'un simple utilisateur de magie, c'était plus... infernal. Seamus a dû parcourir toute une liste de possibilités avant qu'il ne se décide finalement sur une idée avec laquelle il n'était pas tout à fait avec, cette fille était un démon ou au moins en partie une et les membres de la Justice League l'avaient lié avec ces plaques et colliers. Seamus avait eu beaucoup d'affaires avec des êtres démoniaques, la plupart d'entre eux agréables mais il y avait la tentative occasionnelle de possession, donc la pensée d'un être lié contre leur volonté ne s'est pas bien assis avec lui. "Il doit y avoir une bonne raison." Il a pensé à lui-même avant de décider de mettre en jachère l'exemple de tous les autres et de donner une deuxième introduction. "Mon nom est Seamus O'Dare."
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"My shadow is great company."
Name
Seamus Matthew O'Dare-Swift
Alias
Dusk
Shay- By his sisters and mom
Age
18
Gender
Male
Appearance
Seamus is a tall fellow, standing at 6'3" in height, with a lean body build. He has messy dark red hair that hangs down to the back of his neck. His eyes are a deep royal purple color and are quite unsettling to some. He has a very fair complexion, not having a blemish in sight.
Costume
Seamus's costume is rather unorthodox when compared to the flasher superheroes around. It consists of a dark grey long sleeved button up shirt under a black collared jacket along with some black slacks and a pair of black dress shoes. He also wears a scarf wrapped around his neck, occasionally using it to cover his lower face like a mask.
Personality
Seamus has been described as the quiet type countless times, he only speaks when he finds it necessary. He doesn't have much of a sense of humor, he is more of the dry sarcasm type of person when he does try his hand at a joke. He may come off as cold but Seamus has a kind heart, he wouldn't dare mock someone and people seem to find him a rather good person to talk to about their problems given his calm demeanor. He is incredibly loyal and protective of his friends and family, not hesitating to stand up for them.
Equipment
Satchel
Seamus has a enchanted satchel that is capable of holding a whole warehouse worth of items and it doesn't even loose it shape or get any heavier.
"What? I like to read."
Seamus keeps a library worth of books in his satchel, most of them on the mystical arts though he does have a few more normal books
Ring
Seamus's ring is made of a special metal found only in the Shadowlands. It is a simple band that wraps around his finger, though it does have a crow engraved into it. One odd thing about the ring though is that it is freezing to the touch.
Camera
Seamus has managed to get his hands on a top of the line camera and takes it with him everywhere, usually keeping it around his neck. He is known to snap pictures at seemingly random moments.
Powers
Darkness Manipulation
Seamus, like his father, is connected with the realm of semi-sentient darkness known as the Shadowlands, which allows him to manipulate darkness in varies ways. He can create constructs out of shadows, the larger amount of shadows available the larger and stronger types of constructs Seamus can summon. Seamus usually uses shadows to form things to restrain and subdue people, his favorite method so far seems to be summoning giant hands to grab and toss around foes. He is able to turn shadows into a disk he can use to levitate and fly on, giving himself extra mobility. Though his connection to the Shadowlands are strong Seamus hasn't mastered his powers yet and has trouble using them to their full potential. Such as unlike his father Seamus has yet to be able to summon actual creatures from the shadow lands. Like wise Seamus hasn't been able to shadow travel own free will, which is basically a form of teleportation. To help regulate his powers Seamus wears a special black metal ring.
Sorcery
Seamus has a real knack for magic and has spent years studying and learning new spells, regardless of the school of magic it is from. He uses anything from verbal incantations to hand gestures to use spells, though like a lot of magic users he finds it easiest to simply utter his words backwards to perform a spell. He is rather well rounded in his range of spells, even being able to perform spells that many magic users would find 'dark'.
Enhanced Healing
It seems that Seamus gained some of his father's resistance to harm, though not nearly to the same extent. A beating that would leave a normal person in a coma or dead will knock the wind out of Seamus and that is about it. He heals a lot faster than a normal person, a twisted ankle or a broken arm will be healed up in a few hours. He can even take a few gunshots with little problem, but pump a few too many bullets into him and He will go down.
Abilities
Arcane Knowledge
Seamus has a in-depth knowledge on a nearly countless amount of subjects involving the magical side of the universe, anything from the names of long lost civilizations to rituals to invoke powerful spirits.
Multilingual
Having to read thousands of books in a almost countless amount of different languages Seamus has become fluent in an astonishing amount of languages, many of which long dead or even never spoken by humans at all.
Talented Artist
All the sigils and ancient markings Seamus had to learn to draw made him quite the skilled artist, he can draw some pretty life like images. Though he seems to prefer photography.
Weaknesses
"It is a bit too bright in here."
Seamus has of yet to be able to produce his own darkness so at the moment he has to rely on whatever shadows are near by in order for him to create his constructs.
Ring
Seamus hasn't mastered his powers yet and as such he must wear a specially enchanted ring to help focuses them. When he doesn't wear his ring his powers are known to go haywire, summoning creatures from the Shadowlands, shadow walking him to random places, and even attacking other people.
History
Seamus was born the oldest child of Opal city's police detective Hope O'Dare and Richard Swift, The Shade. His younger siblings being twin girls by the name Seana and Sarah. Despite never being formally married Hope and Ricard tried to keep their kids' lives as simple as possible, going as far to hide Richard's secret identity from them. Seamus's life was fairly normal until his tenth birthday when his powers manifested, in the form of transporting him to the Shadowlands. Seamus spent a week lost in the realm, something that can and has driven countless other people mad. The only way the boy survived was by the will of the Shadowlands itself, it guiding Seamus away from the evil beings that dwelled there. He was saved by his father who travelled to the other realm do to his own connection with it. After his return to earth Seamus was told the secret his parents hide from him his whole life. Though he was hurt by the distrust his parents showed him, even now still resenting them slightly, he was ecstatic to have this whole new world, literally, presented to him.
Notes
Seamus has an addiction to any and all things blueberry. If you leave anything out with blueberries in it Seamus will most likely take it. He even keeps a pack of blueberry flavored gum on him at all times.
Family
Hope O'Dare
His mother and a detective on the Opal City police force. She is very over protective and doesn't like the idea of Seamus being on the team.
Richard "Shade" Swift
His father and the "hero" known as the Shade. The two are fairly close, though they don't speak all to often with each other nowadays.
Seana O'Dare-Swift
His younger sister and the older one of the twins by four minutes. She is reserved and quite timed but is amazingly bright.
Sarah O'Dare-Swift
His younger sister and the youngest of the twins by four minutes. Unlike her sister Sarah is outgoing and confident, not being afraid to speak her mind and go after what she wants.
Friends
Giovanni Zatara
Seamus has met with the magician many times and has learned a few spells from him.
Zatanna Zatara
His meetings with her father has caused Seamus to meet Zatanna a few times, they seem to have gotten along quite well.
John "Hellblazer" Constantine
Seamus has crossed path with this magic user a few times, the two have no real negative feelings towards each other.
Dr. Fate
Seamus has a respect for the hero and a slight sympathy for the person that has to be used to bring him.
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Lex est entré dans la base, portant un pantalon noir et un pull. Il avait un manteau de tranchée marron. Il faisait une valise noire. La valise contenait son costume de guerre. Il a été surpris que la Ligue lui ait permis de se joindre à lui. Son père a fait beaucoup de mal et Lex a voulu les corriger. La base était impressionnante. La technologie n'a pas l'air mauvaise. Il a appelé son assistant au téléphone. "Oui, Mercy... Annule tous mes rendez-vous. Oui, je serai occupé pour les prochains jours. Ne vous inquiétez pas, je vais appeler." Lex a raccroché et a marché dans le couloir jusqu'à l'endroit où tous ses coéquipiers étaient. Ils ressemblaient à des gens gentils et intéressants. Ils n'ont pas non plus l'air stupides. Alors quelqu'un a pris son œil. Une fille. Il a jeté un coup d'œil sur la fille aux cheveux foncés courts (Peggy Little). Une fois le type nommé Seamus a fini de se présenter. Lex a mis sa valise sur la table et a dit "Bonjour, mon nom est Lex Luthor, mon père est le supervillain. Mais je ne suis pas comme lui. J'ai demandé à rejoindre cette équipe pour réparer tous les torts qu'il a commis et ramener l'honneur à mon nom de famille." Lex a fait un sourire maladroit, il n'avait pas l'habitude de sourire. "J'espère que vous pouvez tous m'accepter en tant que coéquipière."
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Name - Lex Luthor jr
Alias -Brainiac
Age -17
Appearance - hair guy)
Personality - Is very intelligence, he sees himself in high regaerd beleiivng himself to be the smartest man in the room, he is also kind, Like his father he can be arrogant and prone to bursts of anger. However Lex wants to improve his family name and undo all the wrongs his dad did
Gear (optional) - His own version of the warsuit. He can press a button on the warsuit which can call for weapon attachments. that he calls Super Version
suit)
Power/ability - A massive intelligence, also unknown to Lex, much like Superboy, Lex is also a clone but not of Superman but of Lex Luthor, and like Superboy, Lex does have some kryptonian DNA but only a very small ammount, making him strong enough to turn over a truck by himself.
Weakness - None except even with his small ammount of kryptonian DNA, a well placed shot can put him down. His anger will also get the better of him.
Bio -Lex was cloned from lex Luthor. However Lex jr, was given false memories to believe he was infact raised by Luthor. His 'father' supposedly ended his life leaving Lex alone, howeve he left Lex with a vast fortune, Lexcorp, and more. Lex found out all the things his father has done and decided to become a hero to better his family name
Notes - He donated money to the school his dad stole 40 cakes from
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C'est pas vrai.
Chris a pris les nouveaux visages d'abord était une tête rouge foncé qui s'appelait Seamus, suivi par deux plus vous avez l'air assez jeune l'un était une fille avec des cheveux bruns et portant une casquette de baseball et l'autre était un garçon avec des cheveux noirs et des yeux verts. Ensuite, une femme aux cheveux blonds longs portant un bandeau qui s'étend jusqu'à sa taille. Après elle Chris a vu un homme qui semblait être plus vieux que lui marchant sur le plafond fumer, et il a également posé deux questions à Chris, mais il préférerait attendre pour répondre une fois que tout le monde était devant lui. En regardant l'endroit où tout le monde venait de Chris, on voit un garçon qui semble être sorti du début du XXIe siècle de la Russie, et finalement quelqu'un qu'il était sûr que tout le monde savait bien ce qui était Lex Luthor Jr. Une fois que tout le monde était enfin dans la même pièce et Chris se sentait assez confiant pour enfin parler, il a parlé et a dit.
"Bonjour tout le monde je suis votre chef Fang ou vous pouvez m'appeler par mon vrai nom Chris. Aussi si vous n'avez pas déjà remarqué il semble que nous avons été visités par Batman lui-même, mais nous allons également obtenir un bonjour amical de Superboy, Miss Martian, et Kid Flash." Chris s'est arrêté en regardant tous les visages et en les comptant dans sa tête. -- C'est vous tous? lui a - t - il demandé.
C'est pas vrai.
Charlie dormait très vite dans un train prenant trois places pour son lit. Son rêve était agréable, vous pouvez le dire par l'expression sur son visage, mais il n'arrêtait pas de le faire changer par quelque chose de vibrant dans sa poche. Ses yeux à moitié ouverts et peu de mouvement dans ses bras atteignent dans sa poche et sorti son téléphone qui avait une alerte sur l'écran. Il a essayé de faire ressortir les mots qui lisent 'Vous avez dormi' ses yeux ouverts et il s'est rapidement assis après avoir finalement compris ce que cela signifie. En regardant autour de lui, il a vu que le train quittait son arrêt, et à vitesse rapide, il s'est dirigé vers l'arrière du train et est sorti. Charlie n'a pas eu le temps de prendre en compte qu'il était sur le point de sauter d'un train en mouvement, alors il a sauté en plaçant sa planche sous ses pieds qui a finalement atterri sur une voie ferrée. Il a juste besoin de garder l'équilibre jusqu'à ce qu'il ralentisse assez pour qu'il commence à courir.
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Name - Jesus (but now goes by Chris) Freeman
Alias - Fang
Age - 20
Appearance - Chris is currently standing at 5’7”
But with glasses but trades them out for the mask when time to fight.
Personality - Chris is kind to everyone and has been taught to be honest to his loved ones. He is friendly, funny, and always finds a way to cheer up someone if their having a bad day. Yet at the same time Chris has another side to him that comes out when he is in combat or threatened of losing someone he cares about.
Gear (optional) -
-Gatling sheath and inter changeable blade katana: Chris has one main weapon that he created over a course of time in his father’s lab. The first part is a sheath that sort of has the shape of mini-gun barrel but not as revealing and a bit more of a rectangle mix. It holds different groups of katana blades they have different effects depending on the color Red=fire, Blue=electricity, Yellow=explosive (adds a little extra kick on impact), Light Blue=ice. The fun part of this contraption for Chris is that it's linked to his mask and he can have it spin till the type of blade he requested is ready to be drawn. The other half of his weapon is the katana handle he crafted to be able to change blades when the time comes. He takes the handle hand jam it into the hole of the sheath and waits just a second for the blade to lock onto the handle before drawing it.
-Mask: Chris knew he didn't want anyone to know his face so he invented a mask and implanted the same technology in it his dad created for him to see. Chris also added some extra features like a display had that can tell all sorts of things like if he has run out of a type of katana blade, or all sorts of things. The mask itself is made out carbon fiber with a screen on the inside that allows Chris to see and do what he does. (The mask looks like this but without the eye holes and has a few short glowing red line on it.)
Power/ability - Chris is super smart when it comes to inventing things whether it's weapons or battle armor. With how smart he is at inventing it can work in reverse as well. An example would be if he went against someone with advance armor, battle mechs, or weapons he can find a weak spot pretty quickly by analyzing it.
Weakness - Chris went blind around the age of sixteen and had the help of his dad to fix that by making him a pair of glasses that give him sight once again. Later on his life he implanted the same type technology in a mask he wears, so if he loses one of the two he loses his sight.
Bio - Born in a weird mix of parents a super christian mother and a scientist father. He grew up in Detroit in a small house with no other siblings. When he was born his mother insisted he be named Jesus and his father just wen along with it thinking she was joking until he saw the birth certificate. Chris went to a very poor school that was probably one gang fight away from closing. When he first meet his friends he told them his name was Jesus, so they nick named him the Jesus of Suburbia which he thought was kind of funny.
When he wasn't in school Chris went with his father to his lab with all the other scientists. Chris was always fascinated by what his dad did always inventing knew things to better peoples lives, and it's what drove Chris to invent his own things. At school his friends though it was cool he wanted to invent things and they even wanted to help him but mostly what they did was help give him ideas.
When Chris was sixteen he got a part time job in his father’s lab. Chris was to help his dad but his dad just let him try to make his own things and he did for months and months till a certain, and it was that day when Chris made his first and most tragic mistake. While trying to make something Chris ended up hitting a jar containing some liquid in spilling around where he was standing. Taking blame for it Chris started to move to the mop, but he slipped on the first step and ended up hitting his head on the table knocking him out and causing him to go blind.
Chris spent months having to walk around with cane and his friends felt sorry for what happened to him. Even though they have nothing to do with what happened, but while Chris walked around blind his dad was hard at work trying to invent something that could restore his sight. It was the only thing his dad could think about and he halted all of his other work just for this one project, and over a year timing and many failed attempts it was done. Chris was sitting up in his room when his father came knocking at the door saying he had a present for him, and after letting his father in Chris was given a pair of glasses. He put them on and while he was putting them on he stopped and was surprised he was starting to see something, and after the he quickly put the glasses on. Chris nearly jumped out of his skin when he found out he can see once again.
Chris grew up to the age of eighteen and with that he changed his name from Jesus to Chris and moved out of his parents house into an apartment complex. Still working at his father’s lab Chris basically was a genius in inventing and dissembling/reverse engineering. Chris mostly spent time inventing and investigating in the crime that happens around the streets of Detroit. In due time Chris took under the name of Fang when fighting crime he mostly did it at night because that's when crime is most booming in Detroit.
Notes -
-Music: Chris enjoys music when he is crafting, so he usually has head phones on.
-Leader: Chris has been prompted by Batman that he will be the team leader.
Name - Charlie Johnson
Alias - Ash
Age - 16
Appearance - Charlie stands about 5'6" with hair that is about between medium and short lengths and blue eyes. He likes to wear a black beanie, light grey pants, punk/rock t-shirt, black with white bottom and laces skate shoes, and a red and black square flannel. For combat Charlie was given a full black with some grey combat outfit. Which is black pants with two grey ovals along them, a dark grey shirt, a black jacket with two pockets in the front on each side of the zipper, and he still wears his skate shoes.
Personality - Charlie has that average skater teen attitude, and also has the personality of teens who had to survive on the streets. But all that aside he cares for others and is friendly and kind along with that.
Gear (optional) - Charlie carries on him his phone, earbuds/headphones, skateboard, and wallet at all times.
Power/ability - Lord Symbol.
Charlie (as many say) was "branded" with the symbol of an acncient Lord of Fire this allows him to generate his own fire out of thin air. He can also use his flames for multiple purposes such as...
Will it burn? - Charlie can decide if his flames will burn or not, but even if it doesn't burn you can still feel the heat.
I'm my own rocket! - While on his skateboard Charlie can use his flames to accelerate his speed to limits of a car, but it burns through his power faster than anything else. This can also allow him to somewhat fly, but it more looks like someone surfing the air because it gets really wobbly up in the air.
Kaboom! - If Charlie puts out enough fire in a small concentrated spot it can create an explosion, but as of right now he can only breach a door or a brick wall.
Weakness - Charlie does not have infinite supply of fire he can burn through it if not careful, and if that was to happen he would need time to channel/charge it back up. If he focuses on it the process can be quick but he needs absolute concentration to do so. If he can't concentrate then the process to restore him to full power can take a long time.
Bio - Charlie Johnson or better known as Ash lived most his life on the street. He was born and somewhat raised in Gotham of course most of the raising took place on the streets. He used to live in a home till he started to get his powers, and by accident he burned down his school and in return a mob of angry parents came and burned down his house. He got out safely but his parents didn't since then he lived with the other homeless on the streets and in the alleys.
Eventually Charlie got into gang life because of his powers, but it was in that life he met his best friend Stone Wilson who also was "gifted." The two followed what they were told to do by their boss and never asked questions. On one such day Charlie was tired of it all and left the gang, but Stone stayed for reasons he couldn't say. Before leaving Charlie was given a finale gift from Stone since it was his birthday and all, and the gift Charlie received was what looked like a brand new out of the store skateboard (but it was actually Stone's old one that he put new parts on.) A year after leaving Charlie was approached by a Justice League member who asked him to join a team called "Young Justice," and without thinking Charlie agreed on the spot.
Notes:
Music - Charlie likes punk/rock music the most and has tons of songs on his phone.
Hair? - Charlie cuts his own hair and hasn't been to a barber since his school burned down.
Pro or not? - Charlie is very talented at skateboarding, but he doesn't say he's a pro more like someone who enjoys it.
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Presque personne n'avait remarqué que Peggy s'était glissée dans le quartier général, car elle était trop distrait en admirant l'établissement d'accoutumance. Elle errait, chambre par chambre, puis s'arrêtait près de l'atelier. Elle se sentait giddy à la vue de divers matériaux et équipements bien exposés sur une étagère en verre. Boîtes de ferrailles métalliques empilées à côté d'un terminal d'ordinateur, et au centre de la pièce est une table d'artisanat en métal, assez énorme pour s'adapter à un corps inclinable. Avec ceux-ci, elle pourrait mieux améliorer ses pièces, même fabriquer un costume blindé léger avec construit dans les services publics ou encore mieux, un construit dans l'ipod. Elle a pris son temps à balayer la pièce, à se moquer de tout ce qu'elle pouvait mettre la main dessus. En entendant la voix de Chris de l'autre côté de la pièce, elle se souvient qu'elle avait de nouveaux amis à rencontrer. Elle est partie, admirant toujours le ciel où elle était, et l'équipe joyeuse. Après tout, si elle devait vivre aussi normale et pas bizarre que possible, elle devrait commencer par faire une bonne première impression. Elle est apparue au groupe, juste derrière Chris. Il s'est retourné quand le groupe a regardé loin derrière lui, et a vu Peggy regarder à blanc sur lui. Chris est revenu avec un regard confus. Ça allait bien. Avant que les choses deviennent plus embarrassantes, elle a finalement dit.
"Salut. Je suis Peggy." Oui. Jusqu'à présent, c'est bien. "Peggy Little. Anciennement Automation 1 80043-1, j'étais un produit inachevé du professeur de science Ivo et T.O Morrow. J'ai été repris par le Dr James Little, qui m'a principalement utilisé comme un moyen de loger son propre esprit avec une superarme qui finira par détruire le juge Legue. " Ok, c'était trop d'informations, et très inutile. Peggy s'est déplacée, réalisant ce qu'elle vient de dire, et elle a regardé ses amis avec assurance. "Mais je ne ferai pas une telle chose. Je ne suis pas maléfique comme lui, je veux vraiment aider les gens."
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Name - Automaton 1-80043l/ Peggy Little
Alias - Tomorrow Girl
Age - physically late teens.
Gender- physically female.
Appearance - Peggy stands 5'4, with an average/athletic body. She is distinctively android compared to other humans, notches that traces her muscles and metals and screws that hold together her limbs are seen visibly.
Gear (optional) - Peggy has a built in instant weaponry, most notably a titanium blade that caan be retracted in both arms, laser guns and a jet pack. It wont make her fly but it can recoil her through extreme heights, very useful when cityscaping.
Her casual wear is a black t shirt, layered by a loose dark brown hooded jacket that's rolled up to her elbows. She wears a dogtag necklace and a bunch of wrist accessories . Her bottoms are a pair of ripped faded jeans and worn out boots. She carries a duffle bag around that contains mostly junk.
She wears a personally customed outfit when doing vigilante work.A zipped up black suit, with the arms ripped off to better display her weapons, combat boots and a scarf cape covering most of her torso. She wears an out of placed ballcap over her head, because she likes how it fits over her head.
Power/ability - With her superhuman intelligence, and robotic engineering skills, she is able to make upgrades on her android body to well fit herself.
-Super human agility/stamina.
-Advance technology.
-Instant weaponry.
-Computer hacking.
-Built in force field
Weakness - Peggy was programmed to familiarize a series of codes, if mentioned to her will immediately shut her down in case she got out of control. She then needs to be manually rebooted by the creator, or preferably by someone who is tech savvy enough to understand her programming language.
Bio -
Automation 1-800431, or preferably known as Peggy Little, is an android conceived by the mad scientists, Professor Ivo and T.O Morrow, collaborating with Doctor James D. Little, a retired bio-engineer. Sometime during this, Little had a disagreement with the two. He was not in favor of their goals/ intentions of brazen destruction, thus, forcing Dr. Little to leave the team.
He continued developing the unfinished project, an A.I, now designed for the purpose of watching over his sickly daughter, Grace. It was then called Peggy, a floating eyebot that would keep her daughter company in her remaining years. Peggy was very fond of Grace, and together they were inseparable. Two years later, Dr. Little's home was attacked by a party who wanted something from him. Unknown to even his collegues, he was secretly making a weapon that will once and for all destroy the Justice League, and these people are after his years of hard work, either to stop it, or to claim it for themselves. Knowing what was at stake, he devised a plan, storing all data from his brain to a drive in case something happened to him. This is where Peggy, the innocent eyebot, came to good use than intended. After Grace died from her sickness, he used his daughter's trusty friend as a storage device, all his thoughts, knowledge are inside it's memory core. Trusting no one at this point, he brought the eyebot to an underground lab, programmed it to execute his plans when he dies. His pursuers tracked him to his underground lair, w/c he purposely lured in after setting a trap that blew them all in to flames. The eyebot's programming was halted at the last minute, yet enough time to store all of his data, except for one tiny crucial bit: his evil morality, destroying all of his plans at the very last minute. His remaining pursuers tracked the bot, but was too late when it programmed itself on an inactive android at a local synthetic brothel, without being given any choice, the android escaped before its pursuers found the bot's empty shell.
She may be considered as Tomorrow Woman's sister, yet only for a time did T.O Morrow contributed to her development. Despite this, she adopted the name as a sign of respect and admiration for the heroine. She spent her days doing vigilante work independently in her own terms, before being discovered by the young justice.
Personality -Unlike her creator, Peggy is morally good, a trait she had observed in Grace. As an A.I, she had adapted the girl's kindheartedness, and like her she would help those people who are in need in even the most little, or seemingly irrelevant things. She has a mindset of a young innocent child, gets easily attracted, sometimes gullible. Even so, after her fusion with Dr.Little's mind, she acquired his genius level intellect and if provoked she would not hesitate to fight.
She is quiet but outspoken, blunt even, but without the intention of offense, mostly. She is stoic but caring and friendly. It is her loyalty that best defines her, and would rigorously fight for the people she treasures.
Others:
Sometimes she would dream of memories not of her own, but of her late creator's. In a way, he still lives on through her, acquiring his skills and preferences, but her personality and moral decisions are her own.
Notes
-Lives in an abandoned church with her pet cats.
-Would use the money from vigilante work to help the homeless, and feed her cats.
-Is fond of listening to Chopin and Bach.
-Is in no way related to Cat Woman.
-Adores pretty things.
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"Dans le joyeux mois de juin de ma maison, j'ai commencé, j'ai laissé les filles 'Tuam un cœur presque brisé. Salué mon père, m'a embrassée, ma mère chérie. Frappe une pinte de bière, moi le chagrin et les larmes à étouffer... » Ryan chanta tranquillement à lui-même et souffla un autre panache de fumée dans l'air.
C'était à peu près quand Peggy Little a commencé à se présenter et après un moment de silence, il a jeté sa tête en arrière et s'est mis à rire comme des guffaws lunatiques et profonds qui l'ont fait rouler sur le plafond avec ses mains enveloppées autour de son milieu.
"Oh, Dieux." Il a essuyé une larme de son œil et a favorisé la fille bizarre-chose avec un sourire rayonnant. "C'est un des plus grands trucs que j'ai entendus toute la journée. Je pense qu'on va être de très bons amis, petit."
Il s'assit et une seconde plus tard tomba soudainement de sa place jusqu'à ce qu'il s'arrête brusquement et qu'il tombe du sol. Un moment plus tard, il laissa tomber le reste du chemin et atterrit légèrement sur le sol, les bottes ne faisant presque aucun bruit.
"Alors je me suis présenté dehors, mais autant le refaire. Ryan à mes amis, Singularity dans le domaine. Je suis sûr que vous pouvez me deviner des pouvoirs basés sur ce nom et si vous ne pouvez pas, eh bien..." il a souri et a clin d'œil au groupe dans son ensemble. "Ce sera une surprise amusante une fois que vous l'aurez compris."
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Name:
Cora Smithson
Alias:
Exile
Cor'Baath the Liar
Age:
16
Appearance:
Short blue hair and eyes, her eyes can turn red with use of her abilities. Cora is about five feet six, and looks thin and weak. She often prefers to wear blue for luck. She also wears a metal collar and a pair of metal braces on her face. Both can be triggered by her teammates should she go wild. The face plates are holy magics that are made to exorcise demons, and after their use they leave burns on her face.
Her superhero outfit is a black t-shirt and cargo pants with combat boots. She wears a blue jacket over both, for luck.
Personality:
Most of the time when she's not at work she's very calm and laid back. She might make a sarcastic comment or two to show that she's feeling good, but other than that she doesn't really telegraph her feelings. Most people automatically assume she's always angry because of her powers, but since she's received the amulet she's actually happy for the first time in a long time. She considers loyalty to others to be a priority, and tries to help whenever she can. However, without the amulet it's easy to tell that she's angry. Her transformations become more apparent and her irritability goes way up. She can be credited to the death of a thief who attempted to take her wallet once. She claims self defense, but knows that she lost control. Control is the second most important thing to her, and she works to make sure she never loses her temper or overreact to anything. She doesn't consider herself to be two people but one person with a very bad temper.
Gear:
Binding Amulet-
A simple amulet that allows Cora to keep her human form more easily. Crafted by the Justice League so that she may be a part of Young Justice. When worn, it makes her calmer and less angry.
Powers/Abilities:
Demonic Physiology-
Cora sheds parts of her human form to become her true self. She has rules about how much she transforms and how often she does it. Her hands, when transformed, have red scales and claws capable of cutting through steel. When Cora's arms are transformed, her strength effectively doubles and Cora becomes slightly more durable than before. If her legs are transformed, she becomes twice as fast and effectively doubles her reflexes. However, she doesn't transform both at once, nor does she use her 'real' form in combat. Despite being a young demon, she's very strong, even when not transformed. When not transformed at all, Cora is as strong as the strongest normal human. However, she needs to be transformed to take advantage of her form's abilities.
Demonic Understanding-
Cora knows how demons operate and has a fairly decent sense of dark magic and sorcery. She is capable of sensing spells not of a religious background, and interrupting them. However, being a young demon she can't really perform spells without a prepared ingredient on hand. Without any preparation any spell she attempts will fail. She doesn't need anything to break a spell that is considered 'unholy'. Dark magic stemming from the underworld is ineffective against her.
Quick Healing-
Small injuries ranging from a paper cut up to a broken bone heals twice as fast as a regular human's. However, when in demonic form she is unable to heal quickly.
Weakness:
Demonic Madness-
The more she transforms into her demonic form, the angrier and more out of control she gets. Conversely, as she gets angrier she becomes more demonic, thus she has to constantly be in control of her emotions. It is possible to bring her back after a full blown transformation, but that requires stunning her into unconsciousness first.
Gross, it's a church-
With the exception of cemeteries, Cora cannot walk on hallowed ground without permission from the person in charge of the hallowed ground. This is true for all religions and faiths. The exception is anywhere that is blessed by a ruler of the underworld.
Holy Magic-
Any magic considered holy and doesn't use life force for power can inflict great harm upon Cora. Exorcisms in particular work especially well, and can always render her unconscious.
Collared-
Because of her past actions, Cora wears a collar designed to inject tranquilizers should she get out of hand and face plates that activate an exorcism spell. The face plates are slightly painful at all times and she is subject to the leader of the team's and justice league's decisions as to whether or not she needs to be tranquilized or exorcised. The exorcism doesn't send her back to the Underworld, but does render her unconscious due to the pain.
Bio:
"I thought I was normal."
Cora grew up to a typical home, with typical parents. However, they were unaware that Cora was a demon until she was ten years old and broke the teacher's arm while he yelled at her. After a year of searching for help from the church, the only thing that Cora could stand to do was to run away from all that she'd ever known and attempt to understand what had happened to her. As the years rolled on her temper got worse and worse, until one day she killed someone. She'd just been trying to defend herself but the brutality of the crime resulted in a near complete transformation of Cora into Cor'Baath, the demon that had been banished to earth and forced to hold a semi-mortal form.
Cor'Baath had rejected torturing humans for fun and instead tried to help the ones unjustly accused into a better place. When discovered Cor'Baath was sent to earth in mortal form and without any memories of her work. Her punishment was exile to see how horrible human being can truly be. However, a riot during the exile ritual disrupted it and caused Cor'Baath to retain some demonic elements in her mortal form.
The conflict drove both Cora and Cor'Baath into madness and they began to break the law. It was petty at first, but quickly escalated as she got away with more and more crimes. As Cor'Baath, Cora was on the path to become a regular supervillian, often trying to destroy the world and steal from banks. It wasn't until Doctor Fate intervened and defeated her that the truth behind her transformations was revealed. Her plea to Doctor Fate to allow her to atone for what she'd done worked and she was provincially put on the Young Justice team.
Notes:
Forbidden to leave HQ. Too dangerous when exposed to the real world.
Loves Ghibli movies. Her favorite is Howl's Moving Castle.
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Louisa a observé que tout le processus d'introduction commençait à nouveau. Elle a également regardé Peggy se faufiler autour du groupe et a commencé à explorer la base. Louisa a presque déménagé pour l'arrêter, mais a réalisé que ce n'était ni sa place ni sa responsabilité d'arrêter ce qui semblait être une fille autour de son âge de errer quelque part où ils avaient été invités à. Elle a commencé à scanner les gens, à voir avec qui elle allait et ne fonctionnerait pas bien. La première chose qu'elle s'est rendue compte, c'est à quel point tout le monde était jeune. Quand ils ont dit Young Justice, elle pensait que cela signifiait des gens d'environ son âge, pas des jeunes de 14 ans. C'est à l'exception de l'Irlandais poilu, qui pue actuellement l'endroit avec sa cigarette. Elle n'aimait pas déjà "Ryan". Il était bien trop coriace pour ses goûts, comme une sorte de méchante bande dessinée. Elle l'a presque frappé quand il a ri, Peggy, qui semblait faire le meilleur de sa situation.
En parlant de Peggy, l'opinion de Louisa était étonnamment positive. Elle semblait naïve, pas stupide du tout, mais inexpérimentée. De plus, Lousia avait toujours voulu un robot ami depuis qu'elle voyait le géant de fer comme un enfant. Louisa a été un peu surpris quand, Fang a été fait chef. Il ne ressemblait pas au type de leader, mais il semblait avoir un air de charisme à son sujet et si Batman l'avait choisi surtout alors elle pensait qu'elle pouvait avoir foi en ses capacités. Le Russe était... intéressant à dire le moins. Il portait de l'équipement d'hiver, même si c'était une journée plutôt chaude. Il semblait assez poli, s'il n'était pas à sa place.
Kimberly et Conner semblaient être les uns les autres. Alors que Conner avait l'air réservé et prudent, Kimberly avait l'air aventureux et bruyant. Il n'y avait pas grand chose à dire, Seamus. Il n'avait pas beaucoup dit depuis son arrivée, et il n'avait aucune indication sur son pouvoir, mais Louisa non plus. Louisa avait une aversion presque automatique pour Lex. Elle savait que ce n'était pas bon d'avoir une telle partialité, et qu'il devait être quelque peu différent de son prédécesseur s'il était accepté dans l'équipe, mais à Louisa un clone d'un super méchant était aussi enclin à la vilaine que la copie originale.
Louisa avait très peu à dire, Cora, jusqu'à ce que Batman commence à parler. Elle s'est brusquement repliée sur elle-même, embarrassée par quelque chose qu'elle n'aurait pas pu aider. Louisa s'est sentie un peu triste au-dessus d'elle, d'autant plus quand Batman a mentionné comment elle n'a pas été autorisée dans le monde extérieur. Louisa fixa Cora un moment avant de parler.
« Pourquoi exactement est, Cora n'a pas permis dans le monde extérieur si le collier peut l'empêcher de se transformer en.. » Elle s'est arrêtée, pensant à ses mots. "Eh bien de tourner." Elle a décidé, pensant qu'il serait préférable de ne pas nommer l'affliction.
"Sûr qu'on pourrait la laisser sortir de la grotte au moins une partie du temps? Ça ne peut pas lui faire du bien d'être enfermée ici tout le temps." Elle s'est disputée, donnant un petit sourire à Cora avant de regarder le Batman.
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Alias -
Tisiphone
Age - 18
Appearance -
Louisa has long bright blonde hair that stretches down to her shoulder. She stands at just 5 foot 6 and has a lightly muscular physique that betrays her true strength. Her skin is rather pale and she doesn't care a huge amount about tanning it. The most notable feature of, Louisa comes from her alien heritage, her green eyes. Unlike humans who have green eyes, rather than having just the iris being coloured, instead, Louisa's iris and the centre of her eye is green. She is hardly ever seen without her mothers headband, which bears the pattern of yellow and orange triangles and tails off down to her waist.
Personality -
Louisa is known for being adaptable to her situation. She is able to improvise in times of high pressure and ultimately is able to make do with what she has whatever the situation. If there are two things you mustn't do around, Louisa it's insulting her family or her height. Doing so will end in either Louisa sulking/storming off or her never forgiving you again as long as she lives. She always believes in doing the right thing, and tires to do what's best for everyone as much as possible. While a 'hero', Louisa still retains her rebellious attitude and has major anger issues. Along with this, she takes any insult to her appearance or her personality to heart and is prone to prolonged periods of depression if such an insult were to come to light.
Power/ability -
Because of her youth, Louisa's powers offer much room to grow and develop, with her Amazonian based powers being the most likely to grow as she ages.
-Enhanced aspects of the human body, with strength being the main attribute being empowered.
-Amazonian training, although started late and was finished early.
-Louisa is also to absorb and re-emit kinetic energy. This means that if she were punched, she would be able to transfer this energy into her next attack or even into a ranged laser based attack.
Weakness -
-Rhodium is her main weakness. A handful will make her feel weak, and enough will completely de-power her.
-Excessive damage of course, while she is much more durable than the average human she is still susceptible to death through natural means if the damage is great enough.
Bio -
Louisa is the daughter of the unlikely couple of an Amazon and an alien. Her mother, an amazon who escaped Themyscria in search of a less secluded life and instead found an alien in her such predicament. Louisa's father had escaped from a planet very similar to Earth, but with the major change of it being under martial law and with citizens being executed for small things like littering or voicing the wrong opinion. They both managed to work together in order to establish a 'normal' life for themselves and later had a daughter, not knowing what the result of mixing Amazon and alien genes would be.
The result was, Lousia, probably the shortest 'Amazon' there is. She was born in Germany, but learned various languages as she grew. Her early life was relatively normal, with her parents trying to keep both of their heritages a secret from, Louisa. Unfortunately, this was a lot harder than it sounded. The Amazons were hot on the trail of the family, looking to bring Louisa's mother back and properly train Louisa as an Amazon. However, Louisa's parents just wanted a normal life for them and their daughter and as a result went on the run.
Louisa lived a life of travel until she was about 11. This was when things took a major turn for the worse. They arrived in Maine late at night, and everyone was far too tired to deal with any problems. As Louisa slept in the car her parents went to get supplies at a nearby gas station. They were unfortunately murdered by an upcoming super villain who had been tracking the family for weeks. He was about to creep up on, Louisa when he was stopped by the Amazons who had also been tracking Louisa and her family.
Louisa woke up in Themyscria, confused and full of questions. Unfortunately for her, these would only be answered once she returned to America. In the mean time, she was trained to be an Amazon. Unsurprisingly, her increased attributes and abilities that she gained from her father made her quite troublesome for her trainers. Sadly, her training had to be cut short, as Hippolyta willed for Louisa to return to America as per her mothers wishes.
Louisa returned with a portion of money given to her by the Amazons. She managed to buy an apartment and find a job, but her life was left feeling empty. She began heroing to fill this emptiness and has recently been contacted about joining 'Young Justice'.
Notes -
-Favourite colour is green
-Favourite band is The Stone Roses
-Favourite song is "This is How it Feels"
-Has a German accent
-Knows German, English, Latin and Greek.
-Obsessed with Britain, especially the 'Madchester' scene.
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C'est pas vrai.
Chris savait que quelqu'un avait disparu et avec son esprit à l'aise Chris ne se sentait plus si stressé. Il a été surtout surpris par le fait qu'il ne l'ait pas remarquée, mais peut-être qu'elle est entrée pendant qu'il regardait le gars sur le plafond. "Bon de vous rencontrer Peggy, je suppose que vous avez déjà entendu qui je suis. Je suppose également que vous ne pouvez pas attendre pour regarder autour de l'AC, mais une fois les formalités terminées, nous allons commencer la visite je vous assure." Chris a dit avec un ton amical.
C'est pas vrai.
Charlie s'était finalement ralenti et retournait à la gare tout en vérifiant constamment l'heure sur son téléphone. Il lui a fallu cinq minutes de course continue pour retourner à la gare. Charlie savait qu'il ne pouvait pas courir jusqu'au Mont. Justice, donc il a jeté son skateboard et a sauté sur prendre dans la rue. Il ne pouvait pas utiliser son pouvoir pour un coup de pouce au moins pas à l'air libre, mais s'il prenait dans les ruelles, alors il pouvait les utiliser pour une courte rafale de vitesse. Charlie l'a fait et après avoir pris assez de vitesse pour continuer à aller seul, il est retourné dans la rue.
"Prenez votre prochain aller à droite pour deux pâtés de maisons et puis à gauche. Il vous y mènera plus vite." a dit une voix mystérieuse dans la tête de Charlie qu'il n'avait jamais entendue auparavant. Tout ce qu'il savait sur cette voix, c'est que c'était définitivement la voix d'une femme. Il fit ce qu'il avait ordonné et arriva à la forêt de Mt. Justice qui était située près de l'entrée d'entrée.
"Le temps de prendre ce chiot en l'air!" Charlie s'est dit en libérant juste assez de feu sous lui juste pour descendre du sol. Il a ensuite utilisé certains pour le garder avec son conseil d'administration allant jeter la forêt et dans le Mont. Justice. Charlie venait juste d'arriver dans la pièce où tout le monde était rassemblé quand il a essayé de se baisser sur le sol. Quand il a essayé de calmer le feu, il avait mis beaucoup plus dehors et puis il s'était complètement arrêté et il est tombé à terre et s'est écrasé à la croupe des gens. Quand Charlie a fini par s'arrêter, il était sur le dos devant Chris, qui le regardait maintenant vers le bas : "Désolé, j'avais fini de dormir." C'est ce qu'il a dit.
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Name - Jesus (but now goes by Chris) Freeman
Alias - Fang
Age - 20
Appearance - Chris is currently standing at 5’7”
But with glasses but trades them out for the mask when time to fight.
Personality - Chris is kind to everyone and has been taught to be honest to his loved ones. He is friendly, funny, and always finds a way to cheer up someone if their having a bad day. Yet at the same time Chris has another side to him that comes out when he is in combat or threatened of losing someone he cares about.
Gear (optional) -
-Gatling sheath and inter changeable blade katana: Chris has one main weapon that he created over a course of time in his father’s lab. The first part is a sheath that sort of has the shape of mini-gun barrel but not as revealing and a bit more of a rectangle mix. It holds different groups of katana blades they have different effects depending on the color Red=fire, Blue=electricity, Yellow=explosive (adds a little extra kick on impact), Light Blue=ice. The fun part of this contraption for Chris is that it's linked to his mask and he can have it spin till the type of blade he requested is ready to be drawn. The other half of his weapon is the katana handle he crafted to be able to change blades when the time comes. He takes the handle hand jam it into the hole of the sheath and waits just a second for the blade to lock onto the handle before drawing it.
-Mask: Chris knew he didn't want anyone to know his face so he invented a mask and implanted the same technology in it his dad created for him to see. Chris also added some extra features like a display had that can tell all sorts of things like if he has run out of a type of katana blade, or all sorts of things. The mask itself is made out carbon fiber with a screen on the inside that allows Chris to see and do what he does. (The mask looks like this but without the eye holes and has a few short glowing red line on it.)
Power/ability - Chris is super smart when it comes to inventing things whether it's weapons or battle armor. With how smart he is at inventing it can work in reverse as well. An example would be if he went against someone with advance armor, battle mechs, or weapons he can find a weak spot pretty quickly by analyzing it.
Weakness - Chris went blind around the age of sixteen and had the help of his dad to fix that by making him a pair of glasses that give him sight once again. Later on his life he implanted the same type technology in a mask he wears, so if he loses one of the two he loses his sight.
Bio - Born in a weird mix of parents a super christian mother and a scientist father. He grew up in Detroit in a small house with no other siblings. When he was born his mother insisted he be named Jesus and his father just wen along with it thinking she was joking until he saw the birth certificate. Chris went to a very poor school that was probably one gang fight away from closing. When he first meet his friends he told them his name was Jesus, so they nick named him the Jesus of Suburbia which he thought was kind of funny.
When he wasn't in school Chris went with his father to his lab with all the other scientists. Chris was always fascinated by what his dad did always inventing knew things to better peoples lives, and it's what drove Chris to invent his own things. At school his friends though it was cool he wanted to invent things and they even wanted to help him but mostly what they did was help give him ideas.
When Chris was sixteen he got a part time job in his father’s lab. Chris was to help his dad but his dad just let him try to make his own things and he did for months and months till a certain, and it was that day when Chris made his first and most tragic mistake. While trying to make something Chris ended up hitting a jar containing some liquid in spilling around where he was standing. Taking blame for it Chris started to move to the mop, but he slipped on the first step and ended up hitting his head on the table knocking him out and causing him to go blind.
Chris spent months having to walk around with cane and his friends felt sorry for what happened to him. Even though they have nothing to do with what happened, but while Chris walked around blind his dad was hard at work trying to invent something that could restore his sight. It was the only thing his dad could think about and he halted all of his other work just for this one project, and over a year timing and many failed attempts it was done. Chris was sitting up in his room when his father came knocking at the door saying he had a present for him, and after letting his father in Chris was given a pair of glasses. He put them on and while he was putting them on he stopped and was surprised he was starting to see something, and after the he quickly put the glasses on. Chris nearly jumped out of his skin when he found out he can see once again.
Chris grew up to the age of eighteen and with that he changed his name from Jesus to Chris and moved out of his parents house into an apartment complex. Still working at his father’s lab Chris basically was a genius in inventing and dissembling/reverse engineering. Chris mostly spent time inventing and investigating in the crime that happens around the streets of Detroit. In due time Chris took under the name of Fang when fighting crime he mostly did it at night because that's when crime is most booming in Detroit.
Notes -
-Music: Chris enjoys music when he is crafting, so he usually has head phones on.
-Leader: Chris has been prompted by Batman that he will be the team leader.
Name - Charlie Johnson
Alias - Ash
Age - 16
Appearance - Charlie stands about 5'6" with hair that is about between medium and short lengths and blue eyes. He likes to wear a black beanie, light grey pants, punk/rock t-shirt, black with white bottom and laces skate shoes, and a red and black square flannel. For combat Charlie was given a full black with some grey combat outfit. Which is black pants with two grey ovals along them, a dark grey shirt, a black jacket with two pockets in the front on each side of the zipper, and he still wears his skate shoes.
Personality - Charlie has that average skater teen attitude, and also has the personality of teens who had to survive on the streets. But all that aside he cares for others and is friendly and kind along with that.
Gear (optional) - Charlie carries on him his phone, earbuds/headphones, skateboard, and wallet at all times.
Power/ability - Lord Symbol.
Charlie (as many say) was "branded" with the symbol of an acncient Lord of Fire this allows him to generate his own fire out of thin air. He can also use his flames for multiple purposes such as...
Will it burn? - Charlie can decide if his flames will burn or not, but even if it doesn't burn you can still feel the heat.
I'm my own rocket! - While on his skateboard Charlie can use his flames to accelerate his speed to limits of a car, but it burns through his power faster than anything else. This can also allow him to somewhat fly, but it more looks like someone surfing the air because it gets really wobbly up in the air.
Kaboom! - If Charlie puts out enough fire in a small concentrated spot it can create an explosion, but as of right now he can only breach a door or a brick wall.
Weakness - Charlie does not have infinite supply of fire he can burn through it if not careful, and if that was to happen he would need time to channel/charge it back up. If he focuses on it the process can be quick but he needs absolute concentration to do so. If he can't concentrate then the process to restore him to full power can take a long time.
Bio - Charlie Johnson or better known as Ash lived most his life on the street. He was born and somewhat raised in Gotham of course most of the raising took place on the streets. He used to live in a home till he started to get his powers, and by accident he burned down his school and in return a mob of angry parents came and burned down his house. He got out safely but his parents didn't since then he lived with the other homeless on the streets and in the alleys.
Eventually Charlie got into gang life because of his powers, but it was in that life he met his best friend Stone Wilson who also was "gifted." The two followed what they were told to do by their boss and never asked questions. On one such day Charlie was tired of it all and left the gang, but Stone stayed for reasons he couldn't say. Before leaving Charlie was given a finale gift from Stone since it was his birthday and all, and the gift Charlie received was what looked like a brand new out of the store skateboard (but it was actually Stone's old one that he put new parts on.) A year after leaving Charlie was approached by a Justice League member who asked him to join a team called "Young Justice," and without thinking Charlie agreed on the spot.
Notes:
Music - Charlie likes punk/rock music the most and has tons of songs on his phone.
Hair? - Charlie cuts his own hair and hasn't been to a barber since his school burned down.
Pro or not? - Charlie is very talented at skateboarding, but he doesn't say he's a pro more like someone who enjoys it.
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Garçon Primal
Red traquait un cerf dans la forêt de la région entourant le quartier général de Young Justice et il s'est tenu assez bas pour se préparer. Il a fait un faible grognement, puis il s'est assis sur sa proie. Avec sa vitesse surhumaine Red a facilement descendu l'animal avec un coup massif et a ensuite cassé le cou de la bête. Il a ensuite commencé à se déchirer dans la chair de l'animal et a commencé à manger. À mi-chemin de son repas, Red s'est rendu compte qu'il était temps aujourd'hui de nourrir l'équipe comme Hawkman lui l'avait dit et qu'il avait presque complètement oublié. Red s'est levé de la carcasse et a rapidement décollé vers la base à la vitesse maximale.
Il n'a pas fallu longtemps pour qu'il arrive à l'entrée et qu'il ne comprenne pas vraiment où aller. Il est venu s'écraser au QG dans son excitation. Il s'est relevé sur ses pieds et a commencé à regarder autour de lui avec enthousiasme. Red a ensuite remarqué ses coéquipiers et leur a donné une vague amicale.
"Salut! Je suis Rouge, mais à partir de maintenant vous pouvez m'appeler Primal Boy" il a dit que le sang frais a coulé de sa bouche et ses vêtements ont également été tachés de sang de cerf. On aurait dit qu'il venait d'un massacre d'un film de slasher. Rouge bien sûr était trop excité pour remarquer son apparence effrayante et au lieu de cela il a juste donné un grand sourire.
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Alexandrovitch a été surpris par l'entrée soudaine de Red et a deviné qu'il devait y avoir eu une arrivée tardive. Ce qui était étrange à propos de celui-ci était son très jeune aspect, il n'avait même pas l'air d'être un adolescent encore. Donc nous devons être baby-sitters maintenant, il a pensé à lui-même et a croisé ses bras et a roulé ses yeux à l'introduction de Red. Il était un peu troublé par l'oubli du garçon à son apparence sanglante et il se demandait quel sang était sur lui.
"Bonjour, essayez d'être prudent avec une telle entrée et ne crashez pas à quelqu'un" il a dit au garçon héros et s'est tourné pour prêter attention aux conversations des autres.
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Name - Alexandrovich Romanov
Alias - Plutonium
Age - Physically he is 15, but chronologically he is well over 80
Appearance - He dresses in very early twentieth century Russian attire, which includes a red fur coat and a black Ushanka with the Romanov royal family crest on the front. His pants are black wool and his footwear consists of black winter boots. Alexandrovich also wears snow-goggles and black fur gloves.
Personality - Alexandrovich is a boy out of time and still acts like a person from the very early 20th century. He is rather formal most of the time, but he is a huge monarchist thanks to his family being the once great rulers of Tsarist Russia. His family being killed helped fuel his dogmatic views other non-monarchist politics, and it is because of this that he hates communists with a burning passion, especially the Russian ones.
He has made several jokes about how he would be tempted to let a civilian die from a villain if he knew that they were a communist, but this has never happened yet and most think it is just his crude sense of humor. His political view is monarchist with a bit of authoritarianism mixed in. Alexandrovich has huge respect for law and order as well as divine authority. Even though he fervently disagrees with the representative republic system of the United States he does have grudging respect for America for being the enemies of Russian communists.
Alexandrovich is also fairly religious thanks to the royal family being heavily tied to the Russian Orthodox Church and he is a firm believer in God. There are three insults that he can't stand, insults to his family, country or religion.
What is definitely true is that he has royal temper and will make rash decisions if an enemy pisses him off enough. Insulting his family or country outside of the time it was communist will infuriate him and he will be prepared to get into a full blown argument. Despite these flaws to his character, Alexandrovich is very courageous and has a good sense of honor. He will never abandon his friends and comrades, and isn't afraid to face death. Alexandrovich is also rather smart and perceptive.
He does suffer from bouts of depression and emotional instability thanks to seeing his family die and the fact that he it is no longer in the world that he had been born into. This still doesn't stop from his using his powers to try and bring some good things back into the world. How he handles this huge change in his life and his current situation is that he believes that God has given him a second chance at life.
Gear (optional) - his goggles have inferred and night vision, as well as a tracking and targeting system.
Power/ability - Radiation Absorption: Alexandrovich can absorb all kinds of radiation even the radiation found in the sun's rays as well as the light that comes off of the moon. If there is a high amount of harmful radiation in the environment then he can absorb it into himself in order to clean the area of the contamination. This gives him a huge reservoir of radioactive energy, which he can draw upon. Finally absorbing radiation can speed up his bodies healing process and allows him to recover more quickly from non fatal wounds and also revitalizes his stamina and body strength, he technically doesn't even need to eat to live and keep up his strnegth.
Radiation Manipulation: This power allows him to manipulate the radioactive energy within himself and the environment around him. His main use of this power is to fire off blast of extremely hot radioactive energy.
Radioactive Flight: Alexandrovich is able to fly by using his manipulation of the radiation in light to bounce off of the particles in air and is capable of high speed flight. This ability works best when in direct sunlight and at night it is easier for him to levitate then actually fly since it will start to use up his own energy reserves of radiation.
Thermal Resistance: He has an extremely high resistance to heat and cold, which allows him to survive temperatures that would be deadly to normal humans.
Weakness - His main weakness is that if his energy reserves are depleted then his powers will become very weak and it takes several hours to get back up to near full power. The more energy he uses the more drained his reserves can become. Despite his healing capabilities, Alexandrovich is still vulnerable to being killed be basic human weapons such guns, swords and bombs. If he absorbs too much radioactive energy then he will experience great pain and it can overwhelm him. Even though it is not technically a weakness, the radiation in his body makes it dangerous for others to make physical contact with his skin for long periods of time and this has caused him to fear letting other get romantically involved with him.
Bio - Alexandrovich was born in 1906 to the Russian royal family the Romanovs, and from the moment he could remember he was always a bright and happy child. He honored his family and loved them dearly, it was part of his dream to make them proud and find a way to fix Russia's problems. The state of the nation was not a good one and he hoped to help change that and renew the bonds between monarchy and the people.
But things would go horribly when the revolution happened and the communist party took over his country. They hated the monarchy and wanted to see them gone forever. Alexandrovich was afraid and he wondered what would happen with them next since his cousins were being held prisoner. He then heard the terrible news of his cousin the Tsar and his family's death. This death pained him greatly since he had a close relationship with his distant cousins, especially princess Anastasia.
They soon came for Alexandrovich's family and they were forced to try and flee the country. But their attempt escape to one of the neighboring nations were hopeless when the Reds intercepted them near the border of Russia. His father decided to sacrifice himself in the hopes that his family might live and he ordered them to run while he and his body guards stayed to fight. Alexandrovich and his family tried to run, but they were shot near a frozen lake and were thrown into the freezing water.
The communist bastards didn't even kill them before they were tossed in the freezing water and just assumed that they would all drown. That's when a meteor of incredible size fell from the sky and struck the Russian wilderness. The meteor released an intense and strange radiation that killed the soldiers who had murdered his family, but Alexandrovich survived thanks to his dormant metagenes activating when the radiation hit the water and changed around his biology to absorb radiation.
With his new powers Alexandrovich was spared death and went into a hibernation sleep for many years. He was freed thanks to the shifting temperatures of the world's environments and he awoke to find himself in the 21st century. His wound was healed thanks to his body absorbing the radiation from the impact of the meteor and he hadn't expected to be still alive after experiencing the horrible sensation of drowning and freezing to death.
Upon learning that he was now in a different century and that the Russian royal family had been dead for decades, Alexandrovich was devastated by the reality of his life now. Everyone he knew was dead and he had no family anymore. His hate for the communists reached a new level and he was glad to see that the Russian soviets had fallen and were now a thing of the past.
Realizing that he also had incredible abilities, Alexandrovich sought out some people of this time period and equipped himself with some high-tech goggles and his personal costume, he became a hero by the name of Plutonium. It has now been a year since he awoke from his long slumber and he hopes to become a powerful enough hero to one start to wage a one man war against all forms of communism. The Justice League of country America eventually came to him with an offer to join a team of younger heroes and he was not very interested at first, but he did realize that he had a long way to go with learning how to fully control his power.
He eventually agreed to their offer and he left out his plan to one day wipe out communism in the world. No he would keep that secret to himself and reveal it when the time was right. Even though he was more used to being alone, a part of him that he didn't like to show too much wanted to find others to make friendships with. Alexandrovich just hopes that his comrades don't die like his family did and he would do whatever he could to make sure that horrible nightmare never happened again.
Notes - he loves meat and his favorite music is classical. Alexandrovich also is a big fan of animated film Anastasia because it is about his dead cousin who is alive in the film.
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Peggy a vu Ryan rire de ses tripes, tellement pour avoir fait une bonne première impression. Cependant, elle n'a pas été offensée, mais un peu gênée par sa tentative pathétique. Il a dit qu'ils allaient être de bons amis après, mais elle n'était pas sûre s'il était vraiment authentique, ou simplement être sarcastique. Elle a attrapé Louisa éblouir sur lui, la main transformée en un poing comme si tenté de frapper l'irishman. Peggy n'a jamais souhaité la violence entre ses nouveaux coéquipiers, et a été un peu soulagée quand Louisa s'est retenue. Elle a toujours trouvé Louisa cool et jolie, comme le genre de personne qui sait toujours quoi faire, ou dire, plus elle a de beaux cheveux qu'elle voulait un jour tresser, si elle a le temps d'apprendre.
Chris a été ravi de lui pardonner d'avoir pris de l'avance sur la tournée. Elle ne pouvait contenir son excitation quand elle voyait l'intérieur massif, cela rappelait presque Peggy de son ancienne tanière. La tanière du défunt docteur, c'est ce qu'elle voulait dire. Il ne peut être aidé que ses propres pensées se mélangent avec les siennes, et parfois, les pensées deviennent trop conscientes et vives qu'il la terrifie. Elle mourrait d'abord avant qu'une partie de lui ne prenne la relève. Et si c'était le cas, elle ferait confiance à Chris pour l'arrêter, étant le chef d'équipe et l'une des rares personnes du groupe qui est capable de le faire. Ce qui lui rappelle, de lui remettre quelque chose d'important après la fin des plaisanteries.
Parmi les autres membres qu'elle a rencontrés, et qu'elle a manqué pour errer grossièrement loin, ses yeux ont pris un visage familier d'un homme roux poilu tenant une valise de costume. Il était en effet, familier, probablement d'un des docteurs mélangeant les souvenirs. Ses pensées ont été interjectées par un jeune homme qui a trébuché à travers la porte d'entrée, qui s'est vite excusé auprès du groupe pour avoir fini de dormir. Peu de temps un garçon sale et sanglant suivit, et se présenta comme rouge donnant au groupe un bon sourire de joie. Peggy était très amusé par son entrée, souriant à lui quand ses yeux atteignirent les siens.
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Name - Automaton 1-80043l/ Peggy Little
Alias - Tomorrow Girl
Age - physically late teens.
Gender- physically female.
Appearance - Peggy stands 5'4, with an average/athletic body. She is distinctively android compared to other humans, notches that traces her muscles and metals and screws that hold together her limbs are seen visibly.
Gear (optional) - Peggy has a built in instant weaponry, most notably a titanium blade that caan be retracted in both arms, laser guns and a jet pack. It wont make her fly but it can recoil her through extreme heights, very useful when cityscaping.
Her casual wear is a black t shirt, layered by a loose dark brown hooded jacket that's rolled up to her elbows. She wears a dogtag necklace and a bunch of wrist accessories . Her bottoms are a pair of ripped faded jeans and worn out boots. She carries a duffle bag around that contains mostly junk.
She wears a personally customed outfit when doing vigilante work.A zipped up black suit, with the arms ripped off to better display her weapons, combat boots and a scarf cape covering most of her torso. She wears an out of placed ballcap over her head, because she likes how it fits over her head.
Power/ability - With her superhuman intelligence, and robotic engineering skills, she is able to make upgrades on her android body to well fit herself.
-Super human agility/stamina.
-Advance technology.
-Instant weaponry.
-Computer hacking.
-Built in force field
Weakness - Peggy was programmed to familiarize a series of codes, if mentioned to her will immediately shut her down in case she got out of control. She then needs to be manually rebooted by the creator, or preferably by someone who is tech savvy enough to understand her programming language.
Bio -
Automation 1-800431, or preferably known as Peggy Little, is an android conceived by the mad scientists, Professor Ivo and T.O Morrow, collaborating with Doctor James D. Little, a retired bio-engineer. Sometime during this, Little had a disagreement with the two. He was not in favor of their goals/ intentions of brazen destruction, thus, forcing Dr. Little to leave the team.
He continued developing the unfinished project, an A.I, now designed for the purpose of watching over his sickly daughter, Grace. It was then called Peggy, a floating eyebot that would keep her daughter company in her remaining years. Peggy was very fond of Grace, and together they were inseparable. Two years later, Dr. Little's home was attacked by a party who wanted something from him. Unknown to even his collegues, he was secretly making a weapon that will once and for all destroy the Justice League, and these people are after his years of hard work, either to stop it, or to claim it for themselves. Knowing what was at stake, he devised a plan, storing all data from his brain to a drive in case something happened to him. This is where Peggy, the innocent eyebot, came to good use than intended. After Grace died from her sickness, he used his daughter's trusty friend as a storage device, all his thoughts, knowledge are inside it's memory core. Trusting no one at this point, he brought the eyebot to an underground lab, programmed it to execute his plans when he dies. His pursuers tracked him to his underground lair, w/c he purposely lured in after setting a trap that blew them all in to flames. The eyebot's programming was halted at the last minute, yet enough time to store all of his data, except for one tiny crucial bit: his evil morality, destroying all of his plans at the very last minute. His remaining pursuers tracked the bot, but was too late when it programmed itself on an inactive android at a local synthetic brothel, without being given any choice, the android escaped before its pursuers found the bot's empty shell.
She may be considered as Tomorrow Woman's sister, yet only for a time did T.O Morrow contributed to her development. Despite this, she adopted the name as a sign of respect and admiration for the heroine. She spent her days doing vigilante work independently in her own terms, before being discovered by the young justice.
Personality -Unlike her creator, Peggy is morally good, a trait she had observed in Grace. As an A.I, she had adapted the girl's kindheartedness, and like her she would help those people who are in need in even the most little, or seemingly irrelevant things. She has a mindset of a young innocent child, gets easily attracted, sometimes gullible. Even so, after her fusion with Dr.Little's mind, she acquired his genius level intellect and if provoked she would not hesitate to fight.
She is quiet but outspoken, blunt even, but without the intention of offense, mostly. She is stoic but caring and friendly. It is her loyalty that best defines her, and would rigorously fight for the people she treasures.
Others:
Sometimes she would dream of memories not of her own, but of her late creator's. In a way, he still lives on through her, acquiring his skills and preferences, but her personality and moral decisions are her own.
Notes
-Lives in an abandoned church with her pet cats.
-Would use the money from vigilante work to help the homeless, and feed her cats.
-Is fond of listening to Chopin and Bach.
-Is in no way related to Cat Woman.
-Adores pretty things.
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Cette équipe devenait de plus en plus intéressante à la minute qu'il semblait. Si les personnages colorés avec lesquels Seamus s'était déjà familiarisé n'étaient pas assez nombreux étaient jetés dans la mêlée. D'abord un autre jeune homme à tête rouge comme Seamus lui-même, mais celui-ci était évidemment plus connu. Seamus le reconnut presque immédiatement, il ressemblait tellement à son père qu'il était presque impossible de ne pas le faire. Le fils de Lex Luther était tenu de faire tout l'addition à l'équipe, bien qu'il semblait que le jeune homme avait l'impression qu'il avait une certaine culpabilité faire à son héritage. Ensuite, un autre jeune homme qui est venu s'excuser d'être en retard, Seamus a trouvé amusant de penser bien qu'étant des héros ces gens toujours en haut ont tenu le stéréotype classique de l'adolescent irresponsable.
Mais Seamus a vite été retiré de cette pensée quand un autre jeune homme, plus d'un enfant vraiment, est venu se précipiter et se présenter. Ce qui a vraiment attiré l'attention de Seamus devait être le fait que le garçon était enduit de la tête pour se mettre dans le sang, évidemment pas le sang humain mais le sang tout de même. Le jeune gingembre a grandi un léger grimace alors qu'il regardait le garçon plus loin avant qu'il ne puisse prendre la vue malade et l'odeur nauséabonde plus. Seamus étendit sa main dans la direction du sang taché le garçon avant de parler. "Esaelp hsaw mih." Ses paroles résonnent eerily, comme si elles étaient alimentées par une force extérieure. Pas même un moment plus tard, le garçon du nom de Red était couvert d'une brume légère qui enveloppait tout son corps, mais dès qu'il était apparu, il avait dissipé en prenant avec lui tout le sang et la saleté qui couvraient Red. Maintenant que le garçon était nettoyé, avait même une faible odeur de baies sauvages, le regard aigre sur le visage de Seamus s'estompait et a été remplacé par son expression vide habituelle. "C'est bien mieux..." Il murmurait pour lui-même.
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"My shadow is great company."
Name
Seamus Matthew O'Dare-Swift
Alias
Dusk
Shay- By his sisters and mom
Age
18
Gender
Male
Appearance
Seamus is a tall fellow, standing at 6'3" in height, with a lean body build. He has messy dark red hair that hangs down to the back of his neck. His eyes are a deep royal purple color and are quite unsettling to some. He has a very fair complexion, not having a blemish in sight.
Costume
Seamus's costume is rather unorthodox when compared to the flasher superheroes around. It consists of a dark grey long sleeved button up shirt under a black collared jacket along with some black slacks and a pair of black dress shoes. He also wears a scarf wrapped around his neck, occasionally using it to cover his lower face like a mask.
Personality
Seamus has been described as the quiet type countless times, he only speaks when he finds it necessary. He doesn't have much of a sense of humor, he is more of the dry sarcasm type of person when he does try his hand at a joke. He may come off as cold but Seamus has a kind heart, he wouldn't dare mock someone and people seem to find him a rather good person to talk to about their problems given his calm demeanor. He is incredibly loyal and protective of his friends and family, not hesitating to stand up for them.
Equipment
Satchel
Seamus has a enchanted satchel that is capable of holding a whole warehouse worth of items and it doesn't even loose it shape or get any heavier.
"What? I like to read."
Seamus keeps a library worth of books in his satchel, most of them on the mystical arts though he does have a few more normal books
Ring
Seamus's ring is made of a special metal found only in the Shadowlands. It is a simple band that wraps around his finger, though it does have a crow engraved into it. One odd thing about the ring though is that it is freezing to the touch.
Camera
Seamus has managed to get his hands on a top of the line camera and takes it with him everywhere, usually keeping it around his neck. He is known to snap pictures at seemingly random moments.
Powers
Darkness Manipulation
Seamus, like his father, is connected with the realm of semi-sentient darkness known as the Shadowlands, which allows him to manipulate darkness in varies ways. He can create constructs out of shadows, the larger amount of shadows available the larger and stronger types of constructs Seamus can summon. Seamus usually uses shadows to form things to restrain and subdue people, his favorite method so far seems to be summoning giant hands to grab and toss around foes. He is able to turn shadows into a disk he can use to levitate and fly on, giving himself extra mobility. Though his connection to the Shadowlands are strong Seamus hasn't mastered his powers yet and has trouble using them to their full potential. Such as unlike his father Seamus has yet to be able to summon actual creatures from the shadow lands. Like wise Seamus hasn't been able to shadow travel own free will, which is basically a form of teleportation. To help regulate his powers Seamus wears a special black metal ring.
Sorcery
Seamus has a real knack for magic and has spent years studying and learning new spells, regardless of the school of magic it is from. He uses anything from verbal incantations to hand gestures to use spells, though like a lot of magic users he finds it easiest to simply utter his words backwards to perform a spell. He is rather well rounded in his range of spells, even being able to perform spells that many magic users would find 'dark'.
Enhanced Healing
It seems that Seamus gained some of his father's resistance to harm, though not nearly to the same extent. A beating that would leave a normal person in a coma or dead will knock the wind out of Seamus and that is about it. He heals a lot faster than a normal person, a twisted ankle or a broken arm will be healed up in a few hours. He can even take a few gunshots with little problem, but pump a few too many bullets into him and He will go down.
Abilities
Arcane Knowledge
Seamus has a in-depth knowledge on a nearly countless amount of subjects involving the magical side of the universe, anything from the names of long lost civilizations to rituals to invoke powerful spirits.
Multilingual
Having to read thousands of books in a almost countless amount of different languages Seamus has become fluent in an astonishing amount of languages, many of which long dead or even never spoken by humans at all.
Talented Artist
All the sigils and ancient markings Seamus had to learn to draw made him quite the skilled artist, he can draw some pretty life like images. Though he seems to prefer photography.
Weaknesses
"It is a bit too bright in here."
Seamus has of yet to be able to produce his own darkness so at the moment he has to rely on whatever shadows are near by in order for him to create his constructs.
Ring
Seamus hasn't mastered his powers yet and as such he must wear a specially enchanted ring to help focuses them. When he doesn't wear his ring his powers are known to go haywire, summoning creatures from the Shadowlands, shadow walking him to random places, and even attacking other people.
History
Seamus was born the oldest child of Opal city's police detective Hope O'Dare and Richard Swift, The Shade. His younger siblings being twin girls by the name Seana and Sarah. Despite never being formally married Hope and Ricard tried to keep their kids' lives as simple as possible, going as far to hide Richard's secret identity from them. Seamus's life was fairly normal until his tenth birthday when his powers manifested, in the form of transporting him to the Shadowlands. Seamus spent a week lost in the realm, something that can and has driven countless other people mad. The only way the boy survived was by the will of the Shadowlands itself, it guiding Seamus away from the evil beings that dwelled there. He was saved by his father who travelled to the other realm do to his own connection with it. After his return to earth Seamus was told the secret his parents hide from him his whole life. Though he was hurt by the distrust his parents showed him, even now still resenting them slightly, he was ecstatic to have this whole new world, literally, presented to him.
Notes
Seamus has an addiction to any and all things blueberry. If you leave anything out with blueberries in it Seamus will most likely take it. He even keeps a pack of blueberry flavored gum on him at all times.
Family
Hope O'Dare
His mother and a detective on the Opal City police force. She is very over protective and doesn't like the idea of Seamus being on the team.
Richard "Shade" Swift
His father and the "hero" known as the Shade. The two are fairly close, though they don't speak all to often with each other nowadays.
Seana O'Dare-Swift
His younger sister and the older one of the twins by four minutes. She is reserved and quite timed but is amazingly bright.
Sarah O'Dare-Swift
His younger sister and the youngest of the twins by four minutes. Unlike her sister Sarah is outgoing and confident, not being afraid to speak her mind and go after what she wants.
Friends
Giovanni Zatara
Seamus has met with the magician many times and has learned a few spells from him.
Zatanna Zatara
His meetings with her father has caused Seamus to meet Zatanna a few times, they seem to have gotten along quite well.
John "Hellblazer" Constantine
Seamus has crossed path with this magic user a few times, the two have no real negative feelings towards each other.
Dr. Fate
Seamus has a respect for the hero and a slight sympathy for the person that has to be used to bring him.
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Lex a regardé Chris, se demandant pourquoi la Ligue l'a choisi pour être le leader. Il attendait silencieusement l'arrivée d'autres héros. Il s'assit silencieusement alors que tout le monde se présentait. Les nouvelles personnes semblaient bien et assez intelligentes pour travailler avec. Il a décidé de demander : "Tout le monde est là? Ou attendons-nous toujours que d'autres arrivent? » Lex regarda l'apparence de Red et fut surpris qu'il ne se remarque même pas, mais il avait l'air heureux d'être ici. Il a juste fait un petit sourire. Il se tourna ensuite vers Peggy et dit : « Mon père travaille avec Ivo et Morrow. Moi et toi avons des parents qui n'étaient pas très gentils avec la ligue." Il a ensuite regardé Chris. "Alors Chris quelle est la première chose que la Ligue avait pour nous à faire? Je suis sûr qu'ils t'ont laissé quelque chose."
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Name - Lex Luthor jr
Alias -Brainiac
Age -17
Appearance - hair guy)
Personality - Is very intelligence, he sees himself in high regaerd beleiivng himself to be the smartest man in the room, he is also kind, Like his father he can be arrogant and prone to bursts of anger. However Lex wants to improve his family name and undo all the wrongs his dad did
Gear (optional) - His own version of the warsuit. He can press a button on the warsuit which can call for weapon attachments. that he calls Super Version
suit)
Power/ability - A massive intelligence, also unknown to Lex, much like Superboy, Lex is also a clone but not of Superman but of Lex Luthor, and like Superboy, Lex does have some kryptonian DNA but only a very small ammount, making him strong enough to turn over a truck by himself.
Weakness - None except even with his small ammount of kryptonian DNA, a well placed shot can put him down. His anger will also get the better of him.
Bio -Lex was cloned from lex Luthor. However Lex jr, was given false memories to believe he was infact raised by Luthor. His 'father' supposedly ended his life leaving Lex alone, howeve he left Lex with a vast fortune, Lexcorp, and more. Lex found out all the things his father has done and decided to become a hero to better his family name
Notes - He donated money to the school his dad stole 40 cakes from
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Ça ne m'empêche pas de tourner. Ça m'arrête quand je le fais. Techniquement aussi, je suis en état d'arrestation par la Justice League. Cora a essayé d'expliquer. "J'ai juste de la chance que je ne sois pas en prison."
Cora a essayé de donner un sourire à l'autre fille quand soudain deux autres membres sont entrés de nulle part et ont commencé à parler. L'un d'eux était couvert de ce qu'elle espérait ne pas être du sang humain. Le garçon qui s'était présenté comme Seamus bourdonnait quelque chose et l'enfant sanglant était propre. Apparemment, les deux n'avaient pas de concept du temps, et Junior Lex a demandé s'ils devaient avoir des missions. Cora était sur le point d'en parler à Batman quand elle a entendu le faisceau Zeta s'activer et qu'il était parti.
Apparemment, l'homme n'aimait pas se disputer avec les adolescents. Cora a regardé le groupe en arrière et a attendu une réponse des autres.
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Name:
Cora Smithson
Alias:
Exile
Cor'Baath the Liar
Age:
16
Appearance:
Short blue hair and eyes, her eyes can turn red with use of her abilities. Cora is about five feet six, and looks thin and weak. She often prefers to wear blue for luck. She also wears a metal collar and a pair of metal braces on her face. Both can be triggered by her teammates should she go wild. The face plates are holy magics that are made to exorcise demons, and after their use they leave burns on her face.
Her superhero outfit is a black t-shirt and cargo pants with combat boots. She wears a blue jacket over both, for luck.
Personality:
Most of the time when she's not at work she's very calm and laid back. She might make a sarcastic comment or two to show that she's feeling good, but other than that she doesn't really telegraph her feelings. Most people automatically assume she's always angry because of her powers, but since she's received the amulet she's actually happy for the first time in a long time. She considers loyalty to others to be a priority, and tries to help whenever she can. However, without the amulet it's easy to tell that she's angry. Her transformations become more apparent and her irritability goes way up. She can be credited to the death of a thief who attempted to take her wallet once. She claims self defense, but knows that she lost control. Control is the second most important thing to her, and she works to make sure she never loses her temper or overreact to anything. She doesn't consider herself to be two people but one person with a very bad temper.
Gear:
Binding Amulet-
A simple amulet that allows Cora to keep her human form more easily. Crafted by the Justice League so that she may be a part of Young Justice. When worn, it makes her calmer and less angry.
Powers/Abilities:
Demonic Physiology-
Cora sheds parts of her human form to become her true self. She has rules about how much she transforms and how often she does it. Her hands, when transformed, have red scales and claws capable of cutting through steel. When Cora's arms are transformed, her strength effectively doubles and Cora becomes slightly more durable than before. If her legs are transformed, she becomes twice as fast and effectively doubles her reflexes. However, she doesn't transform both at once, nor does she use her 'real' form in combat. Despite being a young demon, she's very strong, even when not transformed. When not transformed at all, Cora is as strong as the strongest normal human. However, she needs to be transformed to take advantage of her form's abilities.
Demonic Understanding-
Cora knows how demons operate and has a fairly decent sense of dark magic and sorcery. She is capable of sensing spells not of a religious background, and interrupting them. However, being a young demon she can't really perform spells without a prepared ingredient on hand. Without any preparation any spell she attempts will fail. She doesn't need anything to break a spell that is considered 'unholy'. Dark magic stemming from the underworld is ineffective against her.
Quick Healing-
Small injuries ranging from a paper cut up to a broken bone heals twice as fast as a regular human's. However, when in demonic form she is unable to heal quickly.
Weakness:
Demonic Madness-
The more she transforms into her demonic form, the angrier and more out of control she gets. Conversely, as she gets angrier she becomes more demonic, thus she has to constantly be in control of her emotions. It is possible to bring her back after a full blown transformation, but that requires stunning her into unconsciousness first.
Gross, it's a church-
With the exception of cemeteries, Cora cannot walk on hallowed ground without permission from the person in charge of the hallowed ground. This is true for all religions and faiths. The exception is anywhere that is blessed by a ruler of the underworld.
Holy Magic-
Any magic considered holy and doesn't use life force for power can inflict great harm upon Cora. Exorcisms in particular work especially well, and can always render her unconscious.
Collared-
Because of her past actions, Cora wears a collar designed to inject tranquilizers should she get out of hand and face plates that activate an exorcism spell. The face plates are slightly painful at all times and she is subject to the leader of the team's and justice league's decisions as to whether or not she needs to be tranquilized or exorcised. The exorcism doesn't send her back to the Underworld, but does render her unconscious due to the pain.
Bio:
"I thought I was normal."
Cora grew up to a typical home, with typical parents. However, they were unaware that Cora was a demon until she was ten years old and broke the teacher's arm while he yelled at her. After a year of searching for help from the church, the only thing that Cora could stand to do was to run away from all that she'd ever known and attempt to understand what had happened to her. As the years rolled on her temper got worse and worse, until one day she killed someone. She'd just been trying to defend herself but the brutality of the crime resulted in a near complete transformation of Cora into Cor'Baath, the demon that had been banished to earth and forced to hold a semi-mortal form.
Cor'Baath had rejected torturing humans for fun and instead tried to help the ones unjustly accused into a better place. When discovered Cor'Baath was sent to earth in mortal form and without any memories of her work. Her punishment was exile to see how horrible human being can truly be. However, a riot during the exile ritual disrupted it and caused Cor'Baath to retain some demonic elements in her mortal form.
The conflict drove both Cora and Cor'Baath into madness and they began to break the law. It was petty at first, but quickly escalated as she got away with more and more crimes. As Cor'Baath, Cora was on the path to become a regular supervillian, often trying to destroy the world and steal from banks. It wasn't until Doctor Fate intervened and defeated her that the truth behind her transformations was revealed. Her plea to Doctor Fate to allow her to atone for what she'd done worked and she was provincially put on the Young Justice team.
Notes:
Forbidden to leave HQ. Too dangerous when exposed to the real world.
Loves Ghibli movies. Her favorite is Howl's Moving Castle.
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C'est pas vrai.
Chris a aidé la nouvelle arrivée qui était sur le sol devant lui tout en regardant le garçon qui était couvert de sang. "Je vois que nous avons deux arrivées de dernière minute." Il s'est dit lui-même. Chris devait maintenant les entrer dans la base de données du QG qui allait être "fun" voir combien de temps ça lui a pris avec tout le monde. Son attention a été tournée vers Lex Jr. qui a demandé s'ils avaient déjà une mission. "Nous n'avons rien pour autant que je sache
Ligue
Trois nouvelles personnes sont venues de l'arrière de la salle se dirigeant vers le groupe des nouveaux jeunes membres de la Justice. L'un portait une chemise noire avec un symbole Superman dessus, et l'autre ressemblait à Martian Man Hunter mais comme une fille. Le dernier portait un costume jaune avec un peu de rouge ici et là avec quelques lunettes qui avaient des lentilles rouges. Ils marchaient tous jusqu'à ce que l'un d'eux décolle à grande vitesse et court autour du groupe s'arrêtant par Chris. Les deux autres marchaient jusqu'à ce qu'ils soient de l'autre côté de Chris. Celui avec la chemise Superman a commencé à parler.
"Bonjour à tous, je suis Superboy et voici Mlle Martien et Kid Flash. Nous serons ceux qui s'occuperont de vous pendant votre séjour au Mont Justice, et vous allez surtout me voir ici, moi et Mlle Martian. Kid Flash ne sera ici que lorsque l'un de nous sera appelé à une mission. » Superboy m'a expliqué. Ce n'est qu'alors que Mlle Martian a fini par parler.
"Nous et Superboy avons été choisis pour vous regarder parce que nous avions passé plus de temps ici que la plupart des autres." Elle a dit. "Nous serons aussi ceux qui vous entraîneront la plupart d'entre vous." Elle a ajouté.
?????????????????????????????????????????????????????????????????????????????????????????????????????????????C'est quoi, ça?
Dans des parties inconnues un homme assis dans une chaise par une table avec un ordinateur portable ouvert sur elle. Il était dans une pièce remplie de caisses d'expédition et une porte et des lumières, mais les lumières étaient éteintes, il faisait noir. Tout a changé bien que lorsque l'écran de l'ordinateur portable s'est rapidement éclairé avec une figure anonyme entourée de lumière est apparu sur l'écran. "Tout est prêt?" une voix mystérieuse m'a demandé.
-- Oui monsieur, tout est prêt, les deux équipes sont prêtes à passer à votre commandement. l'homme a rapidement répondu qu'il était très nerveux que vous pourriez dire être sa voix.
Bien, je veux qu'ils bougent dans une heure. Si tout va bien, mon prochain appel sera exactement dans trois heures, et si je n'obtiens pas de réponse de votre part, alors je saurai que vous avez échoué. Et si vous avez échoué, je vais devoir passer au plan B..." la voix s'est un peu enfuie et a ensuite parlé en arrière. "Mais rappelez-vous que personne n'aime le plan B." L'appel a immédiatement pris fin.
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Name - Jesus (but now goes by Chris) Freeman
Alias - Fang
Age - 20
Appearance - Chris is currently standing at 5’7”
But with glasses but trades them out for the mask when time to fight.
Personality - Chris is kind to everyone and has been taught to be honest to his loved ones. He is friendly, funny, and always finds a way to cheer up someone if their having a bad day. Yet at the same time Chris has another side to him that comes out when he is in combat or threatened of losing someone he cares about.
Gear (optional) -
-Gatling sheath and inter changeable blade katana: Chris has one main weapon that he created over a course of time in his father’s lab. The first part is a sheath that sort of has the shape of mini-gun barrel but not as revealing and a bit more of a rectangle mix. It holds different groups of katana blades they have different effects depending on the color Red=fire, Blue=electricity, Yellow=explosive (adds a little extra kick on impact), Light Blue=ice. The fun part of this contraption for Chris is that it's linked to his mask and he can have it spin till the type of blade he requested is ready to be drawn. The other half of his weapon is the katana handle he crafted to be able to change blades when the time comes. He takes the handle hand jam it into the hole of the sheath and waits just a second for the blade to lock onto the handle before drawing it.
-Mask: Chris knew he didn't want anyone to know his face so he invented a mask and implanted the same technology in it his dad created for him to see. Chris also added some extra features like a display had that can tell all sorts of things like if he has run out of a type of katana blade, or all sorts of things. The mask itself is made out carbon fiber with a screen on the inside that allows Chris to see and do what he does. (The mask looks like this but without the eye holes and has a few short glowing red line on it.)
Power/ability - Chris is super smart when it comes to inventing things whether it's weapons or battle armor. With how smart he is at inventing it can work in reverse as well. An example would be if he went against someone with advance armor, battle mechs, or weapons he can find a weak spot pretty quickly by analyzing it.
Weakness - Chris went blind around the age of sixteen and had the help of his dad to fix that by making him a pair of glasses that give him sight once again. Later on his life he implanted the same type technology in a mask he wears, so if he loses one of the two he loses his sight.
Bio - Born in a weird mix of parents a super christian mother and a scientist father. He grew up in Detroit in a small house with no other siblings. When he was born his mother insisted he be named Jesus and his father just wen along with it thinking she was joking until he saw the birth certificate. Chris went to a very poor school that was probably one gang fight away from closing. When he first meet his friends he told them his name was Jesus, so they nick named him the Jesus of Suburbia which he thought was kind of funny.
When he wasn't in school Chris went with his father to his lab with all the other scientists. Chris was always fascinated by what his dad did always inventing knew things to better peoples lives, and it's what drove Chris to invent his own things. At school his friends though it was cool he wanted to invent things and they even wanted to help him but mostly what they did was help give him ideas.
When Chris was sixteen he got a part time job in his father’s lab. Chris was to help his dad but his dad just let him try to make his own things and he did for months and months till a certain, and it was that day when Chris made his first and most tragic mistake. While trying to make something Chris ended up hitting a jar containing some liquid in spilling around where he was standing. Taking blame for it Chris started to move to the mop, but he slipped on the first step and ended up hitting his head on the table knocking him out and causing him to go blind.
Chris spent months having to walk around with cane and his friends felt sorry for what happened to him. Even though they have nothing to do with what happened, but while Chris walked around blind his dad was hard at work trying to invent something that could restore his sight. It was the only thing his dad could think about and he halted all of his other work just for this one project, and over a year timing and many failed attempts it was done. Chris was sitting up in his room when his father came knocking at the door saying he had a present for him, and after letting his father in Chris was given a pair of glasses. He put them on and while he was putting them on he stopped and was surprised he was starting to see something, and after the he quickly put the glasses on. Chris nearly jumped out of his skin when he found out he can see once again.
Chris grew up to the age of eighteen and with that he changed his name from Jesus to Chris and moved out of his parents house into an apartment complex. Still working at his father’s lab Chris basically was a genius in inventing and dissembling/reverse engineering. Chris mostly spent time inventing and investigating in the crime that happens around the streets of Detroit. In due time Chris took under the name of Fang when fighting crime he mostly did it at night because that's when crime is most booming in Detroit.
Notes -
-Music: Chris enjoys music when he is crafting, so he usually has head phones on.
-Leader: Chris has been prompted by Batman that he will be the team leader.
Name - Charlie Johnson
Alias - Ash
Age - 16
Appearance - Charlie stands about 5'6" with hair that is about between medium and short lengths and blue eyes. He likes to wear a black beanie, light grey pants, punk/rock t-shirt, black with white bottom and laces skate shoes, and a red and black square flannel. For combat Charlie was given a full black with some grey combat outfit. Which is black pants with two grey ovals along them, a dark grey shirt, a black jacket with two pockets in the front on each side of the zipper, and he still wears his skate shoes.
Personality - Charlie has that average skater teen attitude, and also has the personality of teens who had to survive on the streets. But all that aside he cares for others and is friendly and kind along with that.
Gear (optional) - Charlie carries on him his phone, earbuds/headphones, skateboard, and wallet at all times.
Power/ability - Lord Symbol.
Charlie (as many say) was "branded" with the symbol of an acncient Lord of Fire this allows him to generate his own fire out of thin air. He can also use his flames for multiple purposes such as...
Will it burn? - Charlie can decide if his flames will burn or not, but even if it doesn't burn you can still feel the heat.
I'm my own rocket! - While on his skateboard Charlie can use his flames to accelerate his speed to limits of a car, but it burns through his power faster than anything else. This can also allow him to somewhat fly, but it more looks like someone surfing the air because it gets really wobbly up in the air.
Kaboom! - If Charlie puts out enough fire in a small concentrated spot it can create an explosion, but as of right now he can only breach a door or a brick wall.
Weakness - Charlie does not have infinite supply of fire he can burn through it if not careful, and if that was to happen he would need time to channel/charge it back up. If he focuses on it the process can be quick but he needs absolute concentration to do so. If he can't concentrate then the process to restore him to full power can take a long time.
Bio - Charlie Johnson or better known as Ash lived most his life on the street. He was born and somewhat raised in Gotham of course most of the raising took place on the streets. He used to live in a home till he started to get his powers, and by accident he burned down his school and in return a mob of angry parents came and burned down his house. He got out safely but his parents didn't since then he lived with the other homeless on the streets and in the alleys.
Eventually Charlie got into gang life because of his powers, but it was in that life he met his best friend Stone Wilson who also was "gifted." The two followed what they were told to do by their boss and never asked questions. On one such day Charlie was tired of it all and left the gang, but Stone stayed for reasons he couldn't say. Before leaving Charlie was given a finale gift from Stone since it was his birthday and all, and the gift Charlie received was what looked like a brand new out of the store skateboard (but it was actually Stone's old one that he put new parts on.) A year after leaving Charlie was approached by a Justice League member who asked him to join a team called "Young Justice," and without thinking Charlie agreed on the spot.
Notes:
Music - Charlie likes punk/rock music the most and has tons of songs on his phone.
Hair? - Charlie cuts his own hair and hasn't been to a barber since his school burned down.
Pro or not? - Charlie is very talented at skateboarding, but he doesn't say he's a pro more like someone who enjoys it.
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Conner a écouté tout le monde se présenter à nouveau au fil du temps. Puis plus de nouveaux arrivants sont venus, surtout un enfant encore plus jeune que lui qui était couvert de sang et s'est présenté comme Primal Boy. Puis Seamus chanta quelque chose qui ressemblait à de l'anglais en arrière, ce qui était très probable, et Primal Boy n'était plus couvert de sang. Enfin, un petit trio de personnes âgées, qui Conner reconnu comme étant Superboy, Kid Flash, et Miss Martian, est arrivé. Ils se sont présentés et ont expliqué leurs objectifs ici. Conner a commencé à se sentir plus nerveux qu'avant. Il serait entraîné à être un vrai super-héros par de vrais super-héros.
Kimberly, d'un autre côté, était extatique. "Qu'est-ce qu'on attend alors?" Kimberly a demandé excitément, à peine capable de rester immobile. "Allons à l'entraînement!"
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Name - Kimberly Juno
Alias - Voltic
Age - 13
Appearance - This girl.
Personality - Short-tempered and prideful, Kimberly is your typical tomboy. She is adventurous and daring, sometimes to the point of recklessness. However, she does think and act quickly during times of stress. She also displays a strong sense of justice, usually seeing issues as black-and-white.
Power/ability -
- Electrokinesis: creating and controlling electricity. On top of this, she can create and summon a whip of electricity, which acts like an ordinary whip, plus the added benefit of electricity to shock foes.
- Enhanced physical capabilities, with agility being the main focus.
Weakness -
- While she can certainly withstand attacks that a normal person her age wouldn't, she isn't much more durable than a regular human.
- Her electric attacks can be slightly redirected with metal, as well as blocked with insulators.
- Own her own, her electrical attacks aren't that powerful, due to being at a young age and having little training.
Bio - Please see Voltune.
Notes - None.
Name - Conner Flynigann
Alias - Tuner
Age - 14
Appearance - This guy.
Personality - Conner isn't exactly social. He tends to just listen to others talk, only occasionally speaking his mind on matters. However, he is quite intelligent, and will make the effort to learn about anything that seems or is important in some way. While he does like seeing fights between superhumans, he doesn't actually like causing any himself, so he tends to hang back and only offer support with his ability when he can.
Gear (optional) - Tuning fork and hammer. Nothing special about them, appearance-wise, but they serve as the items needed for him to activate his powers by continuously striking the tuning fork.
Power/ability -
- Amplifier: Conner can amplify a person's ability up to twicefold (one person at a time). However, this does not work on himself.
- Tune: Conner is capable of fusing, or "tuning", with another person to create a more powerful being. (Currently only works with Kimberly.)
Weakness - He lacks the means to actually fight by himself, and his ability is useless without another superhuman to amplify. He is as soft and squishy as a regular human being.
Bio - Please see Voltune.
Notes - None.
*Note: not a third character, more like an extended part for powers.
Alias - Voltune
Age - Appearance-wise, 19-20.
Appearance - This girl.
Personality - Voltune displays a remarkable intelligence, and hangs back for a short period while assisting with bow shots. She will also join the fray with her electrical attacks in times she finds appropriate.
Power/ability -
-Electromastery: Voltune possesses power far superior to Kimberly's, able to generate and control stronger electricity than Kimberley's even when amplified.
-Electric bow: Using a combination of Kimberley's and Conner's items and weapons, Voltune is capable of summoning a bow that fires electric arrows. They are fired as either 'javelins', in which a single large, high-velocity arrow is fired, or 'scattershots', in which an arrow splits into several smaller ones.
-Greatly enhanced physical capabilities: Far superior endurance, strength, and speed than an average human, although agility and acrobatics are highly emphasized.
Weakness -
- Staying as Voltune is quite taxing on both Conner and Kimberly, so they can only stay like that for a maximum of ten minutes, upon which they must recover their energy if they wish to reform.
- The two must work together and think as one in order to stay 'tuned'. If the two are in conflict, it will be impossible to form Voltune.
Bio - Kimberly and Conner were neighbors and childhood friends. Kimberly quickly discovered her powers after a uncomfortable and embarrassing event involving a wooly sweater and everyone's hair sticking up. As the two met up afterwards, Conner reveals that he had been instinctively aware of his ability for as long as he could remember, although he had no idea how to use it. Kimberly began practicing her newfound ability in secret, only allowing Conner to see what she was doing.
During a session of Kimberly's secret target practice, Norvandell found a tuning fork. Upon picking it up, he suddenly felt an urge to strike it. As he did so, Kimberly found her power being amplified. They began to experiment further, seeing how far powers could be amplified, how it worked, etc. From that day on, they began to have more fun with their experimentation and training.
One day, the two were with their parents at a small shop, when a superhuman robber appeared, demanding money and supplies. Everyone within the shop was held hostage, and police quick came to surround the area. However, Kimberly and Conner rose up, using their combined powers to fight back. Unfortunately, even their efforts couldn't defeat the robber, and were held at a stalemate. Then, during another exchange of blows, Katherine was knocked back into Conner, and it was then that Conner "tuned" with Katherine, to create a new being, "Voltune". Voltune summoned her weapon, a bow, and quickly ended the event.
Since then, the secrets were revealed, and the two were given certain freedoms regarding their powers (although kept at somewhat stricter treatment.)
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