SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration Paper • 2208.10449 • Published Aug 22, 2022
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering Paper • 2403.14554 • Published Mar 21, 2024 • 14
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering Paper • 2311.12775 • Published Nov 21, 2023 • 29
MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervision Paper • 2303.03315 • Published Mar 6, 2023 • 3